Is it me, or are we being so functional in DG? We are easily replaced with other classes. The more experienced can tell me? I am disheartened by Rogues. Am I right or wrong? My view is that we are weak compared to other classes, hence by HR or replace the GWF
atm tr is a pick for the last 2 slots after 2cw and a gwf or a cw and 2gwf on anything not t2.5 and the last slot pick for t2.5 after 2gwf+cw/2cw+gwf and a cleric
a good tr is still great for party but there arent many good tr around, mostly they are picked just because you need 5 ppl to queue. just like hr, gf is even in a deeper hole since outside of a Knight Captain GF i dont really see a reason to pick him over any other class
but thats for min/max party, for a run tr is fine, just not requred. and ofc good player of any class is better than average/bad player of FOTM class
and ofc good player of any class is better than average/bad player of FOTM class
^This. Pug groups who want to be lazy will stack CWs, anyone who has experience and sense will take anyone who knows how to play their class, because knowing how to play your class is the most important thing.
I see the "allmighty" glass cannon spec gwfs are falling before Draco causing parties to wipe while TRs are kiting it no problem...
just the bad ones, the good ones are fine, i dont run cn since i dont need it,, but in any other dungeons i dont have any problems with 22k hp, and every good gwf brings some tanking set
Is it me, or are we being so functional in DG? We are easily replaced with other classes. The more experienced can tell me? I am disheartened by Rogues. Am I right or wrong? My view is that we are weak compared to other classes, hence by HR or replace the GWF
Good TRs are awesome to have in parties. They are able to shorten boss fights by a considerable amount. I'm referring to PvE DPS builds, no PvP stuff.
These being said, GWFs are just as awesome, however they do better at trash clearing. HRs? I was not impressed by any sadly. I don't see how they would take the place of a GWF/TR, but the class is still new and probably there are builds out there able to fill the spot.
What TRs seem to be lacking are some powerful AoE moves so they could keep up with the CWs and GWFs in damage. It would be nice if class would be brought up to par in this department, and I believe it would make many TRs quite happy.
I am amused when gwfs are referring to those two very exped gwfs are killing Draco in BIS gear. Like gwfs in that caliber with that gear are swarming in every guild.
A good (stealth) TR with experience are a suitable replacement for any "average" gwf for final boss in CN. The preclears would be somewhat longer its undebatable.
I am amused when gwfs are referring to those two very exped gwfs are killing Draco in BIS gear. Like gwfs in that caliber with that gear are swarming in every guild.
A good (stealth) TR with experience are a suitable replacement for any "average" gwf for final boss in CN. The preclears would be somewhat longer its undebatable.
I saw yesterday a Dwarf King Crypt run with 2hr, dc, gf and cw... it took almost 30 minutes to get its done. When i solo King with WR, ItC and LB this take me about 13min to take him down, and i dont even have p.vorp. So i think that TR still got place in many dungeons just to speed thing's up, especially in DD.
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millertime197933Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 124Bounty Hunter
edited January 2014
TRs aren't the "best" at anything. That is the problem when it comes to PVE. Sure I can group with guildies, my dps isnt awful, and I have stealth. But generally speaking, a CW, GWF, and HR do more dmg. We can argue that a TR is better single target dps, however that is hard for non TRs to see because they look at the dmg chart when they hit the x button. The bosses in VT see through stealth too so that takes away the largest class advantage the class has for that particular dungeon.
Unfortunately the problem with getting the TR fixed is that doing so would "unbalance" them for pvp. We saw this before. PVP is centered on single target dps, and the nerfs from people QQing about TRs being overpowered in PVP is what led to where they are now in PVE.
Some quick improvements for a TR that wouldn't impact PVP as much would be to reduce the cool down on smoke bomb, enhance wicked strikes stacking so they don't fall off as easy, make tenacious concealment permanent instead of a class feature so that something else can be loaded, make blitz or path of blades do more dmg so a TR has more AOE dps for trash clearing, move the feat that grants the team more critical chance earlier in the tree so more rogues take it, thus making them more group friendly, and add a feat, encounter, or passive class feature that gives the group combat advantage the same way an HR does, or a CW in renegade tree does. These would help group play immensely. TRs aren't awful, but you are really stuck grouping with guildies only. They need more obvious group advantages to be desirable. Even in guild chat nobody says "any rogues available?". But you do see "any CWs/DCs available?".
I saw yesterday a Dwarf King Crypt run with 2hr, dc, gf and cw... it took almost 30 minutes to get its done. When i solo King with WR, ItC and LB this take me about 13min to take him down, and i dont even have p.vorp. So i think that TR still got place in many dungeons just to speed thing's up, especially in DD.
13 min is ffn long. i think we could manage pirate in around same time if we really tried and without a single tr, they just were BAD if they needed 30 min
the best party atm in this game is 2 cw, 2gwf and dc or knight captain gf since cleric is not required for any dungeon(maybe cn/vt)
Comments
a good tr is still great for party but there arent many good tr around, mostly they are picked just because you need 5 ppl to queue. just like hr, gf is even in a deeper hole since outside of a Knight Captain GF i dont really see a reason to pick him over any other class
but thats for min/max party, for a run tr is fine, just not requred. and ofc good player of any class is better than average/bad player of FOTM class
^This. Pug groups who want to be lazy will stack CWs, anyone who has experience and sense will take anyone who knows how to play their class, because knowing how to play your class is the most important thing.
just the bad ones, the good ones are fine, i dont run cn since i dont need it,, but in any other dungeons i dont have any problems with 22k hp, and every good gwf brings some tanking set
video from another "glass cannon spec" gwf
http://nw-forum.perfectworld.com/showthread.php?568871-So-apparently-GWF-arent-ment-to-be-good-for-CN/
GF are the new underdog lol
Good TRs are awesome to have in parties. They are able to shorten boss fights by a considerable amount. I'm referring to PvE DPS builds, no PvP stuff.
These being said, GWFs are just as awesome, however they do better at trash clearing. HRs? I was not impressed by any sadly. I don't see how they would take the place of a GWF/TR, but the class is still new and probably there are builds out there able to fill the spot.
What TRs seem to be lacking are some powerful AoE moves so they could keep up with the CWs and GWFs in damage. It would be nice if class would be brought up to par in this department, and I believe it would make many TRs quite happy.
I am amused when gwfs are referring to those two very exped gwfs are killing Draco in BIS gear. Like gwfs in that caliber with that gear are swarming in every guild.
A good (stealth) TR with experience are a suitable replacement for any "average" gwf for final boss in CN. The preclears would be somewhat longer its undebatable.
from what ive seen "average" gwf is smth like this ^^ http://www.darklegacycomics.com/188.html but average tr is even worse
ofc a tr can go to draco, but atm a gwf of same skill level would be better for min/maxing
Unfortunately the problem with getting the TR fixed is that doing so would "unbalance" them for pvp. We saw this before. PVP is centered on single target dps, and the nerfs from people QQing about TRs being overpowered in PVP is what led to where they are now in PVE.
Some quick improvements for a TR that wouldn't impact PVP as much would be to reduce the cool down on smoke bomb, enhance wicked strikes stacking so they don't fall off as easy, make tenacious concealment permanent instead of a class feature so that something else can be loaded, make blitz or path of blades do more dmg so a TR has more AOE dps for trash clearing, move the feat that grants the team more critical chance earlier in the tree so more rogues take it, thus making them more group friendly, and add a feat, encounter, or passive class feature that gives the group combat advantage the same way an HR does, or a CW in renegade tree does. These would help group play immensely. TRs aren't awful, but you are really stuck grouping with guildies only. They need more obvious group advantages to be desirable. Even in guild chat nobody says "any rogues available?". But you do see "any CWs/DCs available?".
13 min is ffn long. i think we could manage pirate in around same time if we really tried and without a single tr, they just were BAD if they needed 30 min
the best party atm in this game is 2 cw, 2gwf and dc or knight captain gf since cleric is not required for any dungeon(maybe cn/vt)