Im totally disappointed w the new change of soulforged enchantment!
in PVP, when u r in Controlling of enemy's stun or silent, raise up after death w few hitpoint JUST CANT change anything!!!
I really felt like with the new effect of Soulforged, i raised up, and just could do nothing but to die one more time.
in my opinion, this new change is COMPLETELY WORTHLESS, pls pls, Give back to me the Immune effect!:mad: Im
really really disappointed.
Im totally disappointed w the new change of soulforged enchantment!
in PVP, when u r in Controlling of enemy's stun or silent, raise up after death w few hitpoint JUST CANT change anything!!!
I really felt like with the new effect of Soulforged, i raised up, and just could do nothing but to die one more time.
in my opinion, this new change is COMPLETELY WORTHLESS, pls pls, Give back to me the Immune effect!:mad: Im
really really disappointed.
This change was posted on the PTR about a month ago.
This change was posted on the PTR about a month ago.
I disliked it the first day on PTR and I still dislike it now.
- big chunk of misinformation removed -
Edit:
Actually, it seems that I have confused the "why's" of the changes while I was raging about the new Refine System and the new Soulforged Enchantment. They didn't actually say (post) the reason for the Soulforged change, but I'll guess that's because of their metrics showing how much it was being used, just like they seem to do with Powers. And the Tenebrous.
because they say that not enough people were using the Soulforged Enchant.
Where and when did they say that (ideally a post link, please)?
That makes zero sense. Almost no one pre-Module 2 in the endgame did not use, have access to or aiming for at least a Lesser Soulforged before Barkshield existed. It was quite literally the single most cost-effective enhancement. At higher ranks, and as players progressed in the rest of their gear, there was much more competition and when Barkshield was introduced this gave even more options. BUT, this was coming from a position of strong dominance already. Higher ranks of the old SF remained most useful to CWs and TRs in particular due to synergies with their playstyles, but Barkshield was also one of their few good or even better options.
The change cannot be considered a general nerf. It just creates a radical change of playstyle and the most radical change of an already existing and heavily invested armor enhancement yet seen.
For example, in terms of playstyle, the new SF,
1. makes a much larger Time-To-Kill (TTK) impact than the old one in PvP and PvE, since it is effectively HP extension and burst healing.
2. is generally, though not always, a strong PvE buff because it is a revive without incurring a Revive debuff (excluding an existing bug).
Personally, in PvP, I dislike it intensely because it has the effect of letting bads ride on the coat tails of other members, most especially inappropriately geared or inexperienced Clerics. Admittedly, Clerics are the class with by far the largest difference between PvE and PvP, so any help they can get to tune this back a little is good, but it should be from their class design not from gearing of a specific enhancement!
SUMMARY
Soulforged was already the most dominant armor enhancement (if not of all enhancements) in terms of number of players and that could not possibly be the reason it was changed. It was also becoming much less dominant at higher ranks as players geared up and strongly explored synergies with other enhancements. Now, with the new SF, which scales much better at higher ranks, its return to full dominance across the entire endgame playerbase is almost assured!
In other words, ironically, the old SF was MORE balanced than the new one!
Hence, the real question you should ask yourself is why they did not create an entirely new armor enhancement...
Where and when did they say that (ideally a post link, please)?
That makes zero sense. Almost no one pre-Module 2 in the endgame did not use, have access to or aiming for at least a Lesser Soulforged before Barkshield existed. It was quite literally the single most cost-effective enhancement. At higher ranks, and as players progressed in the rest of their gear, there was much more competition and when Barkshield was introduced this gave even more options. BUT, this was coming from a position of strong dominance already. Higher ranks of the old SF remained most useful to CWs and TRs in particular due to synergies with their playstyles, but Barkshield was also one of their few good or even better options.
The change cannot be considered a general nerf. It just creates a radical change of playstyle and the most radical change of an already existing and heavily invested armor enhancement yet seen.
For example, in terms of playstyle, the new SF,
1. makes a much larger Time-To-Kill (TTK) impact than the old one in PvP and PvE, since it is effectively HP extension and burst healing.
2. is generally, though not always, a strong PvE buff because it is a revive without incurring a Revive debuff (excluding an existing bug).
Personally, in PvP, I dislike it intensely because it has the effect of letting bads ride on the coat tails of other members, most especially inappropriately geared or inexperienced Clerics. Admittedly, Clerics are the class with by far the largest difference between PvE and PvP, so any help they can get to tune this back a little is good, but it should be from their class design not from gearing of a specific enhancement!
SUMMARY
Soulforged was already the most dominant armor enhancement (if not of all enhancements) in terms of number of players and that could not possibly be the reason it was changed. It was also becoming much less dominant at higher ranks as players geared up and strongly explored synergies with other enhancements. Now, with the new SF, which scales much better at higher ranks, its return to full dominance across the entire endgame playerbase is almost assured!
In other words, ironically, the old SF was MORE balanced than the new one!
Hence, the real question you should ask yourself is why they did not create an entirely new armor enhancement...
The best part of soulforged in PvP comes from the nerf to the tenebrous enchantment. Besides this, I still think that barkshields are superior.
Im totally disappointed w the new change of soulforged enchantment!
in PVP, when u r in Controlling of enemy's stun or silent, raise up after death w few hitpoint JUST CANT change anything!!!
I really felt like with the new effect of Soulforged, i raised up, and just could do nothing but to die one more time.
in my opinion, this new change is COMPLETELY WORTHLESS, pls pls, Give back to me the Immune effect!:mad: Im
really really disappointed.
Comments
This change was posted on the PTR about a month ago.
I disliked it the first day on PTR and I still dislike it now.
- big chunk of misinformation removed -
Edit:
Actually, it seems that I have confused the "why's" of the changes while I was raging about the new Refine System and the new Soulforged Enchantment. They didn't actually say (post) the reason for the Soulforged change, but I'll guess that's because of their metrics showing how much it was being used, just like they seem to do with Powers. And the Tenebrous.
Where and when did they say that (ideally a post link, please)?
That makes zero sense. Almost no one pre-Module 2 in the endgame did not use, have access to or aiming for at least a Lesser Soulforged before Barkshield existed. It was quite literally the single most cost-effective enhancement. At higher ranks, and as players progressed in the rest of their gear, there was much more competition and when Barkshield was introduced this gave even more options. BUT, this was coming from a position of strong dominance already. Higher ranks of the old SF remained most useful to CWs and TRs in particular due to synergies with their playstyles, but Barkshield was also one of their few good or even better options.
The change cannot be considered a general nerf. It just creates a radical change of playstyle and the most radical change of an already existing and heavily invested armor enhancement yet seen.
For example, in terms of playstyle, the new SF,
1. makes a much larger Time-To-Kill (TTK) impact than the old one in PvP and PvE, since it is effectively HP extension and burst healing.
2. is generally, though not always, a strong PvE buff because it is a revive without incurring a Revive debuff (excluding an existing bug).
Personally, in PvP, I dislike it intensely because it has the effect of letting bads ride on the coat tails of other members, most especially inappropriately geared or inexperienced Clerics. Admittedly, Clerics are the class with by far the largest difference between PvE and PvP, so any help they can get to tune this back a little is good, but it should be from their class design not from gearing of a specific enhancement!
SUMMARY
Soulforged was already the most dominant armor enhancement (if not of all enhancements) in terms of number of players and that could not possibly be the reason it was changed. It was also becoming much less dominant at higher ranks as players geared up and strongly explored synergies with other enhancements. Now, with the new SF, which scales much better at higher ranks, its return to full dominance across the entire endgame playerbase is almost assured!
In other words, ironically, the old SF was MORE balanced than the new one!
Hence, the real question you should ask yourself is why they did not create an entirely new armor enhancement...
The best part of soulforged in PvP comes from the nerf to the tenebrous enchantment. Besides this, I still think that barkshields are superior.