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Make Defense and Deflect more effective please

[Deleted User][Deleted User] Posts: 0 Arc User
edited December 2013 in PvE Discussion
I'd like to see the stats, Defense & Deflect be more effective. I've stacked both on several different characters, and they just don't seem to be very useful.

If not for PvP, please make them better for PvE. If you want it on PvP, that's fine with me, but my concern is primarily for PvE.
Post edited by [Deleted User] on

Comments

  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    This is the point of diminishing returns.

    If you do not think either Defense or Deflect is effective, try running without them in any context. PvP, in particular, is fun naked (yes, I know you lose AC, but you can remove everything except pieces without AC for a better test).

    That said, if you stack enough, then other stats, such as HP and Regen can be far more useful, depending on class, build and context.

    For example, a set like Indomitable Champion for GF with its extra HP and extra Guard will feel a lot more tanky than any other set or gear combination almost regardless of how much Defense or Deflect is stacked on any other set.

    I would further counter that if you think Defense and Deflect is not useful, I guess you have never seen a Sentinel DC (who unlike GWF's have no extra benefit from defensive stat ratings at all). Even in PvP, where Resistance Ignored would eliminate most of the benefit of Defense, good luck 1v1 them!
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited December 2013
    I should clarify:

    I wanted Defense and Deflect to perform better at lower levels; 1 - 1500 .
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited December 2013
    uglyduck1 wrote: »
    I should clarify:

    I wanted Defense and Deflect to perform better at lower levels; 1 - 1500 .

    It won't happen, just because you are undergear or unskilled doesn't mean DEV need to change the game so you don't die that often.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    uglyduck1 wrote: »
    I should clarify:

    I wanted Defense and Deflect to perform better at lower levels; 1 - 1500 .

    nahh, but it should be based on lvl AND stat instead of only the stat as it is now, they should rebalance all stats depending on level, to make stats like life steal, regen etc. good
    Paladin Master Race
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    burkaanc wrote: »
    nahh, but it should be based on lvl AND stat instead of only the stat as it is now, they should rebalance all stats depending on level, to make stats like life steal, regen etc. good

    They already do. It requires considerably less stat rating to get the equivalent stat at low levels compared to 60.

    It is just that it is harder to get hold of higher levels of stat rating at those low levels due to the gear. But if you have an augment class pet, for example, and outfit it with level 60 items, you quickly see the stat rating scaling is very different from level 60.
  • jenisydejenisyde Member Posts: 198 Arc User
    edited December 2013
    fondlez wrote: »
    They already do. It requires considerably less stat rating to get the equivalent stat at low levels compared to 60.

    Thank you for that information.
    Jaylo
    Halfling - Devoted Cleric - Divine Oracle
    Neverwinter Tribunal
    <Genocidal Tendencies>
    www.genotendencies.enjin.com
  • nearlydiamondnearlydiamond Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 105 Bounty Hunter
    edited December 2013
    uglyduck1 wrote: »
    I'd like to see the stats, Defense & Deflect be more effective. I've stacked both on several different characters, and they just don't seem to be very useful.

    If not for PvP, please make them better for PvE. If you want it on PvP, that's fine with me, but my concern is primarily for PvE.

    Couple of issues with what you're saying:
    1) 1500 Defence Vs 0 Defence will give you a difference in the damage you take, but remember your armour class is a significant modifier also.
    2) Survivability also relies heavily on health pools
    3) If you want to see Defence become uber, get it to 3-4 K, however if you are a ranged class then you shouldn't need that much really because you'll be out of it.

    Personally I feel Defence and deflect are just fine - particularly as you can get both now passively from artifacts, boons and pets all of which is Extra to however you were running the build before. Unless you need Defence as a primary stat for your class, then buffing it to the levels you are implying would just make it rediculous imo. Defence in this game has always been heavily augmented by combining it with other things such as deflect and Armour Class.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    fondlez wrote: »
    They already do. It requires considerably less stat rating to get the equivalent stat at low levels compared to 60.

    It is just that it is harder to get hold of higher levels of stat rating at those low levels due to the gear. But if you have an augment class pet, for example, and outfit it with level 60 items, you quickly see the stat rating scaling is very different from level 60.

    havent noticed that on lifesteal
    Paladin Master Race
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    burkaanc wrote: »
    havent noticed that on lifesteal

    Level 60 DC with 75 Lifesteal gives 0.4% Damage Gained As Hit Points:

    http://i.imgur.com/TjXhYEKh.jpg

    Level 23 DC with 75 Lifesteal gives 1% Damage Gained As Hit Points:

    http://i.imgur.com/HYlqrAch.jpg

    To get equivalent of 1% Damage Gained As Hit Points on a level 60 would require 147 Lifesteal, almost twice as much.

    These things are not hard to test...
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