So we have for encounters:
Mighty leap
punishing charge which is also a huge AP builder with more mobs hit
and though it only damages a few, IBS can proc onto unlimited targets
Dailies:
avalanche of steel and the knock from savage advance
So here's why this is a major problem with GWF. With Deep Gash damage bugged, them having a class feature (steel blitz) that adds extra hits, and what appears to be a bug with shadowtouched that it can proc on multiple mobs, the damage adds up fast. Allow me to demonstrate with a screenshot.
So here we have me with some serious injuries going on doing a total of 9.3k damage with IBS, while steel blitz adds an additional 131,900, deep gash does 109,268, and shadowtouched adds 25,778.
Comments
This in particular is not a bug report. You are asking for a fundamental redesign of the entire class in Live Bug Forums.
How are target caps a bug? Next you will be saying that CW's Oppressive Force is bugged, or TR's Wicked Reminder is bugged, or GF's Villain's Menace is bugged or DC's Divine Searing Light is bugged or who knows what other design is bugged....
Oh wait, you won't will you. Instead you'll find something else that you don't like about the GWF class and call that a "bug"....
Let me repeat again, since when are target caps a bug?
This isn't about the target caps, but the bonus procs from boons/class features/features from the target caps. They could easily make IBS mark 5 targets instead of infinite, that way you can't do nearly 100 hits of steel blitz from one encounter, or proc deep gash on those 100 mobs, or shadowtouched procs on all.
And here's a tip, look at how they interact with deep gash, steel blitz, and shadowtouched. Not so weak in big pulls. Either way it's extra damage the GWF should not have.
Because he hates the class because it competes with his cw now. His threads on gwf's are cleverly disguised nerf it naow threads.
They're actually not very cleverly disguised.
I'll agree that Deep Gash needs some work but this thread needs to be canned. Every class has abilities with uncapped target limits.
Myself and the other mods have looked at this thread trying to make heads or tails of the issue presented and the arguments which followed.
The 'bug' is functioning exactly as the tooltips describe and while they are strong in combination it is extremely situational.
Whether this is overpowered or not is in the hands of the developers.
On a different note, I know GWF's are finally strong enough to not be interpret ted as a hindrance in PvE. I understand power reductions is the last thing GWF's want to even consider but please be a bit more objective and a lot less hostile towards feedback. Insults are not necessary and will not be tolerated.
Remain respectful or don't post. Express your opinion without bashing another's.
Thanks for letting us know but it's clear this can't be discussed civilly and all that needs to be said about the combination has already been discussed. Thread Closed.