So a simple question, did you get what you asked for (as of right now) with regards to PvP updates or at least mostly what you asked for?
If you select yes or no please describe exactly what you asked for and how it was implemented, not implemented, or implemented poorly enough that you don't count it.
I simply want bugs fixed before they try to make PVP an important part of this game. It's ridiculous that so many bugs that affect class balance have not been fixed since launch, and other new bugs have crept in and never been fixed as well.
i'm not exactly sure why you would post this poll before any full official release has been published describing all of the coming changes to PvP. otherwise, this is just another speculative thread.
i'm not exactly sure why you would post this poll before any full official release has been published describing all of the coming changes to PvP. otherwise, this is just another speculative thread.
It's just a checkup. Though in hindsight I probably should've ticked the options allowing players to edit their choices. That way cryptic could just check this poll to see when they've done enough work on PvP. Obviously not yet though considering (if this poll is a representative sample) their update would face a rejection rate of 75% if they released their module now :P
Feel free to lock this thread when more updates are released past the current PvP leavers, random PvP gear, Tenacity, and Healing Depression (such as new maps and modes) and I'll remember to tick that option next time :X
1. Always wanted desertion penalty -- now it's here.
2. Always wanted a better match-making system -- it's on its way
3. Always thought some class/skill/mechanics were cheesy, easy-mode, crutch --
- unkillable tanclerics : heal/regen/temp-HP nerfed
- GWF Unstoppable mechanics: heal/regen/temp-HP nerfed
- high-regen TRs: heal/regen nerfed
- Impact Shot spamming TRs: IS nerfed
- Bloodcrystal Raven Skull: Temp-HP nerfed
...so yeah, I'm getting pretty much everything I wanted.
Those "cheesy" BRS artifact/regen things are also what keep poor CWs like me alive... trust me, game is not easy mode with them. I hate to see them gone.
Those "cheesy" BRS artifact/regen things are also what keep poor CWs like me alive... trust me, game is not easy mode with them. I hate to see them gone.
I really think the pvp set bonus for CWs needs to be
Tier 1:
"Your control powers have a 25% control bonus"
Tier 2:
"Your control powers have a 30% control bonus and your Powers in the spell mastery slot deal 5% more damage"
Tier 2.5:
"Your control powers have a 35% control bonus and your Powers in the spell mastery slot deal 7.5% more damage"
This would help balance CWs out for PVP. Tenacity helps the survivability quite a bit, but without Control in pvp... they are sitting ducks.
Im gonna post this in the official tenacity thread as well, please support it.
Those "cheesy" BRS artifact/regen things are also what keep poor CWs like me alive... trust me, game is not easy mode with them. I hate to see them gone.
Trust me instead. You don't need them.
It's simply a massive crutch which makes players lazy as hell, as well as much too cocky for their real skill level.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
These changes are NOT the Module 3 promised pvp updates, this is just the first "phase" of them.
If you noticed this is "Shadow Mantle" PvP update not the module 3 update.
My GUESS (and what I am hoping) is the maps/gametypes/foundrypvp is coming with mod 3.
I made a point in another thread that Cryptic may not make new game types or any of the stuff you're desperately hoping for in this update. They created Tenacity and Healing Depression and are balancing them solely for one PvP mode. It wouldn't make sense for them to do that if they were making more PvP modes later, they'd have to rebalance both of those stats (or rework a good portion of their code so that they do different things in different modes). Either someone in the planning department needs to be fired or hope for the best, expect the worst.
I really think the pvp set bonus for CWs needs to be
Tier 1:
"Your control powers have a 25% control bonus"
Tier 2:
"Your control powers have a 30% control bonus and your Powers in the spell mastery slot deal 5% more damage"
Tier 2.5:
"Your control powers have a 35% control bonus and your Powers in the spell mastery slot deal 7.5% more damage"
This would help balance CWs out for PVP. Tenacity helps the survivability quite a bit, but without Control in pvp... they are sitting ducks.
Im gonna post this in the official tenacity thread as well, please support it.
It would be better than what we have now. Is that 35% enough? Would need some testing. For me enough CC would be an EF that lasts enough for me to land a shard. Why shard? because we don't have any other proper prones, and we all know how things are with the prones.
It would be better than what we have now. Is that 35% enough? Would need some testing. For me enough CC would be an EF that lasts enough for me to land a shard. Why shard? because we don't have any other proper prones, and we all know how things are with the prones.
Comments
There still no interest in me to play pvp on the game, having to do it for the artifact was awful.
New maps
New play styles
Didn't want but got:
New PvP gear
Leaver penalty
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
It's just a checkup. Though in hindsight I probably should've ticked the options allowing players to edit their choices. That way cryptic could just check this poll to see when they've done enough work on PvP. Obviously not yet though considering (if this poll is a representative sample) their update would face a rejection rate of 75% if they released their module now :P
Feel free to lock this thread when more updates are released past the current PvP leavers, random PvP gear, Tenacity, and Healing Depression (such as new maps and modes) and I'll remember to tick that option next time :X
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
Agreed. PVP would be endless awesome with this!
Join Essence of Aggression: PVP-ing Hard Since Beta!
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
2. Always wanted a better match-making system -- it's on its way
3. Always thought some class/skill/mechanics were cheesy, easy-mode, crutch --
- unkillable tanclerics : heal/regen/temp-HP nerfed
- GWF Unstoppable mechanics: heal/regen/temp-HP nerfed
- high-regen TRs: heal/regen nerfed
- Impact Shot spamming TRs: IS nerfed
- Bloodcrystal Raven Skull: Temp-HP nerfed
...so yeah, I'm getting pretty much everything I wanted.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Those "cheesy" BRS artifact/regen things are also what keep poor CWs like me alive... trust me, game is not easy mode with them. I hate to see them gone.
I really think the pvp set bonus for CWs needs to be
Tier 1:
"Your control powers have a 25% control bonus"
Tier 2:
"Your control powers have a 30% control bonus and your Powers in the spell mastery slot deal 5% more damage"
Tier 2.5:
"Your control powers have a 35% control bonus and your Powers in the spell mastery slot deal 7.5% more damage"
This would help balance CWs out for PVP. Tenacity helps the survivability quite a bit, but without Control in pvp... they are sitting ducks.
Im gonna post this in the official tenacity thread as well, please support it.
These changes are NOT the Module 3 promised pvp updates, this is just the first "phase" of them.
If you noticed this is "Shadow Mantle" PvP update not the module 3 update.
My GUESS (and what I am hoping) is the maps/gametypes/foundrypvp is coming with mod 3.
Trust me instead. You don't need them.
It's simply a massive crutch which makes players lazy as hell, as well as much too cocky for their real skill level.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I made a point in another thread that Cryptic may not make new game types or any of the stuff you're desperately hoping for in this update. They created Tenacity and Healing Depression and are balancing them solely for one PvP mode. It wouldn't make sense for them to do that if they were making more PvP modes later, they'd have to rebalance both of those stats (or rework a good portion of their code so that they do different things in different modes). Either someone in the planning department needs to be fired or hope for the best, expect the worst.
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
How can I even respond to this? Do you even play a CW?
Nerfing things must be done SELECTIVELY.
You don't kill entire stats/items cause they are too good for 2 (TWO) PvP builds.
It would be better than what we have now. Is that 35% enough? Would need some testing. For me enough CC would be an EF that lasts enough for me to land a shard. Why shard? because we don't have any other proper prones, and we all know how things are with the prones.
yea 35% is more than enough, lol
https://www.youtube.com/user/ThePatomalo/videos
I tend to trust sobek on this :P
Now the only thing that remains is if they implement this so we could test a bit. I'm a bit pessimistic though.