Lol, those quests do exactly what they say they will do, allow you to rack up achievements that have no real purpose (the target audience isnt people going for Moonstar).
For all the complaining about getting the community achievements for higher author ranks, im sure these quests would have been Ao sent.
They tend not to do anything about these kinds of quests. Complaining about them got wuhsin banned, not the quest makers.
Lol, those quests do exactly what they say they will do, allow you to rack up achievements that have no real purpose (the target audience isnt people going for Moonstar).
For all the complaining about getting the community achievements for higher author ranks, im sure these quests would have been Ao sent.
They tend not to do anything about these kinds of quests. Complaining about them got wuhsin banned, not the quest makers.
Whatever, it's quests like this that have , in this case pushed 9 people that worked for weeks/months on there quest of the best tab.
I have no real problem with guilds making quests like this but rating them like this is nothing short of disgusting. Who wants this on the search tabs?
And wuhsin, despite his approach had a very good point and that was ages ago and still the problems go on. How many good authors do Neverwinter have to loose before they wake up?
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited January 2014
<<Removed>> Wait what? Yes, I guess you are right. Though he only has one at least. There is another one that has like five versions on the best list that is more of a problem right now.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
When I made the thread he had 9 versions of the same quest that had all been voted 42 times with a five star rating and were all at the top of the best tab.
I'm glad to see they were removed pronto to be fair and it was probably an over reaction to say he should be banned.
But I do find it very frustrating to see peoples quests that they worked hard on be replaced by a quest that is to interact with a box and then open a chest all on the PE map.
If you are going to make such a quest at least have the decency to ask people not to rate it.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
When I made the thread he had 9 versions of the same quest that had all been voted 42 times with a five star rating and were all at the top of the best tab.
I'm glad to see they were removed pronto to be fair and it was probably an over reaction to say he should be banned.
But I do find it very frustrating to see peoples quests that they worked hard on be replaced by a quest that is to interact with a box and then open a chest all on the PE map.
If you are going to make such a quest at least have the decency to ask people not to rate it.
Oops, I missed that part of the post until after making mine. Thanks for clarifying though, hopefully they deal with the other guy's too though.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
So after having his quests removed yesterday, he deletes them all then remakes them all and makes his guild rate them all again, ensuring that yet again he tops the best tab with 9 identical quests that do not even leave PE.
I know 100% that they are not the same quests as I rated each with a 1 star and reported them all. These new versions have no sign of my ratings.
It's a bloody joke and I really can not be arsed any more, everything good about this game comes with a slap in the face. It's disgraceful.
No Bosses because of exploitation, no good loot because of exploitation, no nodes because of exploitation. But then barley anything is done about exploitation, you couldn't make it up, it's such a contradiction.
So after having his quests removed yesterday, he deletes them all then remakes them all and makes his guild rate them all again, ensuring that yet again he tops the best tab with 9 identical quests that do not even leave PE.
I know 100% that they are not the same quests as I rated each with a 1 star and reported them all. These new versions have no sign of my ratings.
It's a bloody joke and I really can not be arsed any more, everything good about this game comes with a slap in the face. It's disgraceful.
No Bosses because of exploitation, no good loot because of exploitation, no nodes because of exploitation. But then barley anything is done about exploitation, you couldn't make it up, it's such a contradiction.
Ditto
I couldn't agree more. Just seeing them anywhere in a list is a turn off to searching the lists. No wonder mine didn't show up, there is 75 exploit quests clogging the top of the list.
It certainly is frustrating to see that, isn't it? Bleh.
It's been particularly difficult for me to watch those kinds of "click on the boxes and then the chest next to it" kinds of quests because I've been working slowly and deliberately toward my next achievement (time for my BEAR! I've never even SEEN one! Whoo!). But I've been doing it by spending hundreds of hours creating and refining content for players. I'm really earning those achievements and contributing to the game. To see someone waltz in and kind of "cheat" their way through the process is super discouraging.
I think it's great. It perfectly illustrates several points some of us tried to make during beta and early on in release but got shouted down over. We said that doing it to absurdity would be the only way to get things fixed.
Incidentally that author posts in the forums, I've seen their story quest in the author's sig on the forums
I think it's great. It perfectly illustrates several points some of us tried to make during beta and early on in release but got shouted down over. We said that doing it to absurdity would be the only way to get things fixed.
Incidentally that author posts in the forums, I've seen their story quest in the author's sig on the forums
Listen to yourself! To show that murder is wrong I'll go and cause a war. Ridiculous and quite frankly I can't stand that attitude.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited February 2014
Well, I don't see any of the quests mentioned here on the best list anymore. I guess they have been taken down again.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Well, I don't see any of the quests mentioned here on the best list anymore. I guess they have been taken down again.
Hey man, I got your pm, sorry I had forgot, I will try and make a start tomorrow.
Yeah, it looks like they have been removed again. They will probably be back, if not these then some other sort of exploit quest. I honestly don't see why people want to cheat. What the fun in winning the race with a Bugatti if your racing against a bicycle, but whatever. I just think it's a shame that it's other authors that pay the price as well as people that actually want to play foundry quests.
Listen to yourself! To show that murder is wrong I'll go and cause a war. Ridiculous and quite frankly I can't stand that attitude.
While it may be distasteful, I feel the stance is necessary based on things posted during beta, as well as things like how many bugs Eldarth has tagged "an intern could fix this in five minutes" that have been in his buglists for months. To get things fixed, they need to be badly broken to force devs attention. The ease of manipulating the best list to put junk quests on top one of those things. Yes, I realize this "evil must be done, for the greater good" stance would make me evil aligned in dnd terms Lest anyone think otherwise, those quests are not mine, I no longer bother with making quests.
While it may be distasteful, I feel the stance is necessary based on things posted during beta, as well as things like how many bugs Eldarth has tagged "an intern could fix this in five minutes" that have been in his buglists for months. To get things fixed, they need to be badly broken to force devs attention. The ease of manipulating the best list to put junk quests on top one of those things. Yes, I realize this "evil must be done, for the greater good" stance would make me evil aligned in dnd terms Lest anyone think otherwise, those quests are not mine, I no longer bother with making quests.
I know what your saying but I just don't agree with the mentality of it. By causing more of a problem the overall effect is never going to be beneficial to anyone. Cause too much of a problem and who's to say they won't just shelve the foundry? What may I ask will that achieve.
As players all we can do is play it or not and make as much noise as possible in the correct channels, but not to the detriment of other players. The developers will choose to listen or they won't, but one thing I can guarantee is that if they don't someone else will. In the meantime make do with what is there without ruining it for others.
Finally it would be much more of a problem to the developers if every person sent in a complaint rather than a few just messing with things. If every player was like Eldarth, bless him then these bugs 'would' get fixed. So remember that next time you over-look one.
Lest you think otherwise I am not talking directly to you. I'm just explaining my philosophy and why I think this approach will never work.
While it may be distasteful, I feel the stance is necessary based on things posted during beta, as well as things like how many bugs Eldarth has tagged "an intern could fix this in five minutes" that have been in his buglists for months. To get things fixed, they need to be badly broken to force devs attention. The ease of manipulating the best list to put junk quests on top one of those things. Yes, I realize this "evil must be done, for the greater good" stance would make me evil aligned in dnd terms Lest anyone think otherwise, those quests are not mine, I no longer bother with making quests.
Agreed this is the only way things get fixed in f2p games, when they blow up. Look at caturday, that was happening the whole time, but only got fixed when it blue up into caturday on that saturday. It's how things are, the squeeky wheel and all of that.
Agreed this is the only way things get fixed in f2p games, when they blow up. Look at caturday, that was happening the whole time, but only got fixed when it blue up into caturday on that saturday. It's how things are, the squeeky wheel and all of that.
A reminder to all that the Foundry system is what it is. I have no doubt whatsoever that the developers are frustrated, too (probably not as much as the authors, but you get the idea). Here's a pro-tip: when you complain about anything in Neverwinter, the Devs will see it. How you complain is a large part of the problem (how seriously it may be taken at face value).
The tip is this: if there is a problem you see, complain, but don't suggest disciplinary action; report, don't judge. And don't only complain about it, but provide an idea for a solution. Obviously most solutions will be infeasible, but they are food for thought.
Also, whenever Cryptic (and probably PWE) forces any disciplinary action (whether it be as simple as taking-down an authored quest or as harsh as outright banning someone) - we the surviving populace will never know about it, as it should be.
I agree the Foundry, from the player perspective, is a mess. I've proffered up my tiered solution, and I'll reiterate it here:
1) create some kind of non-combat reward system for Foundry quests so they do not have to rely on pew-pew.
2) rework some "statistical" mechanics; once a quest qualifies for rewards - make that stick (so zergers can't 'unqualify' a quest) for example, so that ratings and reviews can't be reset by withdrawing, then republishing a quest (unconfirmed on this) and so on.
3) then, finally, rework the search system so that suggestions aren't offered at all (except featured quests) - have the player start selecting tags as the list begins to populate with like-tagged quests, by tag-weight (based on number of players tagging with that genre, etc.)
I have no idea if my ideas are feasible, possible or even very good. I do know this: 1) players need a real reason to play Foundry quests - they want rewards, 2) quest stats can be misleading, unreliable, inaccurate and worst of all: manipulated, and 3) the quest search system is a complete mess, primarily because of these kind of manipulation (I won't call them exploits).
In short, I agree with the OP that it is a problem. However, as for disciplinary action against the author, I'm very mixed. I'll leave that decision up to Cryptic. Even in baseball you get three strikes before you're 'out'.
In short, I agree with the OP that it is a problem. However, as for disciplinary action against the author, I'm very mixed. I'll leave that decision up to Cryptic. Even in baseball you get three strikes before you're 'out'.
To be honest me calling for the author of that quest to be banned was supposed to be tongue in cheek, there should be a hole process before someone is banned. In all likelihood the author does not even know he is doing wrong or causing a problem. I honestly though this post would be removed as it breaks the rules.
My own idea is that they should simplify the lists, base it on an average rather than an adjusted rating, this would cause more movement on each tab, I also think another tab would be nice. Something like, most played in the last 74 hours. Or what's hot. Or even remove the star ratings altogether and replace it with likes, this would work much better if authors had their own sub tab which they could give info and even link with other authors.
One thing I do know is that a tag system that dose not count the number of tags is beyond idiotic. I mean, really? Why not have a rating system where people can't rate... that's how daft it is.
But more than anything else, why not have moderators for foundry quests? A few authors, not with any power to remove quests but with the power to pass it on to someone who can.
To be honest me calling for the author of that quest to be banned was supposed to be tongue in cheek, there should be a hole process before someone is banned. In all likelihood the author does not even know he is doing wrong or causing a problem. I honestly though this post would be removed as it breaks the rules.
My own idea is that they should simplify the lists, base it on an average rather than an adjusted rating, this would cause more movement on each tab, I also think another tab would be nice. Something like, most played in the last 74 hours. Or what's hot. Or even remove the star ratings altogether and replace it with likes, this would work much better if authors had their own sub tab which they could give info and even link with other authors.
One thing I do know is that a tag system that dose not count the number of tags is beyond idiotic. I mean, really? Why not have a rating system where people can't rate... that's how daft it is.
But more than anything else, why not have moderators for foundry quests? A few authors, not with any power to remove quests but with the power to pass it on to someone who can.
All fair statements. And I know: when we are frustrated we tend to call 'off with their heads!". It's human nature.
As for breaking the rules, if you are referring to using a name - I'm not sure it does because you've only mentioned a character name, not an @Handle and character names are a dime-a-dozen. The @Handle is the identifying part of the name. And since you didn't use that, it *may* not be against the rules. Only the powers that be can decide that, though.
Though this is a thread about the frustration with Foundry specifically, I wouldn't call it a 'rage thread' because the point you make are most certainly genuine and pertinent.
As for quest moderation - that's the basic idea behind the "review" mechanic, but it's player-based moderation and we all know how self-regulation often works-out (it does't).
Seeing these quests on top of the Best list makes me want to find the guy behind them and punch him. Not that I'd ever do that, but it sure as hell would have been satisfying.
A simple solution would be to have quests that are removed due to exploitation still count against the creator's quest limit. Made 10 exploit quests that got removed? Oops, guess there'll be no more Foundry for you, and good fricking riddance.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
Seeing these quests on top of the Best list makes me want to find the guy behind them and punch him. Not that I'd ever do that, but it sure as hell would have been satisfying.
A simple solution would be to have quests that are removed due to exploitation still count against the creator's quest limit. Made 10 exploit quests that got removed? Oops, guess there'll be no more Foundry for you, and good fricking riddance.
15 now actually, but yes, that is a very good idea.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
A simple solution would be to have quests that are removed due to exploitation still count against the creator's quest limit. Made 10 exploit quests that got removed? Oops, guess there'll be no more Foundry for you, and good fricking riddance.
That is possibly the best idea I have ever read. Although you get 15 quest slots these days.
15 now actually, but yes, that is a very good idea.
Doh! didn't see that!
0
apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited February 2014
unfortunately it doesn't stop the buffoon from creating another alt account and spewing forth more garbage on to the best list such as this... the behavior is truly shameful. They really need to start blocking IP addresses to get ride of these fools 1 by 1.
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
After all that rage, it is hard for me to stay unbiased. But I'll try.
I know this might be a disappointment for you, but my quests have never been taken down. I was the one to take them down out of respect for the other foundry authors, since it was never a plan of mine to go the distance with those quests.
There is a large community of people who do not want to play huge quests. They want short, easy-to-finish quests. Those quests are legit. If you don't believe me, search for "v1 Quickest/Shortest Quest Ever". This is what the other quests would turn into if I would leave them there and not delete it. It is the same reason why people skip parts in dungeons instead of killing every single mob or leave less promising PvP matches and queue up again: they want the easy way. And, in my opinion, there is nothing wrong with that (in case of foundries!!! not leavers in PvP!).
These quests are not for me, but for about 20 - 25 people who asked me to create them (they knew me from the previously mentioned quest). And yes, it's about 20 people who are my "loyal" players. The other reviews come from people I don't know. People who just enjoy the easy way. And the only reason I take the foundries down once in a while is when I see them hit the "Best" tab.
To be honest, some comments here make me wanna leave the quests in the "Best" tab. But then again, I met so many nice foundry authors so far that I couldn't do it. I am a big fan of the foundry system myself and enjoy good foundries.
Those are the unsatisfied targets I chose to help: people looking for the easy way (since I myself don't have much from it when I delete the foundries). I do not see any cheating or exploiting here. As long as short foundries are allowed, people can play them. And when I'm nice enough to remove them, I expect at least some kind of concession.
Anyway, now that I've seen this thread I am not going to help any "new" people get their Community Achievements. Once my current guildies hit theirs (4 - 5 days), I'm going to stop. I will also watch better for the review bursts, so I don't spam the "Best" tab.
EDIT: A possible "solution" would be to make only daily eligible quests count for achievements (as for Community, so for Authoring). But again, I don't see anything wrong with it.
I really don't need to see any further to close this down. Plain and simple--do not call out other players on the forums and accuse them of wrongdoing. For ANY reason. Period. End of sentence.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Comments
For all the complaining about getting the community achievements for higher author ranks, im sure these quests would have been Ao sent.
They tend not to do anything about these kinds of quests. Complaining about them got wuhsin banned, not the quest makers.
Whatever, it's quests like this that have , in this case pushed 9 people that worked for weeks/months on there quest of the best tab.
I have no real problem with guilds making quests like this but rating them like this is nothing short of disgusting. Who wants this on the search tabs?
And wuhsin, despite his approach had a very good point and that was ages ago and still the problems go on. How many good authors do Neverwinter have to loose before they wake up?
I'm glad to see they were removed pronto to be fair and it was probably an over reaction to say he should be banned.
But I do find it very frustrating to see peoples quests that they worked hard on be replaced by a quest that is to interact with a box and then open a chest all on the PE map.
If you are going to make such a quest at least have the decency to ask people not to rate it.
Oops, I missed that part of the post until after making mine. Thanks for clarifying though, hopefully they deal with the other guy's too though.
So after having his quests removed yesterday, he deletes them all then remakes them all and makes his guild rate them all again, ensuring that yet again he tops the best tab with 9 identical quests that do not even leave PE.
I know 100% that they are not the same quests as I rated each with a 1 star and reported them all. These new versions have no sign of my ratings.
It's a bloody joke and I really can not be arsed any more, everything good about this game comes with a slap in the face. It's disgraceful.
No Bosses because of exploitation, no good loot because of exploitation, no nodes because of exploitation. But then barley anything is done about exploitation, you couldn't make it up, it's such a contradiction.
Ditto
I couldn't agree more. Just seeing them anywhere in a list is a turn off to searching the lists. No wonder mine didn't show up, there is 75 exploit quests clogging the top of the list.
It's been particularly difficult for me to watch those kinds of "click on the boxes and then the chest next to it" kinds of quests because I've been working slowly and deliberately toward my next achievement (time for my BEAR! I've never even SEEN one! Whoo!). But I've been doing it by spending hundreds of hours creating and refining content for players. I'm really earning those achievements and contributing to the game. To see someone waltz in and kind of "cheat" their way through the process is super discouraging.
Scooter
Incidentally that author posts in the forums, I've seen their story quest in the author's sig on the forums
Listen to yourself! To show that murder is wrong I'll go and cause a war. Ridiculous and quite frankly I can't stand that attitude.
Hey man, I got your pm, sorry I had forgot, I will try and make a start tomorrow.
Yeah, it looks like they have been removed again. They will probably be back, if not these then some other sort of exploit quest. I honestly don't see why people want to cheat. What the fun in winning the race with a Bugatti if your racing against a bicycle, but whatever. I just think it's a shame that it's other authors that pay the price as well as people that actually want to play foundry quests.
I know what your saying but I just don't agree with the mentality of it. By causing more of a problem the overall effect is never going to be beneficial to anyone. Cause too much of a problem and who's to say they won't just shelve the foundry? What may I ask will that achieve.
As players all we can do is play it or not and make as much noise as possible in the correct channels, but not to the detriment of other players. The developers will choose to listen or they won't, but one thing I can guarantee is that if they don't someone else will. In the meantime make do with what is there without ruining it for others.
Finally it would be much more of a problem to the developers if every person sent in a complaint rather than a few just messing with things. If every player was like Eldarth, bless him then these bugs 'would' get fixed. So remember that next time you over-look one.
Lest you think otherwise I am not talking directly to you. I'm just explaining my philosophy and why I think this approach will never work.
And gone again.
Can someone kill it and burn it with fire?
Please?
You beat me to it. I was gonna say, 40-30, your serve.
Agreed this is the only way things get fixed in f2p games, when they blow up. Look at caturday, that was happening the whole time, but only got fixed when it blue up into caturday on that saturday. It's how things are, the squeeky wheel and all of that.
*squeak* 160+ Foundry Bugs and counting *squeak*
Encounter Matrix | Advanced Foundry Topics
The tip is this: if there is a problem you see, complain, but don't suggest disciplinary action; report, don't judge. And don't only complain about it, but provide an idea for a solution. Obviously most solutions will be infeasible, but they are food for thought.
Also, whenever Cryptic (and probably PWE) forces any disciplinary action (whether it be as simple as taking-down an authored quest or as harsh as outright banning someone) - we the surviving populace will never know about it, as it should be.
I agree the Foundry, from the player perspective, is a mess. I've proffered up my tiered solution, and I'll reiterate it here:
1) create some kind of non-combat reward system for Foundry quests so they do not have to rely on pew-pew.
2) rework some "statistical" mechanics; once a quest qualifies for rewards - make that stick (so zergers can't 'unqualify' a quest) for example, so that ratings and reviews can't be reset by withdrawing, then republishing a quest (unconfirmed on this) and so on.
3) then, finally, rework the search system so that suggestions aren't offered at all (except featured quests) - have the player start selecting tags as the list begins to populate with like-tagged quests, by tag-weight (based on number of players tagging with that genre, etc.)
I have no idea if my ideas are feasible, possible or even very good. I do know this: 1) players need a real reason to play Foundry quests - they want rewards, 2) quest stats can be misleading, unreliable, inaccurate and worst of all: manipulated, and 3) the quest search system is a complete mess, primarily because of these kind of manipulation (I won't call them exploits).
In short, I agree with the OP that it is a problem. However, as for disciplinary action against the author, I'm very mixed. I'll leave that decision up to Cryptic. Even in baseball you get three strikes before you're 'out'.
To be honest me calling for the author of that quest to be banned was supposed to be tongue in cheek, there should be a hole process before someone is banned. In all likelihood the author does not even know he is doing wrong or causing a problem. I honestly though this post would be removed as it breaks the rules.
My own idea is that they should simplify the lists, base it on an average rather than an adjusted rating, this would cause more movement on each tab, I also think another tab would be nice. Something like, most played in the last 74 hours. Or what's hot. Or even remove the star ratings altogether and replace it with likes, this would work much better if authors had their own sub tab which they could give info and even link with other authors.
One thing I do know is that a tag system that dose not count the number of tags is beyond idiotic. I mean, really? Why not have a rating system where people can't rate... that's how daft it is.
But more than anything else, why not have moderators for foundry quests? A few authors, not with any power to remove quests but with the power to pass it on to someone who can.
All fair statements. And I know: when we are frustrated we tend to call 'off with their heads!". It's human nature.
As for breaking the rules, if you are referring to using a name - I'm not sure it does because you've only mentioned a character name, not an @Handle and character names are a dime-a-dozen. The @Handle is the identifying part of the name. And since you didn't use that, it *may* not be against the rules. Only the powers that be can decide that, though.
Though this is a thread about the frustration with Foundry specifically, I wouldn't call it a 'rage thread' because the point you make are most certainly genuine and pertinent.
As for quest moderation - that's the basic idea behind the "review" mechanic, but it's player-based moderation and we all know how self-regulation often works-out (it does't).
A simple solution would be to have quests that are removed due to exploitation still count against the creator's quest limit. Made 10 exploit quests that got removed? Oops, guess there'll be no more Foundry for you, and good fricking riddance.
15 now actually, but yes, that is a very good idea.
That is possibly the best idea I have ever read. Although you get 15 quest slots these days.
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
I know this might be a disappointment for you, but my quests have never been taken down. I was the one to take them down out of respect for the other foundry authors, since it was never a plan of mine to go the distance with those quests.
There is a large community of people who do not want to play huge quests. They want short, easy-to-finish quests. Those quests are legit. If you don't believe me, search for "v1 Quickest/Shortest Quest Ever". This is what the other quests would turn into if I would leave them there and not delete it. It is the same reason why people skip parts in dungeons instead of killing every single mob or leave less promising PvP matches and queue up again: they want the easy way. And, in my opinion, there is nothing wrong with that (in case of foundries!!! not leavers in PvP!).
These quests are not for me, but for about 20 - 25 people who asked me to create them (they knew me from the previously mentioned quest). And yes, it's about 20 people who are my "loyal" players. The other reviews come from people I don't know. People who just enjoy the easy way. And the only reason I take the foundries down once in a while is when I see them hit the "Best" tab.
To be honest, some comments here make me wanna leave the quests in the "Best" tab. But then again, I met so many nice foundry authors so far that I couldn't do it. I am a big fan of the foundry system myself and enjoy good foundries.
Those are the unsatisfied targets I chose to help: people looking for the easy way (since I myself don't have much from it when I delete the foundries). I do not see any cheating or exploiting here. As long as short foundries are allowed, people can play them. And when I'm nice enough to remove them, I expect at least some kind of concession.
Anyway, now that I've seen this thread I am not going to help any "new" people get their Community Achievements. Once my current guildies hit theirs (4 - 5 days), I'm going to stop. I will also watch better for the review bursts, so I don't spam the "Best" tab.
EDIT: A possible "solution" would be to make only daily eligible quests count for achievements (as for Community, so for Authoring). But again, I don't see anything wrong with it.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com