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Taunt and agro for warriors

lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
edited February 2014 in The Militia Barracks
I think a small change to the agro system could go a long ways to fixing the tanking abilities for warriors. There is a change being made to the tab ability of GFs to make essentially a perma mark which is great.

What I would like to see is a change to the marking system so the mark stays for 6-10sec on a target however you apply it. The mark currently is being removed when the mob hits you thats just goofy. While the mark is on the target it generates some amount of agro per second OR (and I prefer this way) all agro generated on a marked target is attributed to the warrior.

Why change this system?? Because currently warriors just use a dps build to "tank". They try to hold agro through damage and really the CWs are controlling the mobs.

For warriors to really "tank" they need to be able to establish agro, hold agro and survive the encounter. I feel the above suggestion would allow warriors to establish and hold agro. The big problem would be surviving. Currently GWF can probably survive with a true tanking build but I dont think a GF could. Their shields are wet paper. I think that could be fixed by adding a feat that greatly increases the shields durability.

If warriors want to spec dps I think they should be able to do great damage at the expense of survivability. I think this game currently covers that aspect pretty well. If a warriors want to tank and sets up a tank spec you would expect to sacrifice dps and gain significant survivability. That is not the case though. Some small changes to the tanking feats and the above changes to agro control and I think this game would have 2 viable tanks.

The devs have said they want all kinds of group types to be viable but really they are not. CWs have become mandatory and this is mainly due to the obscene amounts of adds during a boss fight. A true tanking class would offer groups more options.
Post edited by lococatt91 on

Comments

  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Agreed, I have to aoe taunt, then mark taunt repeadedly which cannot be done while in a guarded stance either! So i am being beat on by mobs but the boss ran away I have to lower my guard just to mark taunt and take damage.... Dumb

    Then if the Boss takes to much damage I have to change position and chase him down just to whack him a couple times to gain threat its just ridiculous!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited February 2014
    The thing is - as stated maaaaany times before - that there is no real need to tank anything in this game.
    Stuff dies just so fast + there's so much trash in dungeons that all a tank has to do is to get aggro from the BIG guys.

    Again...if you read through the "tanking threads" you will notice that traditional tanking is not needed moreover it's not possible in this game. Aggroing the whole room will kill you in few seconds.

    I personally really like to play a GF & looking forward to have the new changes to it go live asap.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    kemi1984 wrote: »
    The thing is - as stated maaaaany times before - that there is no real need to tank anything in this game.
    Stuff dies just so fast + there's so much trash in dungeons that all a tank has to do is to get aggro from the BIG guys.

    Again...if you read through the "tanking threads" you will notice that traditional tanking is not needed moreover it's not possible in this game. Aggroing the whole room will kill you in few seconds.

    I personally really like to play a GF & looking forward to have the new changes to it go live asap.


    Indulge us new players with these changes?
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • theheroshieldtheheroshield Member, NW M9 Playtest Posts: 24 Arc User
    edited February 2014
    The "perma"-mark is an idea worth exploring.

    People say "use your shield like people use dodge" but if you do you lose aggro. So you have to grab it again. Then you get hit, then lose aggro and on and on it goes...but if getting hit didn't drop aggro you could tank stuff so long as you put effort into good gear. And simply holding up your shield to keep aggro don't work either since it cracks in seconds and keeps you from doing decent damage.

    Or if you're not suppose to be able to tank everything, fine, but you should be able to tank the big adds. They should not run away simply because the CW threw a spell their way. You should be able to hold aggro on it while with shield and without. And if you decide to run a glass-canon tank you might kill them faster but the poor DC will have to babysit your health bar because you didn't slot for enough defense and deflect.

    I'd also love to see other classes allow the tank to draw the adds to him/her rather than run in to smash them. But considering that you don't even need a traditional tank right now, I can't say I blame them.

    aka fix the GF, especially their aggro management
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    How do you lose aggro by not cowering behind your shield? I think you have this backwards. The only thing you lose by being selective with your block use is the occassional mark (which is easy to reapply). In the interim you are cleaving hitting all mobs, using high aggro encounters, etc. Tab mark with enhanced mark isnt the be all end all for aggro, it only takes a hit or 2 from someone else to produce more aggro and pull a mob.

    If you are using block because you dont want marks to fall off then i dont know what to tell you. Tab mark is great for pulling (longer range than even hrs) and kiting a bunch of mobs that the rest of the party is doing their best to avoid hitting (fh last boss comes to mind) but on its own in a normal encounter it isn't the primary source of gf threat, certainly not enough to warrant keeping your shield up to prevent it from dropping.

    Nobody is saying never block, and certainly while you are blocking you should be spamming aggravating strike to maintain aggro production, but dont just walk around with your shield up all the time like thats your job.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    I just want them to shorten the animation times on TAB taunt and increase the time mark lasts is all.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited February 2014
    I understand that warriors are using dps builds to tank, that was the point of my OP.
    I would like to see a "traditional" tank become viable in pve. For that to happen a warrior has to be able to get agro keep agro and especially SURVIVE the agro. That is what I was suggesting above I am sure there are other ways to go about doing it. I think there are lots of players that would like to use a traditional tank in more than just pvp.

    The perma mark tab change and the AE threat increase to 9 mobs is nice but really doesnt change anything for warriors in dps groups. Warriors are becoming more marginalized. A traditional viable tank would offer more options for groups.

    If you want to still run all dps groups go ahead this would be just another option. There will still be people using TRs to skip 90percent of the content and glitching bosses. I just think there should be other ways to do dungeons.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    lococatt91 wrote: »
    I understand that warriors are using dps builds to tank, that was the point of my OP.
    I would like to see a "traditional" tank become viable in pve. For that to happen a warrior has to be able to get agro keep agro and especially SURVIVE the agro. That is what I was suggesting above I am sure there are other ways to go about doing it. I think there are lots of players that would like to use a traditional tank in more than just pvp.

    The perma mark tab change and the AE threat increase to 9 mobs is nice but really doesnt change anything for warriors in dps groups. Warriors are becoming more marginalized. A traditional viable tank would offer more options for groups.

    If you want to still run all dps groups go ahead this would be just another option. There will still be people using TRs to skip 90percent of the content and glitching bosses. I just think there should be other ways to do dungeons.
    Problem is even a tank build can't sit there and take it. Even tank builds have to kite unless they massively outgear the dungeon. If you don't believe me make a tank build and try to sit there and take the endboss of FH. This is why people run dps builds, there is no point to making a tank build for pve. You won't do damage, can't take the damage, and won't make any contribution to the group. A true tank gf might as well be an empty space, in someways it's actually worse than an empty space as it can take dc attention.
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited February 2014
    OK either no one is actually reading my OP or I wrote it very badly.

    I know how tanking is currently in the game. I proposed some changes so that a tank would actually be viable. In other words make the "tank" build able to "take it".
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    lococatt91 wrote: »
    OK either no one is actually reading my OP or I wrote it very badly.

    I know how tanking is currently in the game. I proposed some changes so that a tank would actually be viable. In other words make the "tank" build able to "take it".
    Even sent tank gwf builds can't just take it in the few instances that require someone to take aggro, they kite just the same as gfs. This game isn't made for tanking, tanks are just kiters.
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited February 2014
    charononus wrote: »
    Even sent tank gwf builds can't just take it in the few instances that require someone to take aggro, they kite just the same as gfs. This game isn't made for tanking, tanks are just kiters.

    Exactly this!
    I've played tanky GF's & tanky GWF's. Now I'm not saying it's completely impossible to just stand there & take damage (there are instances where you can do it no probs) but all in all if you aggro too many of the bad guys + you will stand in red = dead body.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited February 2014
    I can see now why the Devs dont read anything or write anything. Why waste your time.
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