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Looking for Tactical Advice on how a CW can handle TRs in PvP

nwknight5280nwknight5280 Member Posts: 39 Arc User
edited December 2013 in PvE Discussion
Skipping the conversation rehash from other threads on the game mechanics of CWs vs. TRs ( like here - http://nw-forum.perfectworld.com/showthread.php?262381-TR-in-PvP ) I would like to ask if anyone has specific tactical advice on how a somewhat new CW PvPer can best deal with TRs. My current build is pretty similar to this - http://freetoplaymmorpgs.com/neverwinter/jawarisins-cw-pvp-renegade-build-guide/

I have heard that icy rays are a good opener forcing them to use their ITC. Also that DoTs like Ray of Enfeeblement and Cone of Ice can help keep them out of stealth. Also was advised to NOT use a teleport right off the bat and simply start moving away until they roll. All this is great (I think); but requires that one actually sees them. If you have any tactics that seem to work well; please do share them.

I use the lantern; but that has a long cooldown. occasionally I will also blow a daily Ice Storm; but that always seems such a waste.

Also what gear is best? I have heard High Vizier is good. Also was recommended to get some rings with regen / defense enchantments.

Many thanks in advance for your advice.
"We cannna bring a troll to fire, but we can bring fire to the troll" - old dwarvish proverb
Post edited by nwknight5280 on

Comments

  • zokirzokir Member Posts: 369 Arc User
    edited December 2013
    Coming from a TR, the best thing you can do is to kite them. If a TR gets close to you, they will probably kill you since CWs are very squishy. Like you mentioned, force an ITC and don't use dodges right away. Save dodges for when they stealth or get close to you. Icy Rays work very well for control. Do your best to keep them stunned and finish with an ice knife- most TRs are squishy.
    zokir.png
    Hyenas@zokir - Essence of Aggression
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    HV is the best set for the Deflect/Defense/Regeneration setup needed for PvP, while it also boosts your defense while you are throwing out Encounteres.

    TRs are the natural predators to CWs, but once you are geared up defensively (aim for 1300ish Defense and 1300ish Regeneration), then the next step is to learn how to use tabbed Shard in order to stop the TR. For instance if you see him stealth dropping the Shard in front of you leads to a good prone+damage (provided that you hit him), while you can kite away and re-hit him with the Shard.

    It takes a LOT of practice, and lots of homework...since you got to understand exactly what you are doing, but once you get used to it you'll have an easier time.

    An alternative to the HV, is GG gear with Bloodraven Skull,Waters artifacts, rings+necks of Youth (Berserkers') and a regen belt in order to get to high 30k hp with 1300ish regen boosting your survivability by a lot...and making Shard's CD comedown to 30% less than it should (due to the set bonus).
    * Notorious Dwarven Bear Cavalry Leader *
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Actually...

    The HP and defenses are key. Maybe just MAYBE for premades, HV set is best cause you help the team with another debuff. If you wanna be the best pug CW, get the GG set, and slot radiants and HP everywhere. One friend has a 38K HP CW with GG set and it performs excellent. Other stats to look after: regen, defense, deflect, armor penetration.

    Basically, your offenses are secondary to you defenses, which should be consistent. Also that build you're using is dated. Oppressor is highly disruptive in PvP and there's never enough CC, so I'd say it is the way to go.

    Even with 38K HP and tank build though, you might still fail against better TRs... all the time. As a new CW, you have 0 chances to deal with any half-decent TR, sorry to bring this to you :) There's a very long road of gearing up ahead of you, or a nice chunk of cash to be spent so you can be competitive... not to mention the many hours of practice to get decent.

    The Lantern is sadly quite useless - you need the PvP artifact or the waters for a heal, ideally together with a soulforge enchant as well.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    By the way, since everybody is looking at the HV set...you can get the GG set from the AH for a total of 300-400k AD. Which is a third of the price that one HV piece costs.
    * Notorious Dwarven Bear Cavalry Leader *
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    In all cases below, I am assuming equal gear.

    Against average TRs, you will learn to always win because,

    1. Lashing Blade, Dazing Strike and Smoke Bomb are all either extremely easy to dodge or escape from
    2. It is just a matter of timing them to catch them with CC the second they fail to chain a survivability ability, i.e. Stealth with distance, Duelist's Flurry, ItC and dodge.

    Against above average TRs (70-80% win rate),

    3. Wait for and dodge the second you hear their Shadowstrike. It is quite easy to dodge when you know its coming
    4. Be aware of your character's feet, to see where your hit register circle highlights the direction of strikes while watching the general area you heard the Shadowstrike and subsequent attacks come from (most likely Cloud of Steel little dagger spam). Also, some enchants or spell effects leave weapon/dagger trails.
    5. This is where experience and judgement comes in. CLOSE to the TR (though do not waste a dodge doing it). Given the information above, this will mostly likely catch them out of their timing for any attacks they were setting up out of stealth. Use some form of CC when you find them and gg, one dead or close to dead TR.
    6. If they start to run, chase them until their stealth runs out and put a DoT on them like Ray of Enfeeblement or Conduit of Ice.

    Against strong TR (30-40% win rate),

    7. Same as 3. Try to dodge their Shadowstrike. Problem is that to a good TR it does not matter if it misses.
    8. Strong TR are masters of DF (Duelist's Flurry) and likely ItC. They will either spam it as they attack or they will perfectly time any approach. So using the above tactics to close to them is more or less suicidal. Instead you have to use your Search and Locate skills to help your kiting.
    9. Kite them while making sure to leave one dodge. Try to ensure you have a pillar or some other way to get an extra escape. Bait them into using one of their survivability moves, preferably ItC. If they take the bait, kite just out of reach, but not their stealth and prepare to counter!
    10. Use your fastest CC or prepare and attack ASAP the second you see the counter gap. The better the TR, the faster the CC required. For example, try Entangling Force first, if not use Icy Rays (especially with daily up) and if they are just too strong and you do not have Oppressive Force up, use Repel. Then unload on them. Repeat 7-10.

    Impact Shot: in general, if you do not dodge the first one, it is not worth trying to dodge subsequent ones due to a stun and/or root it applies (not sure if Shadowmantle has fixed this issue for non-stealthed Impact Shots). Instead prepare to counter or kite the subsequent attack since you know almost certainly the TR will be approaching for a finisher.

    Personally, I find aoe's of little use against good TRs and not needed against bad ones. The exception is Icy Terrain for really good permas, but of course, in a real match taking on 1v1 against a perma is normally a good way to waste a lot of time and lose both the 1v1 and match. So, don't bother.

    I suspect, if you are a very strong and geared CW (i.e. equally geared) and likely Oppressor, you may be able to achieve 50% win rate against the strongest of TRs, but it will be far from easy and may require much more unusual tactics than those I posted here.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited December 2013
    A good way to learn to counter TR's is to actually make and play one. As a CW with meh gear (10k or so), I am constantly moving and spamming aoe. Any cc aoe will tell you were the tr is simply because you will see the damage pop up where the tr is. I try to move laterally A LOT, and be unpredictable. GWF TR HR = relative pvp op, DC GF = relative pvp balanced classes. CW is a very under powered pvp class. I would push for spells/powers like Invisibility or Tensors Transformation to even things out. For now, if I play my cw in pvp it is just for kills as actually taking a node is a no go, and fire support is more adequately performed by hrs.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • caexarcaexar Member Posts: 355 Arc User
    edited December 2013
    Repel is your friend.
    Threat level 60 Guardian Fighter
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    Eclipse level 60 Hunter Ranger
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    Jinx level 60 Scourge Warlock
  • nwknight5280nwknight5280 Member Posts: 39 Arc User
    edited December 2013
    Thank you to everyone for contributing to this thread. Your advice is greatly appreciated. I had enough Grym Coin and AD to change my gear out to two pieces of the champion mage and two pieces of the High Vizier set and that has helped a lot. My toon was certainly not balanced enough for defense. Being able to use gold to reslot enchantments is sooo nice. Unofficial survival rate is now better than 1/3.

    I am still toying around with repel or icy rays in the tab slot. Haven’t decided if the extra distance is better than slowing them. I think in the end that I will wind up with IR tabbed. Sill using entangle and ray of enfeeblement in other slots.

    Also switched to the bloodraven skull into my usable artifact slot; this has helped.

    Even with the lantern it was always a bit difficult predicting where a stealthed rogue is. I used to try and run from the rogues 100% of the time; but am finding a better balance of fight or flight as needed. The tactics fondlez outlined seem solid. It will take me awhile to learn them though.

    Thank you again everyone!
    "We cannna bring a troll to fire, but we can bring fire to the troll" - old dwarvish proverb
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