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How do I make an optional dialog give the player an item?

rachiekrachiek Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
So I made an npc that acts like a merchant and I have a couple dialog choices. One has the player not being interested in the item. The other has the player act like they are buying the item.

I made the item but I'm not sure how to give it to the player if they choose that dialog option since this is not a quest dialog. Is what I am trying to accomplish even possible or do I have to turn it into a quest? I don't want to force the player to buy the object though.
Post edited by rachiek on

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