Here is a link to the current updated list of
Companion Bonuses that are provided in Module 2.
So for an Instigator/Destroyer GWF, I'm thinking some combination of the following companions...
Vicious Dire Wolf - 5% chance to interrupt your target.
Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
Sylph - +50% Control Resist
Pseudodragon - 20% chance to restore some Stamina/Guard when attacking
Ioun Stone of Might - 2% Stamina Regen
Ioun Stone of Allure - On Encounter Use: 7% chance to slow target
Out of these I am thinking:
Vicious Direwolf
Galeb Duhr
Sylph
Psuedodragon
Ioun Stone of Allure
I feel the Fire Archon's reduction to 5% when an opponent is below 30% (instead of old 50%) isn't as good as the Galeb Duhr, which is always active since I'll be in the thick of things taking damage.
I like the Psuedodragon's 20% Stamina regeneration, particularly on boss fights where I am shifting around with Spring a lot.
The Ioun Stone of Allure's 7% chance to Slow targets is solid, and probably better then the Ioun Stone of Might's 2% Stamina Increase, at least right now.
Thoughts?
Comments
Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds
depending on how it procs(/skill or /dmg tick) and how good it is at rank 30, could be useful for pvp sent
Neverember Guard - On Damage Taken: 1% chance to heal 1% of Max HP
but its a huge step towards pay2win since getting the good companions forces you to spend ton of zen and ton of AD for pets/zen/upgrades
Level based damage is probably: Level 60 = 60 damage per tick. Not positive, just an idea!
forgot about no pets in pvp, pvping is so ffn boring that i dont even bother with it, too many mouthbreathers and 2 maps
I'll be PvPing enough to get the 24k Glory on my toons for the Artifact, but over all I don't do it on any sort of regular schedule... lol
Stone as summoned
Skeleton - +55 (+105 +165) Life Steal and Power
Wolf - +55 (+105 +165) Armor Penetration and Recovery
Hawk - +55 (+105 +165) Armor Penetration and Critical Strike
Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
Dancing Blade - +3% Critical Severity, 3% as blue, should be 5% as purple, at least based on other companions that have 3% smth as blue
Fire Archon (we're all Tieflings!)
Galeb Duhr (thanks to Unstoppable GWFs can sustain a low HP level without really being in trouble of dying and thus benefit more than others here)
Dancing Blade (obvious as Destroyer, bc 50% crit means a 1.5%/2.5% damage increase)
Wild Hunt Rider (based on blue/purple bonus) or Con-Artist (depending on the damage of the bleed effect) or simply a Dual-Stat-Companion
defender : Galeb Duhr
striker: Dancing Blade
controller: Thay Renegade Evoker
leader: Acolyte of Kelemvor
puts, I have to do pvp with my gwf.
"In tier 2 none of this will really matter. Why ? Because the basic pet power has barely changed. Boss fights like Spell Plague or CN are so full of red that any melee class with a pet in tow will lose the pet as soon as the aoes start. Ioun stones will continue to be the way to go for this content."
you get extra bonus based on the pets you have. you will have their allure, +7% slow + special bonus from other pets.
Ious Stone - augment
Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
Sylph - +50% Control Resist
2 of the 3 following
Blink Dog - +2% (3% 4-5?%) Combat Advantage Damage
Dancing Blade - +3% (5% epic?) Critical Severity
Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds - this needs testing on the exact numbers...
Destroyer
Ious Stone - augment
Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
Sylph - +50% Control Resist
Fire Archon - Increase damage against targets with less than 30% Hit Points by 5%
Blink Dog - +2% (3% 4-5?%) Combat Advantage Damage (I am going for vicious advantage from instigator tree...)
They are almost the same, no big difference. With my destro I don't have big crit% (only around 30%), so more oriented toward direct damage than crit severity... any other interesting suggestions? :-)