^This. And as far as I can remember Dazing Strike also does not have a target cap but has a VERY small hit area like Wicked Reminder. Vengeance's Pursuit's AoE also does not have a target cap.
^This. And as far as I can remember Dazing Strike also does not have a target cap but has a VERY small hit area like Wicked Reminder.
Dazing Strike and Wicked Reminder have the same "3' Cylinder" description for area of effect but while I could get Wicked Reminder to quite easily hit 50 stacked targets, I could not do the same with Dazing Strike. This was using a Foundry, so its simple to stack all enemies on top of each other at the same exact point.
If Dazing Strike does hit unlimited targets, which I suspect it does not, then it must be under very special conditions, like the top point of Arcane Singularity (untested).
Dazing Strike and Wicked Reminder have the same "3' Cylinder" description for area of effect but while I could get Wicked Reminder to quite easily hit 50 stacked targets, I could not do the same with Dazing Strike. This was using a Foundry, so its simple to stack all enemies on top of each other at the same exact point.
If Dazing Strike does hit unlimited targets, which I suspect it does not, then it must be under very special conditions, like the top point of Arcane Singularity (untested).
I did not test Whisperknife abilities.
Did you by any chance take note of the number of enemies you could hit with Dazing Strike? Because I really remember testing the AoE on this skill back then and it did not seem to have a target cap, or maybe I'm mistaken. I used it on mobs, like you said on top point of Arcane Singularity.
Anyway, if anyone has concrete answers for this it would be greatly appreciated.
thanks so much everyone. I wish I could give reputation or something for these responses. Very appreciated. I know I seem frustrated with pvp sometimes but I would be happy to help folks in game if you ever need it. Cheers!
Did you by any chance take note of the number of enemies you could hit with Dazing Strike? Because I really remember testing the AoE on this skill back then and it did not seem to have a target cap, or maybe I'm mistaken. I used it on mobs, like you said on top point of Arcane Singularity.
Anyway, if anyone has concrete answers for this it would be greatly appreciated.
Just tested Dazing Strike again now. I can never hit more than 3 targets, even inside an Arcane Singularity or in and out of stealth. Three is also such a strange number for a cap, I would have expected at least the usual five.
I confirm that (non-stealthed) Vengeance Pursuit does appear to have an unlimited target cap, but it does not seem to act like a normal targetless aoe, but instead as a travelling strike per target. This means with a fixed duration tied to its animation, in practice, you can never get unlimited targets with it, only strike around 15 targets.
Really strange. I'm confident that I remember being able to hit all of the mobs in Arcane Singularity for sure from the most recent CTA. I almost always have it slotted when playing in groups. Did it break with one of the recent patches? I'm not sure anymore. At the very least we have confirmed that this skill has a silly and unnecessary target cap right now.
Really strange. I'm confident that I remember being able to hit all of the mobs in Arcane Singularity for sure from the most recent CTA. I almost always have it slotted when playing in groups. Did it break with one of the recent patches? I'm not sure anymore. At the very least we have confirmed that this skill has a silly and unnecessary target cap right now.
Its always had a cap of 3 for as long as I can remember. I've never hit more than that.
Yes, it is indeed possible that I've been mistaken all along. I haven't really parsed enough to tell how much I've been able to hit back then. Maybe I was just seeing what I wanted to see. Nonetheless, right now the cap does seem to be 3. I remember Seth's guide mentioning the same thing.
Yes, it is indeed possible that I've been mistaken all along. I haven't really parsed enough to tell how much I've been able to hit back then. Maybe I was just seeing what I wanted to see. Nonetheless, right now the cap does seem to be 3. I remember Seth's guide mentioning the same thing.
That's the way I remember it too. 3 targets max for DaS, 5 for Blitz.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Does the thief posses any abilities without a hitcap? Like the CW has SS the HR has the split the sky encounter.
Thanks,
StevenX
there is nothing worse in this game then tr's aoe.
cap no cap who cares its so bad that no one will nothice u missing betwen 2 good cw. even with bis gear.
there is nothing worse in this game then tr's aoe.
cap no cap who cares its so bad that no one will nothice u missing betwen 2 good cw. even with bis gear.
Dunno. I think around 20k damage to 5 targets every 12~15 seconds pretty decent.
Sure CW's are the King of AoE, but then they are casters, after all. TRs are essentially a single-target melee class, and considering that fact, I don't think TR's too shabby in AoE if you really build for it in PvE.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
there is nothing worse in this game then tr's aoe.
cap no cap who cares its so bad that no one will nothice u missing betwen 2 good cw. even with bis gear.
TRs are mostly single-target damage, that's true.
That said, CWs are AoE damage (and control).
Of course nobody's going to go 'Oh, wow, that Rogue really is AoEing the HAMSTER out of all these things,' or 'Huh, where'd that Rogue with all the AoE go?' if there's two good CWs. Probably wouldn't do it with one good CW. That's kind of the CW's schtick, you see, the AoEing.
Dunno. I think around 20k damage to 5 targets every 12~15 seconds pretty decent.
Sure CW's are the King of AoE, but then they are casters, after all. TRs are essentially a single-target melee class, and considering that fact, I don't think TR's too shabby in AoE if you really build for it in PvE.
now any class can do the same single target as tr
my cw and gwf do easy same single as my tr.
with tr im pro at some bosses like fh realy no tr comes close and still cw is the same if not better.
now any class can do the same single target as tr
my cw and gwf do easy same single as my tr.
with tr im pro at some bosses like fh realy no tr comes close and still cw is the same if not better.
Then what's the friggin' point of all this b*tching and wallowing in self-pity when all classes could do more or less similar in terms of DPS?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Then what's the friggin' point of all this b*tching and wallowing in self-pity when all classes could do more or less similar in terms of DPS?
are u mad lol.whats the point?
point is i make 3 times more dmg in aoe(not to mention cc and debuff) as a cw while doing same single target as tr how is that wallowing.
i hope u roll a cw.then you will see that your whole percepcion of pve is so wrong.
That's the way I remember it too. 3 targets max for DaS, 5 for Blitz.
Thats strange, id swear i hit many more things with dazing in sings...def more than 3 dazed monsters.... maybe something has changed in some patch and i havent noticed since i practicaly havent run any dung with my exec tr since mod 3
are u mad lol.whats the point?
point is i make 3 times more dmg in aoe(not to mention cc and debuff) as a cw while doing same single target as tr how is that wallowing.
i hope u roll a cw.then you will see that your whole percepcion of pve is so wrong.
No, that's not what I meant.
What is your point of showing your face in TR forums and spewing negativity all the time?
I'm pretty sure I'm not the only person annoyed with that attitude, so that's why I'm asking.
Is it because;
(a) You are on a some secret crusade to spread enough negativity and have people moan and bi*tch like you, so the developers will see how disgruntled all the TRs are and change something?
(b) You feel some masochistic pleasure as you cite, "Oh, TRs suck, we can't do this, we can't do that, our X is trash, our Y is garbage blabla"
(c) Trolling makes your e-peen grow bigger
?? Which is it?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
What is your point of showing your face in TR forums and spewing negativity all the time?
I'm pretty sure I'm not the only person annoyed with that attitude, so that's why I'm asking.
Is it because;
(a) You are on a some secret crusade to spread enough negativity and have people moan and bi*tch like you, so the developers will see how disgruntled all the TRs are and change something?
(b) You feel some masochistic pleasure as you cite, "Oh, TRs suck, we can't do this, we can't do that, our X is trash, our Y is garbage blabla"
(c) Trolling makes your e-peen grow bigger
?? Which is it?
well i could ask you the same thing.whats the point of you coming here.
people normaly test stuff to get better u test to get worst(or same)lol.
being positive when something is wrong is negative.
Comments
Smoke Bomb
of the ones I have tested for sure have no (meaningful) target cap.
Dazing Strike and Wicked Reminder have the same "3' Cylinder" description for area of effect but while I could get Wicked Reminder to quite easily hit 50 stacked targets, I could not do the same with Dazing Strike. This was using a Foundry, so its simple to stack all enemies on top of each other at the same exact point.
If Dazing Strike does hit unlimited targets, which I suspect it does not, then it must be under very special conditions, like the top point of Arcane Singularity (untested).
I did not test Whisperknife abilities.
Did you by any chance take note of the number of enemies you could hit with Dazing Strike? Because I really remember testing the AoE on this skill back then and it did not seem to have a target cap, or maybe I'm mistaken. I used it on mobs, like you said on top point of Arcane Singularity.
Anyway, if anyone has concrete answers for this it would be greatly appreciated.
Just tested Dazing Strike again now. I can never hit more than 3 targets, even inside an Arcane Singularity or in and out of stealth. Three is also such a strange number for a cap, I would have expected at least the usual five.
I confirm that (non-stealthed) Vengeance Pursuit does appear to have an unlimited target cap, but it does not seem to act like a normal targetless aoe, but instead as a travelling strike per target. This means with a fixed duration tied to its animation, in practice, you can never get unlimited targets with it, only strike around 15 targets.
Its always had a cap of 3 for as long as I can remember. I've never hit more than that.
That's the way I remember it too. 3 targets max for DaS, 5 for Blitz.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
there is nothing worse in this game then tr's aoe.
cap no cap who cares its so bad that no one will nothice u missing betwen 2 good cw. even with bis gear.
Dunno. I think around 20k damage to 5 targets every 12~15 seconds pretty decent.
Sure CW's are the King of AoE, but then they are casters, after all. TRs are essentially a single-target melee class, and considering that fact, I don't think TR's too shabby in AoE if you really build for it in PvE.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
TRs are mostly single-target damage, that's true.
That said, CWs are AoE damage (and control).
Of course nobody's going to go 'Oh, wow, that Rogue really is AoEing the HAMSTER out of all these things,' or 'Huh, where'd that Rogue with all the AoE go?' if there's two good CWs. Probably wouldn't do it with one good CW.
That's kind of the CW's schtick, you see, the AoEing.
this was a single-target melee class.
https://www.youtube.com/watch?v=7bVklb9RWyY
now any class can do the same single target as tr
my cw and gwf do easy same single as my tr.
with tr im pro at some bosses like fh realy no tr comes close and still cw is the same if not better.
Then what's the friggin' point of all this b*tching and wallowing in self-pity when all classes could do more or less similar in terms of DPS?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
are u mad lol.whats the point?
point is i make 3 times more dmg in aoe(not to mention cc and debuff) as a cw while doing same single target as tr how is that wallowing.
i hope u roll a cw.then you will see that your whole percepcion of pve is so wrong.
Thats strange, id swear i hit many more things with dazing in sings...def more than 3 dazed monsters.... maybe something has changed in some patch and i havent noticed since i practicaly havent run any dung with my exec tr since mod 3
i should test this.
No, that's not what I meant.
What is your point of showing your face in TR forums and spewing negativity all the time?
I'm pretty sure I'm not the only person annoyed with that attitude, so that's why I'm asking.
Is it because;
(a) You are on a some secret crusade to spread enough negativity and have people moan and bi*tch like you, so the developers will see how disgruntled all the TRs are and change something?
(b) You feel some masochistic pleasure as you cite, "Oh, TRs suck, we can't do this, we can't do that, our X is trash, our Y is garbage blabla"
(c) Trolling makes your e-peen grow bigger
?? Which is it?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
well i could ask you the same thing.whats the point of you coming here.
people normaly test stuff to get better u test to get worst(or same)lol.
being positive when something is wrong is negative.