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Useable skills for the GF

perlamutorperlamutor Member, Neverwinter Beta Users Posts: 2 Arc User
edited November 2013 in The Militia Barracks
Glad to hear it. Also please collect statistic about using skills in game. I think 50-60% skills for GF not usable. 1. Cleave - with 14k Gear Score on 60 lvl - 900 damage. Seriously? In PvP I took damage about 30-35k from Rogue. 2. Griffon's Wrath - buggy, if mob or player run out from me, they don't get damage, but skill countdown. 3. Knee Breaker - also if mob run out from player, skill doesn't work, but cooldown. And this skill have very low damage. Why I must use DoT skill like this with 4500 damage, while I can use Bull Charge or Luning Strike with same damage but all in second. 4. Crushing Surge - 800 dmg and very slow. It's not usable for healing and not usable for fighting, it's useless. 5. Anvil of Doom - very big cooldown and very long animation, while I wait this skill recovery I can deal more damage with other skills like Luning Strike and Bull Charge. 6. Knight's Valor - useless, becouse in most situation it's not a help in party if most of adds on GF and healer do own job. And now Class Features. 1. Guarded Assault - reflect 3% damage. It's a joke? 150 dmg from 5000 incoming dmg? 2. Combat Superiority - 10% more damage first 5 sec, IF MOB HIT YOU. So, difference 1000 or 1200, it's not a help from a crowd of adds. 3. Trample The Fallen - more damage by 15% IF mob UNDER Power Control like Stun, Prone, Daze and so on. Also very low bonus. 4. Enduring Warrior - heal player by 3% IF HIM kill mob. For me it's about 1000 hp. Very low for me and not help at all if Shield is break. Useless with healer in party. I better use potions. And this without Feats and Boons. So, collect more statistic about game processes and do game better. Thanks.
Post edited by perlamutor on

Comments

  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    perlamutor wrote: »
    Glad to hear it. Also please collect statistic about using skills in game. I think 50-60% skills for GF not usable. 1. Cleave - with 14k Gear Score on 60 lvl - 900 damage. Seriously? In PvP I took damage about 30-35k from Rogue. 2. Griffon's Wrath - buggy, if mob or player run out from me, they don't get damage, but skill countdown. 3. Knee Breaker - also if mob run out from player, skill doesn't work, but cooldown. And this skill have very low damage. Why I must use DoT skill like this with 4500 damage, while I can use Bull Charge or Luning Strike with same damage but all in second. 4. Crushing Surge - 800 dmg and very slow. It's not usable for healing and not usable for fighting, it's useless. 5. Anvil of Doom - very big cooldown and very long animation, while I wait this skill recovery I can deal more damage with other skills like Luning Strike and Bull Charge. 6. Knight's Valor - useless, becouse in most situation it's not a help in party if most of adds on GF and healer do own job. And now Class Features. 1. Guarded Assault - reflect 3% damage. It's a joke? 150 dmg from 5000 incoming dmg? 2. Combat Superiority - 10% more damage first 5 sec, IF MOB HIT YOU. So, difference 1000 or 1200, it's not a help from a crowd of adds. 3. Trample The Fallen - more damage by 15% IF mob UNDER Power Control like Stun, Prone, Daze and so on. Also very low bonus. 4. Enduring Warrior - heal player by 3% IF HIM kill mob. For me it's about 1000 hp. Very low for me and not help at all if Shield is break. Useless with healer in party. I better use potions. And this without Feats and Boons. So, collect more statistic about game processes and do game better. Thanks.



    sacrifying defense/deflection (and this is bad) a GF can do a little better than you said, but it is true that GF need a buff and a lot of fix t couse it deal low melee damage and has too many animtios too slow. It is really slow if compared to other classes.
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    One more to add - this is offtop BTW...

    While I do agree with few thing that could (& probably should be changed) I don't agree with Trample.
    Trample the fallen is a BEAST of a passive. For DPS GF it's a must when doing dungeons.
    You will have CW & a TR in your party so trash will be controlled 95% of a time - huge boost to your DPS.
    Crushing Surge & Enduring Warrior - worst skills we have in the whole tree.
    Anvil it's great when combined with Vilian's Menace.

    It all comes down to proper combination management + (even more important) what's your role in the group.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • tenshi36tenshi36 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    kemi1984 wrote: »
    One more to add - this is offtop BTW...

    While I do agree with few thing that could (& probably should be changed) I don't agree with Trample.
    Trample the fallen is a BEAST of a passive. For DPS GF it's a must when doing dungeons.
    You will have CW & a TR in your party so trash will be controlled 95% of a time - huge boost to your DPS.
    Crushing Surge & Enduring Warrior - worst skills we have in the whole tree.
    Anvil it's great when combined with Vilian's Menace.

    It all comes down to proper combination management + (even more important) what's your role in the group.

    i disagree, crushing surge and enduring warrior serve me well in pve.

    as for the new refine system, i dont like it. looks like need 5 gems to rank up, and also some new catalyst item.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited November 2013
    Crushing surge does some nice single target damage. The heal is a small perk too.

    My GF is hardly high enough to have much say in this, all I do know is that big wall of text was hard to read and seemed extremely opinionated. Of the stuff I could make out from the block o' text, they don't like the skills that don't fit their style of play. So remove that.. so what if others may use them?
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    perlamutor wrote: »
    Glad to hear it. Also please collect statistic about using skills in game. I think 50-60% skills for GF not usable.
    1. Cleave - with 14k Gear Score on 60 lvl - 900 damage. Seriously? In PvP I took damage about 30-35k from Rogue.
    2. Griffon's Wrath - buggy, if mob or player run out from me, they don't get damage, but skill countdown.
    3. Knee Breaker - also if mob run out from player, skill doesn't work, but cooldown. And this skill have very low damage. Why I must use DoT skill like this with 4500 damage, while I can use Bull Charge or Lunging Strike with same damage but all in second.
    4. Crushing Surge - 800 dmg and very slow. It's not usable for healing and not usable for fighting, it's useless.
    5. Anvil of Doom - very big cooldown and very long animation, while I wait this skill recovery I can deal more damage with other skills like Lunging Strike and Bull Charge.
    6. Knight's Valor - useless, because in most situation it's not a help in party if most of adds on GF and healer do own job. And now Class Features.
    1. Guarded Assault - reflect 3% damage. It's a joke? 150 dmg from 5000 incoming dmg?
    2. Combat Superiority - 10% more damage first 5 sec, IF MOB HIT YOU. So, difference 1000 or 1200, it's not a help from a crowd of adds.
    3. Trample The Fallen - more damage by 15% IF mob UNDER Power Control like Stun, Prone, Daze and so on. Also very low bonus.
    4. Enduring Warrior - heal player by 3% IF HIM kill mob. For me it's about 1000 hp. Very low for me and not help at all if Shield is break. Useless with healer in party. I better use potions. And this without Feats and Boons.


    So, collect more statistic about game processes and do game better. Thanks.

    Cleave. Best at will. Unlimited AOE damage in a nearly 180 degree arc infront of you. Might be low damage, but it's design to hit massive piles of mobs. Incidentally if you're taking 35k damage from a TR's at-wills in PvP...he's probably hacking or you're made of paper.

    Griffon's Wrath. Don't miss then.

    Knee Breaker. Good for a consistent tick of damage. Is rather overshadowed by other encounter powers, but it's great as you level and still mildly amusing in PvP if you fancy changing it up and not using the usual KC+damage or chain prone bar.

    Crushing Surge. While not one I take personally, it does more damage than cleave vs single target and heals you. Potentially very useful if you end up tanking bosses a lot.

    Anvil of Doom. Swap it onto your bar when a boss is down to the last third of health and watch the numbers fly. Shines in dungeons where the boss has high HP and doesn't move around much such as ToS.

    Knight's Valor. Situationally useful, especially if the healer is down. Personally not one I use.

    Guarded Assault. I agree that it's worthless.

    Combat Superiority. Spec into it in the conq tree and you get the bonus even if they don't hit you first. (Corrected, ty all)

    Trample the Fallen-put it in your bar when there's a CW or two in the party. Watch the damage numbers increase.

    Enduring Warrior. Never used it, so not sure about that one.
    RIP Neverwinter 26/06/2014
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited November 2013
    tang56 wrote: »
    Cleave.
    Enduring Warrior. Never used it, so not sure about that one.

    I've tried it out. It's not so great. Interestingly, though, it seems to perform well on test on my GWF.
  • trollgretrollgre Member Posts: 297
    edited November 2013
    tang56 wrote: »
    Combat Superiority...rank it to 3 and you get the bonus even if they don't hit you first.
    only needs 1, maxing it will only increase duration (unless they changed it)
    conqueror feat makes this bonus permanent if you max the feat
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    Enduring Warrior is great in Solo PVE. I can run all over Sharandar and never use potions. I may take a little damage fighting the big stuff, but all it takes is to run over to a group of poweries and witherers to top off my health.
    "We have always been at war with Dread Vault" ~ Little Brother
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    pitshade wrote: »
    Enduring Warrior is great in Solo PVE. I can run all over Sharandar and never use potions. I may take a little damage fighting the big stuff, but all it takes is to run over to a group of poweries and witherers to top off my health.

    If you need Potions in such a easy content, then you make some things false. Enduring Warrior is a bit useless. In T1+ it don't fit the usefulness as other passives.


    Griffon's Wrath. Don't miss then.

    >> Griffon is more or less useless. It have poor damage. Only single target and can be interrupted with CD, but no damage done.
    ET is far better even other skills like Anvil or Knee to use instead of this skill.

    Crushing Surge. While not one I take personally, it does more damage than cleave vs single target and heals you. Potentially very useful if you end up tanking bosses a lot.

    >>This is a bit useless. If i need heal i use my shield.

    Anvil of Doom. Swap it onto your bar when a boss is down to the last third of health and watch the numbers fly. Shines in dungeons where the boss has high HP and doesn't move around much such as ToS.

    >>Nice damage even if the double bonus is active.

    Knight's Valor. Situationally useful, especially if the healer is down. Personally not one I use.

    >>For Protector it's useful to build threat. Second it increase a bit the DR of me.

    Guarded Assault. I agree that it's worthless.

    >>I say it is okay in T2. Some mobs hit there very hard. 800+ damage every hit isn't nothing.

    Combat Superiority...rank it to 3 and you get the bonus even if they don't hit you first.

    >>More or less useless if you don't have the feat to get combat superiority before hit. Second other passives may get better.

    So it's a ask what you have as tree and what powers are better in use. Only very few powers are still useless.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    ladysylvia wrote: »
    >> Griffon is more or less useless. It have poor damage. Only single target and can be interrupted with CD, but no damage done.
    ET is far better even other skills like Anvil or Knee to use instead of this skill.

    I see Griffon put out highish damage numbers quite often, usually hits for 7-8k, crits for 11-12k using all three charges while also using Villain's Menace certainly pumps out very satisfactory damage numbers. While not as good as lunge(which I see hit for 9-10k and crit for 15-17k).

    I should point out that these numbers are vs target dummies and in dungeons. It's not quite as potent in PvP.
    RIP Neverwinter 26/06/2014
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    ladysylvia wrote: »
    If you need Potions in such a easy content, then you make some things false. Enduring Warrior is a bit useless. In T1+ it don't fit the usefulness as other passives.
    I specified in Solo PVE, I don't use it when I do dungeons. However, the content on the Sharandar maps, while not life threatening still will do some damage in each encounter. After a number of fights with no healing, that can add up. The options then are to run back to a campfire, use a portable altar (which for a GF would be slower than running back to the campfire), regeneration or a lot of lifesteal or both, using the otherwise lackluster cleric companion or potions. Since the biggest reason I'm running around there is to farm for enchants and gold it makes no sense to waste things I can sell - just to keep farming for things to sell.

    Again, I recognize that it isn't useful in dungeons but understand that not everyone runs dungeons and a lot of the passives aren't that good if you don't. Frankly, I like the fact that a lot of people only run dungeons and pass on the green items. They're the ones that often don't have any gold and end up buying the stuff I put on the AH.
    "We have always been at war with Dread Vault" ~ Little Brother
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    pitshade wrote: »
    I specified in Solo PVE, I don't use it when I do dungeons. However, the content on the Sharandar maps, while not life threatening still will do some damage in each encounter. After a number of fights with no healing, that can add up. The options then are to run back to a campfire, use a portable altar (which for a GF would be slower than running back to the campfire), regeneration or a lot of lifesteal or both, using the otherwise lackluster cleric companion or potions. Since the biggest reason I'm running around there is to farm for enchants and gold it makes no sense to waste things I can sell - just to keep farming for things to sell.

    Again, I recognize that it isn't useful in dungeons but understand that not everyone runs dungeons and a lot of the passives aren't that good if you don't. Frankly, I like the fact that a lot of people only run dungeons and pass on the green items. They're the ones that often don't have any gold and end up buying the stuff I put on the AH.

    500-700 regen(which is easy to achieve with just armor) is more than enough to keep you fully topped up in Sharandar. Alternatively, pop fighter's recovery and hit something every 10 mob packs or so.
    RIP Neverwinter 26/06/2014
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    I have the Valiant Warrior set which I don't think has any regen on it. My char has 150 regen, probably from jewelry, which mostly just lets me know if I'm not fully healed. My CW has around 600 and yeah, she can just stay in good shape that way. I do use Fighter's Recovery when I don't feel like playing it safe and just want to slug it out with a bunch of stuff. I used someone's hybrid tank/dps build when I hit level 60 and didn't take Trample the Fallen. That's the only Class Feature other than Enduring Warrior (not counting the one point in Combat Superiority) that's of interest. Once the next module goes live, I'll use my respec and probably take it, getting rid of some of the 'tank' specific powers since other than seal runs in Cloak Tower I don't really do much in dungeons with her. I use her for the seal runs since it takes longer to find CT in the available queues than it does for the queue to pop.

    Not really sure how useful Trample will be for me given that FS is usually the only control power I slot, except sometimes Bull Charge and I'd only get one use of the Feature when I hit LS. I don't really care for Griffon's Wrath as it hits so slow I can't use it as an interrupt and it doesn't seem to last very long at all. I did use it while leveling for the extra damage hits.
    "We have always been at war with Dread Vault" ~ Little Brother
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    Trample will not be useful for you when playing solo. It shines when combining it with other's (CW's) control powers.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited November 2013
    kemi1984 wrote: »
    Trample will not be useful for you when playing solo. It shines when combining it with other's (CW's) control powers.

    actually, trample gets triggered by knee braker.. which IS the highest single target damage encounter per skill usage we get. For solo it's not a bad idea to slot trample and hit KB on larger mobs. You also get the bonus to lunging when using it after FR surge..
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    actually, trample gets triggered by knee braker.. which IS the highest single target damage encounter per skill usage we get. For solo it's not a bad idea to slot trample and hit KB on larger mobs. You also get the bonus to lunging when using it after FR surge..

    Thank you for the useful tip. If this is correct that makes Trample even better with adding usefulness in solo play.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • cilginordekcilginordek Member Posts: 459 Arc User
    edited November 2013
    perlamutor wrote: »
    1. Cleave - with 14k Gear Score on 60 lvl - 900 damage. Seriously? In PvP I took damage about 30-35k from Rogue.
    2. Griffon's Wrath - buggy, if mob or player run out from me, they don't get damage, but skill countdown.
    3. Knee Breaker - also if mob run out from player, skill doesn't work, but cooldown. And this skill have very low damage. Why I must use DoT skill like this with 4500 damage, while I can use Bull Charge or Luning Strike with same damage but all in second.
    4. Crushing Surge - 800 dmg and very slow. It's not usable for healing and not usable for fighting, it's useless.
    5. Anvil of Doom - very big cooldown and very long animation, while I wait this skill recovery I can deal more damage with other skills like Luning Strike and Bull Charge.
    6. Knight's Valor - useless, becouse in most situation it's not a help in party if most of adds on GF and healer do own job. And now Class Features.

    1. Guarded Assault - reflect 3% damage. It's a joke? 150 dmg from 5000 incoming dmg?
    2. Combat Superiority - 10% more damage first 5 sec, IF MOB HIT YOU. So, difference 1000 or 1200, it's not a help from a crowd of adds.
    3. Trample The Fallen - more damage by 15% IF mob UNDER Power Control like Stun, Prone, Daze and so on. Also very low bonus.
    4. Enduring Warrior - heal player by 3% IF HIM kill mob. For me it's about 1000 hp. Very low for me and not help at all if Shield is break. Useless with healer in party. I better use potions.
    And this without Feats and Boons. So, collect more statistic about game processes and do game better. Thanks.

    1. Cleave: This is a great At-Will, stack some more ArPen to do more damage, also, more you hit repeatedly, more damage it will do each time(up to 3 times)
    2. Griffon's Wrath: I once did a PvP match where I was using to see how it works, It was so much fun. Knights Challenge>Bull Charge>Threathening Rush>3x Griffon's Wrath kills everyone. So if you adapt your gameplay to it, it is a good skill.
    3. Knee Breaker: I don't use this one either.
    4. Crushing Surge: If your goal is to survive as much as you can while hittin adds this is a good skill actually, again you need to fit your gameplay to it.
    5. Anvil of Doom: When fighting any boss, double damage at last 25% is a lot of damage. Since you compare everything to Bull Charge and Lunging Strike, I will too. If you use this when Boss' health is less than 25% and Knight Challenged, you will do 4x damage, easily 20k withouth crit using 2 toolbar slots. That is 4 times Bull Charge, plus you can add one more skill to your toolbar and do 2x damage with it.
    6. Knight's Valor: If you're using this, let your party know. Cleric can focus on you more which will make his/her job easier, and party will take less damage, which makes their job easier. You will get more aggro, which makes your job easier.

    1. Guarded Assault: I've never tried it, its bad if it works as you said. Less bad if its +3% deflection chance.
    2. Combat Superiority: Permanent damage buff if you place yourself right. I use this or Feralicious Reaction.
    3. Trample the Fallen: Permanent damage buff(triggered by Frontline Surge, Bull Charge, Knee Breaker and more). I always keep this slotted. Combined with Combat Superiority, relevant Feat and Terror enchantment, I have a constant damage buff which is quite nice.
    4. Enduring Warrior: Never used this either.

    All in all, I think GF has enough good skills. With the amount of skill points I have I can't get all the skills I want. There are definitely more good skills than you can get.
  • caexarcaexar Member Posts: 355 Arc User
    edited November 2013
    Cleave is the go-to at will, for now... when Mod 2 rolls out, I suspect that the new paragon AoE at will is going to be a viable alternative.
    Griffon's when feated is a great skill to have. if it connects, the stun lasts long enough for the next one or two to connect. Try this; KC, all three Griffon's, then Anvil of lols... opponent will be stun locked until overkilled.

    Knee Breaker is one of the best threat holding abilities a GF has. Good damage, which is continuous even while you are blocking means that you will constantly generate threat. I use this against bosses that I am tasked with holding.

    Crushing Surge is good for non conquerors against single targets, otherwise cleave is the way to go.

    Anvil is solid

    Knight's Valor is probably the most underrated/underused skill that a GF has. Soak half of your parties incoming damage, while increasing threat generation based on the damage you soak, and if you are a protector, you can feat it to boost your defense while up as while. There is not a single team buff in the entire game that provides as much boost to the team for survivability. You can even block the incoming damage from your team mates. The catch is, that when used it applies to companions as well which is a double edged sword since they do not move out of the way t save themselves. If the Dev's ever fix this aspect (you listening devs) so that it only covers players, this becomes one of the best skills in the game.

    Guarded Assault is great. You just have to stack it with Briartwine and Supremacy of Steel. Add all of those retributive strikes together and it makes for one nasty porcupine.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited November 2013
    griphons has the problem of being super high CD. The cooldown of the stacks does not overlap, so for a full combo you will need to wait ~45 seconds or smth like that for it to finish. Would be a great skill if the CD of each stack was independent and overlappable, not that it would ever happen. Or, if it had some decent aoe effect, that would be great for pve.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    caexar wrote: »
    Knight's Valor is probably the most underrated/underused skill that a GF has.

    It is underrated and underused because it quite often bugs and stops working entirely. But I agree it is easily one of GF's signature abilities and situationally very useful.
    tang56 wrote: »
    Combat Superiority...rank it to 3 and you get the bonus even if they don't hit you first.

    That is from ranking Conqueror Paragon's Tactical Superiority feat to 5/5, not Combat Superiority to 3. In fact, you want to do the exact opposite and NOT rank up the Power if you take the full Paragon feat.
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited November 2013
    on the subject of kn valor - has anyone figured out a way to fix the kn valor when it gets bugged other then reloging?
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    How exactly it is bugged?
    Honestly I never used it...
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited November 2013
    kemi1984 wrote: »
    How exactly it is bugged?
    Honestly I never used it...


    it simply stops being castable. The cooldown is over, the skill icon is highlighted and you cant use the skill ever again untill you relog (the only method i know to fix it). Seems to occur randomly, at least i have not noticed any pattern to cause the bug. If there are specific events that cause the bug to emerge, please do share..

    I did test it on preview as well a couple of days ago, and it still happened there in the first test dungeon i ran (epic ToS).

    On another note - i also tested the steel defense. It seems that if you activate a daily while the soulforged enchant is in effect then the steel defense does not get triggered, or ends prematurely along with the soulforged because i was taking damage right after the SF effect ended. Tested it multiple times to be sure, and always seemed to happen.
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited November 2013
    pitshade wrote: »
    Enduring Warrior is great in Solo PVE. I can run all over Sharandar and never use potions. I may take a little damage fighting the big stuff, but all it takes is to run over to a group of poweries and witherers to top off my health.

    This right here. He means any solo and without a healer too.
  • snoggymack22snoggymack22 Member Posts: 5,508 Arc User
    edited November 2013
    perlamutor wrote: »
    1. Cleave - with 14k Gear Score on 60 lvl - 900 damage. Seriously?

    Cleave is the bread and butter at-will. Not sure gear score is really all that relevant in an assessment of its usefulness. And really if you're underwhelmed with its damage potential, you might be more satisfied playing a DPS class and not the tank class? I don't know. I mean I've never had a problem with cleave. It does exactly what it's supposed to do.
    [SIGPIC][/SIGPIC]
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited November 2013
    caexar wrote: »
    Guarded Assault is great. You just have to stack it with Briartwine and Supremacy of Steel. Add all of those retributive strikes together and it makes for one nasty porcupine.

    i dont think SoS triggers while blocking at least i have never seen it do so which you would think it would. however you are correct guarded assault + perfect briartwine is nice coupled with a few greater tenebs and it's just lolz to bad guard is **** and gets eaten up so fast in pvp.
  • caexarcaexar Member Posts: 355 Arc User
    edited November 2013
    Sos does trigger on guarded attacks as well. All three of these combined with some life steal makes for a self healing porcupine.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
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