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Preview of HR Skills and issues regarding pvp.

pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
edited January 2014 in PvE Discussion
The Real Face of HR (advanced preview of the mechanics and skills)

Hello guy's , Alizea Angelo Salutes you all.

Now

We all complain that HR is so OP..and Broken skills ( to much cc/effect that ignores immunity (ITC/UNSTO),,,Refreshing Invoke with Stealth Bug etc..but no actualy real video regarding HR issue's

So here it is : Enjoy/debate/Be honest.(hope dev's will kindly check this )

Dont turn this into a flame.. It's just a feedback.

http://www.youtube.com/watch?v=oMn5eC0eCHA


yes HR is a very nice class..but as all new classes it's slighty unbalanced.
Post edited by Unknown User on

Comments

  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited January 2014
    I would predict a nerf coming but I don't much care. I just wish all of the HR's would quit gettin' pissed at me when I spam threatening rush so I can pop 'em when then have me rooted. They also should not take it personal when I make it a mission to smash them as often as possible when there are 2 (or more) in a single match. Seems they get offended if they are not left alone to continue their harassment at their leisure, just sayin'. But again, I can't cry nerf because I don't wish that on anyone so if it happens it happens, if not, oh well. My perspective is from a GWF so I'd imagine they are much more troublesome to some other classes.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    First of all, I'd maybe pm to ask a mod to change your title from Preview to Review. I assume english is a second language to you and this will make the title make more sense as right now it doesn't.

    Second of all I play a GWF mostly lately. I don't think any change to the roots is needed. The roots are the only thing that keep HR's competitive if they don't abuse forest ghost and stormstep action. Without the roots HR's are just glorified punching bags. A GWF has ways to reach the hr as soon as the root effect ends and if you were to run into melee to try to root like you did, if the gwf was fighting back you would have been hit by takedown immediately, likely followed by IBS and you would be dead if not then at least soon after with how squishy HR's are.

    While the roots going thru cc immune is likely a bug at this point for balance reasons I think it should be made wai and I've shelved my HR for a while because there are just too many of them at the moment.
  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited January 2014
    Any HR in a PvP setting will have to rely very heavily on rooting. They literally have nothing else. Your damage is mediocre against anyone with a decent armor class or damage reduction and since forest meditation is broken so that it doesn't even deflect attacks at rank 3, you don't have a semi reliable way to heal.

    The only time I switch to melee in PvP is to root everyone within a 10' radius in place and then dash away as fast as possible (and possibly smack the mage in the face with an arrow).
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited January 2014
    Yeah OP root should stay for better Power against certain classes. Blub.
    This need to fixed ASAP. Q.Q The CW do more CC/Damage as the TR! NERF. What the HR is new? No no Nerf! It need to be OP to be good. Play a other class if you are worse!
  • andferne3andferne3 Member, Neverwinter Knight of the Feywild Users Posts: 104 Bounty Hunter
    edited January 2014
    The Forest Ghost and Stormstep action bugs are the two I believe should be fixed. (They should have already been fixed, imo). Sad thing is I see more and more HR using this exploited feature as the days go by.
  • donblacksheepdonblacksheep Member Posts: 132 Bounty Hunter
    edited January 2014
    Yep, it's the time that we have to stop ignoring it, it's already more than a simple issue, Hunter Ranger class is completly broken.
    Beside the broken roots that ignore CC immunity, the very long daze ticks from Constricting Arrow, the BIGGEST and most ridiculous problem is the Forest Ghost daily, increase DPS, makes you invisible, gives you almost no cooldown on all your encounters, reduce the cooldown on EVERYTHING that you have, Artifacts, Soulforged, Potions, etc.
    A good HR can burn down anyone, anything, in one good lucky rotation of the Forest Ghost glitch.

    The fact is, HR is super tanky, you can have insane amounts of damage resistance, deflect and regen, many dodges, Marauders to run away, roots that ignores cc immunity..

    I got myself a HR maxed out, rank 10's, perfects, 3x lvl 80 + Artifacts, and i quit playing it because i feel bad when i play it, I see no fun on killing people with the broken class, no point on that for me. It ruin the fun of everyone that is playing against it, HR need a fix ASAP.
    Blacksheep - Trickster Rogue Forever <3
    Meatball - Control Wizard
    Criminal Cheater - Hunter Ranger


    <Enemy Team> Guild Leader.
  • bananachefbananachef Member Posts: 0 Arc User
    edited January 2014
    Yep, it's the time that we have to stop ignoring it, it's already more than a simple issue, Hunter Ranger class is completly broken.
    Beside the broken roots that ignore CC immunity, the very long daze ticks from Constricting Arrow, the BIGGEST and most ridiculous problem is the Forest Ghost daily, increase DPS, makes you invisible, gives you almost no cooldown on all your encounters, reduce the cooldown on EVERYTHING that you have, Artifacts, Soulforged, Potions, etc.
    A good HR can burn down anyone, anything, in one good lucky rotation of the Forest Ghost glitch.

    The fact is, HR is super tanky, you can have insane amounts of damage resistance, deflect and regen, many dodges, Marauders to run away, roots that ignores cc immunity..

    I got myself a HR maxed out, rank 10's, perfects, 3x lvl 80 + Artifacts, and i quit playing it because i feel bad when i play it, I see no fun on killing people with the broken class, no point on that for me. It ruin the fun of everyone that is playing against it, HR need a fix ASAP.

    You can't expect any semblance of balance at rank 10s, perfects, and legendary artifacts. #bluesonlypvp
    2 GWFS, 3 TRs, 2 GFs, 1 HR, 1 CW
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    (Nearly) all (severely) broken mechanics of classes eventually get nerfed or fixed. I, for one, cannot wait for those roots to get nerfed, along with a lot of the other bugs mentioned.

    I'm going to have a good, heartily laugh the minute I see Hunters QQing about it and swearing they will never play this game again.
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  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited January 2014
    (Nearly) all (severely) broken mechanics of classes eventually get nerfed or fixed. I, for one, cannot wait for those roots to get nerfed, along with a lot of the other bugs mentioned.

    I'm going to have a good, heartily laugh the minute I see Hunters QQing about it and swearing they will never play this game again.

    Then I expect you to come up with another way for rangers to be viable in PvP without rooting or the stormstep action bug. Because rooting builds are the only ones I see that actually have any measure of success (any other form that tries to focus on damage or buffing tends to get piledrived, quickly).
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited January 2014
    I'm pretty sure I remember the devs announcing that they're working on a fix for the Root mechanic going through Control Immunity. Root is most probably not tagged as a Control Power, similar to Interrupt Mechanics like a GWF's Roar, a TR's Dazing Strike, HR's Disruptive Shot and a GF's Lunging Strike feated with Powerful Strike which gives it a 100% chance to interrupt an opponent. (Hopefully a dev will see this too)

    These bugs are a known issue, and that we can safely assume. For the HR's, Rooting will still be a viable PVP strategy even after it gets fixed. CW's, DC's GF's, TR's without ITC (I doubt you'll find a lot of em in PVP), are all susceptible to Rooting. It won't be as effective since it will become a mechanic that can't be spammed, but the skilled HR's should not have much of a problem once the fix pushes through. There are a lot of effective PVP strategies for the HR, but Rooting has such a powerful effect right now that Rangers are currently not too inclined to explore more strategies about their class.
  • norsemanxnorsemanx Member Posts: 124 Arc User
    edited January 2014
    [QUOTE=charononus;6946341
    Second of all I play a GWF mostly lately. I don't think any change to the roots is needed. The roots are the only thing that keep HR's competitive if they don't abuse forest ghost and stormstep action. Without the roots HR's are just glorified punching bags. A GWF has ways to reach the hr as soon as the root effect ends and if you were to run into melee to try to root like you did, if the gwf was fighting back you would have been hit by takedown immediately, likely followed by IBS and you would be dead if not then at least soon after with how squishy HR's are.
    [/QUOTE]

    So you know, you didn't make a case for not fixing that crazy root, but you did make the case that the GWF is still completely over the top in PvP.

    Of course, that's no mystery is it.

    You won't play an HR cause there are too many. I won't play an GWF cause they are waaay too OP in pvp.

    HR needs so adjustment though, not only in reducing that root but they likely need something else or they are going to be pretty bad in pvp,
  • drakcertdrakcert Member Posts: 62 Arc User
    edited January 2014
    I play it without using powers, which have fought Hr wear them, but they are just annoying, they are not big threat
    But if I agree to fix the problem cd
    The other problems you speak, is like asking the Tr not become invisible and Cleric heals. It is illogical to take the other big threat is us as a lashing blade, the back
  • trapublicantrapublican Member Posts: 206 Bounty Hunter
    edited January 2014
    norsemanx wrote: »
    So you know, you didn't make a case for not fixing that crazy root, but you did make the case that the GWF is still completely over the top in PvP.

    Of course, that's no mystery is it.

    You won't play an HR cause there are too many. I won't play an GWF cause they are waaay too OP in pvp.

    HR needs so adjustment though, not only in reducing that root but they likely need something else or they are going to be pretty bad in pvp,

    He's the same guy who claims GWFs are balanced in pvp so it's no surprise that he thinks there's nothing wrong with HRs.

    As blacksheep said earlier there's a reason you see so many GWFs and HRs, they're both over the top but people cry a river if you suggest balancing them since then they won't be able to have easymode pvp anymore.
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited January 2014
    and suddenly from HR skill bugs thread it turned into GWF OP thread.
    but idc at all u can nerf anything u want since TES online annouced release date and i hope there wont be as much cry babies as in NW
  • deathsremnantdeathsremnant Member, Neverwinter Beta Users Posts: 185
    edited January 2014
    Dev has already said root is not working as intended, exactly what that details I'm not sure, but I can assume it means it shouldn't by pass CC immunity, also the rubberbanding effect caused by root was also mentioned not what they intended it to do.

    Constricting shot is highly annoying with 3 ticks but I can live with it since you can actually use anti- CC after the first tick or even before if you know what the animation looks like and itll counter the skill.

    Dmg, dmg wise HR are fine, they have a TON of aoe dmg, with low single target dmg, also have the ability to burst with snipe...people complaining a CW out dmgs them is just bad -.- in pve you should be top of the lists in dungeon dmg all the time.

    Where the HR shines is its escape abilities, and team buffs. It wasn't meant to out "control" the control wizards. I just wish they'd bug fix seismix shots animation and root going through CC immunity already.
  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited January 2014
    dante123pl wrote: »
    and suddenly from HR skill bugs thread it turned into GWF OP thread.
    but idc at all u can nerf anything u want since TES online annouced release date and i hope there wont be as much cry babies as in NW

    I just hope it'll stick closer to the core style than Neverwinter has. I want my story-based quests ;3;
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    PvP balance won't change a lot other than making currently weaker classes comparatively stronger once all the bugs/exploits with skills are fixed.

    For example when they exploits with threatening rush/wicked strike/frontline surge on GWF as well as deep gash are fixed, that class will be somewhat weaker too in PvP (though likely still more powerful than others primarily due to Master at Arms feat), so that your roots respecting Control Immunity won't be as big a deal.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited January 2014
    Yep, it's the time that we have to stop ignoring it, it's already more than a simple issue, Hunter Ranger class is completly broken.
    Beside the broken roots that ignore CC immunity, the very long daze ticks from Constricting Arrow, the BIGGEST and most ridiculous problem is the Forest Ghost daily, increase DPS, makes you invisible, gives you almost no cooldown on all your encounters, reduce the cooldown on EVERYTHING that you have, Artifacts, Soulforged, Potions, etc.
    A good HR can burn down anyone, anything, in one good lucky rotation of the Forest Ghost glitch.

    The fact is, HR is super tanky, you can have insane amounts of damage resistance, deflect and regen, many dodges, Marauders to run away, roots that ignores cc immunity..

    I got myself a HR maxed out, rank 10's, perfects, 3x lvl 80 + Artifacts, and i quit playing it because i feel bad when i play it, I see no fun on killing people with the broken class, no point on that for me. It ruin the fun of everyone that is playing against it, HR need a fix ASAP.

    I'm just going to throw out that if this really bothers you so much you should ask the other HRs in your guild to stop exploiting this. I for one stopped using storm step action because it's pure cheese.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited January 2014
    dante123pl wrote: »
    and suddenly from HR skill bugs thread it turned into GWF OP thread.
    but idc at all u can nerf anything u want since TES online annouced release date and i hope there wont be as much cry babies as in NW

    Peace out then. And I do lol at any GWF that says anything from another class is OP. A monkey can be successful with a GWF in pvp right now.

    Also why was this thread crossposted here and in The Wilds forums? This thread should be merged into the other one.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited January 2014
    kidbs wrote: »
    Peace out then. And I do lol at any GWF that says anything from another class is OP. A monkey can be successful with a GWF in pvp right now.

    Also why was this thread crossposted here and in The Wilds forums? This thread should be merged into the other one.

    Okay play a instigator GWF.

    The HR need fixes. Nothing else.
  • stickyjonesstickyjones Member, Neverwinter Beta Users Posts: 10 Arc User
    edited January 2014
    kidbs wrote: »
    I'm just going to throw out that if this really bothers you so much you should ask the other HRs in your guild to stop exploiting this. I for one stopped using storm step action because it's pure cheese.


    absolutely agree this. just told revracHR to stop if this bothers you!
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    hiddenfate wrote: »
    Then I expect you to come up with another way for rangers to be viable in PvP without rooting or the stormstep action bug. Because rooting builds are the only ones I see that actually have any measure of success (any other form that tries to focus on damage or buffing tends to get piledrived, quickly).

    Good players find ways for their classes to be viable despite changes or bugs. For instance, before Module 2 everyone said CWs would be a pointless class to play in PVP since the HR is available and GWFs got even stronger. I still run mine and he's dang fun to play in PVP.
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    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited January 2014
    ladysylvia wrote: »
    Okay play a instigator GWF.

    The HR need fixes. Nothing else.

    And dps clerics get owned in pvp. Not every spec is pvp viable.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited January 2014
    no matter how hard you try to have a valid discussion about class balance, it's very easy for it to slide into a flame war. the devs have made a statement about an HR bug but when that will be fixed is unknown. how that's going to affect HR's viability in PVE and PVP is unknown at this time. otherwise, this thread violates forum rule 3.15:
    Rule 3.15 - No Petitions, Ultimatums or Hostile Demands
    . . . . Please keep feedback constructive and within a format for Community Discussion. Disallowed topics include things like, "Please Nerf This Class" and anything without the direction of a constructive Community Discussion.
This discussion has been closed.