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HR and Dodging

hercules125hercules125 Member Posts: 427 Arc User
edited February 2014 in PvE Discussion
Several things I've noticed playing my HR that seems much more pronounced than dodging with my other toons:

1. I've successfully warped out of the red area, but still am hit a split second later by the attack. ( notice this with my GWF as well, I can run out of a red PBAE but it makes no difference )

2. I attempt to to dodge, but nothing happens - and receive no message about out of stamina.
Note: I use double tapping vs using the shift key. Shift directional I've always found to be too awkward.

3. I successfully dodge, and a split second later I'm rubber-banded right back into the red area.

Overall, its making playing the dungeons almost impossible and very frustrating It seems to occur much more frequently
in dungeons than in general outdoor play. The rubber banding only occurs in dungeons.

Is this an issue with the class or just a problem with my slow DSL connection speed? Note: I've never noticed
this in other online games.
Post edited by hercules125 on

Comments

  • drsconedrscone Member Posts: 309 Arc User
    edited January 2014
    Sounds like a ping / lag issue to me. I'm from the UK and get it all the time. Hit a key at my end and the client registers it as done, but by the time it gets to the server it's too late and you get whacked. I often see it with my dailies. The client thinks I've got enough AP to trigger it, hit the button, the animation starts and the server says no, not enough Action Points.

    It's frustrating but there's not much that can be done about it.
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  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited January 2014
    I find double-tap to be less reliable than SHIFT for me on all classes, but especially GWF and HR. I have added a secondary keybind to a thumb button on my mouse and that works great for me.
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited January 2014
    Its been proven and discussed for a long time that the HR dodge is very finicky. Lag/latency has nothing to do with it. Its just simply finicky and its frame of invunerability is unreliable.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited January 2014
    HR dodges aren't consistent to start with. When you have lag on top of it, you're going to get hit, a lot. I think they are working on trying to fix the dodge, so eventually it'll get better, but there you have it for now.
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited January 2014
    DC and CW dodge has a much shorter delay than HR's before the window of immunity starts. You are correct about GWF also having similar delay.
  • dethsdezyndethsdezyn Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    I have added a secondary keybind to a thumb button on my mouse and that works great for me.

    This. Best bind I have ever done. Mouse4=sprint also, Mouse5thumb=hotbar #3(for potions)
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  • trapublicantrapublican Member Posts: 206 Bounty Hunter
    edited January 2014
    HRs have the worst dodge in the game you'll get used to it eventually though.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    You should try to play Neverwinter Nights. The game is based on the old-school D&D with dice and all, so the game uses "rounds" in combat. Each round is six seconds, meaning you can dodge an attack, dash down the corridor, and suddenly be pulled all the way back to the enemy and hit anyway after six whole seconds. The lag in this game isn't an issue at all in comparison. I did love NWN, but the round-system was hilarously bad. :p

    But anyway, to answer your questions:

    1. This happens to me all the time. My best guess is it's either lag (though I've found absolutley no indication of it, as the rest of the game works flawlessly for me), or it's just a shady hit-check. Meaning the red box is sometimes a big bigger than it appears. My best advice is to picture a "danger zone" outside the red area, and get clear of that, too.

    2. The double-tapping isn't exactly accurate most of the time. I use the shift-key, but it's easy as I'm left-handed. If it's too awkward for you, you might want to rebind the key. Even bind it to a mouse button, perhaps. Obviously not the left or right button, but you can get a mouse with more than tw or three buttons relatively cheap.

    3. That's just lag. Not much to do about that, other than get a faster computer and/or a faster internet connection. Turning down the graphics might work too. It's at least worth a try?
  • kallethenkallethen Member Posts: 133 Arc User
    edited January 2014
    ladymythos wrote: »
    1. This happens to me all the time. My best guess is it's either lag (though I've found absolutley no indication of it, as the rest of the game works flawlessly for me), or it's just a shady hit-check. Meaning the red box is sometimes a big bigger than it appears. My best advice is to picture a "danger zone" outside the red area, and get clear of that, too.

    I've noticed with NPC lunge attacks that put a small red circle underneath you, you need to move away at least another three feet from the edge of the circle or else you WILL be slammed. This has been so since the beta days. It's probably more pronounced with the HR since their dodge power moves the HR a shorter distance than other classes' dodge powers.
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2014
    I suspect it's a client/server communication issue. Like when they moved the Guardian Fighter Shield Blocking mechanic off the client and onto the server... and for the first week or two it was completely broken - in the exact same way Hunter Ranger and Great Weapon Fighter dodging is broken (as described by the OP) - and the OP's description is spot-on (I am a double-tapper also, though trying hard to get used to the SHIFT-DIRECTION combo, but it's frustrating for me).

    This would be a type of lag but not the status quo we often think of, and it would explain why the problem is more pronounced when in group-play (a lot more information the server need to keep track-of=slower response times, etc.)

    Hopefully the Devs have thought of this possibility (client/server issue) and are looking into it as one possible cause.

    -shrug-
  • johnnywad309johnnywad309 Member Posts: 51
    edited January 2014
    Seems like a latency issue. This happens to me a lot and I am playing on a 150Mbps connection, which is pretty good. I think it's a problem with my ISP though since I also get massive ping spikes when playing League of Legends and SSFIV. It only recently started happening though, so it could be attributed to winter weather somehow, though I doubt it.
  • utuwerutuwer Member Posts: 393 Arc User
    edited January 2014
    Seems like a latency issue. This happens to me a lot and I am playing on a 150Mbps connection, which is pretty good. I think it's a problem with my ISP though since I also get massive ping spikes when playing League of Legends and SSFIV. It only recently started happening though, so it could be attributed to winter weather somehow, though I doubt it.
    It is not latency issue since there are many times that the log shows "Dodged" but my HR still gets hit by the red (this happens when I do not use fox's cunning).
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  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited January 2014
    I see similar things all the time as well and put it down to latency, since I live in New Zealand. Rubberbanding is evident every time I use threatening rush on my GF unless I remember to hold the button down a little longer. Getting hit outside of red zones is common, although I don't recall getting rubberbanded back into a red zone. The most annoying one is getting audio cues for abilities only to find no accompanying animation.
  • cartivacartiva Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2014
    I have experienced all 3 of these OP points. Glad others are having it. I thought it was a keyboard issue.

    Not as big of a deal when I am only getting turned into a chicken in witch fen. It is a big deal when I am getting spanked by a boss that can one or two hit wipe me and with powers that cancel every time I get hit.
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  • wolfzzzzwolfzzzz Member Posts: 32 Arc User
    edited February 2014
    I suspect it's a client/server communication issue. Like when they moved the Guardian Fighter Shield Blocking mechanic off the client and onto the server... and for the first week or two it was completely broken - in the exact same way Hunter Ranger and Great Weapon Fighter dodging is broken (as described by the OP) - and the OP's description is spot-on (I am a double-tapper also, though trying hard to get used to the SHIFT-DIRECTION combo, but it's frustrating for me).

    This would be a type of lag but not the status quo we often think of, and it would explain why the problem is more pronounced when in group-play (a lot more information the server need to keep track-of=slower response times, etc.)

    Hopefully the Devs have thought of this possibility (client/server issue) and are looking into it as one possible cause.

    -shrug-

    This is the most plausible explanation I've heard. This is a huge issue with my HR (the dodging and still getting hit - not the rubber banding). Oddly, I don't experience it as much with my GWF, though it does happen occasionally.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited February 2014
    I'm wondering if the HRs dodge lasts shorter whereas a DC and CW are immune for a slightly longer period of time. Lag appears in the game, but we often don't notice most of the effects unless somethings up, but with a shorter immunity time, you need to time more accurately. With a CW if you dodge away with what's on your screen you have a 1 second window or something to actually dodge it, if the information hasn't matched up between client side and server side, however with a HR dodge, you have a 0.5 second window for it, the more latency you have the more likely you're not going to match up even if it isn't that high. I could be talking utter nonsense, but I wondered if it was the case.
  • twstdechotwstdecho Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 630 Bounty Hunter
    edited February 2014
    ladymythos wrote: »
    You should try to play Neverwinter Nights. The game is based on the old-school D&D with dice and all, so the game uses "rounds" in combat. Each round is six seconds, meaning you can dodge an attack, dash down the corridor, and suddenly be pulled all the way back to the enemy and hit anyway after six whole seconds. The lag in this game isn't an issue at all in comparison. I did love NWN, but the round-system was hilarously bad. :p

    It was awesome, not bad! One of my all time favorite games.
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited February 2014
    Yep I've had to deal with those too
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  • candinho2candinho2 Member Posts: 550 Arc User
    edited February 2014
    drscone wrote: »
    Sounds like a ping / lag issue to me. I'm from the UK and get it all the time. Hit a key at my end and the client registers it as done, but by the time it gets to the server it's too late and you get whacked. I often see it with my dailies. The client thinks I've got enough AP to trigger it, hit the button, the animation starts and the server says no, not enough Action Points.

    It's frustrating but there's not much that can be done about it.

    U can lower your ping by using WTfast http://www.wtfast.com/client/WTFastSetup.2.0.2.1.exe
    It'll make a short route till NW server making ur ping lower.
    Obs: WTfast is designed for MMO use only, not to download data
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