Hey guys, recently hit 60 and starting to get the hang of this tanking style, Show me some of the play styles you guys like to use, powers you perfer to use on certain epic dungeons and stuff. I'd love to hear other people's opinions
Well, there are more experienced players than me out there my I give my advice nonetheless.
Running the dungeon
We typically run with 3 CW, 1 DC and 1 GF, which means that everything dies before you have a chance to do anything. I slot
-Trample the fallen (Works well with the CW)
-Combat superiority (Never leaves my action bar)
-Lounging strike (To move quickly where I need to be)
-Enforced threat (To pull adds away from the squishies)
-Frontline surge / Into the fray (For AP gain)
-Cleave (Good for when the CW pulled the adds all together)
-Threatening rush (To mark targets and move quickly)
-Fighter's recovery (You never know...)
-Supremacy of steel (Good way to deal damage if the CW's are slacking off)
In general, you just pull adds to places where the CW can punt them or murder them with singularity etc.
Tanking the boss
Depending on the dungeon, it can be useful to put the GF on the boss to slowly wear him down while the squishies does crowd control. For that I slot
-Trample the fallen
-Combat superiority
-Knights challenge (Takes the boss down faster)
-Anvil of Doom (Combined with KC you can do crits of ~50k!)
-Into the fray (For AP gain, the squishies will love you)
-Cleave
-Threatening rush
-Fighter's recovery (Can be a lifesaver if the DC is too busy with the CW)
-Supremacy of steel (Let the boss hurt himself)
Kiting the adds
If you do not tank the boss, you will typically have to kite the adds instead. Threat generation is key for this.
-Enforced Mark (For threat)
-Combat superiority
-Knights valor (Must have! You gain threat and the squishies survive. Win-win!)
-Enforced threat (Threat plus small AoE on the cloud of adds following you)
-Into the fray (For AP gain but also run speed bonus so you have time to use other skills)
-Cleave
-Threatening rush (To catch stray adds that are going for your team mates)
-Villian's menace (Saves you from AoE attacks, and does some damage to the adds nearby too)
-Supremacy of steel (Nothing generates more threat than a bit of Supremacy!)
PvP
I do not really do much PvP, but what I slot is
-Trample the fallen
-Combat superiority
-Lounging strike (Move fast to where you need to be)
-Bull charge (Push them out of bounds!)
-Frontline surge (Knockdown groups at cap points)
-Cleave
-Threatening rush
-Indomitable strength (People say it is good, I don't know...)
-Supremacy of steel (People that do not know GF tend to kill themselves with this active...)
I am looking forward to other player's take on this.
[SIGPIC][/SIGPIC]
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited November 2013
Do you use lounging strike from your couch? How comfortable do you have to be before that power really shines?
I am currently a level 39 GF and well, I DON'T KNOW WHAT I'M DOING!!! So I am going to use your rotations as a guideline.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Well, there are more experienced players than me out there my I give my advice nonetheless.
Running the dungeon
We typically run with 3 CW, 1 DC and 1 GF, which means that everything dies before you have a chance to do anything. I slot
-Trample the fallen (Works well with the CW)
-Combat superiority (Never leaves my action bar)
-Lounging strike (To move quickly where I need to be)
-Enforced threat (To pull adds away from the squishies)
-Frontline surge / Into the fray (For AP gain)
-Cleave (Good for when the CW pulled the adds all together)
-Threatening rush (To mark targets and move quickly)
-Fighter's recovery (You never know...)
-Supremacy of steel (Good way to deal damage if the CW's are slacking off)
In general, you just pull adds to places where the CW can punt them or murder them with singularity etc.
Tanking the boss
Depending on the dungeon, it can be useful to put the GF on the boss to slowly wear him down while the squishies does crowd control. For that I slot
-Trample the fallen
-Combat superiority
-Knights challenge (Takes the boss down faster)
-Anvil of Doom (Combined with KC you can do crits of ~50k!)
-Into the fray (For AP gain, the squishies will love you)
-Cleave
-Threatening rush
-Fighter's recovery (Can be a lifesaver if the DC is too busy with the CW)
-Supremacy of steel (Let the boss hurt himself)
Kiting the adds
If you do not tank the boss, you will typically have to kite the adds instead. Threat generation is key for this.
-Enforced Mark (For threat)
-Combat superiority
-Knights valor (Must have! You gain threat and the squishies survive. Win-win!)
-Enforced threat (Threat plus small AoE on the cloud of adds following you)
-Into the fray (For AP gain but also run speed bonus so you have time to use other skills)
-Cleave
-Threatening rush (To catch stray adds that are going for your team mates)
-Villian's menace (Saves you from AoE attacks, and does some damage to the adds nearby too)
-Supremacy of steel (Nothing generates more threat than a bit of Supremacy!)
PvP
I do not really do much PvP, but what I slot is
-Trample the fallen
-Combat superiority
-Lounging strike (Move fast to where you need to be)
-Bull charge (Push them out of bounds!)
-Frontline surge (Knockdown groups at cap points)
-Cleave
-Threatening rush
-Indomitable strength (People say it is good, I don't know...)
-Supremacy of steel (People that do not know GF tend to kill themselves with this active...)
I am looking forward to other player's take on this.
Prety much this. But crushing is better than cleave in pvp. And fercious reaction over trample
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Idk man. Tact is decent but losing that 1 second on surge hurts. Not to mention the power
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
I am currently a level 39 GF and well, I DON'T KNOW WHAT I'M DOING!!! So I am going to use your rotations as a guideline.
If you need some help in game, let me know. I had a buddy building a GF and he got frustrated with it over all around the same level and gave up on it. I wanted a GF in our little circle of friends when we needed one, so I made my own and found it relatively easy to level (albeit a little slow at times), once I figured out what I was doing.
Idk man. Tact is decent but losing that 1 second on surge hurts. Not to mention the power
At least you can block freely without thinking that you actually gimped your build, plus with specced Trample and much much shorter daily usage, you won't notice a difference in damage.
Sorry for derailing the OP. ikeepit3hunna find me in game so we can theorycraft for hours (@hidahayabusa duh)
P.S: People will love you as a tactician on PvE, if you spec Into the Fray+Inspiring leader and boost their damage with most things you do. You know how hard people try to come up on top of charts....for some reason.
How exactly do encounters look for GF in higher level dungeons? Do you blow your cooldowns and just guard until they come up or just cleave all the time guarding just the strongest enemy attacks?
Prety much this. But crushing is better than cleave in pvp. And fercious reaction over trample
U know your stuff lol.
When I see a cleave GF I am like what a nuub. Same goes to people that slot Trample the Fallen, pure copycat, they don't even know that the feat basically doesn't work in PVP
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
How exactly do encounters look for GF in higher level dungeons? Do you blow your cooldowns and just guard until they come up or just cleave all the time guarding just the strongest enemy attacks?
This. Except add that if the attack can be avoided by walking away...walk away. I also tend to reserve frontline for times when a mob is going to use a powerful AOE(unless said mobs are CC immune).
Comments
Running the dungeon
We typically run with 3 CW, 1 DC and 1 GF, which means that everything dies before you have a chance to do anything. I slot
-Trample the fallen (Works well with the CW)
-Combat superiority (Never leaves my action bar)
-Lounging strike (To move quickly where I need to be)
-Enforced threat (To pull adds away from the squishies)
-Frontline surge / Into the fray (For AP gain)
-Cleave (Good for when the CW pulled the adds all together)
-Threatening rush (To mark targets and move quickly)
-Fighter's recovery (You never know...)
-Supremacy of steel (Good way to deal damage if the CW's are slacking off)
In general, you just pull adds to places where the CW can punt them or murder them with singularity etc.
Tanking the boss
Depending on the dungeon, it can be useful to put the GF on the boss to slowly wear him down while the squishies does crowd control. For that I slot
-Trample the fallen
-Combat superiority
-Knights challenge (Takes the boss down faster)
-Anvil of Doom (Combined with KC you can do crits of ~50k!)
-Into the fray (For AP gain, the squishies will love you)
-Cleave
-Threatening rush
-Fighter's recovery (Can be a lifesaver if the DC is too busy with the CW)
-Supremacy of steel (Let the boss hurt himself)
Kiting the adds
If you do not tank the boss, you will typically have to kite the adds instead. Threat generation is key for this.
-Enforced Mark (For threat)
-Combat superiority
-Knights valor (Must have! You gain threat and the squishies survive. Win-win!)
-Enforced threat (Threat plus small AoE on the cloud of adds following you)
-Into the fray (For AP gain but also run speed bonus so you have time to use other skills)
-Cleave
-Threatening rush (To catch stray adds that are going for your team mates)
-Villian's menace (Saves you from AoE attacks, and does some damage to the adds nearby too)
-Supremacy of steel (Nothing generates more threat than a bit of Supremacy!)
PvP
I do not really do much PvP, but what I slot is
-Trample the fallen
-Combat superiority
-Lounging strike (Move fast to where you need to be)
-Bull charge (Push them out of bounds!)
-Frontline surge (Knockdown groups at cap points)
-Cleave
-Threatening rush
-Indomitable strength (People say it is good, I don't know...)
-Supremacy of steel (People that do not know GF tend to kill themselves with this active...)
I am looking forward to other player's take on this.
Sorry, couldn't help myself. lol
Thanks for this.
I am currently a level 39 GF and well, I DON'T KNOW WHAT I'M DOING!!! So I am going to use your rotations as a guideline.
Comment to win
Relax, let's talk. Step into my lounge. No Strikes here.
Prety much this. But crushing is better than cleave in pvp. And fercious reaction over trample
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Everybody loves Supermacy of Steel per 15seconds
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
If you need some help in game, let me know. I had a buddy building a GF and he got frustrated with it over all around the same level and gave up on it. I wanted a GF in our little circle of friends when we needed one, so I made my own and found it relatively easy to level (albeit a little slow at times), once I figured out what I was doing.
@twstdecho in game
At least you can block freely without thinking that you actually gimped your build, plus with specced Trample and much much shorter daily usage, you won't notice a difference in damage.
Sorry for derailing the OP. ikeepit3hunna find me in game so we can theorycraft for hours (@hidahayabusa duh)
P.S: People will love you as a tactician on PvE, if you spec Into the Fray+Inspiring leader and boost their damage with most things you do. You know how hard people try to come up on top of charts....for some reason.
U know your stuff lol.
When I see a cleave GF I am like what a nuub. Same goes to people that slot Trample the Fallen, pure copycat, they don't even know that the feat basically doesn't work in PVP
This. Except add that if the attack can be avoided by walking away...walk away. I also tend to reserve frontline for times when a mob is going to use a powerful AOE(unless said mobs are CC immune).