Are the artifact quests a solo quest? Can you do it with a wizard or cleric at level 25 or even 30? Answer...NO.
this is another ridiculous change to the game. Having your char get killed 6 times on the first platform for what? the artifacts are not that great to start with. Quit trying to fix something that was not broken and fix ... oh say the huge lag issues. my vote
Post edited by idida1 on
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denverralphyMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 145Bounty Hunter
edited December 2013
Bullocks. My wizzy did it solo just fine. It's just not a simple walk-in-the-park and get what you want quest. You actually gotta work it.
Which I think was entertaining.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
Did you even look at what artifacts offer? They're the most OP items in the game right now I'd say, together with some perfects and tenes.
As for that quest, I did it with lvl 34 DC without any feats taken and didn't have a single issue.
Only thing ridiculous about artifacts is that they are YET ANOTHER item that needs refining and is gonna eat through your AD. That's all. Oh yeah. And the fact that they work in PvP
i'm looking forward to the progression of my new artifacts. i just haven't been in the mood to farm for marks. and right now they're just too new and too expensive on the AH.
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited December 2013
Artifacts are Insanely powerful and are just as important as a good weapon/armor enchant..
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Are the artifact quests a solo quest? Can you do it with a wizard or cleric at level 25 or even 30? Answer...NO.
this is another ridiculous change to the game. Having your char get killed 6 times on the first platform for what? the artifacts are not that great to start with. Quit trying to fix something that was not broken and fix ... oh say the huge lag issues. my vote
The artifact quest has already been massively nerfed since it's original incarnation on the PTR server. Disappointingly.
I had no problem at all to do the quest with my ranger when i took the quest(i dont remember what lvl i was but i was under 23 because i had the artifact when sgt.Knox sends you to graveyard area).The only problem is that companions stay outside the platforms because when u step in a field appears and my companion locked out(lol) but even without my companion i did it easily using potions and kite the mobs.So for a cw and dc must be no problem at all.
Are the artifact quests a solo quest? Can you do it with a wizard or cleric at level 25 or even 30? Answer...NO.
this is another ridiculous change to the game. Having your char get killed 6 times on the first platform for what? the artifacts are not that great to start with. Quit trying to fix something that was not broken and fix ... oh say the huge lag issues. my vote
The stats of your toon during that quest are increased. I had no troubles with it. No lag issues on my end.
Artifacts are now an essential part of end-game item progression.
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited December 2013
Are you kidding with this thread? Not only are Artifacts very useful, they are not "fixing" anything, they are adding new stuff. It's true that people can complain about anything, but this is the first time I see someone complain about a game adding new content.
Don't do the quest if it's that impossible to you and don't get an Artifact if you find if useless.
I hate dancing with Lady Luck. She always steps on my toes.
Are you kidding with this thread? Not only are Artifacts very useful, they are not "fixing" anything, they are adding new stuff. It's true that people can complain about anything, but this is the first time I see someone complain about a game adding new content.
Don't do the quest if it's that impossible to you and don't get an Artifact if you find if useless.
Level 28 DC (a friend of mine) who is not a wallet warrior with picked up gear died 6 times on first platform. He is not a rush in type of player and found it impossible to get past second platform. I have done it with my level 60 fighters and it was a good battle but for a soft armor low DPS char its way not so easy. Just my opinion.
I think the problem is less about the quest in this case. Level 28 as a DC is a really awkward time. You are lacking the big heals you get at 30, like Forgemasters Flame. And the huge defense bonuses from Foresight.
If your friend is honestly having trouble with this. Have him wait till level 30, take Forgemasters Flame. Use that with Sunburst for Heals/Knocks/DPS and Daunting light for heavy DPS. He should be able to do fine as long as he can maintain divinity.
Level 28 DC (a friend of mine) who is not a wallet warrior with picked up gear died 6 times on first platform. He is not a rush in type of player and found it impossible to get past second platform. I have done it with my level 60 fighters and it was a good battle but for a soft armor low DPS char its way not so easy. Just my opinion.
The first couple of fights weren't that easy but I seemed okay on the rest.
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willadarkeagleMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
I thought the Quest was challenging, but running it solo (with my level 22 HR) I did not die once and completed the quest with no issues. Still need to decide which artifact to choose:)
I seem to mostly post negative stuff, but I kinda like the artifacts. I haven't tried to get them with my newer characters, but I didn't think they were at all difficult with my 60's. I actually think that the devs did good with these. Even if they aren't extremely useful, I haven't made up my mind, they add another dimension of something to do that seems fun.
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michaelpoynerMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 75
edited December 2013
My cleric already has his upgraded to lvl 76 If I remember and it's gives a bunch to stats and gearscore as well. But take in mind I used alof of good gems and shards to get to that lvl, as well it will take a long time to get to lvl 100.
I ran it a little while ago with my lvl 24 TR. Had to use some pots and run around/evade to fill my stealth bar/let encounters cool down. The fights were challenging but not horribly so. My only complaint was that the gate kept my companion out for the early part of each fight. Not sure if the wolf finally got in because the gate came down or if was just the way they rubberband to the player.
Otherwise, I can see how it could be difficult for someone playing their first character. A new player won't have encountered those enemies before and won't know what they can do. Plus, some classes don't get go-to powers and feats until later, when they would encounter these things during the questline.
Otherwise, these fights are basically like most of the solo boss fights. Kill the stuff around the boss first, fight the boss, switch to adds when they appear, return to the boss, repeat as needed. Sometimes you can stay on the boss and ignore the last wave of adds, if you can cc them or they aren't elite mobs.
"We have always been at war with Dread Vault" ~ Little Brother
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minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
edited December 2013
Is it a bug or deliberate that your companions seem to be useless in the artifact quest as they get trapped outside the fight area on the early platforms, which makes it much more difficult for squishies.
Is it a bug or deliberate that your companions seem to be useless in the artifact quest as they get trapped outside the fight area on the early platforms, which makes it much more difficult for squishies.
Level 28 DC (a friend of mine) who is not a wallet warrior with picked up gear died 6 times on first platform. He is not a rush in type of player and found it impossible to get past second platform. I have done it with my level 60 fighters and it was a good battle but for a soft armor low DPS char its way not so easy. Just my opinion.
I can see how it could be difficult for a low level cleric. Give him a hand with the quest of he hasn't done it yet.
I hate dancing with Lady Luck. She always steps on my toes.
I ran the quest with groups after my first toon solo'd all 4 stages using a lot of potions. Every stage my companion got locked out which made it a little tougher. From that point on I grouped up with others for the quest.
There was no lvl restriction when grouping and with a mixed bag of levels it appeared the mobs scaled with the lowest lvl toon in the group. i.e. I ran with my 51 DC and helped a couple mid 20 Rogues and it was cake. My last run I took my lvl 60 TR and helped a group consisting of lvl 28 GF, 23 DC, 38 CW and a 21 TR. All mobs went down fast no potions needed.
On another note on the 4th boss I tried answering the question with answer #3 (forgot what it was) and had to fight that boss. The next time I chose answered #2 - Armies and she passed us on to last chamber...no fight.
Hope that helps others
Life is full of drains, I prefer to be a fountain
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darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited December 2013
If you dismiss your companion, then carefully enter each platform without aggroing the mobs, you can summon your companion and it will be on the right side of the barrier with you.
I think I got into combat before I could re-summon on one platform, but I was able to bring my cleric in on the other ones.
I did it with a level 25 DC. It was a challenge, especially without the companion to help with the adds (in my case the Man-at-arms for tanking), and I had to use a lot of potions, but I did manage to get through it solo without dying. Part of what helped, however, was that I understood the mechanics of all the adds because I already had a lvl 60 CW and so I had completed all of the zones to which those adds belonged. So for instance I understood how to dodge out of the way when the Magma Brute was about to throw his fireball. For brand new characters who had not been to these zones yet, though, it would have been even more challenging, and I can easily see brand new level 25 squishier characters having a tremendous amount of difficulty and dying several times along the way, especially without the aid of their companions.
Of course my level 60 CW had no problems with it.
I wonder what is the point of having those adds in this artifact quest to begin with. What are Magma Brutes and Enryies doing in a quest having to do with the Cragmire dynasty?
Edit: I will add that I have not observed the OPness of the artifacts that others have. I chose the Lantern for my CW and its damage output is not noticeable to me, and I tried it out in dungeons (PK and Spellplague) and in PVP. I suppose you have to level it up all the way in order for it to have an impact? On the plus side, though, it does have a nice animation when it activates.
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
Comments
Which I think was entertaining.
As for that quest, I did it with lvl 34 DC without any feats taken and didn't have a single issue.
Only thing ridiculous about artifacts is that they are YET ANOTHER item that needs refining and is gonna eat through your AD. That's all. Oh yeah. And the fact that they work in PvP
The artifact quest has already been massively nerfed since it's original incarnation on the PTR server. Disappointingly.
The stats of your toon during that quest are increased. I had no troubles with it. No lag issues on my end.
Artifacts are now an essential part of end-game item progression.
Don't do the quest if it's that impossible to you and don't get an Artifact if you find if useless.
Level 28 DC (a friend of mine) who is not a wallet warrior with picked up gear died 6 times on first platform. He is not a rush in type of player and found it impossible to get past second platform. I have done it with my level 60 fighters and it was a good battle but for a soft armor low DPS char its way not so easy. Just my opinion.
If your friend is honestly having trouble with this. Have him wait till level 30, take Forgemasters Flame. Use that with Sunburst for Heals/Knocks/DPS and Daunting light for heavy DPS. He should be able to do fine as long as he can maintain divinity.
The first couple of fights weren't that easy but I seemed okay on the rest.
Otherwise, I can see how it could be difficult for someone playing their first character. A new player won't have encountered those enemies before and won't know what they can do. Plus, some classes don't get go-to powers and feats until later, when they would encounter these things during the questline.
Otherwise, these fights are basically like most of the solo boss fights. Kill the stuff around the boss first, fight the boss, switch to adds when they appear, return to the boss, repeat as needed. Sometimes you can stay on the boss and ignore the last wave of adds, if you can cc them or they aren't elite mobs.
My guess is it's a bug/unintended consequence.
There was no lvl restriction when grouping and with a mixed bag of levels it appeared the mobs scaled with the lowest lvl toon in the group. i.e. I ran with my 51 DC and helped a couple mid 20 Rogues and it was cake. My last run I took my lvl 60 TR and helped a group consisting of lvl 28 GF, 23 DC, 38 CW and a 21 TR. All mobs went down fast no potions needed.
On another note on the 4th boss I tried answering the question with answer #3 (forgot what it was) and had to fight that boss. The next time I chose answered #2 - Armies and she passed us on to last chamber...no fight.
Hope that helps others
I think I got into combat before I could re-summon on one platform, but I was able to bring my cleric in on the other ones.
Of course my level 60 CW had no problems with it.
I wonder what is the point of having those adds in this artifact quest to begin with. What are Magma Brutes and Enryies doing in a quest having to do with the Cragmire dynasty?
Edit: I will add that I have not observed the OPness of the artifacts that others have. I chose the Lantern for my CW and its damage output is not noticeable to me, and I tried it out in dungeons (PK and Spellplague) and in PVP. I suppose you have to level it up all the way in order for it to have an impact? On the plus side, though, it does have a nice animation when it activates.
Its stats along with the debuff are very good for DPS characters.
http://neverwinter.gamepedia.com/Lantern_of_Revelation