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Module 2 Changes to MC loot tables

inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
With the introduction of artifacts in module 2 it seems like an excellent time to rebalance the loot tables in MC. Of course the biggest complaint is the 34 silver blue item drops and that should be addressed but i'm more concerned with the lack of motivation to do 3/3 MC runs. Their currently no reason to run it outside of DD and very little reason to run it inside of DD as well, other than seals from the chest. This leaves certain classes (DC, GWF) in a bad spot as their fabled OH drops from the dragon, while all other classes OH drops from either 1st or 2nd boss. Considering that Hunter Rangers will need an OH to drop and currently Malabog himself only drops TR OH, it's logical that HR OH drop will be added to Malabogs loot table.

In addition, it seems that the new artifact that will drop from MC will drop from malabog himself as well.

I know the wiki states that OHs can drop from any boss but those are 1 in a million chances. I'm talking about their standard loot table, which looks something like this (% are estimates based on trending runs since module 1 released):

Krol (1st boss) super easy fight
40% chance to drop blue redcap item (34 silver)
40% chance to drop random blue item (34 silver)
10% chance to drop Fabled Formorian CW OH
10% chance to drop Fabled Formorian GF OH

Malabog (2nd boss) super easy fight
35% chance to drop blue redcap item (34 silver)
40% chance to drop random blue item (34 silver)
10% chance to drop Formorian totemist DC MH weapon (10k RAD)
10% chance to drop Fabled Formorian TR OH
5% chance to drop Weapon Fragment (and they have their own loot table, with the Riser being the rarest and blade being the most common)

Fulminorax (3rd boss) 2nd hardest fight in the game (2nd to Epic DV last boss)
40% chance to drop blue redcap item (34 silver)
40% chance to drop random blue item (34 silver)
10% chance to drop GWF OH
10% chance to drop DC OH

As you can see there's really no reason to do 3/3 MC runs, unless you happen to be a DC or a GWF needing their OH, which isn't enough incentive for most players to do 3/3.


If you now add both the HR OH (10% like the rest of the OHs) and the green Artifact coming in Module 2 (perhaps 5% like the fragments) to Malabog's drop table, it will, in a way, address the issue of too many blue drops in MC, atleast from Malabog himself, but it will even further reduce the likelihood of players in general running 3/3 MC.

I have a character of each class. my TR, GF, and CW have had their Fabled Formorian weapon sets for between 1-2 months now. My DC has her MH weapon built and my GWF is still waiting on another riser drop. Neither of them have their OH, despite the fact that 3/3 MC is the only thing I do nowadays when I log on (well, 25% of my time is spent running 3/3, the other 75% is spent trying to find a group for it).

I believe the simplest way to address this issue would be to have at least the artifact drop from Fulminorax. This would give an incentive for all players to run 3/3 MC. The HR OH should drop from Malabog considering how many of them their will be when the flood gates open and the drizzt clone army is unleashed.
Post edited by inthefade462 on

Comments

  • themagicbum87themagicbum87 Member Posts: 75
    edited November 2013
    Or get rid of the blue drops from bosses altogether.
    [SIGPIC][/SIGPIC]
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited November 2013
    Pretty sure DC OH drops at Malabog as well. But only seen it once in countless runs.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    dropping blue trash from a boss in mc is one of most idiotic things ive seen in mmos, it should be a 100% drop for 2 epics from dragon, or 1 epic + epic reagent, with dragon dropping 2 epics it would be ok for trash bosses to drop trash. the dragon fight is easy

  • berzergeraberzergera Member Posts: 176 Arc User
    edited November 2013
    When the Feywild expansion came out i thought this was a bug. Why on earth blue items drop from bosses and not trash is something only cryptic knows and their players are still awaiting an answer. I stoppet doing MC after i cleared it first time, and i still havent done it since the first week of the patch. I have no reason. The CW set-bonus is so bad it did not appeal to me at all.

    Also it has been strange to see that bosses, not only have the lack of epic drops, but dosent drop AD, enchants, proffesion assets, nothing really. Unfortunately it looks like Shadowmantle wont be much different from Feywild loot wise. Still blues from bosses, and only seals. This expansion i really hoped they would listen to their players, since this game is still at beta, they can say how many times they want its not, its released, but if it is, you should not change instances, fights and bosses every week.

    Its too bad, because they have a great game in their hands, unfortunately the people in charge are not interessted in increasing their player base, but increasing the amount of ZEN their current player base buys.
  • alandoril1alandoril1 Member Posts: 116 Arc User
    edited November 2013
    But if they made bosses drop things actually worth having, the game wouldn't be such a P.I.T.A in terms of character progression...
  • edited November 2013
    This content has been removed.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    MC boss loot is useless. Blue HAMSTER can you farm outside of dungeons for gold. The seals are the only worth, but you need to many of them to use them. Hell! Every T2 boss drop a purple thing + shard + seal, so why not MC bosses too?! That suck so hard! It wouldn't hurt if they drop 80% salvage purples and 20% OH things + every time a shard.
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited November 2013
    That's what drops from MC? Now I'm glad I've never found a competent group for it. What a waste of time.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2013
    macjae wrote: »
    The incentive to even run MC will also be reduced by there evidently being a new set of weapon shards to grind for in Valindra's Tower. Depending on the stats per class, they may or may not obsolete the MC Fomorian weapons.
    The Valindra Tower weapons released on PTR are between CN and MC, so MC are still the best weapons in game, unless they change the stats.

    and I just got the riser drop on my GWF, so that makes 3 risers and I still haven't gotten OH on my gwf or DC. (i've seen the DC OH drop 3 times but was never on my DC, and seen GWF twice but again, never while i'm on my gwf)
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2013
    Just went out of it, our party was 2 GWFs 14k+, 12k and 11k CWs and 12k+ DC. Finished it without a single wipe in about 1 hour, every boss dropped 1 blue item + shard of terror/feytoched. Got ring from the chest, my friend got neck. Such a waste of time.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2013
    The Valindra Tower weapons released on PTR are between CN and MC, so MC are still the best weapons in game, unless they change the stats.

    and I just got the riser drop on my GWF, so that makes 3 risers and I still haven't gotten OH on my gwf or DC. (i've seen the DC OH drop 3 times but was never on my DC, and seen GWF twice but again, never while i'm on my gwf)

    The dragon set has more total stats I think. Although it did sacrifice some power. The thayan set has higher stats than CN and MC though and doesnt need to be crafted I don't think. BoP though.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    frishter wrote: »
    The dragon set has more total stats I think. Although it did sacrifice some power. The thayan set has higher stats than CN and MC though and doesnt need to be crafted I don't think. BoP though.

    looks like they've been changed. When they first rolled out to preview they had less weapon damage. Now the Fallen Dragon weapons (the ones you have to craft) have the same damage as MC, and a total of 10 higher stats, though the stat distribution is worse. The weapons that drop in Valindra's Tower are worse damage than MC but same stats, again though different stat distribution.
  • k1ll3xk1ll3x Member Posts: 34
    edited December 2013
    looks like they've been changed. When they first rolled out to preview they had less weapon damage. Now the Fallen Dragon weapons (the ones you have to craft) have the same damage as MC, and a total of 10 higher stats, though the stat distribution is worse. The weapons that drop in Valindra's Tower are worse damage than MC but same stats, again though different stat distribution.
    mmmm, that's what we expect from global update - a downgrade to existing top weapon set, an equal weapon set but bad stat-wise, and another equipment set with subpar ridiculous bonus. New tier of equipment and weapons to make all players want to play again? - No, never heard of such a bull****.
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