Hello, i quit the game a few months ago, 1 of the main reasons i did is because there wasnt a stat to set a diference between pvp gear and pve gear.
I dont want to be forced to play Pve, is just my option. Did they add a PvP stat?, something like reducing damage, or reducing crit chance, or are pvp players forced to play pve for gear?
You don't have to play PvE for gear, but unless you buy Zen, your gear won't be all that great if you don't.
And no, there's no PvP specific stat. There are Stats that are much more important in PvP, such as Regeneration and Arpen though. In other words, there are PvP specific builds.
What bothered me was that PvP set wasnt the best for PvP. Which is a nonesense
Depends what class you're talking about. The Gauntlygyrm set for TR is pretty much the best TR PvP set. But yeah, a number of the other class sets are [BLEEP].
I hate the concept of PvP stats, like the gear I get from PvE can't function in PvP in WoW and it made me never PvP again after vanilla. And I enjoyed it in vanilla.
I hate the concept of PvP stats, like the gear I get from PvE can't function in PvP in WoW and it made me never PvP again after vanilla. And I enjoyed it in vanilla.
Kind of have to agree. My build/gear isn't exactly ideal for PvP, but it's not terrible and it's functional for PvE as well. I can't really afford to build two sets of gear, so I try to straddle the line a bit. Have to say the new artifacts/boons help quite a bit with this.
I hate the concept of PvP stats, like the gear I get from PvE can't function in PvP in WoW and it made me never PvP again after vanilla. And I enjoyed it in vanilla.
This is it exactly. PvP stats make the playerbase very stratified. You get a system where new players to pvp or casual players to pvp are completely locked out of it, because they will only have pve gear. That said some of the people I've talked to keep two sets of gear one for pve and one for pvp now just with different stat choices on the gear.
PvE and PvP need to be defined differently otherwise the PvE is catered to while PvP is ignored..yet a lot of people PvE simply to reach a higher standard in PvP..its stupid
If you like PvE..go PvE all day and get rewarded with loot to kill mobs faster..
If you like PvP..go PvP all day and get rewarded with glory to buy PvP gear to slay players/live longer in PvP..
Being rewarded in PvP because you PvE all day is stupid and forces people who in general find PvE to be a chore in order to be better equipped for PvP to feel as if developers don't care at all about anything but killing NPCs...
0. NW is a PvE focussed game.
1. PvP is non-competitive. There are no ladders, static scoring, fixed gearing or bracketing (excluding level brackets).
2. Excluding skill, greatest player advantage comes from enhancements, enchants, boons and, now with Module 2, artifacts. These can all be used in PvP as well as most efficiently farmed from PvE.
3. There are no PvP specific stats or PvP-only gearing. Neither would make sense due to point 2.
Thus, player advantages from PvE and the rest of the game, which can include high to very high economic advantages, will always impact PvP with the game in its current state.
You will be waiting for a LONG time if you expect NW to change to support the kind of PvP for which you seem to hope.
PvE and PvP need to be defined differently otherwise the PvE is catered to while PvP is ignored..yet a lot of people PvE simply to reach a higher standard in PvP..its stupid
If you like PvE..go PvE all day and get rewarded with loot to kill mobs faster..
If you like PvP..go PvP all day and get rewarded with glory to buy PvP gear to slay players/live longer in PvP..
Being rewarded in PvP because you PvE all day is stupid and forces people who in general find PvE to be a chore in order to be better equipped for PvP to feel as if developers don't care at all about anything but killing NPCs...
Doing it any other way angers the far larger portion of players that are extremely casual with pvp. Pvp gear locks them out of pvp ever. If you had 100 people and could make 80 of them happy and 20 unhappy or 20 happy and 80 unhappy what would you do? Cryptic went with 80 happy on this one.
Someone mentioned Skulker set as the best set for the TRs now. Is it? After the new module?
I mean there is a Dread Legion set which I find the way better for PvE than the skulker (and it also has stealth friendly passive). Still doubt about pvp though...
Someone mentioned Skulker set as the best set for the TRs now. Is it? After the new module?
I mean there is a Dread Legion set which I find the way better for PvE than the skulker (and it also has stealth friendly passive). Still doubt about pvp though...
Skulker has never been the best PvP set, imo, except for perm stealth rogues: it gives you one extra sec of stealth, ArP and some HP (which I don't think makes any difference), but it gives you no power / recovery. Swashbuckling is a much better option for a general TR as an additional 2.1K power and 1.3K recovery over Skulker make a huge difference, just slot darks on all your offensive slots and you are good to go.
Regarding Dread Legion gear, the stats are good, but the 4 pieces-bonus doesn't look good on paper: a chance to deal 330 damage over 10 sec and to restore some stealth meter doesn't look too promissing to me. However, since I don't have it yet, I can't really state how effective it is.
Skulker has never been the best PvP set, imo, except for perm stealth rogues...
I think that people prefers it for PvP, due to the HP boost, more stealth, crit/arm pen and life steal. So they are free to get less Darks and focus on defensive stats.
So, that been said...I was always under the impression that Deflect, Defense, Regeneration was the PvP stats triplet
* Notorious Dwarven Bear Cavalry Leader *
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Hello, i quit the game a few months ago, 1 of the main reasons i did is because there wasnt a stat to set a diference between pvp gear and pve gear.
I dont want to be forced to play Pve, is just my option. Did they add a PvP stat?, something like reducing damage, or reducing crit chance, or are pvp players forced to play pve for gear?
Thanks
I completely agree. I tried to suggest a Resilience-like PvP-only stat myself a few times, so people without it would be one-shot, and people with it will have increased survivability as you described.
PvE and PvP need to be defined differently otherwise the PvE is catered to while PvP is ignored..yet a lot of people PvE simply to reach a higher standard in PvP..its stupid
If you like PvE..go PvE all day and get rewarded with loot to kill mobs faster..
If you like PvP..go PvP all day and get rewarded with glory to buy PvP gear to slay players/live longer in PvP..
Being rewarded in PvP because you PvE all day is stupid and forces people who in general find PvE to be a chore in order to be better equipped for PvP to feel as if developers don't care at all about anything but killing NPCs...
Agreed.
We need PvP to be truly rewarding, with ladders and unique stuff for best PvPers, even if it will be just cosmetic.
Also agree completely on separating PvP and PvE, mostly for balance sake.
The mentioned resilience gear would enable devs to fine tune damage output and survivability for all classes, without touching PvE at all and without any nerfs.
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zelstrom74Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The mentioned resilience gear would enable devs to fine tune damage output and survivability for all classes, without touching PvE at all and without any nerfs.
I hope this never happens. Having to grind a separate set of gear ruins PvP for in MMOs.
IMO if you can't do pretty well and enjoy PVP in the glory set then you probably won't enjoy it after you grind out BIS gear doing PVE either. If you think you NEED the best gear in the game to participate in PVP you probably won't be good enough at it to have any fun anyways :P
PvE and PvP need to be defined differently otherwise the PvE is catered to while PvP is ignored..yet a lot of people PvE simply to reach a higher standard in PvP..its stupid
If you like PvE..go PvE all day and get rewarded with loot to kill mobs faster..
If you like PvP..go PvP all day and get rewarded with glory to buy PvP gear to slay players/live longer in PvP..
Being rewarded in PvP because you PvE all day is stupid and forces people who in general find PvE to be a chore in order to be better equipped for PvP to feel as if developers don't care at all about anything but killing NPCs...
Comments
And no, there's no PvP specific stat. There are Stats that are much more important in PvP, such as Regeneration and Arpen though. In other words, there are PvP specific builds.
Depends what class you're talking about. The Gauntlygyrm set for TR is pretty much the best TR PvP set. But yeah, a number of the other class sets are [BLEEP].
Kind of have to agree. My build/gear isn't exactly ideal for PvP, but it's not terrible and it's functional for PvE as well. I can't really afford to build two sets of gear, so I try to straddle the line a bit. Have to say the new artifacts/boons help quite a bit with this.
News Flash: you're playing a PvE-focused game
Boom!
The PVE part post 60 wise are poorly desgin, reds and infinite mobs, tell me how hard to figure something like that out?
This is it exactly. PvP stats make the playerbase very stratified. You get a system where new players to pvp or casual players to pvp are completely locked out of it, because they will only have pve gear. That said some of the people I've talked to keep two sets of gear one for pve and one for pvp now just with different stat choices on the gear.
PvE and PvP need to be defined differently otherwise the PvE is catered to while PvP is ignored..yet a lot of people PvE simply to reach a higher standard in PvP..its stupid
If you like PvE..go PvE all day and get rewarded with loot to kill mobs faster..
If you like PvP..go PvP all day and get rewarded with glory to buy PvP gear to slay players/live longer in PvP..
Being rewarded in PvP because you PvE all day is stupid and forces people who in general find PvE to be a chore in order to be better equipped for PvP to feel as if developers don't care at all about anything but killing NPCs...
1. PvP is non-competitive. There are no ladders, static scoring, fixed gearing or bracketing (excluding level brackets).
2. Excluding skill, greatest player advantage comes from enhancements, enchants, boons and, now with Module 2, artifacts. These can all be used in PvP as well as most efficiently farmed from PvE.
3. There are no PvP specific stats or PvP-only gearing. Neither would make sense due to point 2.
Thus, player advantages from PvE and the rest of the game, which can include high to very high economic advantages, will always impact PvP with the game in its current state.
You will be waiting for a LONG time if you expect NW to change to support the kind of PvP for which you seem to hope.
I mean there is a Dread Legion set which I find the way better for PvE than the skulker (and it also has stealth friendly passive). Still doubt about pvp though...
WTB Class Reroll please
Skulker has never been the best PvP set, imo, except for perm stealth rogues: it gives you one extra sec of stealth, ArP and some HP (which I don't think makes any difference), but it gives you no power / recovery. Swashbuckling is a much better option for a general TR as an additional 2.1K power and 1.3K recovery over Skulker make a huge difference, just slot darks on all your offensive slots and you are good to go.
Regarding Dread Legion gear, the stats are good, but the 4 pieces-bonus doesn't look good on paper: a chance to deal 330 damage over 10 sec and to restore some stealth meter doesn't look too promissing to me. However, since I don't have it yet, I can't really state how effective it is.
I think that people prefers it for PvP, due to the HP boost, more stealth, crit/arm pen and life steal. So they are free to get less Darks and focus on defensive stats.
So, that been said...I was always under the impression that Deflect, Defense, Regeneration was the PvP stats triplet
I completely agree. I tried to suggest a Resilience-like PvP-only stat myself a few times, so people without it would be one-shot, and people with it will have increased survivability as you described.
Agreed.
We need PvP to be truly rewarding, with ladders and unique stuff for best PvPers, even if it will be just cosmetic.
Also agree completely on separating PvP and PvE, mostly for balance sake.
The mentioned resilience gear would enable devs to fine tune damage output and survivability for all classes, without touching PvE at all and without any nerfs.
I hope this never happens. Having to grind a separate set of gear ruins PvP for in MMOs.
This is what i think