Not referring directly to GS, Anyone should fully expect someone who has higher ranked enchants/gear to have a advantage over someone who doesn't. Though some classes become near "unstoppable." (slight reference to 1 of the many issues atm)
Well start off by simply targetting the specific class powers that (imo) need adjustments.
TR- Now for starters the TR is for the most part a pure damage dealing class. Perfectly fine with its high dmg abilities, since it is "squishy" in every other sense, you focus it (even highly geared ones) they die...But they still have some issues.
Impact shot- Still has a un-intended CC via the knockback semi dazing players (no not the actual daze when done from stealth) This is a issue with a lot of prone/knock abilities, but when combined with a spammable ability it becomes a issue, on top of that impact shot has way too high of dmg for a 3 shot ability (4 from stealth, also is free in stealth so if they re-stealth they get yet another shot)
Smoke powder- Un-dodgeable, completely dazes you to the point you cant even dodge+ adds a slow? Thats broken if you ask me. The daze effect needs to end as soon as you leave the AoE, also would recommend a smaller area of effect.
GWF/GF- This class after Module 2 has become even more of a issue, now that they have the GF At will (think its called Threatening impact) and can spam a semi closer...this at will was a must for GF since they lacked real closers, but on a GWF its un-needed and a issue, especially when combined with unstoppable. Would suggest adding a small CD to this at will, maybe 3 seconds
Speaking of unstoppable- have any Devs actually tested what a good geared GWF was like with Soulforge+ the new artifacts before releasing this? Lives up to its name thats for sure and I for one am a bit sick of seeing 4-5X premade GWF teams, and GWF tanking 4-5 people (And no not 9k GS players, I already know someone is going to cop out and make that argument "You're just under geared" nope seen them tank 4-7 ish players (In gaunt for the 7) and these were 12-16k players...Why? Cause unstoppable gives + def resist, a large temp HP buff, makes them completely immune to CC, and procs nearly every 10-15 seconds.
The GWF is basically a warrior class- or Beefy dps, I would suggest editing unstoppable to more of a berserk tab ability, keep CC immunity, buff dmg/life steal, remove def boost and temp HP
CW- they feel like theyre in a good place, at least for me. High dmg/CC -very squishy
DC- Feels balanced , cant think of anything extremely broken
GF- Pretty balanced, other then the earlier at will mentioned, and animation issues on prone attacks but thats more of a bug
HR- they have some problems but not really gonna name too many of them since theyre still new and being bug fixed.
Post edited by Unknown User on
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Comments
dante123plMember, NW M9 PlaytestPosts: 282Arc User
Everyone know GWF is broken. However i like how a GF can literally "stunlock" my CW from full hp to dead without me being able to do anything before i am dead. If i miss the first dodge or don't see him coming. I am dead 100% unless i have shield tabbed.
Happened over 4 times by the same GF. Unable to move, dodge or do anything until soul forged procced. He even managed to kill me again a few times after souldforge and PvP relic wore out.
Granted i'm only at 29k HP but it feels a bit wrong that a Tank can 100-0 me very quickly.
A geared GWF an even more lopsided fight. If he has daily up? Forget about it. Instant win.
I've never seen a TR use smoke powder in PVP. TRs usually play some combination of ITC, Lashing Blade, Impact Shot, Shadow Strike or Bait and Switch (stealth builds).
GWF is definitely overpowered and needs to be balanced down if the developers wants PVP to be a balanced and serious part of the game.
When will the mediocre gamer accept the fact that in order to defeat skilled - veteran players, they got to work on their gaming skills and not just their items? Everybody can use dodge for reference and become godlike for 1 sec every 2 seconds on EVERY CLASS, which GF & GWF's can't (no immune skill, at all.). If you miss it means your timing is awful and you have to practice. This neverending cry op this, cry op that drama just underlines that some people prefer to be forum warriors, instead of learning tactics against each class.
According to the criers: Tanks should not be able to tank, while wizards and the other easy mode type of chars shouldn't be killable. You guys make no sense anymore. No wonder the devs do not care about adding new pvp content, since all you guys are going to do is cry about it like little children... Yet acting all tough and manly as soon as somedy opposes your ignorance/lack of knowledge with a certain amount of reality.
Claiming that GF's have to rely on threatening rush just shows how inexperienced some people are. GF's rely on Lunging strike... Threatening rush has a low range. My sugegstion is to stop crying about things of which you have no clue about. Adapt for gods sake and if you can't, perhaps reconsider if tetris or dead or alive beach volleyball wouldn't be the better choice of a game for you but even in these games, pushing more than a single button is required.
Adding a CD to an at-will, means it is no longer an at-will and becomes an encounter. 1+1 is 2 not 3.
If an entire team of 12-16k gs cannot kill a GWF the team consists of either pretty unintelligent or very unskilled gamers. Threatening rush on a GWF makes perfect sense, since WMS and TR are on exactly the same slot in the paragon trees and i was told that lorewise it is 100% accurate. Fighters do work like this, whether you like it or not.
No offence but seriously, get a clue before you start posting something.
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kaoswpBanned Users, Neverwinter Knight of the Feywild UsersPosts: 144Bounty Hunter
When will the mediocre gamer accept the fact that in order to defeat skilled - veteran players, they got to work on their gaming skills and not just their items? Everybody can use dodge for reference and become godlike for 1 sec every 2 seconds on EVERY CLASS, which GF & GWF's can't (no immune skill, at all.). If you miss it means your timing is awful and you have to practice. This neverending cry op this, cry op that drama just underlines that some people prefer to be forum warriors, instead of learning tactics against each class.
According to the criers: Tanks should not be able to tank, while wizards and the other easy mode type of chars shouldn't be killable. You guys make no sense anymore. No wonder the devs do not care about adding new pvp content, since all you guys are going to do is cry about it like little children... Yet acting all tough and manly as soon as somedy opposes your ignorance/lack of knowledge with a certain amount of reality.
Claiming that GF's have to rely on threatening rush just shows how inexperienced some people are. GF's rely on Lunging strike... Threatening rush has a low range. My sugegstion is to stop crying about things of which you have no clue about. Adapt for gods sake and if you can't, perhaps reconsider if tetris or dead or alive beach volleyball wouldn't be the better choice of a game for you but even in these games, pushing more than a single button is required.
Adding a CD to an at-will, means it is no longer an at-will and becomes an encounter. 1+1 is 2 not 3.
If an entire team of 12-16k gs cannot kill a GWF the team consists of either pretty unintelligent or very unskilled gamers. Threatening rush on a GWF makes perfect sense, since WMS and TR are on exactly the same slot in the paragon trees and i was told that lorewise it is 100% accurate. Fighters do work like this, whether you like it or not.
No offence but seriously, get a clue before you start posting something.
Don't hold your breath man. This game has more crying teenage girls than the opening night of Titanic.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
When will the mediocre gamer accept the fact that in order to defeat skilled - veteran players, they got to work on their gaming skills and not just their items? Everybody can use dodge for reference and become godlike for 1 sec every 2 seconds on EVERY CLASS, which GF & GWF's can't (no immune skill, at all.). If you miss it means your timing is awful and you have to practice. This neverending cry op this, cry op that drama just underlines that some people prefer to be forum warriors, instead of learning tactics against each class.
According to the criers: Tanks should not be able to tank, while wizards and the other easy mode type of chars shouldn't be killable. You guys make no sense anymore. No wonder the devs do not care about adding new pvp content, since all you guys are going to do is cry about it like little children... Yet acting all tough and manly as soon as somedy opposes your ignorance/lack of knowledge with a certain amount of reality.
Claiming that GF's have to rely on threatening rush just shows how inexperienced some people are. GF's rely on Lunging strike... Threatening rush has a low range. My sugegstion is to stop crying about things of which you have no clue about. Adapt for gods sake and if you can't, perhaps reconsider if tetris or dead or alive beach volleyball wouldn't be the better choice of a game for you but even in these games, pushing more than a single button is required.
Adding a CD to an at-will, means it is no longer an at-will and becomes an encounter. 1+1 is 2 not 3.
If an entire team of 12-16k gs cannot kill a GWF the team consists of either pretty unintelligent or very unskilled gamers. Threatening rush on a GWF makes perfect sense, since WMS and TR are on exactly the same slot in the paragon trees and i was told that lorewise it is 100% accurate. Fighters do work like this, whether you like it or not.
No offence but seriously, get a clue before you start posting something.
This is all a big strawman argument:
- you cannot just dodge forever and go immune 1 sec (sure...) every 2 secs. Max 3, and then pray for stamina
- nobody said tanks should not be able to tank. I will however say that IF you are able to pro-tank, your damage should be LESS. You should ONLY be able to dish out lots of damage if you spec for it, and it should impact your survivability.
This is a known tradeoff in MMO PvP: the more squishier you are, the more damage you deal. The tankier you are, the less damage you deal, but you are able to withstand lots of punishing.
You should NOT be able to deal pro-damage and be a pro-tank at the same time.
- timing depends a lot on latency. I get lately 300 ping. I've seen people play with around 60. My CW will probably miss his dodges against skilled lower ping adversaries just because of this
- CWs are easy mode?!? What the hell man...
- NOBODY said CWs should be unkillable
Also your post is full of unwarranted personal attacks. Why? There's just no reason for this. It is possible to discuss matters calmly. You just need to bring proper counter arguments. If you are eloquent enough, people will side with you.
the only op class - style of play i saw in arenas are the good geared perfect bilethorn trs ... totally invinsible and huge dmg they can outplay 1v4 easily , kill 1-2 and go away
all others need super gear to become just fair, even gwf (who becomes bad at pve if he specs pvp)
i will prove this soon providing some arena scores vs good opponents, i will show you some 30-1 scores only trs can achieve
When will the mediocre gamer accept the fact that in order to defeat skilled - veteran players, they got to work on their gaming skills and not just their items? Everybody can use dodge for reference and become godlike for 1 sec every 2 seconds on EVERY CLASS, which GF & GWF's can't (no immune skill, at all.). If you miss it means your timing is awful and you have to practice. This neverending cry op this, cry op that drama just underlines that some people prefer to be forum warriors, instead of learning tactics against each class.
According to the criers: Tanks should not be able to tank, while wizards and the other easy mode type of chars shouldn't be killable. You guys make no sense anymore. No wonder the devs do not care about adding new pvp content, since all you guys are going to do is cry about it like little children... Yet acting all tough and manly as soon as somedy opposes your ignorance/lack of knowledge with a certain amount of reality.
Claiming that GF's have to rely on threatening rush just shows how inexperienced some people are. GF's rely on Lunging strike... Threatening rush has a low range. My sugegstion is to stop crying about things of which you have no clue about. Adapt for gods sake and if you can't, perhaps reconsider if tetris or dead or alive beach volleyball wouldn't be the better choice of a game for you but even in these games, pushing more than a single button is required.
Adding a CD to an at-will, means it is no longer an at-will and becomes an encounter. 1+1 is 2 not 3.
If an entire team of 12-16k gs cannot kill a GWF the team consists of either pretty unintelligent or very unskilled gamers. Threatening rush on a GWF makes perfect sense, since WMS and TR are on exactly the same slot in the paragon trees and i was told that lorewise it is 100% accurate. Fighters do work like this, whether you like it or not.
No offence but seriously, get a clue before you start posting something.
Calm down kid.
Hilarious you call out CW for being easy mode when you play a GWF. WOW! The mind boggles. GWF may not have dodge but you have sprint a zillion gap closers, CC immunity that's up fairly often, insane mitigation/absorption and to top it all of, mongoloid damage. My GWF is collecting dust because i couldn't stand to play that cheap no-skill class. It's a complete joke. Even a poorly geared, badly played GWF is a threat. You conveniently omit the fact that it's just a matter of time before a CW run out of energy to dodge and after that it's good night when the GWF uses his mongoliod damage/CC chain. Can't CC the GWF, can't damage him because of temp HP and needing to kite. Can't do anything really. If you lose to a CW as a GWF you really are terrible.
GF also have WAY too much damage potential combined with their survivability and CC. As a CW i can't even force a GF off point because he can survive just fine blocking. At least a GWF has to leave point or die eventually.
Comments
The design team must be brain dead to put that into the GWF tree, it just makes no sense, if anyone think they can justify that feel free to do so.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Since module 2, the bigger threat is no longer sent spec.
It will just take a few more weeks for the meta to catch up.
Happened over 4 times by the same GF. Unable to move, dodge or do anything until soul forged procced. He even managed to kill me again a few times after souldforge and PvP relic wore out.
Granted i'm only at 29k HP but it feels a bit wrong that a Tank can 100-0 me very quickly.
A geared GWF an even more lopsided fight. If he has daily up? Forget about it. Instant win.
GWF is definitely overpowered and needs to be balanced down if the developers wants PVP to be a balanced and serious part of the game.
I have. A lot. Smoke bomb + Duelist Flurry
According to the criers: Tanks should not be able to tank, while wizards and the other easy mode type of chars shouldn't be killable. You guys make no sense anymore. No wonder the devs do not care about adding new pvp content, since all you guys are going to do is cry about it like little children... Yet acting all tough and manly as soon as somedy opposes your ignorance/lack of knowledge with a certain amount of reality.
Claiming that GF's have to rely on threatening rush just shows how inexperienced some people are. GF's rely on Lunging strike... Threatening rush has a low range. My sugegstion is to stop crying about things of which you have no clue about. Adapt for gods sake and if you can't, perhaps reconsider if tetris or dead or alive beach volleyball wouldn't be the better choice of a game for you but even in these games, pushing more than a single button is required.
Adding a CD to an at-will, means it is no longer an at-will and becomes an encounter. 1+1 is 2 not 3.
If an entire team of 12-16k gs cannot kill a GWF the team consists of either pretty unintelligent or very unskilled gamers. Threatening rush on a GWF makes perfect sense, since WMS and TR are on exactly the same slot in the paragon trees and i was told that lorewise it is 100% accurate. Fighters do work like this, whether you like it or not.
No offence but seriously, get a clue before you start posting something.
Don't hold your breath man. This game has more crying teenage girls than the opening night of Titanic.
This is all a big strawman argument:
- you cannot just dodge forever and go immune 1 sec (sure...) every 2 secs. Max 3, and then pray for stamina
- nobody said tanks should not be able to tank. I will however say that IF you are able to pro-tank, your damage should be LESS. You should ONLY be able to dish out lots of damage if you spec for it, and it should impact your survivability.
This is a known tradeoff in MMO PvP: the more squishier you are, the more damage you deal. The tankier you are, the less damage you deal, but you are able to withstand lots of punishing.
You should NOT be able to deal pro-damage and be a pro-tank at the same time.
- timing depends a lot on latency. I get lately 300 ping. I've seen people play with around 60. My CW will probably miss his dodges against skilled lower ping adversaries just because of this
- CWs are easy mode?!? What the hell man...
- NOBODY said CWs should be unkillable
Also your post is full of unwarranted personal attacks. Why? There's just no reason for this. It is possible to discuss matters calmly. You just need to bring proper counter arguments. If you are eloquent enough, people will side with you.
all others need super gear to become just fair, even gwf (who becomes bad at pve if he specs pvp)
i will prove this soon providing some arena scores vs good opponents, i will show you some 30-1 scores only trs can achieve
Calm down kid.
Hilarious you call out CW for being easy mode when you play a GWF. WOW! The mind boggles. GWF may not have dodge but you have sprint a zillion gap closers, CC immunity that's up fairly often, insane mitigation/absorption and to top it all of, mongoloid damage. My GWF is collecting dust because i couldn't stand to play that cheap no-skill class. It's a complete joke. Even a poorly geared, badly played GWF is a threat. You conveniently omit the fact that it's just a matter of time before a CW run out of energy to dodge and after that it's good night when the GWF uses his mongoliod damage/CC chain. Can't CC the GWF, can't damage him because of temp HP and needing to kite. Can't do anything really. If you lose to a CW as a GWF you really are terrible.
GF also have WAY too much damage potential combined with their survivability and CC. As a CW i can't even force a GF off point because he can survive just fine blocking. At least a GWF has to leave point or die eventually.