Willing to trade reviews for my foundry - Grinding Arena at NW-DCUFFTNS4 by
@Lyradel. It is a combat focused arena. I implemented an adjustable difficulty with a solo or group mode.
I am looking for feedback on combat difficulty and the map in general. If you have any massive comments about it or are unable to complete it on either mode, please hit me up in this forum or in game with where you got stuck so I can change things around.
It is my first foundry, so please be gentle. Thank you for your time.
Comments
Newest Campaign: Enchanted Village NWS-DHNQ9PS99
Act I Find Lady Kathleen NW-DKZBMOPOY
Old Champaign: Enchanted Castle: NWS-DCPHMJS4W.
Act I Enchanted Castle NW-DU7IXVVDR
Act II Home invasion NW-DJTJO4I5P
Author @ladykathleen55
Reviews and Comments always welcome!
Working on yours right now. I will review yours and send you an email in game with my thoughts. Thanks!
NW-DCUFFTNS4
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Overall: This quest is as advertised, a quick, no frills, arena. I have some detailed notes below, but mostly I'll just provide feedback here.
I soloed this with a 38 rogue in mediocre gear. I chose the red flame every time and didn't need to use a single potion. If your objective is to make is challenging I'd recommend changing a few things about the encounters.
First, consider moving the individual mobs for each encounter around rather than just having the entire encounter spawn in one place. Consider having the two back-to-back encounters spawn in different places and be more spread out. Really, any class that sees a big group clumped together is going to say 'buffet!'. Having them all stuck together makes it easy to rush in and gank the one or two ranged folks and then burn down what's left.
The hardest wave in the whole run was the one with the 'adventurers'. They were well balanced and offered something of a challenge simply because the cleric kept the others healed which made it hard to just burn them down.
I'd recommend making the arena interior a bit more complex, maybe add a set of labyrinth walls inside so that movement isn't quite so easy, and ranged classes will have to work a bit to get advantage. A few walls inside would also make playing with a group more interesting because you'd have to coordinate as a team how to use the terrain to advantage.
In any case, I played, reviewed, starred, tagged, and tipped. If you get around to it, I'd love more feedback for either of my quests.
"The Divinity of Lankeshire" by @casmelak
Short Code: NW-DF7Y9QTCM
"A Time for Death" by @casmelak
Short Code: NW-DDVSHT5TY
SETTING -- Colosseum
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Details
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Many, if not most, of the foundations under the stands are set to identical x or y values, which makes them do the flash dance. That is to say, they graphically glitch out and can be distracting.
The nort-east and north-west arch support pillars look completely different, one has a cap, the other doesn't, etc.
There are several parts that don't quuiiite line up. For such a large structure that's really no surprise though. The north-west corner of the stands, for instance, could do with being more flush with the wall and corner of the arch.
18th wave, group chosen, this wave is quite easy actually. Stomp the minions, kite the big guys.
19th wave, group chosen, this wave is quite easy as well. A half-way decent DPS can wipe all but the Knight in a matter of seconds solo. At least at my level.