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GWF got Buffed and the Forums are silent?

cyanbluestone007cyanbluestone007 Member Posts: 104 Bounty Hunter
edited November 2013 in The Militia Barracks
Have not had time until today to check out the preview server and the changes made to both fighter classes, and the long list of buffs the GWF got. Yet there is no mention of the improvement made to GWF's instigator cap, improved threat feats, buffed reaping strike, and reduced damage from hitting multiple targets has been reduced across many powers.

Things that players have been asking for a long time and no comments at all on these.

I just hope the devs did not fudge it all up again, that there buffs actually improved the GWF instead of it taking a step backwards and that these improvements make alot of thier unusable powers, usable.

But GF with swordmaster is looking pretty powerful. If a sentinel GWF can now hold threat they might stand a chance to competeing with the GF with thier party spot.

However if other players dont realize these buffs happened, then GWF has no chance to get out of the very deep pit it has been thrown into since this game went live. It's up to you GWF players to spread the word, and to see if you can prove that a GWF can tank now.
Post edited by cyanbluestone007 on

Comments

  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2013
    Have not had time until today to check out the preview server and the changes made to both fighter classes, and the long list of buffs the GWF got. Yet there is no mention of the improvement made to GWF's instigator cap, improved threat feats, buffed reaping strike, and reduced damage from hitting multiple targets has been reduced across many powers.

    Things that players have been asking for a long time and no comments at all on these.

    I just hope the devs did not fudge it all up again, that there buffs actually improved the GWF instead of it taking a step backwards and that these improvements make alot of thier unusable powers, usable.

    But GF with swordmaster is looking pretty powerful. If a sentinel GWF can now hold threat they might stand a chance to competeing with the GF with thier party spot.

    However if other players dont realize these buffs happened, then GWF has no chance to get out of the very deep pit it has been thrown into since this game went live. It's up to you GWF players to spread the word, and to see if you can prove that a GWF can tank now.

    they will got nerfed sooner or later cw and tr will start complain how they can have bigger total damage in dungeon then them then deep gash will be rolled back
    gf will complain how senti can tank then senti changes will be rolled bk
    so i would not hope to much since few weeks after expansion patch on live we will be rolled bk to old useless class which none takes in any dungeon or u forgot they already stealth nerfed our ap gain they nerfed only good daily slam since this was better then anything cw,tr.gf got
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    Well, I must have commented directly on the topic of previews a thousand times.

    However:

    1 - we are busy playing ... hahah

    2 - still do not know how powerful we are. For example, executioner style generates 2 ap per enemy killed by him or the party? If the first case I'm happy, the second will be required to send a champagne for the devs. Solved ALL nerfs without changing pvp ... but English is not my first language (and not the second).

    3-when the handout is great, the holy suspects. No one knows how long these improvements will be. As I said in another topic, the gwf-iron vanguard has at least one inconsistency for the gf (if what I read about the class is valid). And probably the gf will suffer ap nerf if the steel defense causes problems.

    I guess only time will tell. For now, what we can say or do anything like that does not make much sense.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    warpet wrote: »
    they will got nerfed sooner or later cw and tr will start complain how they can have bigger total damage in dungeon then them then deep gash will be rolled back
    gf will complain how senti can tank then senti changes will be rolled bk
    so i would not hope to much since few weeks after expansion patch on live we will be rolled bk to old useless class which none takes in any dungeon or u forgot they already stealth nerfed our ap gain they nerfed only good daily slam since this was better then anything cw,tr.gf got


    if the performance paingiver count, improvements not count even a week. at the time of the beta I had double damage the second place, now, if the new cw is not all that, I put the triple. (I'm kidding, do what I did with this new slam is difficult. I only know that my overall performance is now MUCH higher.)
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2013
    I'm looking forward to the new proposed changes, of course...

    I don't really go on the Test Server as I know changes can/will be made before they hit live and I'd rather be working with the 'finished' product. Just something I do, plus I like seeing all the new content for the first time when it goes live, and again just how I ride. :)

    However, that does not mean I am not theorycrafting, and I am chomping at the bit to make an Iron Vanguard Instigator and Sentinel. Destroyer could be really good also as IV, but that requires testing also. I'm interested to see how the Instigator capstone now works in PvE, as a 3 second cooldown can be long enough to get hit again by baddies...

    I'm also loving the new Artifacts and Pet bonuses, as they allow for so much more leeway in making a build and freeing up points in certain areas. I am in effing love with this Module already! :D
    va8Ru.gif
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited November 2013
    u complain b4 the changes even come live???
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    well changes for gwf as a swordmaster are good.. making instigator viable rly nice and all. But those changes with vanguard sry.. i think they;ll be way too much and soon after a nerf will come and send gwf bk to dark places. Also regen rly needs a revamp.. Was hard to kill a gwf once.. now with the new soulforge and vanguard stuff u;ll have to kill it 3 times.. I rly like how swordmaster is now as a destroyer, i welcome the vanguard for an instigator build, but that sentinel will ruin it all !!!
  • ssinafeyssinafey Member Posts: 42 Arc User
    edited November 2013
    TBh, as the gwf is now is at it should be. Imo they have broken the class from the beggining and ppl got used to CWs doing the dps insteed fo GWFs.

    Remember, gwf is suppose to exceed in aoe dps, which as for now is the CW role...and CWs imo arent suppose to do dmg, but just cluster mobs for us to kill'em.

    So if other classes start raging about our improvements in pve, its a pure hypocricy from other players, not how the system works out.

    So imo, improved dps and improved agro gain is what gwf really needs to actually do their role as an offtank/dps in instances.

    Becouse so what if i do nearly as much dps as a cw, if they still are getting all the agro...if forum goes highwire becouse of buffed gwfs running all around and destroying scoreboards, its not the fault of the system, but the fault of players mentality.

    So to conclude, i see no reason to nefring any of those improvements.
  • valiant4evervaliant4ever Member Posts: 0 Arc User
    edited November 2013
    “Great Weapon Fighter is designed to be a class that excels at AoE DPS and taking hits while providing a bit of control to the fight”

    Noel “Dezstravus” Holmes
    Community Team Manager, PWE

    The changes to the GWF class currently playable on the preview server (increasing our AoE DPS output) combined with the fix to unstoppable a few patches ago (enabling us to take hits more reliably) and fine tuning of skills to bring some extra utility to the class (albeit at the cost of dps from such skills as Slam) has finally put us where we need to be.
    [SIGPIC][/SIGPIC]
  • piku247piku247 Member Posts: 67 Arc User
    edited November 2013
    GWF got Buffed and the Forums are silent?
    Well my friend, half or more of GWF's population just left this game or they made different class to play with fun. Thats why noone cares about those changes. I mean yes, people like me, Valiant or Leeroy still playing but we are an exception.
  • ssinafeyssinafey Member Posts: 42 Arc User
    edited November 2013
    Hey hey, dont count me out yet <_< Im still here, playing ONLY gwf xD
  • nonameidknonameidk Member Posts: 0 Arc User
    edited November 2013
    piku247 wrote: »
    Well my friend, half or more of GWF's population just left this game or they made different class to play with fun. Thats why noone cares about those changes. I mean yes, people like me, Valiant or Leeroy still playing but we are an exception.

    There is not so few of us. But I did notice a lack of new gwf players.
    When in doubt, just hold on. A new day will rise :)
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited November 2013
    It's ridiculous that AoE attacks on a class that's supposed to be AoE damage have a property that REDUCES THEIR DAMAGE THE MORE TARGETS YOU HIT. How does one arrive at such a design decision in the first place? I can't wrap my head around that.

    If anything, it should be the other way around, and Destroyer should not be a class feature, it should be an innate class power that is always active.
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited November 2013
    It's ridiculous that AoE attacks on a class that's supposed to be AoE damage have a property that REDUCES THEIR DAMAGE THE MORE TARGETS YOU HIT. How does one arrive at such a design decision in the first place? I can't wrap my head around that.

    If anything, it should be the other way around, and Destroyer should not be a class feature, it should be an innate class power that is always active.

    Well, go out and grab a stick. And then swing at a bunch of tree limbs. The first limb you hit, you'll hit really hard. The one's past that, you won't hit nearly as hard as the first, because that first limb starts to slow down your swing a little. And as somebody who uses a blade on a daily basis as a butcher, even though it has an edge, it's still slowed down by the quantity of the items being cut.

    Why they chose that design principle, I don't know. I don't find it ridiculous, personally. I *would* like it if we all built determination off of hitting things, though. That would be a nice boon for the whole class.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited November 2013
    So to the op:

    GWF have gotten a number of silent buffs and bug fixes since the game went live. The class has had two major flaws, however, and that was in design: were we supposed to be defenders, or were we supposed to be strikers?

    If defenders, than how come we couldn't maintain aggro? Iron Vanguard seems to have fixed this. My Sentinel is testing out far superior with Iron Vanguard and the new feats than what I currently have on Live. It's absolutely amazing. In PvP, I would argue it's maybe too amazing.

    If we're strikers, or at the very least melee AOE damage application, then how come we were getting pushed out by the CW's and TR's? That again is being solved, in my opinion, with the boosts to wicked strike and reaping strike, as well as an assortment of other small changes which is bringing our damage up. We won't be beating TR's and HR's for single-damage, but there's alot more oomph for destroyer spec'd GWF's than there was.

    Only real downside, I see, is that so many players don't WANT us to be good at anything. They've chalked their whole soapbox on how GWF's are the worst of the worst. Now we're getting a buff that'll make us great at two different, opposing things (with different builds, mind you, unlike the Tene-Sentinels that'll soon be no more).

    The hate we're about to receive is going to do a lot of harm to us two or three months after module 2 goes live.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    lobo0084 wrote: »
    Well, go out and grab a stick. And then swing at a bunch of tree limbs. The first limb you hit, you'll hit really hard. The one's past that, you won't hit nearly as hard as the first, because that first limb starts to slow down your swing a little. And as somebody who uses a blade on a daily basis as a butcher, even though it has an edge, it's still slowed down by the quantity of the items being cut.

    ok then go out and cast a singularity.... oh wait....
    and why if my sword goes through 10 targets i hit only 5 ?
    why if my sword goes through a mob it doesnt slice it in halves ?

    and couldnt care less about strikers defender and .... like that, fix CW dmg, maybe buff gwf aoe a bit and all classes will be balanced

  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    banaanc wrote: »
    ok then go out and cast a singularity.... oh wait....
    and why if my sword goes through 10 targets i hit only 5 ?
    why if my sword goes through a mob it doesnt slice it in halves ?

    and couldnt care less about strikers defender and .... like that, fix CW dmg, maybe buff gwf aoe a bit and all classes will be balanced

    I have to say, the new CW tree for PVE is ridiculous... It really is.... Same with alot of the hunters AOE abilities.

    I have not tested PVE builds on my Sent post patch yet, but they really need to add like a 15% more threat feature in sentinels Aegis instead of restoring strike buff.

    Ontop of that, I dont mind that each target hit, takes a little less damage, but with uncapped abilities on CW and ranger... GWF I think will still be left behind.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    ayroux wrote: »
    I have to say, the new CW tree for PVE is ridiculous... It really is.... Same with alot of the hunters AOE abilities.

    I have not tested PVE builds on my Sent post patch yet, but they really need to add like a 15% more threat feature in sentinels Aegis instead of restoring strike buff.

    Ontop of that, I dont mind that each target hit, takes a little less damage, but with uncapped abilities on CW and ranger... GWF I think will still be left behind.


    Before discussing the strength of the class x or a hypothetical nerf, we need to organize and support us.

    They Changed currently the executioner style feat for a "generating ap". not bad if the spinning strike start generating bleed, which is currently not the case. We need to hit this button.

    Anyway, I threw this topic http://nw-forum.perfectworld.com/showthread.php?516701-Cryptic-OFFICIAL-Feedback-Thread-Great-Weapon-Fighter-Iron-Vanguard-Paragon-Path/page4
    that this feat could replace the currently useless "Battle Awareness", and executioner style continue giving some bonuses for reaping strike. but what bonuses? DOES NOT MATTER. The important thing is not the suggestion that to happen, but make it clear that this change is a necessity of the class, as well as threat to the sentinel or an improvement definitely positive for the instigator.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    (I copied this post just to have a hook ... haha)
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited November 2013
    lobo0084 wrote: »
    Well, go out and grab a stick. And then swing at a bunch of tree limbs. The first limb you hit, you'll hit really hard. The one's past that, you won't hit nearly as hard as the first, because that first limb starts to slow down your swing a little. And as somebody who uses a blade on a daily basis as a butcher, even though it has an edge, it's still slowed down by the quantity of the items being cut.
    Did you just seriously try to apply logic to this game's mechanics?


    Also, why is it that for GWF it takes like 3 seconds after you stop using sprint for stamina to start regenerating, while for other classes it regenerates immediately after using a dodge? What is the excuse for this bull****?
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited November 2013
    Did you just seriously try to apply logic to this game's mechanics?


    Also, why is it that for GWF it takes like 3 seconds after you stop using sprint for stamina to start regenerating, while for other classes it regenerates immediately after using a dodge? What is the excuse for this bull****?

    I hate the thought of using real-life examples, too. But in this case it was so fitting, hehehe ...
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • nonameidknonameidk Member Posts: 0 Arc User
    edited November 2013
    Did you just seriously try to apply logic to this game's mechanics?


    Also, why is it that for GWF it takes like 3 seconds after you stop using sprint for stamina to start regenerating, while for other classes it regenerates immediately after using a dodge? What is the excuse for this bull****?

    You liberate yourself from oxygen to be more aerodynamic, thus when you run out of energy reserves it takes time to start inhaling oxygen again. Ofc none of this makes any sense.
    When in doubt, just hold on. A new day will rise :)
  • rki2rki2 Member Posts: 57
    edited November 2013
    nonameidk wrote: »
    You liberate yourself from oxygen to be more aerodynamic, thus when you run out of energy reserves it takes time to start inhaling oxygen again. Ofc none of this makes any sense.

    that doesnt make any sense, how can a CW teleport? physics can't explain that shiiit!
    stop applying RL logic in a fantasy game
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited November 2013
    nonameidk wrote: »
    You liberate yourself from oxygen to be more aerodynamic, thus when you run out of energy reserves it takes time to start inhaling oxygen again. Ofc none of this makes any sense.

    I thought the delay was more to do with momentum. We're such big, clumsy brutes that when we get going that fast, it takes a few moments to come to a complete stop and take off again.

    As a somewhat large man (I ain't fat, it's fuel reserves), who has had to do wind sprints recently, this is actually kind of a problem. My brakes just aren't as good as they used to be, and inertia is a pain.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
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