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CW Powers not benefitting from Armor Penetration

fondlezfondlez Member Posts: 0 Arc User
edited April 2014 in Bug Reports (PC)
As of Live version NW.10.20131120a.15, these remaining Powers DO NOT benefit from Armor Penetration,

Magic Missle - extra 2 strikes on 3rd Missile
Conduit of Ice
Entangling Force
Repel - on normal (benefits on Spell Mastery)
Sudden Storm - the DoT portion on Spell Mastery [thanks, blazeblacky]
Storm Fury
Storm Pillar - chains
Ray of Enfeeblement
Ice Knife
Shard of the Endless Avalance - some "Shard Slam" hits in normal slots (benefits on Spell Mastery)
Scorching Burst [thanks, blazeblacky]
Fanning the Flame [thanks, blazeblacky]
Smoulder [thanks, blazeblacky]
Rimfire [thanks, blazeblacky]
Post edited by fondlez on

Comments

  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    So the patch notes from Dec 5th stating they fixed Arm Pen for many attacks... not so much true?
    http://nw.perfectworld.com/news/?p=1055571

    Reading through the linked thread, kind of sad to hear this, if it really is true. (not many screen shots to back it up)
    contents to be decided
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    syka08 wrote: »
    So the patch notes from Dec 5th stating they fixed Arm Pen for many attacks... not so much true?
    http://nw.perfectworld.com/news/?p=1055571

    Reading through the linked thread, kind of sad to hear this, if it really is true. (not many screen shots to back it up)

    That would be a LOT of screenshots for something that is trivially tested by anyone except in one instance, i.e. if you are not specced into a particular Power or feat.

    If there is any specific Power or feat you want a screenshot for, then please feel free to ask. Someone should be happy to provide it for you.

    And, yes, they did fix ArP for many Powers - there were even more broken, as you can see from the first post on that list. They could also be referring to "many", including other classes, e.g. DC's who have not been benefitting from ArP on most of their Powers, despite having their last tier of armor full of it for the first time!
  • khebelnkhebeln Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 20 Arc User
    edited December 2013
    Guess im going back to Spelstorm mage, ARP i useless on Master of flame, so is the new set. I could live with the stats, but the 4 set bonuss is beyond bad. Almost never procs and dont scales...
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited December 2013
    fondlez wrote: »
    And, yes, they did fix ArP for many Powers - there were even more broken, as you can see from the first post on that list. They could also be referring to "many", including other classes, e.g. DC's who have not been benefitting from ArP on most of their Powers, despite having their last tier of armor full of it for the first time!

    As fondlez himself and quite a few other DCs have tested, the ONLY previously broken DC power that was fixed for ArP is Daunting Light. All the other previously broken ones are still broken, so this is, at the least, a multi class issue.
    fondlez wrote: »
    From casual testing (*) in Divinity and non-Divinity modes today on Preview,

    YES - benefit from ArP:
    Astral Seal
    Lance of Faith
    Sunburst
    Sacred Flame
    Daunting Light
    Hammer of Fate
    Blessing of Battle
    Annointed Army


    NO - do NOT benefit from ArP:
    Guardian of Faith
    Searing Light - Divine
    Flame Strike - center portion
    Chains of Blazing Light
    Forgemaster's Flame - ticks not cast
    Prophecy of Doom
    Brand of the Sun - ticks not cast
    Break the Spirit
    Divine Glow


    (*) I do not play this class any more for various reasons. I was just checking out the new Paragons across classes. So, I have not reported my results anywhere else or triple checked everything. If DC is your main, I suggest doing your own testing and submitting it in the appropriate places in the Preview feedback sections.
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  • sizofren42sizofren42 Member Posts: 2 Arc User
    edited February 2014
    we dont need arm pen then.. maybe it will fix?
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited March 2014
    fondlez wrote: »
    As of Live version NW.10.20131120a.15, these remaining Powers DO NOT benefit from Armor Penetration,

    Magic Missle - extra 2 strikes on 3rd Missile
    Conduit of Ice
    Entangling Force
    Repel - on normal (benefits on Spell Mastery)
    Sudden Storm - the DoT portion on Spell Mastery [thanks, blazeblacky]
    Storm Fury
    Storm Pillar - chains
    Ray of Enfeeblement
    Ice Knife
    Shard of the Endless Avalance - some "Shard Slam" hits in normal slots (benefits on Spell Mastery)
    Scorching Burst [thanks, blazeblacky]
    Fanning the Flame [thanks, blazeblacky]
    Smoulder [thanks, blazeblacky]
    Rimfire [thanks, blazeblacky]

    Is entire list still accurate?
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited April 2014
    dakbur wrote: »
    Is entire list still accurate?

    yea most useful powers arent affected by armor pen which sux
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  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited April 2014
    there has to be a more recent list. shutting this necro bug report down.
This discussion has been closed.