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Double xp double the requests for improvements

majhookmajhook Member Posts: 51 Arc User
edited December 2013 in General Discussion (PC)
Thankful that the new update is coming with all of its goodness. Frankly, that update is why I have increased my play time twofold. But there are still a bunch of quality of life issues and updates I would like to see and have not seen posts on them so with some free time over the break figure I would write it up. Thanks for listening and have a good night.

Quality of Life:
  • -- Let all purchase vendors allow you to buy in bulk. when i have 120 marks for a bounty i should be able to dbl click on the seal i want to buy and spend all of them with a slider.
  • -- Gear score clarity. The end game and getting into dungeons are all about gear score and yet it is a black magic mystery on what items, enchants, etc improve it. I should be able to compare items and see their gear score adds/minus. I should also be able to compare and if i have a rank 7 enchant in one the other should also assume that when i compare. Make gear score something understandable and CLEAR to your users who are spending time and money here.
  • -- Please let me change the color of my mount and companions armor just as i can dye my own armor.
  • -- Plese provied and auto loot to all chests and profession nodes. I don't need to see the drops beyond the scroll drop on the right hand corner that happens after i hit OK.
  • -- Too many "are you sure" and "OK" button dialogs. Provide a hot key (1) or an option to "Always accept". For example i drop a green or sell a green i should not have to click ok 101 times to clear my inventory just because you are warning me i am selling an unidentified item.
  • -- Guilds: Allow guildies to contribute to a general fund to buy tabs and what not for the guild.
  • -- AH; allow the us to search for sellers name. Since you don't allow guild members to contribute to funds the only way to do so is sell something and digging through the 1000's of items to find the right one is not just a pain it is very time consuming.
  • -- AH: Please provide more options for finding the right enchants. Sort by rank, sort by perfection, etc.
  • -- Professions: When building items let me hover over an ingrediant and show me the number i have left in my inventory. Again a simple thing that would allow better planning and ability to stay on top of my inventory.
  • -- Professions: all me to select an item i am missing and go to the action needed to make more. For example i am missing potion of force, i click on potion of force and it takes me to the build item for making potion of force.
  • -- Mail: When i take items from mail i should have an options to auto delete the mail item.
  • -- UX: Please save the window prefrence for bank window size and location, Fusing etc.
  • -- Inventory: Please provide true sorting for profession items. Sort should sort the section by profession and highest to lowest quality.
  • -- Inventory: allow me to set bags to an item type. For example i would like a bag dedicated to enchants, a bag dedicated to Rare+ items.

Some gameplay ideas kicking around:
  • -- Sharadar campaign: PLEASE revamp the types of missions provided by the campaign. So many great ideas here but the shear repetition is mind numbing boring.
  • -- Combat: Tanks should be able to have a Mark above their heads that allow them to be priority targets for healers. Dwarven tanks especially. It is far to easy in a PVE dungeon run to loose the tank in the melee scrum of 101 companions and giant beasts. Trying any direct heals is nearly impossible as well as just being another class and following the tank can be a pain.
  • -- Would love a type of enchant that modifies the power slots (Q, R, E). Think procs or flat percent enhancement. +1% recharge, +5% heal etc. Something that allows us to further modify our build and make the way we play unique.
  • -- Looting: Please allow a flat GREED only for dungeon runs. Would remove the pop up ask and just assume all pick ups are gree rolls.
  • -- Looting: an option to pick up ignore during combat. I absolutly HATE pick ups in the middle of combat and having a dialog in my face while i am trying to kill something or heal the tank.
  • -- Combat UX: please allow me alternate UI for buffs and debuffs. I like to see the debuffs on mobs very clearly. Right now you need a hubble telescope to see them. can i get them bigger and on the right of my character, NOT on the health bar of the mob. Since in melee you cannot always see the healthbar depending on your race and position. Again make it easy for the player to keep their buffs and debuffs running by CLEAR ui.
  • -- Looting: Please provide an option that auto converts green drops into money instead of greens. Once you get to even a basic level of gear greens cost you more then they are worth in time with ID scrolls. Or let the greens continue to use the lower level ID scrolls.
  • -- Quests: Provide a difficulty slider or a means to ramp the difficulty.
  • -- Quests: I am one of those folks who actually enjoy the story and frankly wish the low level game did not scream by. if you do a skirmish or a dungeon run you will out level a zone or the next one you are heading into without question. Or let me level but then let me do the zones again at an "epic" level so I can still enjoy the story and the non-epic dungeons.
Post edited by majhook on

Comments

  • majhookmajhook Member Posts: 51 Arc User
    edited November 2013
    Any thoughts from the community here? These seem reasonable but have they been asked before?
  • givearandomnamegivearandomname Member Posts: 292 Arc User
    edited November 2013
    I agree with all of the quality of life and some of the ideas

    one I would submit is one I said long time ago all us to use another key to interact with players other then f having that pop up that there is loot on ground is bad enough middle of fight when I hit f just to get rid of it I don't want to see the menu of the melee guy standing near me.
    Namin Soulburner
    NW-DHNVMMGVJ Dragons horde part one.
    http://youtu.be/0KbqTWeJqxc
  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited December 2013
    also in crafting, once you have used an asset for 1 task, please hide it til that task is complete, having to scroll through used assets to find one you can add is annoying
  • amadan78amadan78 Member Posts: 1 Arc User
    edited December 2013
    they are all awesome suggestion, i would be very happy if they implement all of those
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited December 2013
    Professions: When I make something that can be used to make something else (potions, pants, shirts) allow me to put it in the Professions bag.
  • tornnomartornnomar Member, NW M9 Playtest Posts: 399 Arc User
    edited December 2013
    All sounds good. My personal plug goes for the loot notifications. There absolutely needs to be some way to enable/disable them. As OP stated, having them pop up in the MIDDLE OF THE SCREEN is about (insert colorful adjective here) <font color="orange">HAMSTER</font> during a fight. I've had as much as four of those suckers pop up. (I guess the question should be: Who's running around picking up gear during a fight?)
    Make them class specific too. I could really care less about about a +5 Hoopty Loopty thats for a CW when I'm playing a TR.
    And when you pass on an item, no more notofications. I don't need 20,000 more pop ups telling me who won the roll, in the middle of the screen.

    Or at the very least make them smaller and put them off to the side.
    [img][/img]NORresized.png
    Branch Lead
  • majhookmajhook Member Posts: 51 Arc User
    edited December 2013
    Added some PVE questing asks. Specifically for those of us who enjoy the story here and want to go through each zone and their skirmish or dungeon content.
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