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Idea: "empty artifacts" for players to do advanced crafting and customizing

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
edited January 2014 in PvE Discussion
Wouldn't it be great to have empty artifacts for us to choose from and add stat bonuses and powers to? In another D&D mmo, players can craft their own equipments from scratch. I'm not extravagantly demanding for advanced crafting for equipments at the moment, but crafting artifacts of our own can be very very fun and helpful to our builds. In addition, there can be various empty artifacts of different alignments so that role-playing in this game becomes more accessible.
Post edited by ianthewizard2012 on

Comments

  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2014
    Sure, I'd love to put all regen, lifesteal and HP on my artifacts and be absolutely unkillable in PvP.

    This is in general a very easy system to abuse and a terrible idea. It would make every existing piece of epic gear in the game worthless, as we would all instead be customizing insanely overpowered artifacts rather than hunting them down in dungeons.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    This seems more like something that would help min-maxers and not roleplayers.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    You want to see broken unbalanced gameplay? Just let me design my own gear and you will see it.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited January 2014
    Well, how about slightly nerf artifact crafting so that crafted one won't be more powerful than epic gears or named artifacts? That actually is also how crafting works in can-craft-your-own-equipments games.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    Well, how about slightly nerf crafted artifacts so that they won't be more powerful than epic gears or named artifacts? That actually is also how it works in can-craft-your-own-equipments games.

    If you nerf it enough to where it doesn't imbalance that means the regular ones would be better, and that means that no one will do it, which means that no one will buy it. Which means Cryptic doesn't get a return on their investment of coding time. This idea while well meaning is just all together bad. I get that you are an rp'er and don't understand high level play but this is the kind of stuff that needs to be thought about for gearing.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited January 2014
    charononus wrote: »
    If you nerf it enough to where it doesn't imbalance that means the regular ones would be better, and that means that no one will do it, which means that no one will buy it. Which means Cryptic doesn't get a return on their investment of coding time. This idea while well meaning is just all together bad. I get that you are an rp'er and don't understand high level play but this is the kind of stuff that needs to be thought about for gearing.
    How about equally useful? And I understand what you mean about return. But isn't it easy to cover return? Just sell empty artifacts on zen market.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    I understand what you mean. But isn't making profits easy? Just sell empty artifacts on zen market.

    I don't think you do understand me. If you make it so that they're less powerful than regular artifacts, which would be needed to not unbalance the game, you remove any incentive to ever buy them. That means you could put them on the zen market all you want and they wouldn't sell. Do you go into the store and walk up to the deli to ask to buy the rancid spoiled meat?
  • eatmearueatmearu Member Posts: 38
    edited January 2014
    hmm

    a shoelace from valindra's highschool boots

    +400 power
    +300 defence
    +300 regeneration

    cause +300 swag is too much
  • nornsavantnornsavant Member Posts: 311 Arc User
    edited January 2014
    Oh ye who decry! Oh ye who shout to the heaven that all is bad and no good thing is on the earth!

    Seriously, get thee a grip, yo.

    I don’t think anyone would offer a system like that without some safeguards.
    charononus wrote: »
    You want to see broken unbalanced gameplay? Just let me design my own gear and you will see it.
    Especially to the frequenters of this gaming establishment.

    Now don’t let me give you the impression that I believe it would happen but just as a swing in the dark let me propose a sort of limiting stratagem that you could write on the back of a bar napkin.

    Effects are grouped into classes based on similarity or just effects you don’t want to see all together. And in making the item you can’t put multiple effects of the same class.

    That way you still get to stack some stats you like and want just not all that crazed regen/lifestealing noise. Simple, Elegant and useful. And that was just the effort of about five seconds of thought. You make an item that is more useful (to you) than a random drop but not game smashing.

    Hey, and the devs can implement pay-for features like auras and special skins and other pieces parts in the store. There is another five seconds of thought.

    Any interested developers can get with me on my consulting fees. The rest of you can stop being so negative… that's my shtick.

    N
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    You're don? That answers the why don thread from a couple weeks ago. =P

    edit*
    Try to take the contraction out of dont, it seems to have a problem with that word. Maybe bad grammar will help.
  • nornsavantnornsavant Member Posts: 311 Arc User
    edited January 2014
    charononus wrote: »
    You're don? That answers the why don thread from a couple weeks ago. =P

    edit*
    Try to take the contraction out of dont, it seems to have a problem with that word. Maybe bad grammar will help.

    ….Wut? That’s like the forum equivalent to talking to yourself in the check-out line.

    But it’s true that this forum hates some punctuation. Nothing to do for it really, just post it and if it doesn’t take post it again. I can usually make it submit in the end.

    But to avoid a hijack of the thread, back to the point…

    What about a skill in crafting the artifacts and the higher your skill the less restricted you are in the crafting. That’s approaching an actual job there.

    N
  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited January 2014
    sure let me make my own artifact with

    300 regen
    300 deflect
    1200 max HP

    that way ianthewizard's cw wont be able to kill me even while i afk
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited January 2014
    eton3000 wrote: »
    sure let me make my own artifact with

    300 regen
    300 deflect
    1200 max HP
    I actually had stated that crafted artifacts can't be as powerful as named ones. That is, the purpose of crafted artifacts is mainly for role-playing.
    Among existing artifacts, my cw can only choose waters, lantern, and aurora catalogue, due to role-playing reasons. And aurora catalogue's bonuses are not very decent so I would like to use something else better.
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