We've tried everything.... killing all tentacles but the respawn is so quick we don't dps boss much. Boss keeps healing to full. We've tried killing one the dps bosss. We've tried killing two then dps boss. best we've done is get him down to 85% but then was quickly back at 100%.
Simple, you dont. Yshiggol is the hardest boss in game on the fact that u cant kill it with your standard dps heal and tank. What people do is just get 2 clerics 2 cw and a tr and just wait in one corner of the map, stack astral shields, and push mobs off while the cw and tr occassionally go out and poke the boss down. It takes like 1 hour and 30 mins to kill him that way so prepare to spend a lot of time on a boss that is so hard and the most of the drops are "meh".
It took a while for me to complete the Dread Vaults, but once I got with a group where someone knew what to do on the boss, it was a piece of cake. Every attempt before that consisted of clearing one tentacle, then dps-ing the boss until the tentacle spawned again. That's when everyone died. Every time. The strategy that actually worked was to immediately run behind the boss, a bit on the left side from where you come. There's a spot where tentacles can't reach you. The dps in the party stuck on the boss, while I as a GF picked up adds. When necessary, everyone gathered far behind the boss out of harms reach. Every now and then someone, especially me, would run a bit too close to one of the tentacles when picking up adds, but as long as you just stay out of the red zones they can't do much.
Oh, and as far as I understand, don't kill adds near the boss as that will heal him. Draw them away and kill them.
Simple, you dont. Yshiggol is the hardest boss in game on the fact that u cant kill it with your standard dps heal and tank. What people do is just get 2 clerics 2 cw and a tr and just wait in one corner of the map, stack astral shields, and push mobs off while the cw and tr occassionally go out and poke the boss down. It takes like 1 hour and 30 mins to kill him that way so prepare to spend a lot of time on a boss that is so hard and the most of the drops are "meh".
You don't need 2 clerics and 2 cw's for that fight, although if you do that may explain why it takes you so long to kill him as that's a lot of potential damage wasted just for CC. I've handled that easily with just a CW in support, although you have to watch out for being drug into an insta-death. Two DPSers are on the brain, and if they are smart they don't have to worry about the tentacles. The last member is usually a float, hopping back between the boss and adds if need be. The first summon can be completely ignored by the DPS, the second one stands in the way of you and the loot pinata, so just smash him quickly.
I'm also 99% sure that boss is where I got the second best Cleric weapon in the game from.
Regular DV= either kill a tentacle and stand where the other dont reach you,dps him from distance while the rogue stealh also dps him and kill adds that come to your spot/circle, when the ilusory bosses spawn, rogue comes back, all kill the mobs and repeat till kill the brain.
Epic DV= indeed sick ******* that is prolly the hardest boss fight, first step, go to lower right corner of the map, create an AS refuge (no need for double), stealth rogue dps boss once in a while, the rest of the group launches mobs out of the map and try to survive, the first ilusionary boss comes, wipes the group unless youre 11k average skilled, well coordinated group, and people ragequits, if youre that kind of geared, skilled, veteran teamspeak group, then you survive the boss, and go to the same routine for about 40 minutes till the boss dies... (never got that far, as you, best i did was 88%).
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kilmehMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
epic dv, final boss takes about 20-25min to kill, you don't either need 11k gs to make it, don't get discouraged by players who couldn't make it. Done it few times, it isn't so hard, google around and You will find strat for him.
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axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
epic dv, final boss takes about 20-25min to kill, you don't either need 11k gs to make it, don't get discouraged by players who couldn't make it. Done it few times, it isn't so hard, google around and You will find strat for him.
It's insanely hard and you're completely wrong. Google will return zero results for such a strat (what others said in this thread are accurate tho).
There is one video i've seen of it and only one. Kripparian did it as I recall. They had pretty well geared rogues - 2 of them, 2 clerics and him on wizard, and even then it took them somewhere around an hour.
I've beat it also, and it took an hour.
With some optimization I know my crew can manage ~20-30min with optimal classes and gear. But thats the best of the best in my guild, all extremely skilled, top geared players on mumble working together.
Using the phase "isn't so hard" is a severe dis service to that fight.
It's hard. Insanely hard.
Non epic dreadvault with the same character that can handle epic is certainly easy, but such character wont have an interest in running non epic, the ones that do want non-epic, will also find great challenging there if they are geared appropriately for it (and wipe if they are fresh 60s).
If you mean non ep OP:
Check youtube, plenty of vids. One from a french guild i think has the best strat (strand behind him from where you spawn and just dps - tentacles can't quite reach there)
And just saying "x gs is not needed" is not helpful ether, given the op never mentioned his class or any class, and GS heavily differs from class to class.
I mean a 11k guardian is a very gimped char.. While a 11k CW is pretty **** near max. (my guardian can hit 15k should i choose to).
werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
-stand in the corner where you spawn, kill adds (out of tentacle reach)
-have ranged classes DPS 1 tentacle (out of it's reach) while melee deal with adds
-after tentacle is down move up have ranged DPS boss until tentacle respawns
-move back out of tentacle reach
-Rinse & repeat
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kilmehMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Kinda weird accusing me of being completely wrong, considering the fact that I've been there, and I've done it, don't recall having 11gs back then, also don't think all of my guildmates participating had even full T2. Final boss epic DV takes 20-25min, maybe up to 30min.
I won't argue with You, I could also state that You are the one being wrong, I know what I did in DV that's why it's much easier for me just to ignore accusations and let it go.
What is difficult for You doesn't have to be difficult for others
btw. and there are much more videos on how to kill him.
I wouldn't say that. If you are with a bunch of uncoordinated people, then it could be a hellish fight. People who have done enough of the T2 end-bosses have seen the same mechanics enough that it really doesn't throw many new tricks at you.
You zone into the fight, run to the left. Make sure you don't get your skull bashed in by the tentacle that spawns directly in front of you as you move towards the stack of Illithid cube-things (what are those anyways?) behind and to the left of him. A Cleric and a CW get on those, and the Cleric attracts mobs with Brand of the Sun, the Wizard does his thing as well and then proceeds to pitch them off into the black. You need to watch out for the Maw's as they can drag you to your death based on placement on the cubes. You are not staying still on those cubes, if you are you are probably toast from the Infil's. It requires a lot of dancing, but is quite doable. Two Rogues (or 1 TR and a 2nd CW) are on the brain. There is a (non-glitch) spot on the brain that the tentacles cannot reach, but they will still hammer down around them so watch out. The Rogues now will have a fight that's practically the same for them as the Aboleth in spellplague, right down to sometimes dragging a mob towards your catapult team. You have your last member helping based on what kind of class he is, but either way he's more of a floating helper than having an actual role. We usually have another CW as it doesn't cause a cluster around the brain, and allows him to help burn the targets that can't be chucked, and then easily move back into a DPS role.
At around 70-75%, he summons his first mini-boss. Unless this has been changed, he can be completely ignored as you can throw him off the side. Continue fight as normal.
At around 25-30%, this is when you collapse and kill the second mini-boss. If you've made it to the second mini-boss and won, then he goes back to his Phase 1 strats and it's rather clear sailing.
The first time I ever did this fight was in a PUG with one guildie with me.
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teflondon75Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
or as mentioned:
- all run as a group past the brain on the left side and continue till you hit the large tile behind him/it/what?
- Depending on group make up DC stays and sets camp with a CW or GF, they knock off adds that are drawn there by DPS/heals
- melee can go in but it's dangerous, be careful. Ranged stay at max range from brain. If adds jump ranged come to shield immediately...they hurt lol.
- When thoons come out stop DPSing the boss. All stand in shield and knock off adds. Thoons will despawn if nobody agros them. If you pull thoon carefully but quickly knock off edge and you may need/want to pull the other thoon to re-synch their spawn timing.
-First mini boss can always/almost always? be knocked off as well. Then return to normal mission parameters.
-second mini boss cannot be knocked(or the ones we have gotten cannot be) Drider/Pit fiends etc. Don't die :P
-again back to basic mission parameters and after 20-25 minutes profit.
No it's not easy but not necessarily difficult either. You can get into a rhythm of DPS/Thoons/DPS/Thoons/Miniboss/ETC. It IS one of those fights that one mistake can mean game over. I'd call it more tedious and methodical in nature than overtly difficult.
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teflondon75Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
lol, apparently I should not start a reply, go grab some coffee, come back and finish without seeing the other responses in that time.
Get 2 competent CWs with entrangling force, singularity, repel and shield. There are holes in the platforms near the edge. Pick a spot, get the CWs stunning thoon hulks and let them throw adds through the hole (including hulks). DO NOT attack tentacles. Let the rogue solo the boss quietly. Controlling hulks and killing little brains asap (they do a lot of damage) is the key to win here.
My favourite hole is in the top left corner, because as a DC I can help bumping stuff there. The hole is tiny but convenient.
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Comments
Oh, and as far as I understand, don't kill adds near the boss as that will heal him. Draw them away and kill them.
And it definitely didn't take us 90 mins.
You don't need 2 clerics and 2 cw's for that fight, although if you do that may explain why it takes you so long to kill him as that's a lot of potential damage wasted just for CC. I've handled that easily with just a CW in support, although you have to watch out for being drug into an insta-death. Two DPSers are on the brain, and if they are smart they don't have to worry about the tentacles. The last member is usually a float, hopping back between the boss and adds if need be. The first summon can be completely ignored by the DPS, the second one stands in the way of you and the loot pinata, so just smash him quickly.
I'm also 99% sure that boss is where I got the second best Cleric weapon in the game from.
Epic DV= indeed sick ******* that is prolly the hardest boss fight, first step, go to lower right corner of the map, create an AS refuge (no need for double), stealth rogue dps boss once in a while, the rest of the group launches mobs out of the map and try to survive, the first ilusionary boss comes, wipes the group unless youre 11k average skilled, well coordinated group, and people ragequits, if youre that kind of geared, skilled, veteran teamspeak group, then you survive the boss, and go to the same routine for about 40 minutes till the boss dies... (never got that far, as you, best i did was 88%).
There is one video i've seen of it and only one. Kripparian did it as I recall. They had pretty well geared rogues - 2 of them, 2 clerics and him on wizard, and even then it took them somewhere around an hour.
I've beat it also, and it took an hour.
With some optimization I know my crew can manage ~20-30min with optimal classes and gear. But thats the best of the best in my guild, all extremely skilled, top geared players on mumble working together.
Using the phase "isn't so hard" is a severe dis service to that fight.
It's hard. Insanely hard.
Non epic dreadvault with the same character that can handle epic is certainly easy, but such character wont have an interest in running non epic, the ones that do want non-epic, will also find great challenging there if they are geared appropriately for it (and wipe if they are fresh 60s).
If you mean non ep OP:
Check youtube, plenty of vids. One from a french guild i think has the best strat (strand behind him from where you spawn and just dps - tentacles can't quite reach there)
And just saying "x gs is not needed" is not helpful ether, given the op never mentioned his class or any class, and GS heavily differs from class to class.
I mean a 11k guardian is a very gimped char.. While a 11k CW is pretty **** near max. (my guardian can hit 15k should i choose to).
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
-have ranged classes DPS 1 tentacle (out of it's reach) while melee deal with adds
-after tentacle is down move up have ranged DPS boss until tentacle respawns
-move back out of tentacle reach
-Rinse & repeat
I won't argue with You, I could also state that You are the one being wrong, I know what I did in DV that's why it's much easier for me just to ignore accusations and let it go.
What is difficult for You doesn't have to be difficult for others
btw. and there are much more videos on how to kill him.
I wouldn't say that. If you are with a bunch of uncoordinated people, then it could be a hellish fight. People who have done enough of the T2 end-bosses have seen the same mechanics enough that it really doesn't throw many new tricks at you.
You zone into the fight, run to the left. Make sure you don't get your skull bashed in by the tentacle that spawns directly in front of you as you move towards the stack of Illithid cube-things (what are those anyways?) behind and to the left of him. A Cleric and a CW get on those, and the Cleric attracts mobs with Brand of the Sun, the Wizard does his thing as well and then proceeds to pitch them off into the black. You need to watch out for the Maw's as they can drag you to your death based on placement on the cubes. You are not staying still on those cubes, if you are you are probably toast from the Infil's. It requires a lot of dancing, but is quite doable. Two Rogues (or 1 TR and a 2nd CW) are on the brain. There is a (non-glitch) spot on the brain that the tentacles cannot reach, but they will still hammer down around them so watch out. The Rogues now will have a fight that's practically the same for them as the Aboleth in spellplague, right down to sometimes dragging a mob towards your catapult team. You have your last member helping based on what kind of class he is, but either way he's more of a floating helper than having an actual role. We usually have another CW as it doesn't cause a cluster around the brain, and allows him to help burn the targets that can't be chucked, and then easily move back into a DPS role.
At around 70-75%, he summons his first mini-boss. Unless this has been changed, he can be completely ignored as you can throw him off the side. Continue fight as normal.
At around 25-30%, this is when you collapse and kill the second mini-boss. If you've made it to the second mini-boss and won, then he goes back to his Phase 1 strats and it's rather clear sailing.
The first time I ever did this fight was in a PUG with one guildie with me.
- all run as a group past the brain on the left side and continue till you hit the large tile behind him/it/what?
- Depending on group make up DC stays and sets camp with a CW or GF, they knock off adds that are drawn there by DPS/heals
- melee can go in but it's dangerous, be careful. Ranged stay at max range from brain. If adds jump ranged come to shield immediately...they hurt lol.
- When thoons come out stop DPSing the boss. All stand in shield and knock off adds. Thoons will despawn if nobody agros them. If you pull thoon carefully but quickly knock off edge and you may need/want to pull the other thoon to re-synch their spawn timing.
-First mini boss can always/almost always? be knocked off as well. Then return to normal mission parameters.
-second mini boss cannot be knocked(or the ones we have gotten cannot be) Drider/Pit fiends etc. Don't die :P
-again back to basic mission parameters and after 20-25 minutes profit.
No it's not easy but not necessarily difficult either. You can get into a rhythm of DPS/Thoons/DPS/Thoons/Miniboss/ETC. It IS one of those fights that one mistake can mean game over. I'd call it more tedious and methodical in nature than overtly difficult.
My favourite hole is in the top left corner, because as a DC I can help bumping stuff there. The hole is tiny but convenient.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com