Okay so just reached lvl60 bought myself some epic gear (full armour and weapons) and such and I'm pretty much good to go. However there's one thing kinda intimidating me from queuing for a dungeon and that is the fact that i read SO many bad things about it. I read of players being kicked for no reason, maybe because they don't think you're powerful enough, other times because the leader wants to take the winnings for themselves, others because they merely just don't like you.
So now I'm stuck between 3 decisions which kinda sucks:
Do i just do it and hope i don't get kicked for one of the above reasons?
Do i level up my other characters to lvl60 (my current one is a HR and I'm guessing they're not favored so much...?)
Do i devote my time leveling up a character such as a cleric of a GF?
It's a shame that i am left sitting here kinda afraid to even bother joining queues for fear that I'll just be kicked out at the beginning, during or at the end of the dungeon.
Maybe I've been reading past issues and that it has since got better but I'd rather be safe than sorry, i don't want to waste my time spending ages trying to get into a dungeon. I tell you right now that if it's still how it used to be, or what I've read of it, then I'll just leave the game entirely. I'm not going to have a games fun sucked out of it by players who are just mean, bitter or downright greedy.
Post edited by armouredfury on
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Comments
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited January 2014
My advice is to join a nice guild and just run with guild mates at first.
As far as PUGs are concerned - start with the lower end dungeons, even if you have the gear score required for the higher-end ones. However, beware that most people start running the T2 dungeons as soon as they can, so people doing T1 dungeons may be undergeared, underskilled or both. Basically, be prepared for some frustrating experiences.
You might also want to stay away from the /lfg channel and look for a party on the nw_legit_community channel instead - people there tend to be friendlier, and more patient than the average - provided you don't attempt to glitch/exploit.
I went to the channel and people are mainly looking for GWF and such, i don't think their's much need for hunter rangers... Maybe it would be a good idea to just level up my GF or make a GWF =/
Some people in the legit community talk about GS, but they often get called on it too. The same goes for wanting to stack CWs or whatnot. But there are no rules for joining the channel and people being people there will always be bad behavior and drama. On the whole it is far less obnoxious that LFG. Sometimes people have perfectly good reasons for advertising for a specific class, they may not want to stack classes and already have a HR, or there may be a strategy that requires a certain class or whatever. Announce what your class is and what dungeons you're interested in. If you're inexperienced say so, most won't hold it against you
If you're trying to find a party on the channel, it's usually best to start 30 mins or more before DD starts in order to get into a party and a dungeon quickly. Outside of that time or if there is one and only one dungeon you want to run, you just have to be patient. I've seen many times where well known and respected players have been advertising for groups for a half an hour or more, but if there aren't enough people interested in that dungeon, it won't work.
Ultimately, be respectful and upright and people in the channel will treat you well. Don't spam the channel if you don't get what you want and try to be open about doing other dungeons. If all else fails, you can probably get into a PK party and at least get to run something.
"We have always been at war with Dread Vault" ~ Little Brother
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited January 2014
Search the Guild forum for a guild that fits your personality and play style. Much easier to run it with a friendly sub community that cares about their guild, as they tend to be more willing to teach and take their time with new members versus a free for all run with strangers were everyone wants to run as fast and safe as possible.
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rickadams25Member, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
edited January 2014
I'm also a new 60 HR and I would just queue up but be prepared that at some point you might get kicked for no reason. Some people are overly gear obsessed or want a particular type of character to round out the party. I wish there was a way to report people for kicking for no good reason and/or those people that quit after one wipe. The other day I was in a group where the CW was yelling at the tank and calling him an idiot. I stepped in and told him to chill out, it's just a game. So just be aware, if you PUG you will come across these situations but don't let it get to you. I've been in lots of queued groups that were great runs. Don't be afraid to ask questions, especially if you wipe a couple of times on a boss.
A guild would also be a good thing to look for at this point. A good one will help new players out and put together groups that will succeed even if one or two of the people in the group are undergeared.
You can easily run CT and CC from the queue. A week or so ago I was running my Guard through CT twice during each DD.
MD on the other hand is a little more difficult to get a group that can manage to make it through, due to MD being more difficult this is probably the one you are more like to have issues in. But if you are reasonably geared and doing your job you should not have a problem.
Well as a ranger you're probably going to have more issues that most finding groups simply because of the ranger population. There's nothing wrong with it and there's no reason to change or delete it, just be patient and understand that there a lot of them and you can only put so many in a group.
As everybody has already been saying your best option being new to 60 is to find a guild that focuses on their members and building them up. If you like I currently run with such a group and would be more than happy to share the details with you, just message me here and I'll hook you up. As far as pugging though I wouldn't recommend it except as a last resort. Your chances of catching disrespectful players are much higher and they tend to fail a lot.
well start sucks but gets better eventualy.look some vids on youtube on bosses just to know what to do.
i went from worst in the group(one guy told me:you just wipe dont u ) to expert that i can solo them like fh(with gwf tr)
and with 2 is a walk in the park.you just need to start thats all.in no time you will be the one getting pissed at others lol.
and dont care for much what the pugs say or if they kick u belive me few of them are sadistic and play just to fail lol.most are ok tho....
Public queues will erode your soul, OP. There is no penalty for bad behaviour, so you will see the absolute dregs of tween rage behaviour on display, even from people who are perfectly nice in "normal" circumstances.
I can only echo the "find a good guild" message. I know that sounds like a faff, and too much organisation, but there are a load of good ones since the merge- keen on respect, fair play and having a good time. They don't demand super hardcore play, can fit around your RL, and will treat you like a human being.
Obviously, I am biased, but I would suggest you take a look at:
It's a stable, sane multi-game guild that had been going donkey's years. There are no real requirements beyond civilised behaviour, and certainly no minimum commitments per week. Also, being aware of how scarring the public queues are, special effort is made to welcome help new joiners settle in, and you'll be the focus of group-making efforts rather than left on the sidelines (but only if you want to be, of course).
There are plenty of people who will treat you better than the average PUG, and it's not so very hard to find them.
Also, and I shan't embed it, as we not supposed to splatter memes inline here, but this springs to mind:
The legit channel is pretty solid for the most part. I think you are better off starting your own group though as an hr, post the dungeon or Tier you are after - know the acronyms like ct = cloak tower tos temple of spider... and you may want to establish if you plan to greed all or not before you recruit. many of the vet players will assume a greed all, but on the same token if you say up front or once the party is formed you are looking for a specific gear piece, they will be fine in letting you need if it drops even on a greed all run... well some times you get folks that will be like 'well thats a 500k ad drop so no..' but i get groups excclusivly from the legit channel and have minimal issues with them.
Oh, and let them know you are learning or it is a new instance for you, so you attract the helpful players and not someone looking to run 3 PK in a dd. you will find the more info you get covered up front, the better your experince will be. I have had several folks offer up the services when i have said it was my first time.
You should start with CC, CT and other T1s and work your way up. Those dungeons will teach you how to run the harder ones. I also agree that you should join a guild. They should at least be able to give you advice.
I dunno but I've never been kicked from a DD and I've done some serious pugging leveling both a GF and a DC in both T1s and T2s. Then again, a DC is likely the one character that has little to no risk of ever been kicked and likewise a GF, if you are there to kite one or two bosses, also has a slim risk of being kicked. I've been in PUGs and queued parties where there has been animosity between other players but I don't get involved, I quietly do my business, loot and leave. I start a run by asking the party if anyone has "done this dungeon before" to gauge experience levels then work from there. I also ask if there is any specific things they want me to do. Before boss fights I pause and ask about tactics and ask again what they want from me. If it is a novice party I take the lead and recommend things that have worked in my previous runs.
I would however advise against queuing for T2s with bare-minimum gear score. Clear the recommended gear score by 2 - 3k and you should be safe. I myself have voted to kick players with 8k gear scores that have spawned at the last boss camp fire in Spellplague following someone quitting, because that isn't going to work. Also I wouldn't take a 10k into a place like Castle Never.
As long as you play your class well and clear the recommended GS by a fair margin you should be fine.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Well i talked on that channel yesterday and everybody seemed quite nice to be honest. I didn't get to do a dungeon run because, like i feared, HR's are way too many in numbers so nobody's really interested in having them around.
Started a DC character but i don't mind doing quests again (for some odd reason it doesn't bore me maybe because it's constantly changing)
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Well i talked on that channel yesterday and everybody seemed quite nice to be honest. I didn't get to do a dungeon run because, like i feared, HR's are way too many in numbers so nobody's really interested in having them around.
Started a DC character but i don't mind doing quests again (for some odd reason it doesn't bore me maybe because it's constantly changing)
I often find the people need a nudge in order to get them to do anything. Start a team... advertise what YOU are looking for, and don't be concerned about what class you are. Grab a DC and a GF if you like, and plus yourself, two more will get you through most dungeons.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
My advice: start doing T1 dungeons only during one week. Once you feel comfortable enough with group play, you may do some T2s. I've had myself a lot of issues with rangers from the public queue. I don't mind terrible gwfs doing no damage or rogues standing in red, but I really hate when the rangers is trying to play a sniper, scattering adds, not standing with the rest of the team for buffs and heals... They were doing exactly what the (easy) levelling allowed them to do. Something you can't do when you're lvl 60, because there are 4 other players in the party and that you have to adapt to other classes.
So, yes, sometimes, in pugs, others may loudly complain about a specific player, but it may be well deserved.
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ladymythosMember, Neverwinter Knight of the Feywild UsersPosts: 637Bounty Hunter
The legit channel is pretty solid for the most part. I think you are better off starting your own group though as an hr, post the dungeon or Tier you are after - know the acronyms like ct = cloak tower tos temple of spider... and you may want to establish if you plan to greed all or not before you recruit. many of the vet players will assume a greed all, but on the same token if you say up front or once the party is formed you are looking for a specific gear piece, they will be fine in letting you need if it drops even on a greed all run... well some times you get folks that will be like 'well thats a 500k ad drop so no..' but i get groups excclusivly from the legit channel and have minimal issues with them.
The acronyms are useful, but not necessary. It's just a timesaver. As for greed-runs, I usually ask if it's ok if I need on an upgrade after we start a dungeon, and I have yet to find anyone who objects to it. (never tried it in a PUG epic dungeon, though. Then again, why on earth would i want to join an epic dungeon in a PUG?)
To the OP: I've been playing a lot of MMOs over the years, and if there's one thing I've learned, it's that there is always room for a great player. It doesn't matter how old you are, what gender you are, what class you are, what race you are playing or anything. I would much rather have a slightly underleveled, undergeared player who knows his class on my team, than a overpowered, overgeared player who don't know the first thing about playing his class. And trust me, there are a lot of those in PUGs. All it takes to reach lvl 60 is patience, so anyone can do it. Unfortunately that means there's no actual skill required to do it, so any idiot can do it - and a lot of idiots will.
Put it this way: I was at the last boss in Temple of Spider as a rogue, and was told to use smoke bomb. When I said I didn't have it, the guy pretty much freaked out and said we might as well give up. And know what? Not only did we kill the boss, but not one in the group died. I've been there with the GWF dying early due to a mistake on his part, and we still killed the boss, and without anyone else dying. Mad Dragon without a tank or healer? Yep, done that too, and lived to tell the tale. That's the difference between a group of great players vs a group of bad. The bad ones can have perfect specs and all that, but still die early. A great player can have all the wrong specs and all the wrong gear, and still survive.
(and yes, I realize that sounds like bragging, but that was not my intention. Group-survival is a group-effort.)
I have a lvl 60 GF that I farmed a full set of tier 1, and tier 2 for myself and many guild mates. I have only been kicked out of a hand full of groups for no reason. One was at the very end of the dungeon, which I do believe is a stupid system that you can be kicked after the boss has died, but whatever.
A couple tips if you solo queue:
*If you see three people from the same guild/clan in the group just leave unless you've done a run with one of them before.
*Know the dungeon. I've vote kicked people just because it is extremely frustrating to play with someone that just does the wrong things or doesn't have the required skills to complete the dungeon. (The guy that said he didn't have smoke bomb, you were carried through that encounter. sorry. )
*Know the proper GS required for the dungeon. Don't queue for ToS with 9.2k GS. You are just a burden on your team. If you do complete the dungeon it won't be because of you.
Also if you do solo queue as a HR you better anticipate an extra hour on top of the dungeon time. There are 40:1 DPS's to Tanks/Clerics. You will have to wait in queue for awhile. To speed this up become friends with a cleric.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited January 2014
As to the TR without smokebomb - if you are going to do any PvE, you gotta respec man! Smokebomb and wicked reminder are amazingly good, must have, PvE TR abilities. I'm using the following build and it's awesome, but know that it's influenced by my tendency to hate blitz because of the mechanic of the spell:
As for finding a team, if you are a CW or a GWF with gear, you get a team instantly. Once you have a reputation for playing well, getting a group is easy. That said, there are some terrible GWFs and CWs in the game.
I think it's pretty easy to get a group as a DC too.
As a GF, if you can kite, easy to get a group.
It is very hard to get a group as a HR, for several reasons. Unless the HR is very skilled, most HR end up being AoE DPS, with maybe 5-10% higher DPS than a CW with much less control. Unless there is already a good CW present, most groups would almost always take CW or HR. Secondly, HR are very team dependent. If the team si good, a HR can shine, but if the team is bad, the HR can spend too much time kiting and struggle. Thirdly, with no gear, HR is very very squishy.
I think though, the major factor is that there are normally 2-3 HRs looking for everyone one HR slot. There are simply too many. I have seen 14-15k HRs with vorpals spend 20-30 minutes trying to get a group... it's sad.
At least you aren't TR. Even though TR are great, it's hard to get a group on a TR.
That said, if players are coordinated, most dungeons can be done with most compositions. I almost never run without a CW,but as long as there is one good CW, I don't care what the other four classes are. We even did CN with 2DC/2CW/GWF today and it wasn't slow.
The legit community is good in general. The people i've met there seem to understand that things aren't always smooth and there is a good attitude.
The best thing that helped me was getting a core group of players and molding them into a guild. I now run a high-end PvE guild (we don't recruit), and we have some great players and play together all the time.
However, there is a fit thing with guilds. You have to be with people who have similar styles and goals to mold together. If you are fortunate enough to find a group like that, this game will get much easier.
Comments
As far as PUGs are concerned - start with the lower end dungeons, even if you have the gear score required for the higher-end ones. However, beware that most people start running the T2 dungeons as soon as they can, so people doing T1 dungeons may be undergeared, underskilled or both. Basically, be prepared for some frustrating experiences.
You might also want to stay away from the /lfg channel and look for a party on the nw_legit_community channel instead - people there tend to be friendlier, and more patient than the average - provided you don't attempt to glitch/exploit.
I went to the channel and people are mainly looking for GWF and such, i don't think their's much need for hunter rangers... Maybe it would be a good idea to just level up my GF or make a GWF =/
If you're trying to find a party on the channel, it's usually best to start 30 mins or more before DD starts in order to get into a party and a dungeon quickly. Outside of that time or if there is one and only one dungeon you want to run, you just have to be patient. I've seen many times where well known and respected players have been advertising for groups for a half an hour or more, but if there aren't enough people interested in that dungeon, it won't work.
Ultimately, be respectful and upright and people in the channel will treat you well. Don't spam the channel if you don't get what you want and try to be open about doing other dungeons. If all else fails, you can probably get into a PK party and at least get to run something.
A guild would also be a good thing to look for at this point. A good one will help new players out and put together groups that will succeed even if one or two of the people in the group are undergeared.
MD on the other hand is a little more difficult to get a group that can manage to make it through, due to MD being more difficult this is probably the one you are more like to have issues in. But if you are reasonably geared and doing your job you should not have a problem.
As everybody has already been saying your best option being new to 60 is to find a guild that focuses on their members and building them up. If you like I currently run with such a group and would be more than happy to share the details with you, just message me here and I'll hook you up. As far as pugging though I wouldn't recommend it except as a last resort. Your chances of catching disrespectful players are much higher and they tend to fail a lot.
i went from worst in the group(one guy told me:you just wipe dont u ) to expert that i can solo them like fh(with gwf tr)
and with 2 is a walk in the park.you just need to start thats all.in no time you will be the one getting pissed at others lol.
and dont care for much what the pugs say or if they kick u belive me few of them are sadistic and play just to fail lol.most are ok tho....
I can only echo the "find a good guild" message. I know that sounds like a faff, and too much organisation, but there are a load of good ones since the merge- keen on respect, fair play and having a good time. They don't demand super hardcore play, can fit around your RL, and will treat you like a human being.
Obviously, I am biased, but I would suggest you take a look at:
http://nw-forum.perfectworld.com/showthread.php?406131-Guild-Medieval-Maturity-Fair-Play-Family-Friendly-Beholder
It's a stable, sane multi-game guild that had been going donkey's years. There are no real requirements beyond civilised behaviour, and certainly no minimum commitments per week. Also, being aware of how scarring the public queues are, special effort is made to welcome help new joiners settle in, and you'll be the focus of group-making efforts rather than left on the sidelines (but only if you want to be, of course).
There are plenty of people who will treat you better than the average PUG, and it's not so very hard to find them.
Also, and I shan't embed it, as we not supposed to splatter memes inline here, but this springs to mind:
http://media.lolwall.co/c/2013/01/the-pug-life_257727-604x.jpeg
I hope you find circumstances that suit you better, soon.
Oh, and let them know you are learning or it is a new instance for you, so you attract the helpful players and not someone looking to run 3 PK in a dd. you will find the more info you get covered up front, the better your experince will be. I have had several folks offer up the services when i have said it was my first time.
I only put up with them because I'm still leveling, but once I get to 60 .... *public queues are off-limits.*
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
I would however advise against queuing for T2s with bare-minimum gear score. Clear the recommended gear score by 2 - 3k and you should be safe. I myself have voted to kick players with 8k gear scores that have spawned at the last boss camp fire in Spellplague following someone quitting, because that isn't going to work. Also I wouldn't take a 10k into a place like Castle Never.
As long as you play your class well and clear the recommended GS by a fair margin you should be fine.
Started a DC character but i don't mind doing quests again (for some odd reason it doesn't bore me maybe because it's constantly changing)
I often find the people need a nudge in order to get them to do anything. Start a team... advertise what YOU are looking for, and don't be concerned about what class you are. Grab a DC and a GF if you like, and plus yourself, two more will get you through most dungeons.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
So, yes, sometimes, in pugs, others may loudly complain about a specific player, but it may be well deserved.
To the OP: I've been playing a lot of MMOs over the years, and if there's one thing I've learned, it's that there is always room for a great player. It doesn't matter how old you are, what gender you are, what class you are, what race you are playing or anything. I would much rather have a slightly underleveled, undergeared player who knows his class on my team, than a overpowered, overgeared player who don't know the first thing about playing his class. And trust me, there are a lot of those in PUGs. All it takes to reach lvl 60 is patience, so anyone can do it. Unfortunately that means there's no actual skill required to do it, so any idiot can do it - and a lot of idiots will.
Put it this way: I was at the last boss in Temple of Spider as a rogue, and was told to use smoke bomb. When I said I didn't have it, the guy pretty much freaked out and said we might as well give up. And know what? Not only did we kill the boss, but not one in the group died. I've been there with the GWF dying early due to a mistake on his part, and we still killed the boss, and without anyone else dying. Mad Dragon without a tank or healer? Yep, done that too, and lived to tell the tale. That's the difference between a group of great players vs a group of bad. The bad ones can have perfect specs and all that, but still die early. A great player can have all the wrong specs and all the wrong gear, and still survive.
(and yes, I realize that sounds like bragging, but that was not my intention. Group-survival is a group-effort.)
A couple tips if you solo queue:
*If you see three people from the same guild/clan in the group just leave unless you've done a run with one of them before.
*Know the dungeon. I've vote kicked people just because it is extremely frustrating to play with someone that just does the wrong things or doesn't have the required skills to complete the dungeon. (The guy that said he didn't have smoke bomb, you were carried through that encounter. sorry. )
*Know the proper GS required for the dungeon. Don't queue for ToS with 9.2k GS. You are just a burden on your team. If you do complete the dungeon it won't be because of you.
Also if you do solo queue as a HR you better anticipate an extra hour on top of the dungeon time. There are 40:1 DPS's to Tanks/Clerics. You will have to wait in queue for awhile. To speed this up become friends with a cleric.
http://nwcalc.com/tr?b=nej:27toa8:15yd3g,13j3ci5:100000:150000:1u55z1&h=0&p=min
As for finding a team, if you are a CW or a GWF with gear, you get a team instantly. Once you have a reputation for playing well, getting a group is easy. That said, there are some terrible GWFs and CWs in the game.
I think it's pretty easy to get a group as a DC too.
As a GF, if you can kite, easy to get a group.
It is very hard to get a group as a HR, for several reasons. Unless the HR is very skilled, most HR end up being AoE DPS, with maybe 5-10% higher DPS than a CW with much less control. Unless there is already a good CW present, most groups would almost always take CW or HR. Secondly, HR are very team dependent. If the team si good, a HR can shine, but if the team is bad, the HR can spend too much time kiting and struggle. Thirdly, with no gear, HR is very very squishy.
I think though, the major factor is that there are normally 2-3 HRs looking for everyone one HR slot. There are simply too many. I have seen 14-15k HRs with vorpals spend 20-30 minutes trying to get a group... it's sad.
At least you aren't TR. Even though TR are great, it's hard to get a group on a TR.
That said, if players are coordinated, most dungeons can be done with most compositions. I almost never run without a CW,but as long as there is one good CW, I don't care what the other four classes are. We even did CN with 2DC/2CW/GWF today and it wasn't slow.
The legit community is good in general. The people i've met there seem to understand that things aren't always smooth and there is a good attitude.
The best thing that helped me was getting a core group of players and molding them into a guild. I now run a high-end PvE guild (we don't recruit), and we have some great players and play together all the time.
However, there is a fit thing with guilds. You have to be with people who have similar styles and goals to mold together. If you are fortunate enough to find a group like that, this game will get much easier.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know