I recently made a healer and well it's quite difficult to heal in a dungeon when people dodge heals or run in the way of people i was thinking.
Maybe cryptic would integrate a way to have a keybind set for the aiming heal skills.
Say you want to heal "poopybutt@
HAMSTER" and he is the 5th person in the party.
You could have a keybind set to heal the 5th person in the party. (according to the order they are in on your screen)
I just think it would be awesome
Comments
In short, you really don't need to target teammates to keep them up and running - many powers are location based or enemy-centered.
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I'm referring to the Aiming heal.
However, as yokihiro said this is a very aim-centric game. Adding in an automatic targeting feature into the game is not something the Devs are eager to add even for healing.
Do note this is me relaying developer comments that were made back around the May/June time period and I can't even find the sources at this time. Basically, although developers have noted the problem we have not seen any improvements to the mechanics.
More than likely it's because they just haven't found a really good solution other than adding in an auto aiming feature. (blech!)
But the powers which are effected by such issues are extremely limited. Follow the advice bioshrike gave you and only user spells like healing word as a third option rather than a main source of healing.
In fact I grumble and complain incessantly if I bring Healing Word on my bar. It just isn't/shouldn't be needed except in very specific situations.
There seem to have been improvements done to targeting heals, but its subtle. Once upon a time trying to heal someone standing behind a pack of mobs was much more difficult, nowadays at least you only get to worry if they run around too much or hide behind your other teammates, as you said.
Anyway it helps if you change your field of view to a better one. Try using /gfxsetdefaultfov to something like 70.
the game really start at level 60, up to level 60 you don't have all your powers equip etc.
I don't advice to do direct healing, healing word is ok for low level but you will generate lot of thereat and die
simple healing guide will be:
astral seal the tough monsters, try to keep the boss always with astral seal on + the strong monsters. astral seal got more then 10 sec and its your best way to heal TR and GWF
sun burst is realy good for healing, no reason to knock back (unless u try to save someone or doing daily solo quests) the healing is not bad
forgemaster flame with divine gives good healing as well, its easy to aim, just check who needs healing and cast it on near monster
and ofc astral shelid with divine (allways with divine, even if you need to wait a few sec) mainly for you the CW and who ever take care of the adds
for some bosses you may not be able to heal a lot (but still astral seal always works), so you can change one or more of the encounters to deal more damage / debuff
In most of the games the safe spot is near the tank. In this game the safe spot is near the healer. Stay with your DC, put trust in him/her. And never say "why didn't you healed me?" There is no harder curse for a healer than death of a team member if he/she can heal you he/she WILL, but is very hard to watch the tank and watch also a dmg dealer who is deep in the "red" and the priority of the healer is the tank - never forget
The "aimed" heal needs to be done nevertheless. Yes as a DC, I would definitely love to aim a heal by clicking on my team member icon.
If any Anarchy online players here, you know that in that game you can have raids up to 36 persons and there are some raid-bars which are associated with every member of the raid. You can heal or buf any of the 36 members by clicking his raid-bar and casting your stuff. You don't need to see him, only he needs to be in your range.
The reason NW is so fun to me is that you actually have to aim as people mentioned before. It makes me feel more immersed in the game rather then pressing buttons when I would realistically never be able to heal 1 specific person out of 36 people... The other classes do not have that many target abilities that are as important as healing word/soothing light in a dc and that is why I enjoy playing dc so much. Whenever I play cw it's more about arcane singularity placement and button mashing, but with dc I have to make sure I'm watching all my team members closely
Point them toward the aiming mechanism as a Mystic or Priest in Tera. It's similar to NW in that there is no tab target aiming, but it does have a few lock on spells:- you have to pass the cursor across the target once you've picked the skill, then it locks on for a short while. It's a great mechanism in Tera and works really well. I'm sure a quick Google search will show it better than a written description.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
I usually find the HW soft target lock to be an asset. It helps prevent other players from accidentally dodging the heal or getting knocked out of the way. The reticule follows whatever target you had at the moment you cast the spell, which is usually a good thing, but yes, it can be inaccurate if you're trying to heal two different targets in succession who happen to be very close to each other.
In contrast, Exaltation's lack of this feature is a little frustrating in that you can have a clear bead on them but fail to hit them with the spell because they teleport, dodge, or get knocked back sometime during the fraction of a second it takes you to begin the casting animation and for the effect to manifest.
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Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Let me know if that helps.
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Also I would like to see "Hey guys im a HAMSTER" achievement for dying while staying right outside the astral shield circle. HRs & CWs love doing so.