The healing circle should be bigger, and the other circle / circles cleric can do. thats all for cleric for now
Post edited by gdante7111111 on
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited January 2014
Unfortunately you might be waiting a long time. Clerics wont be getting any love anytime soon and if you check the proposed PVP changes they're actually getting more of a nerf.
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gdante7111111Member, NW M9 PlaytestPosts: 227Arc User
edited January 2014
proposed pvp changes who are making these proposed changes.
Moving this to its proper forum. Also, making ultimatums of any sort or demands (i.e. I won't buy packs until this or that is implemented/fixed) is prohibited under rule 3.15.
Feedback is welcomed but ultimatums aren't feedback. They're rants.
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PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I think rapticor is referring to healing depression in PVP from tenacity.
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milenaelzMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
I hope this game is not like GW2; in the name of 'balancing' the class mechanic, every patch is a nerf to certain classes. And after nerfing everyone to near 'uselessness', they gave a 5% buff and some players are so happy that they forgot they have been nerfed 20% before the buff.
I hope this game is not like GW2; in the name of 'balancing' the class mechanic, every patch is a nerf to certain classes. And after nerfing everyone to near 'uselessness', they gave a 5% buff and some players are so happy that they forgot they have been nerfed 20% before the buff.
This isn't the case at all. In fact some classes have gotten buffed for balance. Take a look at the changes made to GWF. If anything is wrong in this case it's that classes are being balanced based on PvP instead of them separating PvP and PvE balance. Have skill work differently while in a battle environment. Don't make classes suffer in one or the other due to its balance in the opposite.
Comments
Feedback is welcomed but ultimatums aren't feedback. They're rants.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
- JailBreak (in development)
Lvl 70 Oathbound Paladin
Lvl 60 Spellstorm Mage
This isn't the case at all. In fact some classes have gotten buffed for balance. Take a look at the changes made to GWF. If anything is wrong in this case it's that classes are being balanced based on PvP instead of them separating PvP and PvE balance. Have skill work differently while in a battle environment. Don't make classes suffer in one or the other due to its balance in the opposite.