I was trying to locate any thread that addresses the max numbers for the stats.(For example the 24% total between ArP and Con) I searched for 'diminishing returns' but could not locate a single thread with all the info in one place. Are the diminishing return max numbers per class or universal? Any help would be appreciated.
TIA
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Sweet!!! Thanks!!!
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Hmmm are there values that need to be plugged in somewhere on that graph?
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
I think I may have asked the wrong question. I know that the %resistant ignored max (ArP + Con bonus)= 24% before hitting diminishing return. If I am reading that graph correctly (and I am probably not) , it is showing 2536 score. how does the con bonus figure into that?
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
Dude con arp bonus has only GWF, 2530 arp is 24%, gf has bonus % arp from dex,hunter from str, other classes dont have it
this graph is universal for any stat, NOT BASE STAT.
base stats dont have any dimnishing returns, 1 con for gwf above 10 is flat 1% arp.
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Oh ok. I apologize for my ignorance, so if the Arp score of 2350 makes resistance ignored 24% and then anything above that is pointless and the con bonus for gwf takes it up to say 26%, that extra con bonus ( 2%) is pointless right? some points could be taken out of arp in order to make the total 24%? correct?
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
The 24% cap on Armor Pen is only for PVE and isn't diminishing returns. Because no known mob or boss has more than 24% Damage Resistance, anything over that is just wasted. Debuffs coming from powers, feats, enchants are separate and are really just extra damage. The actual point of diminishing returns is much higher but only affects PVP, because players will likely have much greater resistance with only the squishiest classes having around 24% and only if they aren't PVP specced. If you only PVE, just go for that 24% number. If you PVP go for the soft cap. If you do both, it's probably best to have different gear for each so you aren't wasting stats in PVE.
"We have always been at war with Dread Vault" ~ Little Brother
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Hmm ok I do not do PVP at all. only PVE. I only knew about the 24% cap for ArP and assumed that meant there were other caps for other things (dmg resistance/ rechargespeed, /crit chance. etc.). I was wanting to know those other numbers so I could make full use of each point in my character w/o wasting anything. for example, I was told power, does not matter, you canot waste any points in power, everything put in power is used, nothing wasted, no limit to be reached.
apologies again for not knowing exactly what it is I was wanting.
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
Generally the advice I've seen about Power, is that while it doens't have diminishing returns, it gives the least bonus for stacking it. Effectively, you shouldn't start stacking Power until you hit the soft cap on the stats important for your class.
For Crit, it looks like raising your stat from 2500 to 3000 gives a bonus of 1.5% and raising then to 3500 gives 1.25% roughly. Going on up to 4000 would give you slightly less than 1%. That's how I've used that chart, absent a list of target numbers. Figure out at what point you don't feel like you're getting good value from stacking the stat.
"We have always been at war with Dread Vault" ~ Little Brother
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
That's what I am trying to determine, and I have no clue. I thought since there was a max number (meaning anything above that is a waste and there fore not needed)for dmg resistance (24%) that there was a set number for the rest of the attributes as well.. I think I need to just delete this thread and start over with my question
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
Dude I am super nub at math . I know 2540 is = 24% But I roll my he with 18str at start so it already give me 8% resistance ignored and if I don't touch the str point when lvl up to 60 I will have 20str w/o campfire and that would give me 10% resistance ignored ? So if IMA aiming for 30% resistance ignored how many arpen I should be aiming for? I'm very stupid at math can someone calculate it out for me ty
If you will have 10 percent from abilities and want to end up at 30 percent then find the point on the graph that will get you 20 additional percent. I think around 2000
That's what I am trying to determine, and I have no clue. I thought since there was a max number (meaning anything above that is a waste and there fore not needed)for dmg resistance (24%) that there was a set number for the rest of the attributes as well.. I think I need to just delete this thread and start over with my question
No need for it! you were right if you already have some % to ar pen from Stats you want to stay behind the 2500 points on ar pen because more than 24% will be wasted (at least right now in this state of things on the game pve) so yes you have to lower your ar pen till you get effective 24% counting your stat defense reduction %.
Oh ok. I apologize for my ignorance, so if the Arp score of 2350 makes resistance ignored 24% and then anything above that is pointless and the con bonus for gwf takes it up to say 26%, that extra con bonus ( 2%) is pointless right? some points could be taken out of arp in order to make the total 24%? correct?
Comments
and yes it's universal
https://www.youtube.com/watch?v= http://www.youtube.com/user/moegoodtime
this graph is universal for any stat, NOT BASE STAT.
base stats dont have any dimnishing returns, 1 con for gwf above 10 is flat 1% arp.
apologies again for not knowing exactly what it is I was wanting.
For Crit, it looks like raising your stat from 2500 to 3000 gives a bonus of 1.5% and raising then to 3500 gives 1.25% roughly. Going on up to 4000 would give you slightly less than 1%. That's how I've used that chart, absent a list of target numbers. Figure out at what point you don't feel like you're getting good value from stacking the stat.
Jugger Conq GF
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No need for it! you were right if you already have some % to ar pen from Stats you want to stay behind the 2500 points on ar pen because more than 24% will be wasted (at least right now in this state of things on the game pve) so yes you have to lower your ar pen till you get effective 24% counting your stat defense reduction %.
arpen above 24% gives a percentage dmg bonus