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Frost Enchantment's debuff needs a tweak to show its true usefulness

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
Frost Enchantment needs a tweak. It's debuff part, reducing foe's Recovery for a few seconds, is currently useless. The effectiveness is too low to be noticeable.

Let's take Perfect Frost Enchantment for example:
+11% Cold damage. Reduce foe's recovery by 30% for 4s once per 20s.

Say a foe has 3000 Recovery, which is about 22% cooldown reduction. And when this enchantment works on him, his Recovery is reduced to 2100, which is about 17% cooldown reduction. So he lost 5% cooldown reduction, which in seconds for his encounter power is like nothing. Given that the cooldown of his encounter power is originally 10 seconds, and after losing 5% cooldown reduction it is just extended to painless 10.5 seconds. Not to mention that the debuff lasts for only 4 seconds.

This weapon enchantment needs to be truly useful. As its name suggests, it could be made so it adds Chill on foes, or better, freezes foes.
Post edited by ianthewizard2012 on

Comments

  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    ...

    This weapon enchantment needs to be truly useful. As its name suggests, it could be made so it adds Chill on foes, or better, freezes foes.

    No, no and again NO. Chill is currently to powerful - especially freeze - to easy to achievable as weapon effect.
    And the effect may work with a fix amount of CD independent what the enemy itself has with recovery and so on.
    Second it's more for against Player, not mobs.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited November 2013
    ladysylvia wrote: »
    No, no and again NO. Chill is currently to powerful - especially freeze - to easy to achievable as weapon effect.
    Can you please explain why you think it's too powerful? And do you mean in PvE or PvP?

    I think if it works cooldown based as now, it could work.
    i.e. something like: Once every 20 seconds, freeze an enemy for 0.5 / 1 / 1.5 / 2 seconds. But I like the possibilities of the current mechanic more (see below).
    ladysylvia wrote: »
    And the effect may work with a fix amount of CD independent what the enemy itself has with recovery and so on.
    Second it's more for against Player, not mobs.
    I'm against a fixed amount - a percentage is okay. But it should affect the cooldowns of powers itself, and not the recovery.
    I made a suggestion in here.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    Can you please explain why you think it's too powerful? And do you mean in PvE or PvP?

    I think if it works cooldown based as now, it could work.
    i.e. something like: Once every 20 seconds, freeze an enemy for 0.5 / 1 / 1.5 / 2 seconds. But I like the possibilities of the current mechanic more (see below).


    I'm against a fixed amount - a percentage is okay. But it should affect the cooldowns of powers itself, and not the recovery.
    I made a suggestion in here.

    Have you ever understand anything of my post?
    First: PvP AND PvE it would be OP. PvE a CW freeze all enemies with 1! AoE(AS or something else which impact a lot of mobs). Then he have more than 3 opportunities left for CC. Imbalance pure.
    PvP a CW can use it to easy to CC one down. Especially no other enchantment offer so a great CC-time.

    Debuff effects don't dependent on the stats of the target it get. They add a fix amount of it's effect to it. If you don't check this learn the game mechanics. Im not an idiot that explain all for nuub players.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    ladysylvia wrote: »
    And the effect may work with a fix amount of CD independent what the enemy itself has with recovery and so on.
    Sorry, I'm not sure if it is because the grammar in the sentence is not quite right or because my main language is not English, but I can't fully understand it. Could you explain that in a simpler way or give an example?
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    Sorry, I'm not sure if it is because the grammar in the sentence is not quite right or because my main language is not English, but I can't fully understand it. Could you explain that in a simpler way or give an example?

    >>Look at me<<

    Example how debuff work.
  • dragoncrest0dragoncrest0 Member, Neverwinter Beta Users Posts: 120 Bounty Hunter
    edited November 2013
    I think the frost enchants should debuff different defensive components.

    I would say Frost should lower a percentage of a cooldown of all skills that are used during the duration of the effect, as well as lower the Regeneration of the target and last a second or two longer.

    Would make it quite different from every other weapon enchant and vastly more useful than it currently is.
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited November 2013
    I stand on my suggestion: add a slow effect rather than a recovery debuff. 10%/15%/20%/25% maybe? Anything above 30% could be OP, due to (as i mentioned before) an Opressor specc.
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited December 2013
    Frost Enchantment needs a tweak. It's debuff part, reducing foe's Recovery for a few seconds, is currently useless. The effectiveness is too low to be noticeable.

    Let's take Perfect Frost Enchantment for example:


    Say a foe has 3000 Recovery, which is about 22% cooldown reduction. And when this enchantment works on him, his Recovery is reduced to 2100, which is about 17% cooldown reduction. So he lost 5% cooldown reduction, which in seconds for his encounter power is like nothing. Given that the cooldown of his encounter power is originally 10 seconds, and after losing 5% cooldown reduction it is just extended to painless 10.5 seconds. Not to mention that the debuff lasts for only 4 seconds.

    This weapon enchantment needs to be truly useful. As its name suggests, it could be made so it adds Chill on foes, or better, freezes foes.

    Wait, isn't stopping them from recovering EEEEVIL? I am shocked that you'd even use such a thing.
  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    Frost Enchantment needs a tweak. It's debuff part, reducing foe's Recovery for a few seconds, is currently useless. The effectiveness is too low to be noticeable.

    Let's take Perfect Frost Enchantment for example:



    Say a foe has 3000 Recovery, which is about 22% cooldown reduction. And when this enchantment works on him, his Recovery is reduced to 2100, which is about 17% cooldown reduction. So he lost 5% cooldown reduction, which in seconds for his encounter power is like nothing. Given that the cooldown of his encounter power is originally 10 seconds, and after losing 5% cooldown reduction it is just extended to painless 10.5 seconds. Not to mention that the debuff lasts for only 4 seconds.

    This weapon enchantment needs to be truly useful. As its name suggests, it could be made so it adds Chill on foes, or better, freezes foes.
    that's so evil of you to ask to freeze someone. you're taking away his free will.

    and that's EVIL sounding to me.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited December 2013
    kattefjaes wrote: »
    Wait, isn't stopping them from recovering EEEEVIL? I am shocked that you'd even use such a thing.

    Well at least he isn't asking for it to add an effect similar to steal time but with a different name ofc xD
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    Reducing foes' stat is just like reducing their hp. Thus that's not inherently evil. After all, that's not stealing their stat.

    Let's make moderators' lives easier and get back to the topic, shall we?
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    But you ARE stealing their stat. You're taking it away so they can't use it. So you've already comitted the crime of stealing their recovery with this armor enchantment.. you may as well go all the way.. max life steal on steal time!


    As for the actual enchants, I do concur, they are weak, considering percents of percents for a limited time is just, sad. If they want it to mean something, should be something akin to 50% recovery drop. Make it be felt.
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