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No One Lives Forever Review Trade

capnchefcapnchef Member Posts: 0 Arc User
edited February 2014 in Foundry Quest Database
Willing to trade reviews!

No One Lives Forever: NW-DHIOTYRQ3

The Creekside Chronicles: Part 3 No One Lives Forever Or How I Learned to Stop Worrying and Love the Zomb...ie.

V1.33
Holman Carn of Holman Carn's Wondrous Wares once again needs an escort to the small village of Creekside to sell some of his wares. When you arrive, you notice something is deathly wrong. Help the village, and get to the bottom of the situation before the town is completely overrun.

Hard Difficulty(Author's Note: This adventure features hordes of zombies that may be very difficult for higher level adventurers in solo circumstances. If you insist on soloing, make sure you have plenty of potions. You have been warned. You will have companions in the story, though only in 1 section is that mandatory. Other sections will give you a choice.)

The intention behind this quest was to pit players against large hordes of zombies in a manner similar to zombie films and stories. I wanted to go with the old fashioned, shambling style zombies. While I agree it is bad to stack encounters in most circumstances, something like this I believe that is the right choice. You are forced to fight smart, use guerrilla tactics and hit and run style, or if you go all out, have lots of potions and backup. I've run this quest as every class in the game, as well as solo and with 2 players. I've done a lot of tweaking to ensure its challenging. That being said, the hordes of rotters are extremely challenging for a solo level 60, which is why I have introduced a few optional companions in some sections that didn't have mandatory companions but had an inordinate amount of zombies, as I didn't want to lessen the amount of zombies and compromise the idea behind the quest.

This quest follows Parts 1 and 2, storywise, but should not affect your understanding of the events surrounding the quest. Each of the quests, while related to each other, can be played as stand alone.

Any and all critiques are welcome, and I will respond with a review of your quest as well. Thanks!
[SIGPIC][/SIGPIC]
Campaign: The Creekside Chronicles NWS-DR2NAKVRN
Part 1: The Lost Children NW-DU2N4I5YN / Part 2 Evil In The Mines: NW-DNHIJFGAT
Part 3: No One Lives Forever NW-DHIOTYRQ3 / Part 4 Home Away From Home: NW-DSBY79LGB
Post edited by capnchef on

Comments

  • stevedestinystevedestiny Member Posts: 69 Arc User
    edited February 2014
    I will trade reviews. I have two quests up: Adventure In Ash Grove [NW-DKSPVAQKE] and A Wayward Heart [NW-DP3UINOHP] author name @stevedestiny1 --these can currently be found in a search under the 'In Review' tab. For some reason they don't show up just scrolling through the general list.
  • say1osay1o Member Posts: 111 Bounty Hunter
    edited February 2014
    I tried to run this today but was unable to finish due to a possible bug or intentional broken ending.

    At the cemetery the objective was to follow the path to the gate. I was never able to complete this requirement despite being in the designated bubble.

    I have a weak trickster I have been neglecting that has reached 51 and had no issues with the combat stacking.
    Some mobs had fallen through the bridge and were a bugger to find.

    Once I exited the Inn I didn't interact right away. The 2 giants came running up on me and I noticed the invisible walls. But the 2 giants were wanting to talk to me so I waited a second and they jumped the wall and tried to hurt me.

    I would add some invisible walls (least the one) in the map with the road. Objective was to find the cemetery gate, I walked over the hill and was there without 1 fight. Since we had already been on that map it was the only place it could be so there was no logical reason to take the road or fight. I didn't mind.

    That was a lot of followers! Too funny! Even the horse was fighting.
    Before the town the horse is tilted off the ground oddly. It looked like you are still in the detailing process as most areas were well populated. You have a couple ground transitions that are a bit funky looking. While fine and ignorable, have you looked into depthfades for this same purpose? Much more obvious and don't alter the environment.

    Nothing major in the grammar seen that couldn't just be they way they spoke. But one major eye catcher for me was the PC response to the archer up at the gate. We say "Came to help defend the town?" She was standing there before we got there. The context of the conversation made it sound like she just showed up before this conversation. I would suggest, " You just here to help?" For example. It mainly seemed like come was more proper than came. My English would just avoid it. hehe
  • capnchefcapnchef Member Posts: 0 Arc User
    edited February 2014
    Thanks for letting me know about the issues. It turns out the point that you have to reach in the cemetery had someone moved about 200 feet above the ground. Fixed that, and fixed a couple of the issues you mentioned. If you get another chance to run through and let me know what you think, that would be great! If not, I understand. Thanks again!
    [SIGPIC][/SIGPIC]
    Campaign: The Creekside Chronicles NWS-DR2NAKVRN
    Part 1: The Lost Children NW-DU2N4I5YN / Part 2 Evil In The Mines: NW-DNHIJFGAT
    Part 3: No One Lives Forever NW-DHIOTYRQ3 / Part 4 Home Away From Home: NW-DSBY79LGB
  • say1osay1o Member Posts: 111 Bounty Hunter
    edited February 2014
    Probably best I didn't finish. I had gotten work calls and lost track of time in the quest. LOL could have been an hour + run time. I will run it again tomorrow for sure.
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