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Cleric

gdante7111111gdante7111111 Member, NW M9 Playtest Posts: 227 Arc User
edited February 2014 in The Temple
The healing circle should be bigger, and the other circle / circles cleric can do. thats all for cleric for now
Post edited by gdante7111111 on

Comments

  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited January 2014
    Unfortunately you might be waiting a long time. Clerics wont be getting any love anytime soon and if you check the proposed PVP changes they're actually getting more of a nerf.
  • gdante7111111gdante7111111 Member, NW M9 Playtest Posts: 227 Arc User
    edited January 2014
    proposed pvp changes who are making these proposed changes.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2014
    Moving this to its proper forum. Also, making ultimatums of any sort or demands (i.e. I won't buy packs until this or that is implemented/fixed) is prohibited under rule 3.15.

    Feedback is welcomed but ultimatums aren't feedback. They're rants.
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  • xellizxelliz Member Posts: 955 Arc User
    edited January 2014
    I think rapticor is referring to healing depression in PVP from tenacity.
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  • milenaelzmilenaelz Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    I hope this game is not like GW2; in the name of 'balancing' the class mechanic, every patch is a nerf to certain classes. And after nerfing everyone to near 'uselessness', they gave a 5% buff and some players are so happy that they forgot they have been nerfed 20% before the buff.
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  • heilkraaftheilkraaft Member Posts: 0 Arc User
    edited February 2014
    milenaelz wrote: »
    I hope this game is not like GW2; in the name of 'balancing' the class mechanic, every patch is a nerf to certain classes. And after nerfing everyone to near 'uselessness', they gave a 5% buff and some players are so happy that they forgot they have been nerfed 20% before the buff.

    This isn't the case at all. In fact some classes have gotten buffed for balance. Take a look at the changes made to GWF. If anything is wrong in this case it's that classes are being balanced based on PvP instead of them separating PvP and PvE balance. Have skill work differently while in a battle environment. Don't make classes suffer in one or the other due to its balance in the opposite.
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