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Client-side prediction

taurnilelensartaurnilelensar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited December 2013 in Bug Reports (PC)
Client-side prediction has gotten really bad as of late. Splats that my toon is clearly out of. Monsters that are dead and have dropped loot suddenly back alive and hitting me. Marking a monster on my GF in a delv lagging out the connection! All my guidmates are having the same problem.

Before the Shard merger this had finally cleared up. After the merge it came back. Now in the holiday season, and with a Module on the way. It's back and it's terrible. Either upgrade the server, get more bandwidth or steam line the code!
No nothing has changed on my PC and its impeccably maintained I'm a PC tech so I'm sure there no issues there.
If anyone on TV tells you they can make life fair they are liars!! :rolleyes:
Post edited by taurnilelensar on

Comments

  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited December 2013
    I'm pretty sure this is because of the recent patches that have been happening. One of the biggest updates the game has seen is currently coming and server issues are bound to happen. I myself have been experiencing ludicrous amounts of latency as of late. Nonetheless, it should be fixed after Module 2 gets released. If not, then this issue will definitely require some attention.
  • taurnilelensartaurnilelensar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    As of today it's worse than ever can even walk 10 foot without rubberbanding I'm not the only one most of my guild is seeing all sorts of lag issues as well!
    If anyone on TV tells you they can make life fair they are liars!! :rolleyes:
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