I started the game recently and my first character was Ranger. I got bored of playing him by level 12 because I was just spamming Split Shot. The slowing shot did not slow the movement of the dashing orcs so it was useless and the rain of arrows shot was useless because nothing ever stands still unless I am facetanking it. I rolled a TR and have not only an easier time soloing in general but feel like my CC is much more useful and I'm constantly using a variety of skills. With TR, all of my at-wills are usefgul but Ranger I feel like his Rapid Shot (default left-click) is useless. I've even watched PVP videos and people seem to just spam Split Shot.
Does the class get less boring and get CC skills that are actually useful and not just cancelled by the mobs?
To be honest I'm lvl21, only been playing for about a day, and i like to combine my attacks between melee and long range shots. I'm finding it kinda cool, Ranger is the class that i feel best suited to.
I like to devise my own tactics... Here's an example of what i like to do...
Fire a split shot at them to get their attention, THEN just as they start to come at me i fire arrows into the air (aiming at the ground in front of me) so by the time they get to me to attack me they're having arrows raining down on them draining their health. I then either shift backwards and fire another volley of arrows into them or i attack them with melee. It really depends on what i best think will work.
I'm not even really bored of it it, i only wish that the armour looked somewhat better lol.
It gets better. Spamming split-shots will work against a bunch of weak mobs, but you will be doing a lot more moves on those that can survive two or even 3 consecutive split shots.
I hated the Rain of Arrows in the beginning (after casting it, the mobs has already move out of the very small AOE), but the more you play, the more you learn how to predict and cast Rain of Arrows efficiently. Rain of Arrows + Thorn Ward pretty much help me kill most mobs.
As you level, you will also be able to invest points in feats that help you gain stamina fast. I almost rarely run out of stamina dodging mobs. Of course this is provided you are not just blindly spam shift-ing - use it as your live-saver.
I have a level 60 TR, CW (both T2 geared), level 60 GWF with T1 gear, and now just started level 60 Ranger. I can tell you Ranger is pretty fun in its own right. You will be using a lot of split-shots (and other encounters power), but you will be moving a lot, re-positioning yourself alot.
for me ranger was a bit meh until i got to over level 30-40. when i really started to go in and out of melee alot. But hunters are rather squishie unless you build up your tank. rain of arrows is amazing once you are able to face tank.
lordfuzunMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
edited January 2014
At lower levels Split Shot is very over powered. But as you level up the damage vs NPCs starts to level out a bit. You won't be able to one shot a spawn of minions. And with opponents who close close on you to melee range, cone attacks (split shot) are near useless when trying to aim it. So you'll eventuall need to start mixing it up between melee and ranged.
I've played wizard as well, and it seems that a lot of damage heavy classes in Neverwinter get heavy damage powers at lower levels and interesting abilities later to fill out tactics.
I've been a DnD fan for years, so I was very excited when I saw some of the mid-to-high level (25+) powers and effects. A lot of games these days just do rangers as the "damage with a ranged weapon" class, but in DnD the ranger is like a weird combo of druid magic, archery tricks, and survival through adaption and skill. This class has lots of powers that look like nature-bassed spells, like the storm summoned with the Paragon daily "Split the Sky," but but unlike the more magic heavy wizard and cleric, can change tactics when the baddies get in close.
One good tactic is to change up stance while using a power and then use then next one. This can let you chain powers from both stances, like charge-swipe-escape-shot with hindering and marauder powers, or using the heals from Oak Skin while firing ranged attacks. I also tend to use Forest Ghost and Meditation when soloing to keep from taking too much damage, but use one of those with Seismic Shot for a group. You need good speed, regen, and health steal to make this work, but I like how it feels to be able to change it up when I pull one too many or the adds start to get rowdy.
Its ok if the HR is not for you. The TR is not for me (& I have a 60 TR). Find the class that you love to play and play that you will have more fun that way. I'm a HR fan and its now my primary character; I stance switch and use a lot of different powers according to the circumstance. That's part of what I like about the class. Lots of options are open for use and lots of different playstyles can be embraced.
But don't force yourself to play something you dislike.
(My TR is waiting for another free respec to try again but in the meantime she will be staying in the convent leading a life of prayer.)
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
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sirjestoMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 176Bounty Hunter
I can't even seem to find any decent RP in this game, i tried looking in the Foundry but blah lol.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2014
For any character under level 30 the game can be very underwhelming.
The game gets significantly harder after level 30. Split shot won't always one hit kill everything.
Each class tends to have some power or feature which can seem to trivialize the game and make it feel boring/too easy but that effect doesn't exist in group content at all and diminishes in solo content after level 30.
And before somebody decides to go there...
I am in no way discussing split shot in terms of being overpowered or not. I am simply saying that in group content, even if you spam split shot, it is a lot more dynamic than pre-level 30 solo content.
for me ranger was a bit meh until i got to over level 30-40. when i really started to go in and out of melee alot. But hunters are rather squishie unless you build up your tank. rain of arrows is amazing once you are able to face tank.
The squishyness depends a lot on your definition of squishy. My HR is only lvl 29, but I do have a lv. 60 TR. She (the TR) was awesome the first 20ish levels, until I switched to a GF. I got her up to lvl 41, then went back to the TR. And know what? I almost stopped playing her, as she was the definition of squishy.
But the fun thing is I realized I was so used to playing a GF, that I automatically tried to play the TR as a GF, too. That obviously didn't work. So instead, I started changing my playstyle to fit the TR better, and while she's still squishy, her survivability improved drastically. When I play the GF, I stand still a lot and block, focus a lot on hitting enemies and not really much else. It's fun, and I feel pretty godlike at times. But with the TR, I run around a lot, jump a lot, dodge the enemies rather than face them head on, and so on. For instance, I did the Dread Vault dungeon this morning, and the final part has a lot of acid, a lot of smaller enemies and dangerous tentacles that can one-shot you if they hit. It should be a difficult place to survive even without enemies, so in a bossfight? But with my TR, I ran around, jumped back and forth over the acid with eace, stabbed some enemies, dashed around them and stabbed other enemies, rolled out of the way from the tentacle-attacks and so on. It was a ton of fun, and I rarely got hit much at all. The two times I died was because I accidentally fell through the floor while being a bit reckless.
The point is, what I've seen of the HR is very similar. It's squishy compared to a GF or GWF, yes, but squishy doesn't necessarily mean dies easily. It just means you can't get hit much. There's a huge difference. My advice is use RoA if the enemies are standing still (it can be a good starter attack), and always keep moving. Attacking in melee can be a lot of fun, but it's risky. This means you should be careful and consider every encounter, and whether you should go ranged or melee. Plus, RoA is very handy in a group.
@OP: You are only lvl 12 (or you were when you wrote the initial post), and you get your first dungeon around lvl 14ish. You might want to wait and try that one, before you decide if you want to stick to the HR. And don't you have two character slots anyway? So why not keep the HR as backup and try a new class?
Comments
I like to devise my own tactics... Here's an example of what i like to do...
Fire a split shot at them to get their attention, THEN just as they start to come at me i fire arrows into the air (aiming at the ground in front of me) so by the time they get to me to attack me they're having arrows raining down on them draining their health. I then either shift backwards and fire another volley of arrows into them or i attack them with melee. It really depends on what i best think will work.
I'm not even really bored of it it, i only wish that the armour looked somewhat better lol.
One thing that annoys me IS the shifting, that stupid "you need more stamina!" message gets on my nerves lol.
I hated the Rain of Arrows in the beginning (after casting it, the mobs has already move out of the very small AOE), but the more you play, the more you learn how to predict and cast Rain of Arrows efficiently. Rain of Arrows + Thorn Ward pretty much help me kill most mobs.
As you level, you will also be able to invest points in feats that help you gain stamina fast. I almost rarely run out of stamina dodging mobs. Of course this is provided you are not just blindly spam shift-ing - use it as your live-saver.
I have a level 60 TR, CW (both T2 geared), level 60 GWF with T1 gear, and now just started level 60 Ranger. I can tell you Ranger is pretty fun in its own right. You will be using a lot of split-shots (and other encounters power), but you will be moving a lot, re-positioning yourself alot.
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I've been a DnD fan for years, so I was very excited when I saw some of the mid-to-high level (25+) powers and effects. A lot of games these days just do rangers as the "damage with a ranged weapon" class, but in DnD the ranger is like a weird combo of druid magic, archery tricks, and survival through adaption and skill. This class has lots of powers that look like nature-bassed spells, like the storm summoned with the Paragon daily "Split the Sky," but but unlike the more magic heavy wizard and cleric, can change tactics when the baddies get in close.
One good tactic is to change up stance while using a power and then use then next one. This can let you chain powers from both stances, like charge-swipe-escape-shot with hindering and marauder powers, or using the heals from Oak Skin while firing ranged attacks. I also tend to use Forest Ghost and Meditation when soloing to keep from taking too much damage, but use one of those with Seismic Shot for a group. You need good speed, regen, and health steal to make this work, but I like how it feels to be able to change it up when I pull one too many or the adds start to get rowdy.
But don't force yourself to play something you dislike.
(My TR is waiting for another free respec to try again but in the meantime she will be staying in the convent leading a life of prayer.)
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Is her leliana by chance?
RP wise it would be Faustine, but she certainly isn't living up to the example of my prior Rogues that have carried that name.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
The game gets significantly harder after level 30. Split shot won't always one hit kill everything.
Each class tends to have some power or feature which can seem to trivialize the game and make it feel boring/too easy but that effect doesn't exist in group content at all and diminishes in solo content after level 30.
And before somebody decides to go there...
I am in no way discussing split shot in terms of being overpowered or not. I am simply saying that in group content, even if you spam split shot, it is a lot more dynamic than pre-level 30 solo content.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
But the fun thing is I realized I was so used to playing a GF, that I automatically tried to play the TR as a GF, too. That obviously didn't work. So instead, I started changing my playstyle to fit the TR better, and while she's still squishy, her survivability improved drastically. When I play the GF, I stand still a lot and block, focus a lot on hitting enemies and not really much else. It's fun, and I feel pretty godlike at times. But with the TR, I run around a lot, jump a lot, dodge the enemies rather than face them head on, and so on. For instance, I did the Dread Vault dungeon this morning, and the final part has a lot of acid, a lot of smaller enemies and dangerous tentacles that can one-shot you if they hit. It should be a difficult place to survive even without enemies, so in a bossfight? But with my TR, I ran around, jumped back and forth over the acid with eace, stabbed some enemies, dashed around them and stabbed other enemies, rolled out of the way from the tentacle-attacks and so on. It was a ton of fun, and I rarely got hit much at all. The two times I died was because I accidentally fell through the floor while being a bit reckless.
The point is, what I've seen of the HR is very similar. It's squishy compared to a GF or GWF, yes, but squishy doesn't necessarily mean dies easily. It just means you can't get hit much. There's a huge difference. My advice is use RoA if the enemies are standing still (it can be a good starter attack), and always keep moving. Attacking in melee can be a lot of fun, but it's risky. This means you should be careful and consider every encounter, and whether you should go ranged or melee. Plus, RoA is very handy in a group.
@OP: You are only lvl 12 (or you were when you wrote the initial post), and you get your first dungeon around lvl 14ish. You might want to wait and try that one, before you decide if you want to stick to the HR. And don't you have two character slots anyway? So why not keep the HR as backup and try a new class?