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GF weapon enchant - Plaguefire or Terror

captdankcaptdank Member Posts: 4 Arc User
edited December 2013 in The Militia Barracks
Ok u GF experts

which, in your opinion, better for weapon enchantments for DPS GF. I have both, but not sure which one I should keep.

Does it really matter? new to this type of game so im growing my understanding. Thanks for the help!
Post edited by captdank on

Comments

  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited August 2013
    Real question should be:

    Greater Plague Fire or Perfect Terror enchant.

    Which does more damage???

    Testing has showing that GPF add's a 9% damage debuff to targets for entire party.
    GPF also has:
    7.5% Weapon Damage Fire Attack 49 Damage
    2.5% DoT that stacks up to 3 times and lasts 3 seconds - 49 Fire Damage per stack

    This ='s a 15% Weapon Damage attack base + a 15% Defense debuff (3% Damage Increase) per stack.

    1st hit: 15% Weapon Damage + 3% Damage
    2nd hit: 15% Weapon Damage + 6% Damage
    3rd hit: 15% Weapon Damage + 9% Damage

    Just looking at these #'s GPF still is better than a Perfect Terror.

    I'm pretty sure after testing that P.Terror will be inferior to GPF as it's a common drop.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2013
    I agree with DKCandy, but get a sneaking suspicion that the Terror Enchant is meant to replace Plague fire.

    REASONS:
    - Plague Fire enchants (Lesser, Normal, Greater and Perfect) are currently bugged on Mimic and only offer Defense Debuffs equal to their Terror counterparts.
    - The Terror Enchant is far, FAR to similar to the plague fire, yet offers a huge debuff nerf, making it inferior.

    I'd say they are either going to nerf the plague fire or get rid of it, but that's just my theory.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • yeruneyerune Member Posts: 0 Arc User
    edited August 2013
    kolbe11 wrote: »
    I'd say they are either going to nerf the plague fire or get rid of it, but that's just my theory.

    I hope not, stacking them seems like a good idea to me :)
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited August 2013
    Plague fire is only available from nightmare lockboxes which no longer drop and I've heard they might have nerfed the drop rate for PF and Tene.

    I don't see why they would nerf GPF at this point as it's been nerfed so many times already and as old players leave the game the enchant will slowly disappear.

    Also the post you referenced was updated that they are working to correct the issue.
  • saved81saved81 Member Posts: 99
    edited August 2013
    dkcandy wrote: »
    Real question should be:

    Greater Plague Fire or Perfect Terror enchant.

    Which does more damage???

    Testing has showing that GPF add's a 9% damage debuff to targets for entire party.
    GPF also has:
    7.5% Weapon Damage Fire Attack 49 Damage
    2.5% DoT that stacks up to 3 times and lasts 3 seconds - 49 Fire Damage per stack

    This ='s a 15% Weapon Damage attack base + a 15% Defense debuff (3% Damage Increase) per stack.

    1st hit: 7.5% Weapon Damage + 3% Damage
    2nd hit: 10% Weapon Damage + 6% Damage
    3rd hit: 12.5% Weapon Damage + 9% Damage
    4th hit: 15% Weapon Damage + 9% Damage

    (assuming that you have 1 Attack per second)

    Just looking at these #'s GPF still is better than a Perfect Terror.

    I'm pretty sure after testing that P.Terror will be inferior to GPF as it's a common drop.

    IF the debuff from the Terror enchant is just a defense debuff and not a mitigation debuff, the Terror is good only at burst dmg while, passed the 2nd attack the GPF is anyway better.

    BTW I've fixed your "dmg datasheet"
  • synozeersynozeer Member Posts: 185 Arc User
    edited August 2013
    One hit from a weapon with GPF will dismount a player due to the DOT. That in itself makes it better IMO for PvP.
    Guild: Chocolate Stand | Main: Hzarn (GF)/Danteel (HR) | Watch PvP Videos
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited August 2013
    Agreed Synozeer and why I still use GPF for my PVP Halfling.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2013
    I'll admit i'm discussing this from a PvE perspective on a CW -

    That said i have both a GPF and a P. Terror. The math is simple.

    Terror = 12% w. damage, - 20% defense

    GPF = 7.5% w.damage + 2.5% dot (per hit), - 3% def (stack to 3 times)

    So a terror will instantly drop defense 20%, for the whole team. From what i see this coupled with my other feats increases whole team DPS by almost 20%

    A GPF, assuming you would hit it 3 times, would increase team DPS by 9%

    Please remember you don't always have 3 stacks, so maybe the real team DPS increase is 7% (being generous).

    So since 20%>7%, i don't know why this is even a discussion. The perfect terror is simply better for the team than the greater plaguefire.
  • shortcut9shortcut9 Member Posts: 3 Arc User
    edited December 2013
    chemboy613 wrote: »
    I'll admit i'm discussing this from a PvE perspective on a CW -

    That said i have both a GPF and a P. Terror. The math is simple.

    Terror = 12% w. damage, - 20% defense

    GPF = 7.5% w.damage + 2.5% dot (per hit), - 3% def (stack to 3 times)

    So a terror will instantly drop defense 20%, for the whole team. From what i see this coupled with my other feats increases whole team DPS by almost 20%

    A GPF, assuming you would hit it 3 times, would increase team DPS by 9%

    Please remember you don't always have 3 stacks, so maybe the real team DPS increase is 7% (being generous).

    So since 20%>7%, i don't know why this is even a discussion. The perfect terror is simply better for the team than the greater plaguefire.


    Please stop giving out false information.
    Its not 20%>7%

    Its 45% (GPF) > 20% (Terror)
    That 45% account for about 9% of their defense
    20% account for about 5% of their defense

    Here is a dev post:
    Hey, wanted to touch on some confusion. This enchantment directly reduces Defense, not Mitigation. On critters this is roughly 3% from Greater Plague Fire. The 45% Defense debuff will account for about 9% of their defense. As far as stacking, we have identified why they no longer stack properly and are working on a fix right now, but I don't have an ETA for that. Thanks!
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    Also I've heard that GPF has been fixed and is stacking it's 45% debuff again.
  • shortcut9shortcut9 Member Posts: 3 Arc User
    edited December 2013
    Yep its fixed :)
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    Vorpal for dmg in my opinion
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited December 2013
    shortcut9 wrote: »
    Yep its fixed :)

    seriously? omg ...45% debuff op.
  • mycillemycille Member, Neverwinter Beta Users Posts: 42
    edited December 2013
    i have question regarding terror : does it work at each of our strike (at-will, dailys; encounter powers,) or is it just with at will?

    because plague fire works only on encounter, so^^
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    mycille wrote: »
    i have question regarding terror : does it work at each of our strike (at-will, dailys; encounter powers,) or is it just with at will?

    because plague fire works only on encounter, so^^

    last time i checked plague worked with at wills as well. but there are better weapon enchants out there then plague and terror
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • mycillemycille Member, Neverwinter Beta Users Posts: 42
    edited December 2013
    like what?

    vorpal is good for example but kinda selfish for a gf no? :) maybe lightning?
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited December 2013
    Plague fire works with at wills & as few guys advised it's now working correctly.
    I guess it's still a good choice for a GF if other party members are using other (damaging or debufing) enchs.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited December 2013
    mycille wrote: »
    like what?

    vorpal is good for example but kinda selfish for a gf no? :) maybe lightning?

    Vorpal are only useful for >21% crit GF. But it's a selfish enchantment. A GPF is good for the whole group(if no other use it). Terror is useless in comparison to GPF group/self buff and self buff of Vorpal.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2013
    watching the play, both plaguefire _and_ terror work on everything.

    I've heard that the plaguefire debuff amounts to 45% defense and therefore 9% increased damage, but whatever my terror enchant is doing to the mobs is overly noticable to my teammates. I went to dread ring to test the two enchants, the effects seemed similar, but it's very hard to tel because of so many buffs/debuffs on the mobs.

    Has anyone actually gone out, done this, and logged it with ACT? or are we all just theorycrafting? In a game like neverwinter it's hard to judge anything you don't see with your own eyes.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    chemboy613 wrote: »
    watching the play, both plaguefire _and_ terror work on everything.

    I've heard that the plaguefire debuff amounts to 45% defense and therefore 9% increased damage, but whatever my terror enchant is doing to the mobs is overly noticable to my teammates. I went to dread ring to test the two enchants, the effects seemed similar, but it's very hard to tel because of so many buffs/debuffs on the mobs.

    Has anyone actually gone out, done this, and logged it with ACT? or are we all just theorycrafting? In a game like neverwinter it's hard to judge anything you don't see with your own eyes.

    GPF - 9% Damage Increase
    Terror - 4% Damage Increase

    This does not include the weapon damage bonus from both weapons just the debuff on mobs.
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