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frontline surge broken op or flourish to weak

warpetwarpet Member Posts: 1,969 Arc User
edited December 2013 in The Militia Barracks
frontline have over 5,2k damage and 15 sec cd and also hits 3 targets and have instant cast and prone and mark targets restore a lot ap
flourish have 4.8k damage 11sec cd hits one traget have 3 sec cast can be dodged in the midle of animation stun for 1 sec and give very litle ap

so i wonder how this 2 powers are balanced? frontline need huge nerf or flourish buff
Post edited by Unknown User on

Comments

  • oneshotw1llyoneshotw1lly Member, Neverwinter Beta Users Posts: 1 Arc User
    edited December 2013
    Frontline Surge has 20 second CD.

    I don't see your problem.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    flourish would be ok if they fixed(i dont believe smth THAT bad was intended) that stupid animation animation is either way too long or or the skill does half the damage it should based on animation time, stupid animation lock and how cheap the animation feels
    Paladin Master Race
  • warpetwarpet Member Posts: 1,969 Arc User
    edited December 2013
    Frontline Surge has 20 second CD.

    I don't see your problem.

    it have 15 sec at me while flourish 11.3
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited December 2013
    N88B thread confirmed move alone people nothing to see here
  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited December 2013
    flourish does stun the target for the whole animation tho, so nothing is lost due the animation as long you hit your target.
    Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
    Gannicus Destroyer, GWF Destroyer retired
    Kate Beckinsale NB DC, Link NB GF
    "There is only one way to be a champion..., Never ...ing lose"
  • warpetwarpet Member Posts: 1,969 Arc User
    edited December 2013
    flourish does stun the target for the whole animation tho, so nothing is lost due the animation as long you hit your target.

    u are wronged cw,dc,hr keeps dodgeing me in the midle of animation
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited December 2013
    warpet wrote: »
    u are wronged cw,dc,hr keeps dodgeing me in the midle of animation

    Every toon has some base control resist, so when they resist the initial stun they can dodge out.
  • saved81saved81 Member Posts: 99
    edited December 2013
    FS brings the same multiplier that has on a GF which means it has a way higher dps (it hasn't been adapted to the higher weapon base dmg that a GWF has).
    FS gives 2" prone duration and you are free to chain another enounter/at will during the prone animation (which means you can eventually increase your DPS on an armless opponent).
    Fluorish makes you stunned but you can't chain anything.

    AP per second generation is the same.
    FS doesn't generate more AP on marked chars.
  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited December 2013
    warpet wrote: »
    u are wronged cw,dc,hr keeps dodgeing me in the midle of animation
    he dodged before you hit if that happens sir.
    Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
    Gannicus Destroyer, GWF Destroyer retired
    Kate Beckinsale NB DC, Link NB GF
    "There is only one way to be a champion..., Never ...ing lose"
  • steamroler12steamroler12 Member Posts: 0 Arc User
    edited December 2013
    I believe "OP" Threads are against ToS ? if im not mistaken. Moderators. :)
  • edited December 2013
    This content has been removed.
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