Don't get me wrong, I like Neverwinter and I've enjoyed my time playing it. It's unique in that you have the usual PTW rich kid option of gearing your characters as well as the poor to average income option where a reasonable amount of RL cash and/or in-game farming can make an AD generating account that gradually gets you to a competitive level. That however is about to change as coals become BoA and their chances of even dropping from coffers are greatly reduced. In fact, it appears all methods of generating in-game wealth are quickly being curbed...from coffers to coals to dungeons to pvp vendors etc. Its looking more and more like Neverwinter is on a one way track towards the solely PTW rich kid model to the extent that upon reaching level 60, many will be completely turned off by the mountain yet to climb and simply leave. I've played many PTW mmo's purely to enjoy their leveling content, then moved on because there was no way I was about to fork out the crazy amounts of cash required to be competitive. The industry is full of this type mmo and its a pity Neverwinter is about to join them.
It pains me that rather than provide many needed changes to the game like additional pvp maps or correcting poor dungeon mechanics...can we have more adds please? or more red so melee can be even more useless, these issues are brushed aside on the march towards new ways of hampering our progress and reaching into our wallets. Its unfortunate because the new zone, enchantment system and dungeon will be a great addition and a solid draw for mmo fans. Maybe I'm wrong, but my gut and the reactions I've heard in-game tell me otherwise.
Anyways discuss...because I really don't understand the direction Neverwinter is taking and why with a few tweaks it isn't sustainable in its current form. I mean, doesn't anyone realize that without the poor to average income people, these games generally die out?
Edit: And now I just read about the shard nerf for refining...oh the backlash when this module comes out is gonna be fierce.
I was just gonna write something similar. Agree with what you say. I don't mind the pay to get items. However they are taking away every way to make regular AD in the game. It is either going to force people to pay money or they will quit. The population is shrinking as it is. I sincerely hope this game reconsiders the road its going and leaves a way for people to farm.
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josiahiyonMember, NW M9 PlaytestPosts: 396Arc User
edited November 2013
There are many ways to legitimately earn in-game wealth (w/o $s). And lots of it. Just need to think different.
The BoA coal ward change and the fusing changes likely increase the potential for in-game $0 wealth.
There are many ways to legitimately earn in-game wealth (w/o $s). And lots of it. Just need to think different.
The BoA coal ward change and the fusing changes likely increase the potential for in-game $0 wealth.
So legitimate that the mainstream is unaware of them? Or are you eluding to dungeon grinding on the off chance of a BoE which I find too mind numbing to farm given the poor mechanics? Or crafting? which takes copious amounts of time and AD to get profitable and well...you have to like crafting. Instead of insinuating schemes, try to provide details so they're open for debate. Otherwise you're just blowing smoke out your...
And finally, you're out of touch if you can't see the negative impact the coal and fusing changes will have on people who rely on them. That's most likely due to you not making your wealth that way or even caring about something that doesn't impact you. Why else make such a bold naive statement?
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josiahiyonMember, NW M9 PlaytestPosts: 396Arc User
So legitimate that the mainstream is unaware of them? Or are you eluding to dungeon grinding on the off chance of a BoE which I find too mind numbing to farm given the poor mechanics? Or crafting? which takes copious amounts of time and AD to get profitable and well...you have to like crafting. Instead of insinuating schemes, try to provide details so they're open for debate. Otherwise you're just blowing smoke out your...
And finally, you're out of touch if you can't see the negative impact the coal and fusing changes will have on people who rely on them. That's most likely due to you not making your wealth that way or even caring about something that doesn't impact you. Why else make such a bold naive statement?
AD markets in this game are competitive and narrow. That's why people don't talk about them all over the forums. It's self-defeating to increase competition.
Some dungeons are profitable to farm. Crafting and praying seem like common ways to make AD, but I've never used either.
On your last paragraph: quite the contrary. These changes directly impact the way in which I've accumulated much of my wealth. That's the reason for my statement.
Iyon the Dark
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yogokouMember, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
I will be leaving this game if these changes go live, I've spent an enormous amount of time on Neverwinter and I don't regret it, it was very fun while it lasted. Luckily there are a lot of decent, enjoyable games out there. It is sad because it will make Neverwinter look like a quick, 1 year cash grab, while I'd like to remember it as a quality game.
I think I am right there with you. The new content being added might be great for the game but all the changes that come with it are a huge turn off. The refinement system seems like a huge mess that I don't even want to touch, the companion buffs are a cheap way to add value to almost worthless pets without actually fixing anything, and they seem bound and determined to make everything BOP/BOA in this game to completely kill player trading. I am not sure what I will do yet but I am seriously thinking about moving on to something else.
And now I just read about the shard nerf for refining...oh the backlash when this module comes out is gonna be fierce.
The backlash when anything comes out is always fierce, at least in terms of claims or intended actions if X goes through. In reality threatened actions often exceed taken actions.
There will be a lot of huffing and puffing, and calls and warnings that the house will be blown down. Then, when that initial flurry calms, it will be mostly back to business as usual.
A few people may leave, but they will be replaced by people who never knew the game prior to these changes being made, so it will seem as the way things are to them.
It's really not going to be all that big of a deal in my view, when the dust clears.
I agree that BoA/BoP is getting way out of hand to the point of excessively discouraging player-driven commerce, but I wish people could find ways to couch their arguments other than "rich kids" this and "p2w" that. It smacks of resentment and detracts from what good points there are to be made. Besides, anyone imagining that this game runs on a handful of wealthy teenagers is deluding themselves. I don't know many wealthy parents who allow their children unlimited, unmonitored expense accounts....
I'm trying to reserve judgment on the refinement system, but I am a little concerned about the higher level marks being a significant bottleneck. Curious to see how the system is tweaked when it goes live.
As for the cash earnings aspect, I hope they continue to optimize the Zen store and special pack offers (the packs being the only guaranteed $$ since Zen can be purchased with in-game currency) to make them better perceived as both attractive and of value for their cost. As many others have speculated, they could probably net a higher profit if they could manage to decrease price points by X% while driving sales by X+Y%. The weekly sales are a good start, and I can only assume that they're having the desired effect since they keep happening.
The game has an incredibly fun combat system and a great IP to work with. I wish it much success and want to continue to enjoy it...which is why I nitpick it all the time :P
I've played many PTW mmo's purely to enjoy their leveling content, then moved on because there was no way I was about to fork out the crazy amounts of cash required to be competitive. The industry is full of this type mmo and its a pity Neverwinter is about to join them.
Sorry, i know that u feel that something is wrong, but competitive in regards to what? Pve can be done with rank 5-6, u can go farm your gear in T1-T2 dungeons and enjoy all content for free... you really dont need to pay anything. You have enchants that generates extra enchants and given time u;ll get your perfect stones eventually, there are also alot of ways in which u can earn ad in game to a point of 24k ad per day if u play with 4 characters that is aprox-100k ad per day (so every 4 days u can buy a Cward, takes u 60 days to buy 15) and that only by logging and playing 1-2hours. Why do u want to get it all in 2 days?!
Worse they have even a modus operandi: an event handing out astral diamonds / dragon egg for everyone - DISTRIBUTION OF INCOME? - Next comes a section on free-game economy.
Inflated state is always a problem. whether in video games, either in real life... hahaha
the great irony of it is that, in the beta, when I felt that my class - gwf - besides being competitive, received some buffs regarding the limitations in pve, I bought zen, and it was not because I wanted to be stronger, and yes because I wanted to contribute to the game that amused me.
modulo 2, with the "promise of buff" - now I'm skeptical to it - I thought about buying zen again.
* I do not know much about business, and I may not be the target audience anyway, but this game tends to create a frighteningly strong identification between player / character ... the current publicity itself points to this (model turned rogue).
I think there is something internal in the company that is not communicating well.
as with most MMOs, change is inevitable and some people just don't roll well with it. either one of three things will occur. you'll either ride out whatever point of discouragement you have or you won't. or you might leave for a while and come back in 3-6-12 months. all you can do is provide your feedback. cryptic/pwe will have the final say on what is or isn't implemented. and you agreeing to the ToS means that you understand that.
as a reminder, "i quit" and "p2w" threads/posts are not allowed per the forum rules of conduct. so on the basis of where this thread is headed, i'm closing it. i recommend that you continue providing your feedback in the official feedback threads for the upcoming module 2 release. thanks.
Comments
The BoA coal ward change and the fusing changes likely increase the potential for in-game $0 wealth.
Iyon the Dark
So legitimate that the mainstream is unaware of them? Or are you eluding to dungeon grinding on the off chance of a BoE which I find too mind numbing to farm given the poor mechanics? Or crafting? which takes copious amounts of time and AD to get profitable and well...you have to like crafting. Instead of insinuating schemes, try to provide details so they're open for debate. Otherwise you're just blowing smoke out your...
And finally, you're out of touch if you can't see the negative impact the coal and fusing changes will have on people who rely on them. That's most likely due to you not making your wealth that way or even caring about something that doesn't impact you. Why else make such a bold naive statement?
AD markets in this game are competitive and narrow. That's why people don't talk about them all over the forums. It's self-defeating to increase competition.
Some dungeons are profitable to farm. Crafting and praying seem like common ways to make AD, but I've never used either.
On your last paragraph: quite the contrary. These changes directly impact the way in which I've accumulated much of my wealth. That's the reason for my statement.
Iyon the Dark
The backlash when anything comes out is always fierce, at least in terms of claims or intended actions if X goes through. In reality threatened actions often exceed taken actions.
There will be a lot of huffing and puffing, and calls and warnings that the house will be blown down. Then, when that initial flurry calms, it will be mostly back to business as usual.
A few people may leave, but they will be replaced by people who never knew the game prior to these changes being made, so it will seem as the way things are to them.
It's really not going to be all that big of a deal in my view, when the dust clears.
I'm trying to reserve judgment on the refinement system, but I am a little concerned about the higher level marks being a significant bottleneck. Curious to see how the system is tweaked when it goes live.
As for the cash earnings aspect, I hope they continue to optimize the Zen store and special pack offers (the packs being the only guaranteed $$ since Zen can be purchased with in-game currency) to make them better perceived as both attractive and of value for their cost. As many others have speculated, they could probably net a higher profit if they could manage to decrease price points by X% while driving sales by X+Y%. The weekly sales are a good start, and I can only assume that they're having the desired effect since they keep happening.
The game has an incredibly fun combat system and a great IP to work with. I wish it much success and want to continue to enjoy it...which is why I nitpick it all the time :P
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Sorry, i know that u feel that something is wrong, but competitive in regards to what? Pve can be done with rank 5-6, u can go farm your gear in T1-T2 dungeons and enjoy all content for free... you really dont need to pay anything. You have enchants that generates extra enchants and given time u;ll get your perfect stones eventually, there are also alot of ways in which u can earn ad in game to a point of 24k ad per day if u play with 4 characters that is aprox-100k ad per day (so every 4 days u can buy a Cward, takes u 60 days to buy 15) and that only by logging and playing 1-2hours. Why do u want to get it all in 2 days?!
Inflated state is always a problem. whether in video games, either in real life... hahaha
the great irony of it is that, in the beta, when I felt that my class - gwf - besides being competitive, received some buffs regarding the limitations in pve, I bought zen, and it was not because I wanted to be stronger, and yes because I wanted to contribute to the game that amused me.
modulo 2, with the "promise of buff" - now I'm skeptical to it - I thought about buying zen again.
* I do not know much about business, and I may not be the target audience anyway, but this game tends to create a frighteningly strong identification between player / character ... the current publicity itself points to this (model turned rogue).
I think there is something internal in the company that is not communicating well.
as a reminder, "i quit" and "p2w" threads/posts are not allowed per the forum rules of conduct. so on the basis of where this thread is headed, i'm closing it. i recommend that you continue providing your feedback in the official feedback threads for the upcoming module 2 release. thanks.