test content
What is the Arc Client?
Install Arc

HR boring at pvp

j0k3rl33tj0k3rl33t Member Posts: 5 Arc User
edited December 2013 in The Wilds
HR is so boring to play in pvp die fast aimed shot need long time to cast and that time TR 1shot you CW control you if someone hit you recasting again so boring other skills so weak useless in pvp what other skill we have for pvp none :mad:
Post edited by j0k3rl33t on

Comments

  • masterjewstarmasterjewstar Member Posts: 563
    edited December 2013
    Pvp is often hazarous for most classes it is often a oneshot kill/cc based combat and if you pug this can lead to to hard or too easy matches as its not separated by much and if youre going agains a well teamed well equipped class as theyve had much more time to use thier class

    The moves arent that weak and if youre still interested in building strategies my (my experience with the ranger class) is a thread started by me and ive played with many of the other classes and can help provide some insights on problem areas and good things about the HR which is what it sounds like you may need and ill be updating it almost daily and replying to posts.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    Following up with Master here, the aim shot requires set up to use. It's not something you can just keep hitting and expect it to work in PVP. People know what it looks like and they will do their level best to stop you from using it. It takes almost as much aggro, if not more, than a DC with the blue up for divinity.

    PVP for an HR at ranged (assuming ranged since you said aimed shot) is about the ambush hit with aimed shot, lock down with roots, binding shot and timing your aimed shot in the cycle of the roots stopping them from doing anything. Most melee can't make 50' so if you snare then marauder escape the full distance back, it should let you get another shot off even in 'melee'. This of course can make it difficult to keep on point. However if you juke the melee off point initially, root them off point then use the escape onto point, you can hit them and keep control of that point.

    I played 10-45 as a ranged HR. As you get higher in level, people a) hit harder and b) know to look out for aimed shot more. :)
  • proaction14proaction14 Member Posts: 16 Arc User
    edited December 2013
    Im at mid 40s with my HR. So far playing the HR seems just the opposite of boring. I do have a 60 TR, CW, GF, 2 GWFs and a DC. I like playing my GWFs the best, but, playing all the classes really helps understand what you up against in PvP, plus you can do more PvE with more options for what groups need. Anyway, I think your enjoyment of any char depends on your play style. No ones going to just feel sorry for you and give HRs more abilities, believe that. The HR can be allot of fun in PvP depending on how you build and gear them, melee or ranged, they certainly can do some damage and help cap nodes fo sho.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    I <3 my "Melee" HR. I had planned my build since PTR and loving it. Going full combat build you will still be attacking people from range but you will have:

    10% Deflect
    10% Run Speed
    15% Melee Damage Bonus
    10% CRT Chance
    17% Double Attack

    So the strategy is to attack from range to soften the targets up and then lash onto them with a massive hit and then pop fox and finish them off. Also the class is an amazing anti-TR class with several skills able to hit TR's while in stealth.
  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited December 2013
    ...please don't use aimed shot in PvP it's only useful when the enemy either cannot see you or is too busy to notice you.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    ... if you can't get it off, doesn't stop us that can from using it. If I'm at range, it hits the hardest. If I'm in melee, it's a juke to draw them into focusing on me rather than a team mate. I know they're going to stop it, but they're focused on me with the sound and the sight, so not paying as much attention to the team. I've watched people get shut down due to that distraction. The key part is knowing when to do it and when to switch to your backup move...

    ... or just switch to melee and kick their can in. :)
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Thats fine if you think its boring. Some classes arent for everybody. Everybody cant like everything.
  • masterjewstarmasterjewstar Member Posts: 563
    edited December 2013
    You could even use it as a decoy firing it to bait then dodge the attack switch to another faster shot you can bluff them with it.
  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    I play a 13.5 p vorpal TR g. Soulforge for pvp and I will say some HR's are like freight trains. Most aren't and stay at range where I one shot them or just crush them. Most of the problems comes from the bug encounter that roots in itc but still saying there are some really good ones. You can tell this by how fluid they play the class between range and melee and the really goods ones are great in melee stance. I was shocked when I first met one. He was so fast with all his skills I was just wow I need to learn something about the class. So I am now leveling one. Some Hr's have some nasty combos and encounters really synergize you just need to learn how to play your character and gear him or her for pvp. A character geared for pvp will usually beat a character built for pve. Plus the learning curve is high for HR.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited December 2013
    I have pvp mostly with my CW and TR, both I'd say are pretty geared, and I have my say my HR that's turned 60 in less than a week is probably my most favourite class to play for pvp.

    The way I see it, you can either have a glass cannon build which is awesome for pve damage, and being able to do 'ok' in pvp as long as you don't get focused. Or you can look into your build and respec into something more tanky, plus getting the right gear with right stats for you helps too.

    I'm currently running a nature spec, it's great support for the whole team in pvp, while still being able to do some good damage and get some kills. It's the 2nd best thing to having a DC in the party.

    So far after this respec, I have hardly died. I've only 1v1 a few people and have came out on top.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    What's funniest of all, is that there is another thread on the forums, with someone cr ... whin ... wai ... moa ... err ... discussing emotionally, how HR's are sooooo OP'd in PvP because of the Vines ...

    I just hope the Devs don't read too many of 'those' threads and nerf the HR ... again ...

    I don't claim to be an expert, having not played nearly as long as some, but from what I can gather ALL classes have strengths and weaknesses, and part of PvP is learning tactics to combat/take advantage of each of them ... Who'd a thunk it ?
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

    My%20STO%20Sig%20Clear_zpsb3deonfo.png
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    HR is an amazing class, and far more balanced than the other two "squishies". They have effectively 6 abilities, and 2 gamestyles fit in one class. If you manage to make yourself a tanky build (you'll need some blues and proper enchanting), you will be able to learn a lot for the class.

    Tanky>>>Burst damage, since you have time to learn your abilities instead of getting one shotted. It's not about being full Ranged or full melee, but mixing and matching according to the situation.
    * Notorious Dwarven Bear Cavalry Leader *
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited December 2013
    I agree, I'm a nature build HR, but I still often fight in melee if needed, and then switch back to range. The key here is knowing the cooldown of your skills in range and melee, and being able to make full use of them all.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • caexarcaexar Member Posts: 355 Arc User
    edited December 2013
    You can tell this by how fluid they play the class between range and melee and the really goods ones are great in melee stance. I was shocked when I first met one. He was so fast with all his skills I was just wow I need to learn something about the class. So I am now leveling one. Some Hr's have some nasty combos and encounters really synergize you just need to learn how to play your character and gear him or her for pvp. A character geared for pvp will usually beat a character built for pve. Plus the learning curve is high for HR.

    If it was a ranger dressed in black and you got burned down in one encounter rotation then it was probably Eclipse. I have people quit PvP matches before they begin when I joined and most recently I even had a guy accuse me of hacking and even reported me for it. I couldn't believe it.
    After they fix the rooting issue, the godly archer rangers will be brought back down to earth again and things will balance out.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    caexar wrote: »
    If it was a ranger dressed in black and you got burned down in one encounter rotation then it was probably Eclipse. I have people quit PvP matches before they begin when I joined and most recently I even had a guy accuse me of hacking and even reported me for it. I couldn't believe it.
    After they fix the rooting issue, the godly archer rangers will be brought back down to earth again and things will balance out.

    Now that I think of it. I think it was you I remember all black and perfect vorpal.. I had two people on my team quit before I decided to just give up. Those vines are nasty little devils which turns HR's into TR killers since I can't dodge in and out or move around. I congrats you for being the best one I have seen so far. I'll have to check out your build definitely surprised me.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    Fox Shift+P.Vorpal+high ArmPen = dead anything it hits.

    Add Forest Ghost for twice the fun. And you got a build.
    * Notorious Dwarven Bear Cavalry Leader *
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    I'm really tempted to go into twin blade storm, to not rely on stormstep.

    On the flip side, I do use disrupting shot in melee often, to interrupt moves, so it's a nice perk from that.

    I dislike seismic shot, so not sure what else I would use in terms of dailies?
Sign In or Register to comment.