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Best Companions for Instigator/Destroyer Spec GWFs post Mod 2

kolatmasterkolatmaster Member Posts: 3,111 Arc User
edited November 2013 in The Militia Barracks
Here is a link to the current updated list of Companion Bonuses that are provided in Module 2.

So for an Instigator/Destroyer GWF, I'm thinking some combination of the following companions...

Vicious Dire Wolf - 5% chance to interrupt your target.
Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
Sylph - +50% Control Resist
Pseudodragon - 20% chance to restore some Stamina/Guard when attacking
Ioun Stone of Might - 2% Stamina Regen
Ioun Stone of Allure - On Encounter Use: 7% chance to slow target

Out of these I am thinking:

Vicious Direwolf
Galeb Duhr
Sylph
Psuedodragon
Ioun Stone of Allure

I feel the Fire Archon's reduction to 5% when an opponent is below 30% (instead of old 50%) isn't as good as the Galeb Duhr, which is always active since I'll be in the thick of things taking damage.

I like the Psuedodragon's 20% Stamina regeneration, particularly on boss fights where I am shifting around with Spring a lot.

The Ioun Stone of Allure's 7% chance to Slow targets is solid, and probably better then the Ioun Stone of Might's 2% Stamina Increase, at least right now.

Thoughts? :)
va8Ru.gif
Post edited by Unknown User on

Comments

  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    depending on dmg
    Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds

    depending on how it procs(/skill or /dmg tick) and how good it is at rank 30, could be useful for pvp sent
    Neverember Guard - On Damage Taken: 1% chance to heal 1% of Max HP

    but its a huge step towards pay2win since getting the good companions forces you to spend ton of zen and ton of AD for pets/zen/upgrades

  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2013
    banaanc wrote: »
    depending on dmg
    Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds

    depending on how it procs(/skill or /dmg tick) and how good it is at rank 30, could be useful for pvp sent
    Neverember Guard - On Damage Taken: 1% chance to heal 1% of Max HP

    but its a huge step towards pay2win since getting the good companions forces you to spend ton of zen and ton of AD for pets/zen/upgrades
    I was considering the Con Artist also, but Companions don't work in PvP to the best of my knowledge! :)

    Level based damage is probably: Level 60 = 60 damage per tick. Not positive, just an idea!
    va8Ru.gif
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    i think some enchants had lvl based dmg too, and it wasnt 60 :D

    forgot about no pets in pvp, pvping is so ffn boring that i dont even bother with it, too many mouthbreathers and 2 maps

  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2013
    banaanc wrote: »
    i think some enchants had lvl based dmg too, and it wasnt 60 :D
    Ok, well if anyone has any specs on the Level based damage, I'd love to know!
    banaanc wrote: »
    forgot about no pets in pvp, pvping is so ffn boring that i dont even bother with it, too many mouthbreathers and 2 maps
    I'll be PvPing enough to get the 24k Glory on my toons for the Artifact, but over all I don't do it on any sort of regular schedule... lol
    va8Ru.gif
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    i think ill go for pure stats, smth from these
    Stone as summoned
    Skeleton - +55 (+105 +165) Life Steal and Power
    Wolf - +55 (+105 +165) Armor Penetration and Recovery
    Hawk - +55 (+105 +165) Armor Penetration and Critical Strike
    Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
    Dancing Blade - +3% Critical Severity, 3% as blue, should be 5% as purple, at least based on other companions that have 3% smth as blue

  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited November 2013
    Augment
    Fire Archon (we're all Tieflings!)
    Galeb Duhr (thanks to Unstoppable GWFs can sustain a low HP level without really being in trouble of dying and thus benefit more than others here)
    Dancing Blade (obvious as Destroyer, bc 50% crit means a 1.5%/2.5% damage increase)
    Wild Hunt Rider (based on blue/purple bonus) or Con-Artist (depending on the damage of the bleed effect) or simply a Dual-Stat-Companion
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    i guess picking them depends on the play style as well, my picks will be:
    defender : Galeb Duhr
    striker: Dancing Blade
    controller: Thay Renegade Evoker
    leader: Acolyte of Kelemvor
  • kaiserschmarrnkaiserschmarrn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 390
    edited November 2013
    In tier 2 none of this will really matter. Why ? Because the basic pet power has barely changed. Boss fights like Spell Plague or CN are so full of red that any melee class with a pet in tow will lose the pet as soon as the aoes start. Ioun stones will continue to be the way to go for this content.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    "Dancing Blade - +3% Critical Severity, 3% as blue, should be 5% as purple, at least based on other companions that have 3% smth as blue"

    puts, I have to do pvp with my gwf.

    "In tier 2 none of this will really matter. Why ? Because the basic pet power has barely changed. Boss fights like Spell Plague or CN are so full of red that any melee class with a pet in tow will lose the pet as soon as the aoes start. Ioun stones will continue to be the way to go for this content."

    you get extra bonus based on the pets you have. you will have their allure, +7% slow + special bonus from other pets.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    you get bonus from all active pets, but can have only 1 pet summoned

  • gannicus15gannicus15 Member Posts: 13 Arc User
    edited November 2013
    Instigator
    Ious Stone - augment
    Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
    Sylph - +50% Control Resist
    2 of the 3 following
    Blink Dog - +2% (3% 4-5?%) Combat Advantage Damage
    Dancing Blade - +3% (5% epic?) Critical Severity
    Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds - this needs testing on the exact numbers...

    Destroyer
    Ious Stone - augment
    Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
    Sylph - +50% Control Resist
    Fire Archon - Increase damage against targets with less than 30% Hit Points by 5%
    Blink Dog - +2% (3% 4-5?%) Combat Advantage Damage (I am going for vicious advantage from instigator tree...)

    They are almost the same, no big difference. With my destro I don't have big crit% (only around 30%), so more oriented toward direct damage than crit severity... any other interesting suggestions? :-)
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited November 2013
    I think stone trumps all for bosses, but a healer can be usefull while burning mobs. Thats if you have one that can take more than one hit(green or better). Other than those , they are pretty much all the same for the most part.
  • wiserwithagewiserwithage Member, Neverwinter Knight of the Feywild Users Posts: 49
    edited November 2013
    I could see the argument for taking the Vicious Dire Wolf. Getting a 5% proc chance to Interrupt on any attack could be surprisingly useful when you're attacking multiple mobs at a time. If you're running a Perfect Lightning enchantment, then the Dire Wolf would be even more valuable.
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