I'm leveling my new CW largely through Foundry requests. When I authored my first quest, it was so hard to get reviewers.
So, if you would like a review of your beta foundry AND it meets the following criteria reply and I'll play through them in order.
Criteria:
- Must be able to complete the quest
- Duration no more than 30 minutes
- Can be done solo (with pet)
- More than endless waves of mobs
If you have a forum post about your quest, please share the link so I can add suggestions there. If you don't have a forum post, I'll PM anything that cannot fit in the quest review box instead.
You can give mine a shot if you want to. It's pretty short with some story involved.
Quick Run-Down: get drunk and end up in a strange world
Campaign: Realm of Yumeris
Quest: Temple of Terra
Short-Code: NW-DN8SGHROR
For now I still can't create forum threads, so no forum post about it.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited November 2013
Quest one: The Lair of Kheneka. Short code: NW-DHN53LFZ3.
Quest two: The Revenge of Athron'zal. Short code: NW-DPEC3RHT8.
Both of these contain highly customized enemies and as close as I could get to bosses within the limits of the foundy. (Some of the bosses in the second quest actually require you to follow mechanics to survive.) The story is mainly told through boss fights and reach point objectives. (Messages from reach point objectives appear in chat is you miss them.) The Lair of Kheneka also includes an extreme challenge boss meant to challenge 2-3 players. It allows you to skip the trash between the first and second bosses.
Edit: The thread is in this subform, it should be easy to find as it is the only thread started by me in this subform that is on the first page.
Ignore the fact that they have a fair amount of plays, they were released in the first couple days of open beta. (No, I was not in alpha, and yes they were not that great.) I recently remade them from scratch (Including making them into one campaign which is not appearing for some odd reason, you will have to find the quests individually. I currently have (Besides myself.) one review on The Revenge of Athron'zal and none one The Lair of Khenka with thier new versions.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Sure why not. Looking at the specifications you wrote you should enjoy my quest.
A story and action driven quest where you explore one of the deadliest places in the Forgotten Realms lore.
A band of dwarven explorers seek aid in their journey to Underdark. It is said that it can kill in a thousand ways and the most dangerous of them are the drow. Dark elves are both, cursed and blessed, by the cruel goddes Lloth and are the masters of the Underdark. Can you survive in their world built on intrigue, murder, hierarchy and fanatic worship of Lloth?
Quest: At the whim of our masters
Author: @ramazon7
Code: NW-DDJ3SIBY8
Tags: story focus, combat focus, lore, exploration, solo friendly, group friendly, eventful
Average time: 30 minutes
Soloable: Yes
This is my first Foundry quest I had ever made so I'll be happy to hear any comments about its design. So I'm interested in any input about architecture, environment, characters, dialogues, combat difficulty and the plot.
[SIGPIC][/SIGPIC]
At the whim of our masters
NW-DDJ3SIBY8 @ramazon7
I would love to have some more reviews on any of my foundries you find appealing...- @Eldarth
Under Siege [NW-DDT6D6ABS]
A small Dwarven keep is about to be sieged by the Winterforged.
They need your help in it's defense!
Adjustable difficulty
Timed/"animated" advance of the Winterforged Siege engines
"Fire" Catapult volleys and Ballistas
Try to prevent keep walls from being destroyed and breached
Old Magic [NW-DGBLCWRFP]
Help an old Sage find some lost tomes from pre-Spellplague times in the Tower District.
Adjustable difficulty
A touch of parcour (interacting/climbing houses/ruins)
New monster(?)
Carefully detailed/animated final encounter
Invasion! [NW-DCGHLSKBT]
Fire Gnolls have discovered a local villages healing fountain and are preparing to attack to drive out the villagers. Help defend the village!
4 timed waves of attacks
put out house fires started by Fire Gnoll attacks before they can spread
put out spreading grass fires before they consume the village
Deal with captured Fire Gnoll war-leaders for each house saved
Mighty good of you!
If you're looking for a good (so I'm told) story-based campaign, check out the code in my sig. 4 quests, each should run shorter than 30mins each.
(The avg time is bumped a little if you choose to do the bonus quests)
The first one is a daily, but still working on getting plays on the other 3, so much appreciated if you do take a look!
I'm leveling my new CW largely through Foundry requests. When I authored my first quest, it was so hard to get reviewers.
So, if you would like a review of your beta foundry AND it meets the following criteria reply and I'll play through them in order.
Criteria:
- Must be able to complete the quest
- Duration no more than 30 minutes
- Can be done solo (with pet)
- More than endless waves of mobs
If you have a forum post about your quest, please share the link so I can add suggestions there. If you don't have a forum post, I'll PM anything that cannot fit in the quest review box instead.
You can try mine. All but one fit into your Criteria, the one that dose not, only does not in so much as that it takes 60 minutes. You can find them all under @antonkyle
If you like lore I suggest A Dwarven Rebellion, which is part one of my Campaign, part two is out also although not on my sig..
If you like Combat then I suggest Into the Underworld.
If you like comedy then A magical mystery tour. (this is the 60min one though. My personal Fav.)
I'm also working on a remake of the Deadmines but to fit within the Lore of D&D. This is unfinished but can be played via my handle in the search tab menu and review tab. It will be complete soon enough though.
- Must be able to complete the quest
- Duration no more than 30 minutes
- Can be done solo (with pet)
- More than endless waves of mobs
My little campaign definitely meets these.
ACK! Forgot I can't see my own signature when composing. Okay - well mine are in my signature.
The first is primarily story-driven, *about 15 minutes) and sets-up the second quest. That one is about 20-25 minutes, most of the combat is avoidable (optional). And the third is is a "Cryptic style" quest - light on story (story wrap-up) and basically get to the end of of instance and beat the boss kind of thing.
It's really numbers 2 (The Black keep) and 3 (The Stone of Life) that need the plays. Blacklake Luskan was created before open beta and well-established (but does set-up the story if you like stories).
Please check out the foundries in my signature. I believe they will fit your criteria perfectly as they are story based and also have custom maps, humor, exploration, and Easter eggs.
After learning a few tricks of the trade, I went back to my original quest MoB For a Day[NW-DF66TLIAM] and reworked, redecorated, and repaired it. I submit version 2 for your perusal and hope that you enjoy it.
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
You could give mine a shot... I tested it with my Level 60 CW, you should be able to bang it out in 30 minutes with a strong powered CW, although the average time is a lot more because of the difference in the Power of the various character types.
The quest is single instance, and laid with mob after mob patrolling the streets, all high level Standards or Elites. Be mindful where you attack each group, as you don't want to be in a position where you aggro another patrolling group. Not only good for leveling, but you surely will get more drops as well.
The sequel is also challenging, but not as difficult, but has pressed the limitations of the mob placement:
Comments
Quick Run-Down: get drunk and end up in a strange world
Campaign: Realm of Yumeris
Quest: Temple of Terra
Short-Code: NW-DN8SGHROR
For now I still can't create forum threads, so no forum post about it.
Quest two: The Revenge of Athron'zal. Short code: NW-DPEC3RHT8.
Both of these contain highly customized enemies and as close as I could get to bosses within the limits of the foundy. (Some of the bosses in the second quest actually require you to follow mechanics to survive.) The story is mainly told through boss fights and reach point objectives. (Messages from reach point objectives appear in chat is you miss them.) The Lair of Kheneka also includes an extreme challenge boss meant to challenge 2-3 players. It allows you to skip the trash between the first and second bosses.
Edit: The thread is in this subform, it should be easy to find as it is the only thread started by me in this subform that is on the first page.
Ignore the fact that they have a fair amount of plays, they were released in the first couple days of open beta. (No, I was not in alpha, and yes they were not that great.) I recently remade them from scratch (Including making them into one campaign which is not appearing for some odd reason, you will have to find the quests individually. I currently have (Besides myself.) one review on The Revenge of Athron'zal and none one The Lair of Khenka with thier new versions.
A story and action driven quest where you explore one of the deadliest places in the Forgotten Realms lore.
A band of dwarven explorers seek aid in their journey to Underdark. It is said that it can kill in a thousand ways and the most dangerous of them are the drow. Dark elves are both, cursed and blessed, by the cruel goddes Lloth and are the masters of the Underdark. Can you survive in their world built on intrigue, murder, hierarchy and fanatic worship of Lloth?
Quest: At the whim of our masters
Author: @ramazon7
Code: NW-DDJ3SIBY8
Tags: story focus, combat focus, lore, exploration, solo friendly, group friendly, eventful
Average time: 30 minutes
Soloable: Yes
This is my first Foundry quest I had ever made so I'll be happy to hear any comments about its design. So I'm interested in any input about architecture, environment, characters, dialogues, combat difficulty and the plot.
At the whim of our masters
NW-DDJ3SIBY8
@ramazon7
Under Siege [NW-DDT6D6ABS]
A small Dwarven keep is about to be sieged by the Winterforged.
They need your help in it's defense!
Old Magic [NW-DGBLCWRFP]
Help an old Sage find some lost tomes from pre-Spellplague times in the Tower District.
Invasion! [NW-DCGHLSKBT]
Fire Gnolls have discovered a local villages healing fountain and are preparing to attack to drive out the villagers. Help defend the village!
Encounter Matrix | Advanced Foundry Topics
If you're looking for a good (so I'm told) story-based campaign, check out the code in my sig. 4 quests, each should run shorter than 30mins each.
(The avg time is bumped a little if you choose to do the bonus quests)
The first one is a daily, but still working on getting plays on the other 3, so much appreciated if you do take a look!
Created a thread here: linkage!
You can try mine. All but one fit into your Criteria, the one that dose not, only does not in so much as that it takes 60 minutes. You can find them all under @antonkyle
If you like lore I suggest A Dwarven Rebellion, which is part one of my Campaign, part two is out also although not on my sig..
If you like Combat then I suggest Into the Underworld.
If you like comedy then A magical mystery tour. (this is the 60min one though. My personal Fav.)
I'm also working on a remake of the Deadmines but to fit within the Lore of D&D. This is unfinished but can be played via my handle in the search tab menu and review tab. It will be complete soon enough though.
My little campaign definitely meets these.
ACK! Forgot I can't see my own signature when composing. Okay - well mine are in my signature.
The first is primarily story-driven, *about 15 minutes) and sets-up the second quest. That one is about 20-25 minutes, most of the combat is avoidable (optional). And the third is is a "Cryptic style" quest - light on story (story wrap-up) and basically get to the end of of instance and beat the boss kind of thing.
It's really numbers 2 (The Black keep) and 3 (The Stone of Life) that need the plays. Blacklake Luskan was created before open beta and well-established (but does set-up the story if you like stories).
Sequel: The Return to Sloping Street NW-DACVPHGHW
Part 3: The Merchant's Tower NW-DC3LB6TZ9
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
NW-DFOEHE955 = Woeful Cave (in production but testable)
The quest is single instance, and laid with mob after mob patrolling the streets, all high level Standards or Elites. Be mindful where you attack each group, as you don't want to be in a position where you aggro another patrolling group. Not only good for leveling, but you surely will get more drops as well.
The sequel is also challenging, but not as difficult, but has pressed the limitations of the mob placement:
See:
Campaign: The Revenge of Asmodeus:
Fall of the City of Grumura
The Demi-God's Return