prestiditigation increase stat rating ? which stat rating does it mean ? is it the ability score there ?? or the gs there ? and is it actually worth it..level 25 now i think im gonna take renegade for pvp
It depend :
it's 3% increase for you and you're partie. It work with Augment pet too, giving you +103% stat instead of +100% (even more with runestone).
It also reduce you're Armor Penetration cap by 3%.
After, it depend on you're play style : Spellstorm = AOE boost.
Prestidigitation: You and your allies gain 1/2/3% increased stat rating
Does exactly what it says, increases you and your party member stats by 3%, can be a useful boost, 3000 recovery would become 3090 etc. Also stacks with other wizard's prestidigitation and has unlimited range (just for party members)
Per Grimah's guide^
It's nice if you like to fill a more support role as a CW with emphasis on control and debuffing first and damage second. If you want to go straight damage, you just don't have the points to spare for it really.
The problem with Prestidigitation is it that gives the largest stat gains where a party member is already well into diminishing returns (the exception being Power, of course).
For example, the party member with 3000 recovery isn't going to notice any difference when buffed to 3090 recovery despite the 90 point gain, and the party member with 300 recovery will be similarly oblivious to a 9 point gain.
The problem with Prestidigitation is it that gives the largest stat gains where a party member is already well into diminishing returns (the exception being Power, of course).
For example, the party member with 3000 recovery isn't going to notice any difference when buffed to 3090 recovery despite the 90 point gain, and the party member with 300 recovery will be similarly oblivious to a 9 point gain.
Well lets take power. and we'll use the 90 point gain. I'm not good at the power math, how much extra dmg would that be, multiplied by 4, and can you get better returns for those 3 feat points than that damage number?
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Well lets take power. and we'll use the 90 point gain. I'm not good at the power math, how much extra dmg would that be, multiplied by 4, and can you get better returns for those 3 feat points than that damage number?
90/25 = 3.6 additional base damage. Not 3.6%...3.6.
The power of this Feat came from that it let you go full into power earlier.
Armor penetration have an hard cap, you can obtain it 3% before.
Crit or Recovery is more about feeling. It can help.
But is it on part with the other two with High-end gear, I'm really not sure.
The intel's bonus increase is just big and always useful.
The AOE boost is important because it's what we do the most.
For me, I will respec when I have a most of my gear into Spellcaster as I play MoF and I feel good with my crit.
The power of this Feat came from that it let you go full into power earlier.
Armor penetration have an hard cap, you can obtain it 3% before.
Crit or Recovery is more about feeling. It can help.
But is it on part with the other two with High-end gear, I'm really not sure.
The intel's bonus increase is just big and always useful.
The AOE boost is important because it's what we do the most.
For me, I will respec when I have a most of my gear into Spellcaster as I play MoF and I feel good with my crit.
Recovery really isn't about feeling; the diminishing returns are just plain nasty after a certain point. You can very clearly tell when you have far too much Recovery.
Critical Strike scales better, and that's where our resident math wizards come in handy to help the community determine optimal stat allocations for their various builds.
Also remember that no one was ever getting 3% more effective Armor Penetration or anything else from this feat. They were only getting 3% more stat points, which amounts to approximately squat :P
Comments
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
it's 3% increase for you and you're partie. It work with Augment pet too, giving you +103% stat instead of +100% (even more with runestone).
It also reduce you're Armor Penetration cap by 3%.
After, it depend on you're play style : Spellstorm = AOE boost.
Does exactly what it says, increases you and your party member stats by 3%, can be a useful boost, 3000 recovery would become 3090 etc. Also stacks with other wizard's prestidigitation and has unlimited range (just for party members)
Per Grimah's guide^
It's nice if you like to fill a more support role as a CW with emphasis on control and debuffing first and damage second. If you want to go straight damage, you just don't have the points to spare for it really.
For example, the party member with 3000 recovery isn't going to notice any difference when buffed to 3090 recovery despite the 90 point gain, and the party member with 300 recovery will be similarly oblivious to a 9 point gain.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Well lets take power. and we'll use the 90 point gain. I'm not good at the power math, how much extra dmg would that be, multiplied by 4, and can you get better returns for those 3 feat points than that damage number?
90/25 = 3.6 additional base damage. Not 3.6%...3.6.
Armor penetration have an hard cap, you can obtain it 3% before.
Crit or Recovery is more about feeling. It can help.
But is it on part with the other two with High-end gear, I'm really not sure.
The intel's bonus increase is just big and always useful.
The AOE boost is important because it's what we do the most.
For me, I will respec when I have a most of my gear into Spellcaster as I play MoF and I feel good with my crit.
Ouch ok that's bad.
Recovery really isn't about feeling; the diminishing returns are just plain nasty after a certain point. You can very clearly tell when you have far too much Recovery.
Critical Strike scales better, and that's where our resident math wizards come in handy to help the community determine optimal stat allocations for their various builds.
Also remember that no one was ever getting 3% more effective Armor Penetration or anything else from this feat. They were only getting 3% more stat points, which amounts to approximately squat :P
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH