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Abberrant Assault

flayedawgflayedawg Member Posts: 475 Arc User
edited February 2014 in PvE Discussion
What's the key to winning the boss fight, or at least to not die? I did my best to avoid AOEs, but they were coming from everywhere, constantly; I'd avoid one, & then die while reaching for my heal potions. Very discouraging.

It wouldn't have been so bad, if it wasn't for having to ride *all the way back* from the very beginning. I can understand the zerging concern, but unfortunately that work-around makes it punishingly dull-as-dirt if you get killed & nobody can revive you. Not sure I want to try this one again, at this point; it was easily the least-enjoyable skirmish I've done yet :( Defend The Bridge, by contrast, was a joy even though I died twice, because there wasn't as much down-time between the respawn point & the boss.

Please think about this for Abberrant Assault, as well.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Post edited by flayedawg on

Comments

  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    Kill adds first. Mindflayers don't respawn. Don't hit the boss if there are adds on the field.

    Too many groups make the mistake of just burning the boss till the bodyguard spawns, kill the bodyguard and resume hitting the boss till the 2nd one spawns and getting wiped as a result.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited January 2014
    Stick a TR or GWF on the boss and everybody else kill the adds , like most instances it helps to have a couple of CW to control the adds , the mindflayers are killers and so are the brain dog things if you let too many get together , that's how I've always done it .
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    There are no Ustilagor's in that fight imsmithy.

    Maybe you are thinking of Dread Vault.
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited January 2014
    imsmithy wrote: »
    Stick a TR or GWF on the boss

    I was the TR, & did my best to stick on the boss, but I think maybe the rest of the group didn't focus the adds. Thanx much for the advice from both of you, I'll try it again & see what happens :)
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited January 2014
    A GF who knows when to block is also a solid choice for sticking with the boss. :)
    The right to command is earned through duty, the privilege of rank is service.


  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited January 2014
    But overall, yeah: it's a crappy skirmish, and not many people do it. Not when you can faceroll through the Sharandar/Dread ring skirms multiple times instead.
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited January 2014
    I think that if they put the respawn point for the boss fight even halfway through the skirmish zone, that would cut down on the tedium of death recovery. But putting it all the way back at the beginning is simply wrong, & should be changed.
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • trapublicantrapublican Member Posts: 206 Bounty Hunter
    edited January 2014
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited January 2014
    nwnghost wrote: »
    There are no Ustilagor's in that fight imsmithy.

    Maybe you are thinking of Dread Vault.

    Oh bugger lmfao , I merged the last boss with the Beholder/eye tyrant for some bizarre reason X_x lol at least my memory tells me that there are some at the 2nd last boss fight but that isn't trustworthy these days obviously xD
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited January 2014
    People actually manage to die in this skirmish?

    People do.
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    It's a better skirmish than Battle for the Bridge.
    RIP Neverwinter 26/06/2014
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited January 2014
    tang56 wrote: »
    It's a better skirmish than Battle for the Bridge.

    We'll have to agree to disagree ;)
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    flayedawg wrote: »
    We'll have to agree to disagree ;)

    I was setting the bar pretty low there. Let's just say that both are terribad and need some serious work.
    RIP Neverwinter 26/06/2014
  • aznxknightzaznxknightz Member Posts: 114 Arc User
    edited January 2014
    People actually manage to die in this skirmish?

    It's been 4 months since my last attempt and I've been in here only 3 times and haven't found a group that can complete it. Then after we die twice we get rage quitters because they're too lazy to walk back to the boss area.
    A simple freaking campfire would've been nice right before the boss but no cryptic dicks us and didn't give us one. Why waste our efforts on something unrewarding? About 50 silver, an id scroll, and possibly 1000 AD if done during the skirmish event. That's all? And it usually takes about 15 minutes to get to the boss, you could do two dread ring skirmishes in that time and get even more rewards.

    Stupidly designed skirmish is stupid. Just stay away from it until it gets tweaked. Fixed is an overstatement. I'm well aware many have completed this so no fix is required.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited January 2014
    flayedawg wrote: »
    What's the key to winning the boss fight, or at least to not die? I did my best to avoid AOEs, but they were coming from everywhere, constantly; I'd avoid one, & then die while reaching for my heal potions. Very discouraging.

    It wouldn't have been so bad, if it wasn't for having to ride *all the way back* from the very beginning. I can understand the zerging concern, but unfortunately that work-around makes it punishingly dull-as-dirt if you get killed & nobody can revive you. Not sure I want to try this one again, at this point; it was easily the least-enjoyable skirmish I've done yet :( Defend The Bridge, by contrast, was a joy even though I died twice, because there wasn't as much down-time between the respawn point & the boss.

    Please think about this for Abberrant Assault, as well.

    Abby Assault is probably the one and only skirmish that requires brains at all.

    Like mentioned, the key is to deal with the spawns as fast as possible, the highest prioirity going to the mindflayer spawns. The team-wipe scenario is usually with people attempting to "focus" the boss, and very naturally, people get target fixated. That's about when the mindflayers spawn around, and these have a tendency to relentlessly latch onto the squishier DPS classes, HRs, CWs, etc..

    Except the guy with the aggro to the boss, all the rest of the team members need to support each other. It also helps to think ahead and prepare team-support powers, for instance Smoke Bomb for TRs -- does wonders in saving your aggrod DPSs, and buying them time to escape/recuperate.

    The Duergar spawns are low threats, but mindflayers -- the team needs to deal with them ASAP.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited January 2014
    Kill adds. It's definitely not hard but peiople can queue for it at lvl 57 or so, and they don't need to unlock anything like in sharandar or dread rin, so you'll often get people @ 3-4k GS. It seems artificially harder because it's open to anyone with absolutely no requirement but (generous) level ones. Since it's not labelled "dungeon" you'll also tend to get the worst players (after all it's the easiest lvl 59-60 queue), because ok ones have other priorities. So you're pretty much on your own when you queue for it.
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited February 2014
    Actually when the adds show up everyone needs to leave the boss for the adds because the boss will float up in the air and become invincable. He wont attack during this time so no need to hold aggro on him.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited February 2014
    valetudo78 wrote: »
    Actually when the adds show up everyone needs to leave the boss for the adds because the boss will float up in the air and become invincable. He wont attack during this time so no need to hold aggro on him.

    The big 'un.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited February 2014
    Kill adds first, then work on the boss.

    I pugged this on GF for achievement. Team ran in, didn't dodge red stuff, died. I killed all the adds, then beat on the bodygaurd. the team came back, walked into the room, instantly failed to dodge and died, i kill body gaurd and soloed the whole encounter.

    It's actually easy, adds first, dodge red stuff, don't die, pretty easy.
  • songlucksongluck Member Posts: 3 Arc User
    edited February 2014
    To echo what some of the posters have said and from my personal experience of clearing it on all classes through solo-queue,

    1) Adds adds adds. Especially the bodyguard and mindflayers, kill them asap. If your party doesn't get this message, you are better off trying to get another party.

    2) Following point 1, have some kind of cc in your team (i.e. GF or CW). Trying to clear it successfully without one is going to be an uphill task.

    3) Try to make sure that all party members are level 60 and at least somewhat geared (8k+), to ensure a better chance of surviving the fight.

    4) Once anyone is killed, revive asap and run back to join in the fight. In some cases, it is actually possible to have the last surviving member just kite the mobs and have the rest who died run back to finish up the fight. So yeah, don't die and stay dead to watch the show. Revive!

    5) You might want to make a premade instead of solo queue and make sure you party with people who are committed to clearing the skirmish. The rage quit rate is easily very high and having people just quit after 1 wipe is very common.
    Always Striking - GWF || Always Summer - GF
    Always Control - CW || Always Healing - DC || Always Cursing - SW
    Always Hiding - TR || Always Hunting - HR
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited February 2014
    Thanks for all the suggestions!
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
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