The Real Face of HR (advanced preview of the mechanics and skills)
Hello guy's , Alizea Angelo Salutes you all.
Now
We all complain that HR is so OP..and Broken skills ( to much cc/effect that ignores immunity (ITC/UNSTO),,,Refreshing Invoke with Stealth Bug etc..but no actualy real video regarding HR issue's
So here it is : Enjoy/debate/Be honest.(hope dev's will kindly check this )
Dont turn this into a flame.. It's just a feedback.
http://www.youtube.com/watch?v=oMn5eC0eCHA
yes HR is a very nice class..but as all new classes it's slighty unbalanced.
Comments
Second of all I play a GWF mostly lately. I don't think any change to the roots is needed. The roots are the only thing that keep HR's competitive if they don't abuse forest ghost and stormstep action. Without the roots HR's are just glorified punching bags. A GWF has ways to reach the hr as soon as the root effect ends and if you were to run into melee to try to root like you did, if the gwf was fighting back you would have been hit by takedown immediately, likely followed by IBS and you would be dead if not then at least soon after with how squishy HR's are.
While the roots going thru cc immune is likely a bug at this point for balance reasons I think it should be made wai and I've shelved my HR for a while because there are just too many of them at the moment.
The only time I switch to melee in PvP is to root everyone within a 10' radius in place and then dash away as fast as possible (and possibly smack the mage in the face with an arrow).
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This need to fixed ASAP. Q.Q The CW do more CC/Damage as the TR! NERF. What the HR is new? No no Nerf! It need to be OP to be good. Play a other class if you are worse!
Beside the broken roots that ignore CC immunity, the very long daze ticks from Constricting Arrow, the BIGGEST and most ridiculous problem is the Forest Ghost daily, increase DPS, makes you invisible, gives you almost no cooldown on all your encounters, reduce the cooldown on EVERYTHING that you have, Artifacts, Soulforged, Potions, etc.
A good HR can burn down anyone, anything, in one good lucky rotation of the Forest Ghost glitch.
The fact is, HR is super tanky, you can have insane amounts of damage resistance, deflect and regen, many dodges, Marauders to run away, roots that ignores cc immunity..
I got myself a HR maxed out, rank 10's, perfects, 3x lvl 80 + Artifacts, and i quit playing it because i feel bad when i play it, I see no fun on killing people with the broken class, no point on that for me. It ruin the fun of everyone that is playing against it, HR need a fix ASAP.
Meatball - Control Wizard
Criminal Cheater - Hunter Ranger
<Enemy Team> Guild Leader.
You can't expect any semblance of balance at rank 10s, perfects, and legendary artifacts. #bluesonlypvp
I'm going to have a good, heartily laugh the minute I see Hunters QQing about it and swearing they will never play this game again.
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Then I expect you to come up with another way for rangers to be viable in PvP without rooting or the stormstep action bug. Because rooting builds are the only ones I see that actually have any measure of success (any other form that tries to focus on damage or buffing tends to get piledrived, quickly).
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A Comprehensive Review of Neverwinter <-- Read it!
These bugs are a known issue, and that we can safely assume. For the HR's, Rooting will still be a viable PVP strategy even after it gets fixed. CW's, DC's GF's, TR's without ITC (I doubt you'll find a lot of em in PVP), are all susceptible to Rooting. It won't be as effective since it will become a mechanic that can't be spammed, but the skilled HR's should not have much of a problem once the fix pushes through. There are a lot of effective PVP strategies for the HR, but Rooting has such a powerful effect right now that Rangers are currently not too inclined to explore more strategies about their class.
Second of all I play a GWF mostly lately. I don't think any change to the roots is needed. The roots are the only thing that keep HR's competitive if they don't abuse forest ghost and stormstep action. Without the roots HR's are just glorified punching bags. A GWF has ways to reach the hr as soon as the root effect ends and if you were to run into melee to try to root like you did, if the gwf was fighting back you would have been hit by takedown immediately, likely followed by IBS and you would be dead if not then at least soon after with how squishy HR's are.
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So you know, you didn't make a case for not fixing that crazy root, but you did make the case that the GWF is still completely over the top in PvP.
Of course, that's no mystery is it.
You won't play an HR cause there are too many. I won't play an GWF cause they are waaay too OP in pvp.
HR needs so adjustment though, not only in reducing that root but they likely need something else or they are going to be pretty bad in pvp,
But if I agree to fix the problem cd
The other problems you speak, is like asking the Tr not become invisible and Cleric heals. It is illogical to take the other big threat is us as a lashing blade, the back
He's the same guy who claims GWFs are balanced in pvp so it's no surprise that he thinks there's nothing wrong with HRs.
As blacksheep said earlier there's a reason you see so many GWFs and HRs, they're both over the top but people cry a river if you suggest balancing them since then they won't be able to have easymode pvp anymore.
but idc at all u can nerf anything u want since TES online annouced release date and i hope there wont be as much cry babies as in NW
Constricting shot is highly annoying with 3 ticks but I can live with it since you can actually use anti- CC after the first tick or even before if you know what the animation looks like and itll counter the skill.
Dmg, dmg wise HR are fine, they have a TON of aoe dmg, with low single target dmg, also have the ability to burst with snipe...people complaining a CW out dmgs them is just bad -.- in pve you should be top of the lists in dungeon dmg all the time.
Where the HR shines is its escape abilities, and team buffs. It wasn't meant to out "control" the control wizards. I just wish they'd bug fix seismix shots animation and root going through CC immunity already.
I just hope it'll stick closer to the core style than Neverwinter has. I want my story-based quests ;3;
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
For example when they exploits with threatening rush/wicked strike/frontline surge on GWF as well as deep gash are fixed, that class will be somewhat weaker too in PvP (though likely still more powerful than others primarily due to Master at Arms feat), so that your roots respecting Control Immunity won't be as big a deal.
I'm just going to throw out that if this really bothers you so much you should ask the other HRs in your guild to stop exploiting this. I for one stopped using storm step action because it's pure cheese.
Peace out then. And I do lol at any GWF that says anything from another class is OP. A monkey can be successful with a GWF in pvp right now.
Also why was this thread crossposted here and in The Wilds forums? This thread should be merged into the other one.
Okay play a instigator GWF.
The HR need fixes. Nothing else.
absolutely agree this. just told revracHR to stop if this bothers you!
Good players find ways for their classes to be viable despite changes or bugs. For instance, before Module 2 everyone said CWs would be a pointless class to play in PVP since the HR is available and GWFs got even stronger. I still run mine and he's dang fun to play in PVP.
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And dps clerics get owned in pvp. Not every spec is pvp viable.