Frost Enchantment needs a tweak. It's debuff part, reducing foe's Recovery for a few seconds, is currently useless. The effectiveness is too low to be noticeable.
Let's take Perfect Frost Enchantment for example:
+11% Cold damage. Reduce foe's recovery by 30% for 4s once per 20s.
Say a foe has 3000 Recovery, which is about 22% cooldown reduction. And when this enchantment works on him, his Recovery is reduced to 2100, which is about 17% cooldown reduction. So he lost 5% cooldown reduction, which in seconds for his encounter power is like nothing. Given that the cooldown of his encounter power is originally 10 seconds, and after losing 5% cooldown reduction it is just extended to painless 10.5 seconds. Not to mention that the debuff lasts for only 4 seconds.
This weapon enchantment needs to be truly useful. As its name suggests, it could be made so it adds Chill on foes, or better, freezes foes.
Comments
No, no and again NO. Chill is currently to powerful - especially freeze - to easy to achievable as weapon effect.
And the effect may work with a fix amount of CD independent what the enemy itself has with recovery and so on.
Second it's more for against Player, not mobs.
I think if it works cooldown based as now, it could work.
i.e. something like: Once every 20 seconds, freeze an enemy for 0.5 / 1 / 1.5 / 2 seconds. But I like the possibilities of the current mechanic more (see below).
I'm against a fixed amount - a percentage is okay. But it should affect the cooldowns of powers itself, and not the recovery.
I made a suggestion in here.
Have you ever understand anything of my post?
First: PvP AND PvE it would be OP. PvE a CW freeze all enemies with 1! AoE(AS or something else which impact a lot of mobs). Then he have more than 3 opportunities left for CC. Imbalance pure.
PvP a CW can use it to easy to CC one down. Especially no other enchantment offer so a great CC-time.
Debuff effects don't dependent on the stats of the target it get. They add a fix amount of it's effect to it. If you don't check this learn the game mechanics. Im not an idiot that explain all for nuub players.
>>Look at me<<
Example how debuff work.
I would say Frost should lower a percentage of a cooldown of all skills that are used during the duration of the effect, as well as lower the Regeneration of the target and last a second or two longer.
Would make it quite different from every other weapon enchant and vastly more useful than it currently is.
Wait, isn't stopping them from recovering EEEEVIL? I am shocked that you'd even use such a thing.
and that's EVIL sounding to me.
Well at least he isn't asking for it to add an effect similar to steal time but with a different name ofc xD
Let's make moderators' lives easier and get back to the topic, shall we?
As for the actual enchants, I do concur, they are weak, considering percents of percents for a limited time is just, sad. If they want it to mean something, should be something akin to 50% recovery drop. Make it be felt.