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Unbound token

imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
edited December 2013 in General Discussion (PC)
I have tons of bound items :mad: we really need an unbound token in zen store 10x token = 1500zen anyone agree with me
[SIGPIC][/SIGPIC]
Post edited by imm0rtalboy on

Comments

  • fauust01fauust01 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    i truly do. 5x Dread Bow's so far.
    [SIGPIC][/SIGPIC]
  • nathanmehew2435nathanmehew2435 Member Posts: 140 Arc User
    edited December 2013
    Ahh no there don't need to be Unbind tokens that's just a silly thing to ask for
  • rhoricrhoric Member Posts: 1 Arc User
    edited December 2013
    fauust01 wrote: »
    i truly do. 5x Dread Bow's so far.

    You do know you can salvage those bows for the AD
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited December 2013
    I would prefer bind on account instead of bind on pickup before unbind tokens.
  • imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
    edited December 2013
    rhoric wrote: »
    You do know you can salvage those bows for the AD

    Come on you want us to salvage t2 epic gears for 5k RAD if we unbound we can sell it higher price or at least trade it with my other char
    [SIGPIC][/SIGPIC]
  • ljz6ljz6 Member Posts: 74
    edited December 2013
    I don't agree with this, the only reason I would is if the unbind tokens only worked from changing it from "Bind to Character" to "Bind to account."

    It's a bad move to allow any items to be unbound.
  • rhoricrhoric Member Posts: 1 Arc User
    edited December 2013
    Come on you want us to salvage t2 epic gears for 5k RAD if we unbound we can sell it higher price or at least trade it with my other char

    Yep cause there are people out there that like to gouge the players out of their hard earned AD. Need to keep it fair for all players.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    The point of bound items is so that items don't flood the market.

    It's an alternative to items being extremely rare or item degradation.

    Of course it would be cool to unbind items but when you think it out the truth is that it would be bad for everybody. It would drive down the prices of the items in general and more than helping people it would result in a cap on item prices more so than allowing you to unbind items to sell.

    Look at items within the Wondrous Bazaar or Tarmalaun Bar Location. Those prices are the cap for those items. If people could unbind items it would only guarantee prices for any item would never exceed the cost to unbind.
  • xtremozxtremoz Member Posts: 300 Arc User
    edited December 2013
    The point of bound items is so that items don't flood the market.

    It's an alternative to items being extremely rare or item degradation.

    Of course it would be cool to unbind items but when you think it out the truth is that it would be bad for everybody. It would drive down the prices of the items in general and more than helping people it would result in a cap on item prices more so than allowing you to unbind items to sell.

    Look at items within the Wondrous Bazaar or Tarmalaun Bar Location. Those prices are the cap for those items. If people could unbind items it would only guarantee prices for any item would never exceed the cost to unbind.


    I agree with that on gear base... but on companion? damm i have a purple Acolyte of Kelemvor, a stone a cat, a rust monster and Lillend, same as a Mightmare mount. on my 1st char with each i played since open beta... now iam playing a 2nd char and i ride a 5g house and have white companions. well it will be 2014 before i can buy a companion cat or stone for that char... but i have then in a char i dont play for a while. and even if i wanna delete that char i lose all i have worked for. if it was account bound at least i could be using them on my 2nd-now main char.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    Perhaps they could allow you to unbind a Stone/Cat for a ZEN/Ad cost respectively half that of a new Stone or Cat. This way if you were sure you would wanted to move it to a new character it could be done, but the price would stop people shifting a single such companion amongst all their characters.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited December 2013
    They shouldn't add Unbind tokens and they shouldn't make epic equipment not BoP, because as someone mentioned earlier it will just destroy the market, but i do agree that there's a bunch of things that should be BoA so you can transfer them between your characters, like companions, mounts, campaign tokens & seals.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited December 2013
    @OP: Because it's all about you.

    Star Trek Online made their Lobi Crystals account-bound so you can transfer them between your alts (they are the Equivalent to NW "T-Bars") - so the tech is definitely doable. I agree that Companions and all currencies should be account-bound (Actually, I believe Z-Store companions should be account-wide, not just account-bound).

    As for any kind of unbinding token: it will never happen. It used to be you could unbind companions (though it was broken and never worked). Though Cryptic very quietly removed that "function" without further word, most believe it was an intended function that they just couldn't get to work technically.

    Others believe it was just a policy change and that it didn't have anything to do with tech.

    I dunno, but meh.
  • ott0madduxott0maddux Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited December 2013
    The point of bound items is so that items don't flood the market.

    It's an alternative to items being extremely rare or item degradation.

    Of course it would be cool to unbind items but when you think it out the truth is that it would be bad for everybody. It would drive down the prices of the items in general and more than helping people it would result in a cap on item prices more so than allowing you to unbind items to sell.

    Look at items within the Wondrous Bazaar or Tarmalaun Bar Location. Those prices are the cap for those items. If people could unbind items it would only guarantee prices for any item would never exceed the cost to unbind.

    I have to ask, are you playing the same game as the rest of us? BoP has killed the economy. The purpose of BoP was to remove some of the AD from the economy. It went to far, however, and resulted in deflation. prices are actually lower now than before. The simple explanation for this is that people don't have the extra AD too spend. I will give two examples. First, after running one to two T2 dungeons a day for about two months after the change I finally got an unbound T2 piece. This same piece sold on the AH for between 200-300k before the change i Got 42K for it on the last day in AH. Just look at the Ancient weapons for sale. The CW's ancient set still seems to be the highest, before BoP they sold for between 900k to1.5mil for just the main hand, now between 500k and 900k. What we are left with is that it is much harder to make AD now then before, if less people can afford to buy items at AH then demand drops and prices drop. This is our current situation.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    Come on you want us to salvage t2 epic gears for 5k RAD if we unbound we can sell it higher price or at least trade it with my other char

    Then the game will be back to before MOD 1 when all drops were BoE and you could fully gear out a fresh 60 in Epics for around 50-100k AD.
  • berzergeraberzergera Member Posts: 176 Arc User
    edited December 2013
    dkcandy wrote: »
    Then the game will be back to before MOD 1 when all drops were BoE and you could fully gear out a fresh 60 in Epics for around 50-100k AD.
    Exactly.

    A good option would be to have a chioce when salvaging gear to get Blue Marks of Power, green Lesser marks depending on the quality of the gear you salvaged.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited December 2013
    ott0maddux wrote: »
    I have to ask, are you playing the same game as the rest of us? BoP has killed the economy. The purpose of BoP was to remove some of the AD from the economy. It went to far, however, and resulted in deflation. prices are actually lower now than before. The simple explanation for this is that people don't have the extra AD too spend. I will give two examples. First, after running one to two T2 dungeons a day for about two months after the change I finally got an unbound T2 piece. This same piece sold on the AH for between 200-300k before the change i Got 42K for it on the last day in AH. Just look at the Ancient weapons for sale. The CW's ancient set still seems to be the highest, before BoP they sold for between 900k to1.5mil for just the main hand, now between 500k and 900k. What we are left with is that it is much harder to make AD now then before, if less people can afford to buy items at AH then demand drops and prices drop. This is our current situation.

    What T2 piece was that? A necklace or an offhand? Every good T2 set item sells for several hundred thousand AD, if everything was BoE than T2 pieces were even lower than before the introduction of BoP because we have more high GS players now, who could farm the dungeons, esp that back then you couldn't choose from which set you want your T2 piece, like you can choose now if it drops from DD chest. When everything was BoE you could buy a complete High Vizier set for less than the cheapest piece now. With BoE and no salvaging that T2 piece you sold for 42k would be worth around 1k. So no, please don't make everything BoE like before, but do make seals, etc i mention before BoA.
  • bananachefbananachef Member Posts: 0 Arc User
    edited December 2013
    I wish I could unbind my caturday cape now that it can be transmuted
    2 GWFS, 3 TRs, 2 GFs, 1 HR, 1 CW
  • fauust01fauust01 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    just make unbound token cost like 1k ZEN and done. no market flood's

    or at least give us token that let you transfer items in account so when i loot GF Dread armor for egzample running as HR i can still use it on my account.
    [SIGPIC][/SIGPIC]
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    ott0maddux wrote: »
    I have to ask, are you playing the same game as the rest of us? BoP has killed the economy.
    BoP is the only thing which stops the economy from outright crashing. All items went up in value after the BoP Change.
    What has happened since is a bunch more peopple with high GS doing dungeons for profit and two modules which can give very comparable items to CN items.

    The result? Increased supply. Decreased Demand.
    As with everything the value goes down over time. Proposing increasing the supply is just not a good idea.

    BoP stopped people from buying full T2 sets for 100-200K. That was a problem. That problem was solved with BoP. If everybody can access items for a few days worth of AD gain they wouldn't be worth anything anyway.

    This is the histerical facepalm worthy irony of the people who complain about BoP. Items were worth NOTHING. And items worth NOTHING are worse than items which are actually in some way hard to get. BoP saved the game from being dead.
    That doesn't mean the system is perfect as it is, but the old system was so bad that there is absolutely no chance of it ever coming back.

    fauust01 wrote: »
    just make unbound token cost like 1k ZEN and done. no market flood's

    or at least give us token that let you transfer items in account so when i loot GF Dread armor for egzample running as HR i can still use it on my account.

    As I said, that will create an artificial price cap. It is the exact opposite as you all want.
    Economics isn't hard. It just requires thinking a few steps ahead of the immediate reaction.

    When BoP was first implemented the majority of the community argued with me that prices wouldn't increase. All items besides the top end Castle Never items have tripled in value at least. I don't have any additional tools, I just look at things from a step farther back.

    If any way to unbind items was created it would set a price cap. If items ever existed above that cap people would unbind and sell their items until those items dropped below the unbind cost. That's what it is. A price cap creator.

    This is the exact opposite of what you guys want. It would never be economical to unbind items as it would be too easy to increase supply below the value of the unbind token.


    This isn't any more difficult than playing a game of chess. Try to think ahead a few steps and think of how everything will be treated by various people. There's no situation where this will benefit the economy. It will just set a price cap on items and that's the opposite of what anybody should want.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    It used to be you could unbind companions (though it was broken and never worked). Though Cryptic very quietly removed that "function" without further word, most believe it was an intended function that they just couldn't get to work technically.

    Others believe it was just a policy change and that it didn't have anything to do with tech.

    Please stop saying this. You got word. I have personally linked it to you multiple times as have the other moderators.

    The unbind feature was something they intended to implement for companions in Alpha. It never made it live. They never intended to bring it live.

    The "technical" difficulties are something you created. Nobody besides you have ever hinted at any technical difficulties in unbinding companions. The actual answer is that they "didn't believe it fit the game."
    More than likely it is because it would cause the same common sense economic crisis as item unbinding would cause.

    Perhaps we will see account bound companions. Unbinding of companions will never happen. Please stop putting your own misleading spin on something which was stated cut and dry as something they decided not to do in Alpha.
  • remfdtremfdt Member, NW M9 Playtest Posts: 83 Arc User
    edited December 2013
    ...it would set a price cap. If items ever existed above that cap people would unbind and sell their items until those items dropped below the unbind cost. That's what it is. A price cap creator.

    You mean like major portions of the new refining system? But maybe that's okay because they are AD sinks instead perhaps? I guess there's really nothing wrong with a price cap creator, unless you don't like what's getting capped then?
  • fauust01fauust01 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    BoP is the only thing which stops the economy from outright crashing. All items went up in value after the BoP Change.
    What has happened since is a bunch more peopple with high GS doing dungeons for profit and two modules which can give very comparable items to CN items.

    The result? Increased supply. Decreased Demand.
    As with everything the value goes down over time. Proposing increasing the supply is just not a good idea.

    BoP stopped people from buying full T2 sets for 100-200K. That was a problem. That problem was solved with BoP. If everybody can access items for a few days worth of AD gain they wouldn't be worth anything anyway.

    This is the histerical facepalm worthy irony of the people who complain about BoP. Items were worth NOTHING. And items worth NOTHING are worse than items which are actually in some way hard to get. BoP saved the game from being dead.
    That doesn't mean the system is perfect as it is, but the old system was so bad that there is absolutely no chance of it ever coming back.




    As I said, that will create an artificial price cap. It is the exact opposite as you all want.
    Economics isn't hard. It just requires thinking a few steps ahead of the immediate reaction.

    When BoP was first implemented the majority of the community argued with me that prices wouldn't increase. All items besides the top end Castle Never items have tripled in value at least. I don't have any additional tools, I just look at things from a step farther back.

    If any way to unbind items was created it would set a price cap. If items ever existed above that cap people would unbind and sell their items until those items dropped below the unbind cost. That's what it is. A price cap creator.

    This is the exact opposite of what you guys want. It would never be economical to unbind items as it would be too easy to increase supply below the value of the unbind token.


    This isn't any more difficult than playing a game of chess. Try to think ahead a few steps and think of how everything will be treated by various people. There's no situation where this will benefit the economy. It will just set a price cap on items and that's the opposite of what anybody should want.

    Like i said in my egzample, what when i am playing HR for egzample and i loot GF's BOP item, i would pay ZEN to transfer it onto my GF. something like unbound for account token would work.
    [SIGPIC][/SIGPIC]
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    There's a problem with a price cap creator considering it is the exact opposite of what this thread was created for.

    People ask for these features so that they can unbind items and send it to alts or resell them...
    But the value will never exceed the unbind cost.

    So that reason goes out the drain.

    So the only thing that would be done is decrease the value of drops from dungeons. The opposite of what any person should want.

    And if you want to play the greed card at least think it out. It would be in Cryptic's best interest to implement something like this. You think I am being the voice of reason because the other ones are AD sinks? Zen is even better in terms of Cryptic/PWE's greed. :p
    The bottom line is it is not in the players best interest for this to go in. It wouldn't hurt Cryptic or PWE. It would hurt the players by decreasing the returns for the already low return rate. Items are supposed to be reached for.


    And as for the dang marks, the ultimate issue there is that we have several months worth of enchants and a handful of days of marks. That issue won't be anywhere near as pronounced in the future as it is now. Again take a step back and think about the larger picture. Life is a game of chess, think of the causes and effects of every single action.
    fauust01 wrote: »
    Like i said in my egzample, what when i am playing HR for egzample and i loot GF's BOP item, i would pay ZEN to transfer it onto my GF. something like unbound for account token would work.

    What you are talking about is account binding. That is something I am pushing for.
    Unbinding so things can be sold destroys the economy. Period.

    That's something which should never be added.
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