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Which is the most effective defensive stat to stack for a hybrid PvE DC?

abell39abell39 Member Posts: 1,175 Arc User
edited November 2013 in The Temple
I keep hearing different things on how to build a DC, and I've only recently realized that a lot of what I hear applies really more to PvP (which I don't do) than to PvE (which I like). I don't use any set build; my DC is a hybrid spec because I solo a lot but still need to be able to heal in parties. I gave her another respec after getting some feedback on her previous build, and I'm pleased with her now, but Gauntlgrym and certain dungeons still hurt pretty badly. I feel like I need to stack a defensive stat to increase her survivability, but I'm not sure which one will be the most effective to stack.

Currently she has the War Prophet set with War Prophet symbol, mixed blue/purple gear other than that, and fancy chain shirt/pants. She has a fair bit of lifesteal (~7.2% damage regained as HP IIRC), but doesn't really have much else going for her in terms of defensive stats. I'm already stacking crit on her gear and had thought about stacking regen for a defensive stat, but I've heard regen is only really effective in PvP. So I dunno where I'm going with this and thought to ask you guys for advice.

Given all this, will I be better off stacking regen, defense, deflect, HP, or lifesteal (or a mix) for my DC's defensive stats? I don't need to be immortal, but I need to be slightly less of a glass cannon.
Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Post edited by abell39 on

Comments

  • craeh1craeh1 Member Posts: 135 Bounty Hunter
    edited November 2013
    May you should've lost some numbers about your stats?

    Recovery got a softcap around 2.7k - all above is a bit of waste, snce recovery doesn't change that much anymore.
    I'm running at 1.5k defense, 0 deflect, 0 regen - but knowing others running 2k+ def / 1k defl / X regen.
    Even with that "low" defensive stats I'm kinda survivable in PvP just by dodge and dance - at least to encounter the meeleish (ok, just doin random dailys mostly...). On PvE I'm just used to run with tanks, running without tanks on known partys may require a bit more defensive stats on long sight...

    I rank the stats like power > crit & 2.7k recovery, defense somewhere at 1.7k -2.0k and ignore the rest.
    Fill Utility Slots with Dark Enchantments for Movement...


    I'd say within the following... 5 posts atleasst one person will tell some other story :D
    Tired of running dungeons with exploiters and cheaters? /Channel_Join NW_Legit_Community to play the right way!
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited November 2013
    Unfortunately, what applies to PvE also applies to PvP for Clerics. There is no Burst healing that can match pots, so you will be called to deliver heal over time with damage mitigation. However, if you don't stack defensive stats you will be having a hard time when something goes wrong (you need to kite, or get in the red in order to save someone).

    So no matter how I like big numbers, DCs aren't about this. So PvE wise:

    Recovery, Defense, HP, Regen.

    Crit isn't hard to get, I am at 25% with blue regen gear.
    * Notorious Dwarven Bear Cavalry Leader *
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    In PvE, the most effective defensive stat for Clerics is Defense:

    0. You are constantly healing yourself.
    1. Other than straight HP, it has the lowest diminishing returns.
    2. Since most sources of healing are flat HP and not percentage heals, including potions, damage reduction is superior when constant very large burst damage is not an issue (very rare in PvE).
    3. It is the easiest defensive stat to stack due to its presence on almost all Cleric sets or Cleric-appropriate jewelry (jewelry that contains Recovery and/or Power tends to have Defense too).

    However, you should note that after 2,300 Defense, Deflection is a better stat to stack. Anywhere between 1.5k to 2k Defense is sufficient for most PvE purposes depending on playstyle, unless you are specifically gearing for tankiness.

    Regeneration is very nice for tankiness, but you need a lot of it, which comes at a cost in group PvE (you need to heal the other guys too).

    All of the above stats are far more effective than Life Steal on a Cleric...
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited November 2013
    fondlez wrote: »
    ...

    Regeneration is very nice for tankiness, but you need a lot of it, which comes at a cost in group PvE (you need to heal the other guys too).

    Which is why Regeneration is so good. If you are at 50% (for example) and your positioning gives no evident threat, then Regen ticks along with a Healing word somewhere, will get you to safety in a matter of seconds. Which leaves Divine Healing words and direct healing for members that are in need.
    * Notorious Dwarven Bear Cavalry Leader *
  • abell39abell39 Member Posts: 1,175 Arc User
    edited November 2013
    Yeah, I couldn't log into the game when I posted that, so no stats. Retrieved them just now.

    bZYgmGf.png

    (yes, the belt is green, but it adds 183 crit and I haven't found anything better yet that gives the stats I want)

    Stats not shown on sheet:
    Regen 119
    Lifesteal 990 (all from War Prophet set pretty much)
    Movement 0

    Critrate 24.5%
    Recharge speed +31%
    AP gain +41.3%

    DR 26.1%
    Deflect chance 2.7%
    Damage gained as HP 7.6%

    The lifesteal is nice to boost my self-healing a little when I'm soloing (I don't slot non-damaging heals when soloing because Righteousness tends to make them lol), but isn't enough. Seems like my best bet is to stack defense or maybe stick with regen from what ya'll have said already, but defense is probably going to be easiest to stack since I can supplement with the azures that I'm already fusing up for crit (although now I'll have to get that many more of them, sigh).
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • lazureelazuree Member Posts: 52 Arc User
    edited November 2013
    tbh, purple gear is pretty bad in pvp for dc's. Most hybrid dc's will have two sets of gear one with regen/deflect/defense and the other for pve with more of the offensive healing stats. try buying up some regen gear from ah, even the blessed ______ of youth/tempered ____ would be better over war prophet; lifesteal is pretty weak for clerics... b/c it is based off dps and as clerics we have more burst rather than constant dps like a tr or something
  • gudgeonatorgudgeonator Member Posts: 87 Arc User
    edited November 2013
    I haven't found a need to change out of my pvp gear for any pve - whether solo or dungeon group. I've farmed 3 parts of the miracle healer set and have yet to wear them.

    Tanky setup with defense & deflect over 2000, regen around 1000, some extra hp and anything offensive into relatively low level crit enchants. I think my recovery is either zero or something very close - don't even notice. With the dungeon mechanics as they are - and assuming a basic level of gearing - if you or your party is doing it right it doesn't really matter what your stats are, and if you or your party is doing it wrong, the stats aren't going to help. Case in point - if your only cw goes full pew pew pew, the gf is bumpless and threatless, and you have 2 hurry durry gwfs to round out the party, chances are everyone will have a very unhappy time being constantly swamped by adds and picking targets for recriminations. That's just one example - there's a large variety of possible suckstorm parties.

    If you can keep yourself alive without needing babysitting, throw down some heavy mitigation in the right place at the right time, and do some top-up heals, then it's mission accomplished - it's on everyone else if it's a cluster**** after that. Being in control of your divinity switch outs and knowing when to save it and when to burn it - even if it's soothing light - is vital.
  • abell39abell39 Member Posts: 1,175 Arc User
    edited November 2013
    Guys, I don't PvP. I bought the War Prophet set off the AH in open beta before it became BoP because I wanted the extra divinity gain (I spam divine everything pretty much). I hate to say it, but anything you tell me with PvP in mind may not be useful for how I play.

    The thing that kills me isn't outright death by mob aggro -- it's all the blasted seas of red AoEs in dungeons like Karrundax and the critters in Gauntlgrym that tend to two- or three-shot me (not a problem if I'm only fighting one at a time, but more than one and I die fast). Hence I feel like what I need is a boost to damage mitigation to help my survivability when I can't avoid burst damage. Since regen has to have time to work, defense is probably what I need to be looking at.... Thanks for your feedback, guys.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited November 2013
    abell39 wrote: »
    Guys, I don't PvP. I bought the War Prophet set off the AH in open beta before it became BoP because I wanted the extra divinity gain (I spam divine everything pretty much). I hate to say it, but anything you tell me with PvP in mind may not be useful for how I play.

    The thing that kills me isn't outright death by mob aggro -- it's all the blasted seas of red AoEs in dungeons like Karrundax and the critters in Gauntlgrym that tend to two- or three-shot me (not a problem if I'm only fighting one at a time, but more than one and I die fast). Hence I feel like what I need is a boost to damage mitigation to help my survivability when I can't avoid burst damage. Since regen has to have time to work, defense is probably what I need to be looking at.... Thanks for your feedback, guys.

    That's exactly the point. You won't find yourself fighting one mob at a time very often. If you have to plan for survival you have to plan for a bunch of mobs coming your way. So after you slide and put an AS, you need to be able to at least live through some hits, until the group...regroups.

    Defense should go a bit up, and you'd also need to run Foresight if you are not doing it already (probably spec for it in your Feats as well).
    * Notorious Dwarven Bear Cavalry Leader *
  • lazureelazuree Member Posts: 52 Arc User
    edited November 2013
    also tanking doesn't necessarily mean being tanky
    those red aoes don't need to be dodged with shift, you can side step them or walk in circles
    the red aoes are targeted where you are currently standing, so don't stand still, kite around in your as, and only dodge when you are about to take a critical hit, b/c once you are down from some sort of knock up, you are usually dead
  • edited November 2013
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  • craeh1craeh1 Member Posts: 135 Bounty Hunter
    edited November 2013
    1.773 Power and Recovery, 779 Lifesteal just by full GG Equip.
    May with rings and enchantment you hit something about 2k Lifesteal
    It would be a +100 buff with maxed Linked Spirit.
    Don't know the math behind LS, but I guess it's kinda similar to crit and crit chance, so a +100 is something about 0.2%.
    Let's say 3.000 damage dealt, will generate a +6hp heal.


    Just in numbers it's not worth to me...
    Investing these to power, crit, recovery and defense should be better...
    Tired of running dungeons with exploiters and cheaters? /Channel_Join NW_Legit_Community to play the right way!
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited November 2013
    Why would that be a +100 buff?

    LS is 5% per person, to each person, meaning it scales with the square of "num people hit", rather than linearly. So hit 5 peeps (this includes yourself, as far as I can tell) and you give everyone +25% of your stats, so it'd be 500 lifesteal.

    I dunno if this still works, but you used to be able to pop it in PE while in the middle of a crowd and it'd hit like...15 people, giving all 15 of those +75% of your stats.
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