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Upgrading Fawn

radtatatradtatat Member, Neverwinter Beta Users Posts: 201
edited September 2014 in PvE Discussion
Hi all.

After using the Fawn companion with my CW,TR,GF and HR, I find that it is most compatible and useful to my HR's play style.

As such, I am considering saving up AD to upgrade my HR's fawn to Lvl 30.

But before I do that, I would like to hear some comments from those who have done the upgrade, in terms of the fawn's survivability, regen abilities and overall performance at lvl 30 as compared to lvl 20.

This will help me decide if it is worth the AD to do it.

Thanks. :)
Post edited by Unknown User on

Comments

  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    While I don't have the Fawn myself, I would take a long look at the AD-cost to upgrade first. I really, really don't think it's worth it.
  • labbblabbb Member Posts: 1 Arc User
    edited January 2014
    All 30's that can will die in dungeons . But you can keep a 30 alive in daily foundry . So for solo stuff the fawn will be fine . I will be upgrading the ice chest , because I need cold beer .
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited January 2014
    As someone above already said, think it over again and decide if you really need it.
    Any combat companion in this game is much worse than augment in terms of PvE dungeoning. They have silly AI (some awesome changes for ranged companion AI though, ty^^) and a massive lack of stats, not to mention some of them barely work. I once had Neverember guard with 28k hp and I thought he will be awesome at tanking. It was a mistake :P Even with 80% AoE resist he could barely survive elite adds' hits after he taunted them.

    Also, I heard Fawn's healing circle makes so much agrro that all monster just tend to yell "VENISON @,.,@" and rush at it.


    UPD I myself had an army of purple(not a single zen companion) companions before the 2nd module was even announced and tried really hard to build a companion that would beat my common sense, yet it didn't happen. 2nd module did give me a hope with active bonuses that provide benifits to the companions. Still need some testing with purple CIW, boar, jagged blade, ghost and shepherd dog slotted.
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited January 2014
    labbb wrote: »
    All 30's that can will die in dungeons . But you can keep a 30 alive in daily foundry . So for solo stuff the fawn will be fine . I will be upgrading the ice chest , because I need cold beer .

    Actually the Fawn has extreme survivability compared to every other companion in the game because the companion has no attack powers at all. (No attack = No aggro) The only problem I could see is the fawn getting caught up in red circles but, most of the time the fawn stays near it's summoner meaning for an HR, DC, or CW (Ranged Classes) could use it effectively. Melee classes would find it more difficult to use the fawn. The companion is a 100% support companion and a 0% combat companion. It's borderline augmented companion. The Healing circles it drops make it not so augmented.

    I've brought my fawn through plenty of dungeon runs because all it does is stand back and provide a regen buff. It also drops the healing circle but, it's really hard to use it while you're trying to kite.

    So is the Fawn worth upgrading? of course... if you just happen to have 1,250,000 AD to burn. If not I wouldn't even bother going near that upgrade button.
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  • tornnomartornnomar Member, NW M9 Playtest Posts: 403 Arc User
    edited January 2014
    The Fawn is fine at 20. The only benefits it gets from going to 30 is that the Natures Vigor effect is tripled, you get a bigger blue bow and more bells on the collar, and some stat increases.
  • accretionedgeaccretionedge Member, Neverwinter Beta Users Posts: 20 Arc User
    edited January 2014
    I fully upgraded my HR's fawn to level 30. I loaded it's item slots with power and regeneration and stuck 3 Eldritch runes on it to give me some of the power and regeneration. So, how does that work out? The fawn might be best healing companion in game with great survivability! I have a Lilend on the HR, but the fawn heals better and lives longer.

    Temple of Spider final boss: Fawn lives through entire fight, healing circle helps me and the DC. it's nature vigor bumps my regeneration to over 5K keeping me healed when i can't Forest Ghost from random blade master hits and spider poison.

    Malabog Castle Fulminorax: Fawn lives through entire fight. The regeneration keeps me healed up thrugh Valindra's magic missile attacks and the healing circle benefits anyone in party in need.
  • radtatatradtatat Member, Neverwinter Beta Users Posts: 201
    edited January 2014
    Thanks for all the feedback. :) I will play with my lvl 20 fawn longer and see how well it survive in dungeons. Meantime, I will save up AD just in case I want to upgrade it. I guess part of me is still hoping Cryptic will lower the cost of upgrading companions..
    I fully upgraded my HR's fawn to level 30. I loaded it's item slots with power and regeneration and stuck 3 Eldritch runes on it to give me some of the power and regeneration.

    Will slotting defense and/or +hp runes make any observable difference for the fawn's survivability? If not, I will just slot Eld runes...
  • eliotx2eliotx2 Member Posts: 4 Arc User
    edited January 2014
    arcmoon99 wrote:
    Actually the Fawn has extreme survivability compared to every other companion in the game because the companion has no attack powers at all. (No attack = No aggro)
    But by buffing the player the fawn gets (at least some) aggro. So, equipping it with defense rings and neck makes a lot of difference in it's survivability. Also upgrading the Eldritch runes as much as you can.

    My fawn actually have this, for maximum healing effect:
    Smiting Valiant [Amulet/Ring]: 243 power + 133 defense + power enchants in offense slots

    In pre-module 2 times, when my Cleric Disciple would just remain in place and get spanked to death, I used a different set (yes, adding power makes her heals a bit better). Now that they kinda dodge around, I no longer use this:
    Valiant [Amulet/Ring] of Protection: 133 power + 243 defense + power enchants in offense slots
  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    Save up the AD and then make a copy of your character over to the Preview server

    http://nw.perfectworld.com/preview

    And make the decision for yourself to see if its worth it or not or if you should spend that Horde of AD on something more awesome.
    contents to be decided
  • gornonthecobgornonthecob Member, NW M9 Playtest Posts: 421 Arc User
    edited January 2014
    Nobody should EVER spend 750,000 AD to upgrade a companion to Purple. For that much AD you could convert to Zen and almost buy two purple companions.
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  • sirjestosirjesto Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 176 Bounty Hunter
    edited January 2014
    Nobody should EVER spend 750,000 AD to upgrade a companion to Purple. For that much AD you could convert to Zen and almost buy two purple companions.

    It all depends on whether the increase in the companions active effect is good for your build or not.
  • walk2kwalk2k Member Posts: 928 Arc User
    edited January 2014
    I have the deer on my CW (12.4k gs). I loaded it up with power+regen (blue gear, I find none of the purple neck/rings have good regen) and level 6 runes. I find it generally less useful than the default white cleric pet at level 15 :p

    The regen buff is okay, not great, but decent. It gets me to about 3100 regen, which will heal my CW (23k hp) for over 1500 at half life, and still about 600 at near full life.. maybe 300 at 90% or so life. It's REGEN so I think it would scale better with ie GF with 35k hps instead of only 20k-ish for other chars.

    The healing circle, well it just sucks, not strong enough, too small, never drops it where you want it, and doesn't last long enough. At pet level 20 with the gear I put on, I get 357 hp per tick, which seems to be about 2x/sec. So about 700/sec. The healing word from the cleric does about the 500/tick, but it can crit and do about 850, and it ALWAYS hits the target, no having to move around to stand in the circle. Add the fact that the cleric pet also damages the enemy - not much but more than the ZERO the deer does - AND the 3rd hit heals you for about 1800 a pop. Yeah the basic cleric is hands-down better, at least for a low hp char like CW. But try using a deer with a melee, the **** circles are NEVER where you need it..
  • labbblabbb Member Posts: 1 Arc User
    edited January 2014
    Nobody should EVER spend 750,000 AD to upgrade a companion to Purple. For that much AD you could convert to Zen and almost buy two purple companions.
    Good thing I am spending 1,250,000 to upgrade my ice chest , other wise I would think you insulted me .
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited January 2014
    Funny story about the fawn: I was doing the quest in Shadowmantle where you have to gather the infernal essence from the little imps that spawn from the portals. I would hit the portal once to get the imp to spawn, and it would fly right past me to attack the fawn. I repeated this about 6-7 times before I got the 5 pieces I need... each time they would ignore me completely and go after the fawn.

    Conclusion: Demon imps love venison!!!
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  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited January 2014
    labbb wrote: »
    All 30's that can will die in dungeons . But you can keep a 30 alive in daily foundry . So for solo stuff the fawn will be fine . I will be upgrading the ice chest , because I need cold beer .

    While any pet that can die will sometimes, I have seen well-geared pets survive T2 boss fights just fine. The notion that pets always die in dungeons is a bit of a misnomer.

    The specs of one particular pet that survived fine are (according to the owner):

    it have 300 def 300 power 300 recovery 180 lifsteal 180 regen
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  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited January 2014
    i was in MC pug the otherday and everytime id run off to ninja the skill node the other party members fawn would spring over and snif my butt. true story
  • gallifreyan999gallifreyan999 Member Posts: 31 Arc User
    edited September 2014
    I hate the Apprentice Healer with SO much passion (apart from being nowhere near as good as the Disciple Cleric, he looks like a monkey-boy and says THE most irritating things in THE most irritating voice! I'd rather have my wisdom teeth pulled without anaesthetic than have it anywhere near me - but I digress), I bought my newb SW a fawn. (I was going to get a Cleric Disciple, but the fawn was a tiny bit cheaper and I wanted to try it out.) So far I'm preferring this a lot over the CDs I have on my other characters. The healing circle suits my style of playing right across the board as I always play ranged characters. Yes, it takes some hits when it buffs you, but that means the mobs aren't hitting me = Good Thing. So I have time to kill them before they do too much damage to my little Bambi. (No, that's NOT the name I gave it!)

    The big problem solver to pet deaths is, of course, Lliira's Bell. I got a fair few of those at that event and all my chars have one. So, when I'm raining down hell on the mobs and my companion dies, a quick shortcut key tap and it's back in the game. You can pick up Lliira's bell from the AH for not too much if you don't have any.

    Not sure I'll upgrade the fawn to lvl 30, though. If I end up with ADs to burn, maybe but I have other needs to consider first.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited September 2014
    There a little bit difference between rank 20 and rank 30.

    It's survivability ofc increased a bit so in general PvE it can last longer. But in epic dungeons it sometimes still goes down quick, especially at boss fight or when its healing circle aggros mobs.

    As for it's healing ability, that depends on how much gears you give it. Therefore rank 30 is always better than rank 20 because rank 30 has more gear slots.

    Btw, it's healing circle isn't useful in epic dungeons because in epic dungeons you constantly move and dodge so you often can't go to the circle whenever you want to and you also don't stand in the circle for too long.
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