I just upgraded and sold off my plague fire and got a G vorpal on my CW. With the plague fire I was hitting pretty unimpressive crits, 7-9k with chill strike/ST and 10-12k with Shard. Once I slotted my G vorpal and went into action, I notice my crits are hitting for the same numbers...?
I'm a bit concerned here that this enchantment is not working... (and I subsequently wasted 2.5m)
Well I am a renegade and with a few procs that change crit sev a little bit there is some room for error. But when I slot something that should be worth a roughly 40% difference in crit damage, I expect to see a large difference in the orange numbers, any ideas why I'm not seeing that?
Because plague fire reduces defence and so also gives you higher crits. Also your damage can vary a lot, especially depending on the other debuffs your team gives.
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susp3ktMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 38Arc User
edited February 2014
I recently did just the opposite .....gave my greater vorpal to my DC and have a GPF for my CW. I think it depends on what you want your role to be....and if you care about team benefits or straight dps. For me, I don't worry about being top paingiver, though I'm usually 1st or 2nd, I want to finish the dungeon efficiently. Almost all CWs run vorpal, so a PF or terror helps the end goal.
Cheers n game on
Because plague fire reduces defence and so also gives you higher crits. Also your damage can vary a lot, especially depending on the other debuffs your team gives.
Yeah this is what I considered to be the main culprit, people have been explaining PF as a flat DPS increase regardless of whether you (or your allies) crit or not. Obviously if the enchant didn't work people would be up-in-arms about it but I was just surprised to see the same numbers again.
Plaguefire subtracts the defenses directly. IE: if it's 0%, plaguefire will subtract this to -40%, hence producing 40% more damage on average.
With a vorpal, you should expect your damage to go DOWN unless you have a teammate with plaguefire.
Not so sure where you are getting your information from. Mobs don't have defense but mitigation at 20-24% depending on what type of mob. Now anything that stacks debuffs to defense or armor is calculated as a damage buff. Greater plague fire is a 3% damage buff per stack towards the party. So it ends at a 9% damage buff if all stacks are on which is a nice damage increase for the overall party no matter if they crit or not. With a vorpal your damage should always go up for yourself as compared to a plague fire. Then again it does count on your build and crit chance. However party damage would decrease because they wouldn't benefit from the plaguefire. One can argue 3 stacks aren't always up so not everyone is benefiting from it to the maximum amount.
Ice knifes with greater plague anywhere from 30-50k
Ice knifes with p vorpal anywhere from 40k-100k
That's usually the numbers I see when they crit.
I am sure plague fire does not gives you a 40% damage increase.. I will say though both enchantments are a viable choice. I don't even know where your getting this 40% from since it stacks from 5, 10, 15 from lesser to greater which would be 15, 30, 45%. But plague fire doesn't work like that by subtracting defense. You also have to account for many things that play into damage. Such as Mobs mitigation and your armor pen to base damage that is ranged from your weapon to debuffs at the time. You always want to test on the dummies and use averages when deciding.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited February 2014
Heh. I just switched out my Perfect Vorpal for a Great PF and I'm really enjoying the results. It looks like I dropped my personal DPS by about 10%, but boosted everyone else's about 10%, which is great.
With all the AOE and DoTs CW's can put on groups of mobs, it's pretty easy to have near perfect uptime on 3 stacks of PF.
"Meanwhile in the moderator's lounge..."
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
I wonder if swapping out GrVorpal for GrPF would be as beneficial for GWF(and party) as well? I have GrVorp on both my CW and GWF atm.
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
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rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2014
I have Greater Vorpal on both my CWs and I see big numbers all the time
Perhaps you need to add some ArP to your build or use the HV set if you are not.
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lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Only down side the plague fire has is that it doesn't stack with the same quality. I haven't tested for sure but it used to be if two people had it in the party you only benefitted from one which lead me to the vorpal route because not matter what I have a damage increase. Instead of two people running it and still only getting the 9% increase in damage for party. If you ran with the same group all the time then yeah that might work..
Gwf can keep the stack up pretty good only problem is when they disperse you usually don't hit them all like a CW still could do. I'd say class wise easiest to keep stacks up is with CW and HR with the gwf a little behind but still rather good at it.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited February 2014
Everything I've seen says there isn't much of a dps difference between a gpf and a p vorpal, or in your case a g vorpal and a npf.
That said, maybe the plaguefire is a little less personal dps but it is more dps for everyone else.
So, if you assume you are the only person with that degree of plaguefire in the party, the plaguefire is better. In general, vorpal is massively overrated on cw.
Everything I've seen says there isn't much of a dps difference between a gpf and a p vorpal, or in your case a g vorpal and a npf.
That said, maybe the plaguefire is a little less personal dps but it is more dps for everyone else.
So, if you assume you are the only person with that degree of plaguefire in the party, the plaguefire is better. In general, vorpal is massively overrated on cw.
I fully disagree with you. If it was over rated everyone wouldn't be using it of course. People have tested these things and have made the decision for themselves. I for one enjoy the p vorpal much more and contribute to the party much more because I am highly geared with a life steal build. I rather increase my dps then increase the dps of say some 12k-13k people or even lower when I pug. Each build has its benefits wen I had high viz the plague fire was my choice now I have dread legion I use my p vorpal. One can even argue p. lightning is fantastic as well and know many mages that use it. I spews out damage the only reason I didn't go that route was because of my life steal and lightning lacks in single target dps. There is a difference but to many external variables come into play to say the plague fire is better. The vorpal is a sure bet at increase in damage especially if you went renegade. It does draw a lot of agro as well due to large number spikes. Find the enchant that synergies with your play style best and use it.
I have even seen some mages with bronze wood or fey touch. But I will definitely say I like the p vorpal a lot more and I have use both extensively to judge that. And I will say for most situation the vorpal will be better due to the fact you don't have to worry about anyone else's enchant nor their GS. Also most trash mobs die in one of my rotations so people wouldn't have a chance to receive the benefit of a g. Plague.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited February 2014
I mean, the question is this, simply,
Do I want to max my own DPS, win paingiver, and brag? then use a P.Vorpal, grats, you now look and appear awesome to everyone.
Do I want to clear the dungeon efficently and have a the team win? then use the plaguefire. Your DPS is a little bit less, but everyone else's DPS is more.
As for testing, I regularly run ACT with multiple CWs, watch when they change enchants, gear sets, pets, feats, specs, etc... and I also watch how group composition effects clear time, wipe frequency, and overall smoothness of the fight.
That said, in general, teams with more debuff enchants tend to a) wipe less b) kill draco faster, which are the only two metrics that matter at all.
The thing is a difference of perspective here, which i have noticed watching people who pick enchants. People who pick debuff enchats tend to be better team players, where as people who pick vorpals tend to be more individuals.
This setup, the dread legion set (does no good for your team like HV or SW), and the vorpal (does no good to your team, like GPF, P.terror, or even Feytouched), shows me that you are only thinking about yourself, which i think is missing the point of this game.
As for trash dying, at this point, endgame parties are so massively overgeared that I think trash clearing shouldn't be considered. It's all different flavors of fast and easy.
Do I want to max my own DPS, win paingiver, and brag? then use a P.Vorpal, grats, you now look and appear awesome to everyone.
Do I want to clear the dungeon efficently and have a the team win? then use the plaguefire. Your DPS is a little bit less, but everyone else's DPS is more.
As for testing, I regularly run ACT with multiple CWs, watch when they change enchants, gear sets, pets, feats, specs, etc... and I also watch how group composition effects clear time, wipe frequency, and overall smoothness of the fight.
That said, in general, teams with more debuff enchants tend to a) wipe less b) kill draco faster, which are the only two metrics that matter at all.
The thing is a difference of perspective here, which i have noticed watching people who pick enchants. People who pick debuff enchats tend to be better team players, where as people who pick vorpals tend to be more individuals.
This setup, the dread legion set (does no good for your team like HV or SW), and the vorpal (does no good to your team, like GPF, P.terror, or even Feytouched), shows me that you are only thinking about yourself, which i think is missing the point of this game.
As for trash dying, at this point, endgame parties are so massively overgeared that I think trash clearing shouldn't be considered. It's all different flavors of fast and easy.
Your assumptions are false. Most CW's I run with all use high viz and just like plague fire they don't stack with one another so why run CN with 3 cw's that have high viz. as stated before I have a g. Plague and high viz set and used both however this was ineffective with the parties I usually run with my guild. Also with my new build my surviability has increase greatly which I believe is much more beneficial to a party than any set since my defense sit at 2400 and deflect at 1300 with life steal and regen. Sometimes you shouldn't make assumption cause you know what they say.
So as I stated before it enchants ultimately depends on your build, who you run with, and what exactly you want to do.
I switch around between a p vorpal, gpf, and p feytouch between my chars. My conclusion is that p vorpal is the most useful for my CW since he's critting half the time.
This of course depends on your team composition and what dungeon it is, same could be said between different specs.
For me when I was still doing DK speed runs, I've tried all the above and p vorpal clears the dungeon fastest.
Feytouch is pretty much useless in PvE, but it's not bad for PvP.
Perhaps GPF is best used for a lower dps char. I've used it on my HR and still managed to get 5 runs in for DK. It'll be good for DCs too.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Everyone uses vorpal because pfire doesn't stack. Simple as that. Your odd's are 100% that vorpal will be useful, with an unknown percentage being that your several million AD enchantment does nothing at all.
So there you have it. The answer to your question.
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sean99999Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Not so sure where you are getting your information from. Mobs don't have defense but mitigation at 20-24% depending on what type of mob. Now anything that stacks debuffs to defense or armor is calculated as a damage buff. Greater plague fire is a 3% damage buff per stack towards the party. So it ends at a 9% damage buff if all stacks are on which is a nice damage increase for the overall party no matter if they crit or not.
My numbers are are from log parses. Plaguefire subtracts directly from defense, bringing it into the negatives.
It is extremely valuable in a party, and should be used by at least one class in a party. I do not know if it stacks as i have not tested this.
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sean99999Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Everyone uses vorpal because pfire doesn't stack. Simple as that. Your odd's are 100% that vorpal will be useful, with an unknown percentage being that your several million AD enchantment does nothing at all.
So there you have it. The answer to your question.
More like everyone uses vorpal because the additional damage via plaguefire you have contributed to your party at the end of the run goes unmeasured, and hence unrecognized. It is a sad situation.
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cbrowne0329Member, NW M9 PlaytestPosts: 293Arc User
edited February 2014
I say PV for PVP... GPF for dungeons... especially on bosses. As a mid-range CW you probably don't want to get aggro on bosses. Let the DPS do that and CC and debuff everything.
If you want to test out the differences, try to use a weapon that does not have a damage variant (I think the last event weapon was a static damage value), use target dummies, & make sure no one is buffing you or debuffing the target dummy.
If you are using a damage variable weapon, try to do a 10 minute parse (hard to get that much alone time on target dummies though).
If you regularly watch log parses during dungeon runs, you will see that there can be significant differences between runs even with the same group/ability makeup. Comes down to chance really as far as what debuffs/buffs are up at the specific time your abilities hit.
Comments
Cheers n game on
Yeah this is what I considered to be the main culprit, people have been explaining PF as a flat DPS increase regardless of whether you (or your allies) crit or not. Obviously if the enchant didn't work people would be up-in-arms about it but I was just surprised to see the same numbers again.
With a vorpal, you should expect your damage to go DOWN unless you have a teammate with plaguefire.
Not so sure where you are getting your information from. Mobs don't have defense but mitigation at 20-24% depending on what type of mob. Now anything that stacks debuffs to defense or armor is calculated as a damage buff. Greater plague fire is a 3% damage buff per stack towards the party. So it ends at a 9% damage buff if all stacks are on which is a nice damage increase for the overall party no matter if they crit or not. With a vorpal your damage should always go up for yourself as compared to a plague fire. Then again it does count on your build and crit chance. However party damage would decrease because they wouldn't benefit from the plaguefire. One can argue 3 stacks aren't always up so not everyone is benefiting from it to the maximum amount.
Ice knifes with greater plague anywhere from 30-50k
Ice knifes with p vorpal anywhere from 40k-100k
That's usually the numbers I see when they crit.
I am sure plague fire does not gives you a 40% damage increase.. I will say though both enchantments are a viable choice. I don't even know where your getting this 40% from since it stacks from 5, 10, 15 from lesser to greater which would be 15, 30, 45%. But plague fire doesn't work like that by subtracting defense. You also have to account for many things that play into damage. Such as Mobs mitigation and your armor pen to base damage that is ranged from your weapon to debuffs at the time. You always want to test on the dummies and use averages when deciding.
With all the AOE and DoTs CW's can put on groups of mobs, it's pretty easy to have near perfect uptime on 3 stacks of PF.
Perhaps you need to add some ArP to your build or use the HV set if you are not.
Gwf can keep the stack up pretty good only problem is when they disperse you usually don't hit them all like a CW still could do. I'd say class wise easiest to keep stacks up is with CW and HR with the gwf a little behind but still rather good at it.
That said, maybe the plaguefire is a little less personal dps but it is more dps for everyone else.
So, if you assume you are the only person with that degree of plaguefire in the party, the plaguefire is better. In general, vorpal is massively overrated on cw.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
I fully disagree with you. If it was over rated everyone wouldn't be using it of course. People have tested these things and have made the decision for themselves. I for one enjoy the p vorpal much more and contribute to the party much more because I am highly geared with a life steal build. I rather increase my dps then increase the dps of say some 12k-13k people or even lower when I pug. Each build has its benefits wen I had high viz the plague fire was my choice now I have dread legion I use my p vorpal. One can even argue p. lightning is fantastic as well and know many mages that use it. I spews out damage the only reason I didn't go that route was because of my life steal and lightning lacks in single target dps. There is a difference but to many external variables come into play to say the plague fire is better. The vorpal is a sure bet at increase in damage especially if you went renegade. It does draw a lot of agro as well due to large number spikes. Find the enchant that synergies with your play style best and use it.
I have even seen some mages with bronze wood or fey touch. But I will definitely say I like the p vorpal a lot more and I have use both extensively to judge that. And I will say for most situation the vorpal will be better due to the fact you don't have to worry about anyone else's enchant nor their GS. Also most trash mobs die in one of my rotations so people wouldn't have a chance to receive the benefit of a g. Plague.
Do I want to max my own DPS, win paingiver, and brag? then use a P.Vorpal, grats, you now look and appear awesome to everyone.
Do I want to clear the dungeon efficently and have a the team win? then use the plaguefire. Your DPS is a little bit less, but everyone else's DPS is more.
As for testing, I regularly run ACT with multiple CWs, watch when they change enchants, gear sets, pets, feats, specs, etc... and I also watch how group composition effects clear time, wipe frequency, and overall smoothness of the fight.
That said, in general, teams with more debuff enchants tend to a) wipe less b) kill draco faster, which are the only two metrics that matter at all.
The thing is a difference of perspective here, which i have noticed watching people who pick enchants. People who pick debuff enchats tend to be better team players, where as people who pick vorpals tend to be more individuals.
This setup, the dread legion set (does no good for your team like HV or SW), and the vorpal (does no good to your team, like GPF, P.terror, or even Feytouched), shows me that you are only thinking about yourself, which i think is missing the point of this game.
As for trash dying, at this point, endgame parties are so massively overgeared that I think trash clearing shouldn't be considered. It's all different flavors of fast and easy.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Your assumptions are false. Most CW's I run with all use high viz and just like plague fire they don't stack with one another so why run CN with 3 cw's that have high viz. as stated before I have a g. Plague and high viz set and used both however this was ineffective with the parties I usually run with my guild. Also with my new build my surviability has increase greatly which I believe is much more beneficial to a party than any set since my defense sit at 2400 and deflect at 1300 with life steal and regen. Sometimes you shouldn't make assumption cause you know what they say.
So as I stated before it enchants ultimately depends on your build, who you run with, and what exactly you want to do.
This of course depends on your team composition and what dungeon it is, same could be said between different specs.
For me when I was still doing DK speed runs, I've tried all the above and p vorpal clears the dungeon fastest.
Feytouch is pretty much useless in PvE, but it's not bad for PvP.
Perhaps GPF is best used for a lower dps char. I've used it on my HR and still managed to get 5 runs in for DK. It'll be good for DCs too.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
So there you have it. The answer to your question.
My numbers are are from log parses. Plaguefire subtracts directly from defense, bringing it into the negatives.
It is extremely valuable in a party, and should be used by at least one class in a party. I do not know if it stacks as i have not tested this.
More like everyone uses vorpal because the additional damage via plaguefire you have contributed to your party at the end of the run goes unmeasured, and hence unrecognized. It is a sad situation.
Try doing the Draco fight with 3 CWs all with Plaguefire.
If you are using a damage variable weapon, try to do a 10 minute parse (hard to get that much alone time on target dummies though).
If you regularly watch log parses during dungeon runs, you will see that there can be significant differences between runs even with the same group/ability makeup. Comes down to chance really as far as what debuffs/buffs are up at the specific time your abilities hit.