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TR exploit in PVP?

pointsmanpointsman Member Posts: 2,327 Arc User
edited November 2013 in PvE Discussion
So in a recent PVP match, I was on one of the towers in the Hotenow Domination arena and a TR mysteriously appeared on the top of the tower, not from the bridge above, but from the floor beneath! How is this even possible? This must be some sort of exploit. If this is actually a power that TRs have, then that is just ridiculous.
Post edited by pointsman on

Comments

  • nallifnallif Member Posts: 0 Arc User
    edited November 2013
    Deft strike
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    also Lurkers Assault
    RIP Neverwinter 26/06/2014
  • frost168frost168 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    wow. a lost thread obviously posted during Beta weekend 3 or 4.


    what's next ? a post QQ'ing that GF's seem to block shots without taking damage ?
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited November 2013
    Seems fair to me. I mean, you get a freebie on the pillar for a little bit, rogues gets tired of it and joins you...seems legit. Take your licks and hop down to mid and join the party.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    Deft Strike can be used over such elevations? That seems a bit ridiculous. I mean, CWs have the explicit ability to teleport, but CWs can't teleport up on top of a pillar like that.
  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited November 2013
    Wizard's teleport is for dodging purposes and is much shorter range and thier teleport doesnt require a target.
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited November 2013
    pointsman wrote: »
    Deft Strike can be used over such elevations? That seems a bit ridiculous. I mean, CWs have the explicit ability to teleport, but CWs can't teleport up on top of a pillar like that.

    From my experience, getting to you on the top of the pillar is right about max range. and as said above, it's not like teleport on shift, it's an encounter. Basically, you being disgruntled about deft strike is about the same as when I play my GWF and were to complain about a CW hitting me from range. Seems like you feel as if the only justified way to get to you is up, around and down onto the pillar...would it bother you if a CW CC'd you from down below or should they do the run around game, as well?
  • tenshi36tenshi36 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    this actually brings up something that kind of bugs me. TR in some ways feel even more "magical" than CW imho.

    i mean they dont just "stealth" like hide in shadows, they actually become invisible, right in front of your eyes. they have moves that are truer "teleports" than CW dodge move. they summon giant knives from the sky, or from the ground. and what exactly is impossible to catch?
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited November 2013
    tenshi36 wrote: »
    this actually brings up something that kind of bugs me. TR in some ways feel even more "magical" than CW imho.

    i mean they dont just "stealth" like hide in shadows, they actually become invisible, right in front of your eyes. they have moves that are truer "teleports" than CW dodge move. they summon giant knives from the sky, or from the ground. and what exactly is impossible to catch?

    Knife from the sky? Seems like CW's love delivering an ice knife to my dome, so....:)
  • tenshi36tenshi36 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    pherrow wrote: »
    Knife from the sky? Seems like CW's love delivering an ice knife to my dome, so....:)

    yea but like, you see them form handsigns and hear the little magic "ding" right before a giant ice knife falls from the sky. the cw is forming it out from the moisture in the air.

    a TR doing shocking execution just jumps up in the air, and then a giant blue knife falls from the sky. whats up with that?

    and i'm not complaining here, i love both my tr and my cw, just something thats in the back of my mind. Tr feels like a mage/thief multiclass to me.
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited November 2013
    Different classes do different things. I could complain about all the things that CW's do that I can't but that doesn't make sense. What I should be doing is figuring how I am going to deal with the different classes and their abilities within my play style. And while contemplating this I will also accept that I will die some, will lose some and can not beat everyone easily... or at all on some occasions.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    pherrow wrote: »
    Different classes do different things. I could complain about all the things that CW's do that I can't but that doesn't make sense. What I should be doing is figuring how I am going to deal with the different classes and their abilities within my play style. And while contemplating this I will also accept that I will die some, will lose some and can not beat everyone easily... or at all on some occasions.

    It's not really about winning or losing a particular battle. It's about the particular abilities themselves. Should TR's, which is not a class based in arcane mastery or magic, really be able to teleport even more effectively than a CW, which is a class that is based in such things?

    If I were to propose that the CW's shield should be able to block just as effectively, if not better, than a GF's shield, you'd say that it is ridiculous, and rightly so. A CW is not a GF and shouldn't be able to block more effectively than one.

    I see posts here all the time complaining that CW's do "too much" damage, that they ought to be more focused on "control" as the class name suggests. And to an extent these complaints have some validity, because there *are* classes that have as a focus, actual damage-dealing, e.g., GWFs and TRs. (Although it is also true that a dead beastie is pretty well effectively "controlled".)

    I suppose it goes into what the class suggests that its players' abilities ought to be. CW's shouldn't be as tanky as GFs, and TR's shouldn't be as "teleport-y" as CW's.

    Anyhow, I simply thought it was weird that a TR should have the ability to teleport all the way to the top of a ledge, because the class does not suggest its players have magical abilities, instead that its players use stealth and trickery to accomplish tasks. I can see something like a TR quickly scaling a vertical column, but not instantly teleporting up there.
  • nerkinanerkina Member Posts: 16 Arc User
    edited November 2013
    I wonder if it was me you were fighting. I was on the ground in a match yesterday, hit my daily bloodbath and ended up on a tower. I proceeded to kill said wizard.
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited November 2013
    pointsman wrote: »
    It's not really about winning or losing a particular battle. It's about the particular abilities themselves. Should TR's, which is not a class based in arcane mastery or magic, really be able to teleport even more effectively than a CW, which is a class that is based in such things?

    If I were to propose that the CW's shield should be able to block just as effectively, if not better, than a GF's shield, you'd say that it is ridiculous, and rightly so. A CW is not a GF and shouldn't be able to block more effectively than one.

    I see posts here all the time complaining that CW's do "too much" damage, that they ought to be more focused on "control" as the class name suggests. And to an extent these complaints have some validity, because there *are* classes that have as a focus, actual damage-dealing, e.g., GWFs and TRs. (Although it is also true that a dead beastie is pretty well effectively "controlled".)

    I suppose it goes into what the class suggests that its players' abilities ought to be. CW's shouldn't be as tanky as GFs, and TR's shouldn't be as "teleport-y" as CW's.

    Anyhow, I simply thought it was weird that a TR should have the ability to teleport all the way to the top of a ledge, because the class does not suggest its players have magical abilities, instead that its players use stealth and trickery to accomplish tasks. I can see something like a TR quickly scaling a vertical column, but not instantly teleporting up there.

    I'm not trying to insult you but I feel you have a shallow view of a TR's abilities. They do not teleport more effectively, they have 2 options...deft and lurkers, one of those is a daily. You make it sound as if they have the same or better abilities as a CW, they don't. They have dif abilities. They don't CC like a C dub...they don't do a lot of things like a CW. They are different classes.

    If they scale a wall to get you or a guardian jumps and uses lunging strike to smash your face, what's the difference? You have to adapt to what you re dealing with, whether you like those scenarios or not, they are a reality just as your abilities are frustrating to other classes. Adapt and overcome bro. Your comfort zone may be outside of PvP so if you continue to PvP, your opponents may continue to deliver packages you don't enjoy receiving.

    ETA: they have a few more options to get to you:)
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    nerkina wrote: »
    I wonder if it was me you were fighting. I was on the ground in a match yesterday, hit my daily bloodbath and ended up on a tower. I proceeded to kill said wizard.

    It's not just you. I do this all the time on my TR if the an opposition CW likes the pillar a lot. Swap out impact shot for Deft Strike. Similarly, TR's do it to me when I play CW.
    RIP Neverwinter 26/06/2014
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited November 2013
    Stepping away from the mechanics for a moment, maybe I can help with the 'teleport' feel you're getting from TR...

    The trickster rogue is actually able to blend in with shadows. Impossible to Catch is them using a shadow weave to make things slide off of them. The deft strike is them actually stepping into their own shadow and using it to move to your shadow to hit you from behind. The knives you see is temporarily solidified shadow that is doing a mass impact.

    This is the main idea behind how they do what they do and is part of why they even have 'Shadow Strike' as an ability, to refill their stealth. That stealth is the control of the shadows and they can only do it for so long.
  • andferne3andferne3 Member, Neverwinter Knight of the Feywild Users Posts: 104 Bounty Hunter
    edited November 2013
    Watch the trailer for this game and you will see the female Rogue doing what Shadow just explained. In a nut shell.
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