Hi all.
After using the Fawn companion with my CW,TR,GF and HR, I find that it is most compatible and useful to my HR's play style.
As such, I am considering saving up AD to upgrade my HR's fawn to Lvl 30.
But before I do that, I would like to hear some comments from those who have done the upgrade, in terms of the fawn's survivability, regen abilities and overall performance at lvl 30 as compared to lvl 20.
This will help me decide if it is worth the AD to do it.
Thanks.
Comments
Any combat companion in this game is much worse than augment in terms of PvE dungeoning. They have silly AI (some awesome changes for ranged companion AI though, ty^^) and a massive lack of stats, not to mention some of them barely work. I once had Neverember guard with 28k hp and I thought he will be awesome at tanking. It was a mistake :P Even with 80% AoE resist he could barely survive elite adds' hits after he taunted them.
Also, I heard Fawn's healing circle makes so much agrro that all monster just tend to yell "VENISON @,.,@" and rush at it.
UPD I myself had an army of purple(not a single zen companion) companions before the 2nd module was even announced and tried really hard to build a companion that would beat my common sense, yet it didn't happen. 2nd module did give me a hope with active bonuses that provide benifits to the companions. Still need some testing with purple CIW, boar, jagged blade, ghost and shepherd dog slotted.
WTB Class Reroll please
Actually the Fawn has extreme survivability compared to every other companion in the game because the companion has no attack powers at all. (No attack = No aggro) The only problem I could see is the fawn getting caught up in red circles but, most of the time the fawn stays near it's summoner meaning for an HR, DC, or CW (Ranged Classes) could use it effectively. Melee classes would find it more difficult to use the fawn. The companion is a 100% support companion and a 0% combat companion. It's borderline augmented companion. The Healing circles it drops make it not so augmented.
I've brought my fawn through plenty of dungeon runs because all it does is stand back and provide a regen buff. It also drops the healing circle but, it's really hard to use it while you're trying to kite.
So is the Fawn worth upgrading? of course... if you just happen to have 1,250,000 AD to burn. If not I wouldn't even bother going near that upgrade button.
Temple of Spider final boss: Fawn lives through entire fight, healing circle helps me and the DC. it's nature vigor bumps my regeneration to over 5K keeping me healed when i can't Forest Ghost from random blade master hits and spider poison.
Malabog Castle Fulminorax: Fawn lives through entire fight. The regeneration keeps me healed up thrugh Valindra's magic missile attacks and the healing circle benefits anyone in party in need.
Will slotting defense and/or +hp runes make any observable difference for the fawn's survivability? If not, I will just slot Eld runes...
My fawn actually have this, for maximum healing effect:
Smiting Valiant [Amulet/Ring]: 243 power + 133 defense + power enchants in offense slots
In pre-module 2 times, when my Cleric Disciple would just remain in place and get spanked to death, I used a different set (yes, adding power makes her heals a bit better). Now that they kinda dodge around, I no longer use this:
Valiant [Amulet/Ring] of Protection: 133 power + 243 defense + power enchants in offense slots
http://nw.perfectworld.com/preview
And make the decision for yourself to see if its worth it or not or if you should spend that Horde of AD on something more awesome.
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It all depends on whether the increase in the companions active effect is good for your build or not.
The regen buff is okay, not great, but decent. It gets me to about 3100 regen, which will heal my CW (23k hp) for over 1500 at half life, and still about 600 at near full life.. maybe 300 at 90% or so life. It's REGEN so I think it would scale better with ie GF with 35k hps instead of only 20k-ish for other chars.
The healing circle, well it just sucks, not strong enough, too small, never drops it where you want it, and doesn't last long enough. At pet level 20 with the gear I put on, I get 357 hp per tick, which seems to be about 2x/sec. So about 700/sec. The healing word from the cleric does about the 500/tick, but it can crit and do about 850, and it ALWAYS hits the target, no having to move around to stand in the circle. Add the fact that the cleric pet also damages the enemy - not much but more than the ZERO the deer does - AND the 3rd hit heals you for about 1800 a pop. Yeah the basic cleric is hands-down better, at least for a low hp char like CW. But try using a deer with a melee, the **** circles are NEVER where you need it..
Conclusion: Demon imps love venison!!!
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
While any pet that can die will sometimes, I have seen well-geared pets survive T2 boss fights just fine. The notion that pets always die in dungeons is a bit of a misnomer.
The specs of one particular pet that survived fine are (according to the owner):
it have 300 def 300 power 300 recovery 180 lifsteal 180 regen
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
The big problem solver to pet deaths is, of course, Lliira's Bell. I got a fair few of those at that event and all my chars have one. So, when I'm raining down hell on the mobs and my companion dies, a quick shortcut key tap and it's back in the game. You can pick up Lliira's bell from the AH for not too much if you don't have any.
Not sure I'll upgrade the fawn to lvl 30, though. If I end up with ADs to burn, maybe but I have other needs to consider first.
It's survivability ofc increased a bit so in general PvE it can last longer. But in epic dungeons it sometimes still goes down quick, especially at boss fight or when its healing circle aggros mobs.
As for it's healing ability, that depends on how much gears you give it. Therefore rank 30 is always better than rank 20 because rank 30 has more gear slots.
Btw, it's healing circle isn't useful in epic dungeons because in epic dungeons you constantly move and dodge so you often can't go to the circle whenever you want to and you also don't stand in the circle for too long.