test content
What is the Arc Client?
Install Arc

GWF's unstoppable vs HR's Binding Arrow

nonameidknonameidk Member Posts: 0 Arc User
rragle wrote: »
BUG: Binding Arrow goes through cc immunity's (like unstoppable) when its a form of CC and any immunity's should prevent it.

To edit, just tested Impossible To Catch against it on TR, it breaks the root or when immune to all, wont even land.

So this is a defo bug on GWF'S when using unstoppable and it not breaking it.

Lets see if it goes live after its been reported.

What is this? And why is this? Why hasn't this been fixed? It is 23 days old.
When in doubt, just hold on. A new day will rise :)
Post edited by nonameidk on

Comments

  • dkevadkeva Member Posts: 22 Arc User
    edited January 2014
    I know this is a semi-necro, but creating a new thread every time just dilutes the feedback.

    Please can a dev shed light on this. It is INFURIATING for me to play against (what seems to be the new pvp king class) Hunter Rangers. As a GWF, I basically just become a free kill. I should not have to change my build because you forget about GWF when creating a new class.

    Please either fix this, or explain how its fair that a melee class can be rendered near useless in PVP.
  • stoxforum1stoxforum1 Banned Users Posts: 265 Bounty Hunter
    edited January 2014
    dkeva wrote: »
    I know this is a semi-necro, but creating a new thread every time just dilutes the feedback.

    Please can a dev shed light on this. It is INFURIATING for me to play against (what seems to be the new pvp king class) Hunter Rangers. As a GWF, I basically just become a free kill. I should not have to change my build because you forget about GWF when creating a new class.

    Please either fix this, or explain how its fair that a melee class can be rendered near useless in PVP.

    While we're at it, fix GWF deep gash, animation cancelling, and double dailies. Thanks.

    edit: Oh and takedown hitting well outside the range it should, even without a target. And takedown knocking prone without taking the cooldown of takedown. And takedown eating the cooldown of ITC while still knocking down or knocking down during the third part of DF early in the animation. Or jumping out of spawn early in Hotenow with mighty leap. Any more that need to be addressed?
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited January 2014
    ^Roar interrupt going through ITC, Unstoppable, and other CC immunity mechanic? Guess that's all. Would be great if they were addressed as soon as possible. It's no fun to get an added seconds of cooldown to a skill you swore you have used but was rubberbanded thanks to Roar.
  • dkevadkeva Member Posts: 22 Arc User
    edited January 2014
    ^Roar interrupt going through ITC, Unstoppable, and other CC immunity mechanic? Guess that's all. Would be great if they were addressed as soon as possible. It's no fun to get an added seconds of cooldown to a skill you swore you have used but was rubberbanded thanks to Roar.

    Yeah, the rubberbanding seems to have become quite shocking for the GWF/GF. Sometimes I feel like a pinball with the animation failures of Wicked Strikes and Threatening Rush.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited January 2014
    While we're at it, fix GWF deep gash, animation cancelling, and double dailies. Thanks.

    edit: Oh and takedown hitting well outside the range it should, even without a target. And takedown knocking prone without taking the cooldown of takedown. And takedown eating the cooldown of ITC while still knocking down or knocking down during the third part of DF early in the animation. Or jumping out of spawn early in Hotenow with mighty leap. Any more that need to be addressed?

    Yep Unstop getting interupted while in animation from ccs well long after activated for one.

    Ranger snare ignoring anti-cc is totally game breaking when faced with 2-3 HR in other team (whish becomes more and more common these days). Its bad enough when you face one hr doing but with 2-3 chaining them is totally out of order.
    This is a confirmed bugg since weeks past and should have been adressed already.
    Complaining about gwfs (am sure you had come up with other if the original poster had been of an other class) to divert the issue is just to plain obvious.

    If you want to bugg report Gwfs game mechanics feel free to start your own thread about it this is about the bugged hr snare.
  • stoxforum1stoxforum1 Banned Users Posts: 265 Bounty Hunter
    edited January 2014
    Oh yeah, activating unstoppable right as SF procs causes determination to drain but you can't go unstoppable.
  • dkevadkeva Member Posts: 22 Arc User
    edited January 2014
    What I would really love now is a dev response. I don't know what it takes to get them to just acknowledge that these are noted and being tended to.

    I know there are a lot of requests, but this is basically a class ruining bug thread. I would hope they would stick their heads in here, even though GWF/GF may be the most unpopular characters. Leaving things broken is not a good reflection. ESPECIALLY when it was forewarned before going live........
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited January 2014
    ^Roar interrupt going through ITC, Unstoppable, and other CC immunity mechanic? Guess that's all. Would be great if they were addressed as soon as possible. It's no fun to get an added seconds of cooldown to a skill you swore you have used but was rubberbanded thanks to Roar.

    I don't think so. Roar doesn't have any effect against ITC TRs or GWF Unstoppables. Not what i see(ITC running like nothing happen and GWF attacking like normal). Roar seem broken itself to not interrupt a few moves(hewer long last attack and so on).
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited January 2014
    You probably haven't played the TR enough. :)
Sign In or Register to comment.