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Reaping Strike: Module 2

kolatmasterkolatmaster Member Posts: 3,111 Arc User
edited November 2013 in The Militia Barracks
Just curious if anyone has been testing out the improvements to Reaping Strike on the test server with the coming Module 2?

:cool:
va8Ru.gif
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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    Well, just played solo and I am destroyer . So do not go out the right answer .
    Considering that my greatest achievement in modulo 2 was not epic finish dreat vault alone (which is not much ):

    defensively/strategy:

    The speed allows escape from certain attacks . Hardly you will flee from red areas depending on where you are . How is it possible to merge a Atwill in another - load the RS , using wms whose first hit will damage the RS - this should be interesting with Threatening Rush despite changes in executioner style .


    and if escape is impossible, gives you mitigate the damage / load determination. I have the slight impression that I have become more resistant to takedown attacks in the area. I do not know if it's bug, chance, or made to be so. but it's fun to emulate a shield ... hahah
    **
    Damage :

    The difference in damage is visible ( my critic went up to 2k per head ) but personally I have a question relating to bleed .

    For example , if I suddenly hit a critical rs with no destroyer is loaded, the bleed will be 7k , rising by 1k stack .

    On the other hand, if you set the second critical followed RS or any other Atwill , the bleed will have a lower value. I do not know if this is a bug and honestly I'm afraid to report ( I did, but now deleted ) .

    So I'm not sure when the improved overall. If it was to be better than it is , or worse than it is.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2013
    I'm currently testing my Destro Build on Dakkon, and trying 3 WMS, followed by a Reaping Strike, Passives (currently) are Weapon Master and Destroyer.

    So wanted to know how the WMS and Reaping Strike are working together, the WMS into Reaping seems to be working out pretty well thus far. Though it's very early testing... :)

    Thoughts?
    va8Ru.gif
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited November 2013
    Try using flourish to load the WM stacks then WMS then reaping?

    How is the speed in the 3 charge pulse for Reaping? Still the same?
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    I'm currently testing my Destro Build on Dakkon, and trying 3 WMS, followed by a Reaping Strike, Passives (currently) are Weapon Master and Destroyer.

    So wanted to know how the WMS and Reaping Strike are working together, the WMS into Reaping seems to be working out pretty well thus far. Though it's very early testing... :)

    Thoughts?

    the use of atwills not be different from this.


    about possibilides like punishing charge is now faster (and works well with reaping strike) and the Executioner's Style gave up in our production of ap, perhaps business back thinking about slam + Battle Awareness, in view of the new bleed.

    I think the idea now is to make a destroyer hitting very heavy and feeds itself of its victims (the concept is pretty cool).

    the problem is that for this you will need to sacrifice two feats, or Staying Power
    or Disciple of War.

    has a new boon that grants 250 armor pen. I'm thinking of changing half of my Warlord Vigilant by ... I can not remember the name of the set. one t2pvp:
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    all that is listed above you can do with iron vanguard, but besides being difficult to reconcile reaping strike / Threatening Rush, I already see 2 nerfs ahead.
  • xafirxafir Member Posts: 6 Arc User
    edited November 2013
    I have been doing some extensive testing on the different GWF changes on the preview server and the changes to reaping strike are nice and may make you consider taking it for one of your at-wills.

    There are some drawbacks to reaping strike however:

    1. My tests were performed on the dummies which is an ideal test case for reaping as nothing moves and there are no CWs killing your mobs
    2. If you choose to go Iron Vanguard and use reaping strike you will have destroyer stacks fall off occasionally because of how slow reaping is to cast

    That being said as a destroyer spec reaping provided more DPS than WMS and wicked strike although not by a whole lot so it is really a personal preference if you want to use reaping strike or not.

    For reference in my tests a WMS+ wicked strike destroyer build did 13500 DPS and both my Iron Vanguard and Sword Master reaping strike tests maxed out at 14200 DPS.

    I also tested with the battle awareness feat and slam for these destroyer tests and found that it came out about 200 DPS lower than a spinning strike build even when using it to proc the 15% bonus damage from Trample The Fallen :(.

    That being said if you are looking for the most aggro generation (since the sent feats are still lackluster :( ) or the top DPS spot, then you will likely want to go with a Instigator as my instigator test came in at a max DPS of 18500 DPS. Now I know that the endline for instigator will likely have crappy uptime so I also tested instigator without the endline and ended up at about 16500 DPS.

    If they can work a bit more on the sent threat generation then GWF will have 3 really solid options. Instigator for high DPS, Destroyer for a mix of DPS and tank (they generate determination crazy fast with reaping strike) or Sentinel for tanking.

    All testing I did was on a 12.5k GS GWF with a perfect vorpal (best in slot weapon enchant with the deep gash change), with a 6+ minute parse to try and get rid of some of the randomness that is crit.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    I have the impression that the iron vanguard was "designed" just for you to be forced to use the wicked strike. admitting a mistake is the current generation of ap class and stay here, which marked objects are considered controlled targets (I'm not sure).

    sooner or later this will change. anyway, many of the current changes in class reflect discussions we had here. they currently possess this topic directly to beef and suggestions:

    http://nw-forum.perfectworld.com/showthread.php?516701-Cryptic-OFFICIAL-Feedback-Thread-Great-Weapon-Fighter-Iron-Vanguard-Paragon-Path

    Copy your feedback there, I do not know. for pve this is our gwf for long time.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    out of curiosity: I have 6200 power a vorpal "normal" and use the sword valiant duelist.

    My bleed the reaping strike without stack destroyer / debuff or something, is above 7000

    with your character as it gets? I want to know how much it Possible changes / improvements.
  • xafirxafir Member Posts: 6 Arc User
    edited November 2013
    zacazu wrote: »
    out of curiosity: I have 6200 power a vorpal "normal" and use the sword valiant duelist.

    My bleed the reaping strike without stack destroyer / debuff or something, is above 7000

    with your character as it gets? I want to know how much it Possible changes / improvements.

    I only have about 6200 power currently since I spent all my money on that beautiful perfect vorpal, but my max hit on Deep Gash was 5319 in my instigator test and 4357 in my reaping strike destroyer test.

    Something to keep in mind about the new Deep Gash is that it seems not to be tied to power but to the strength of the hit that triggers it. This is why reaping strike will result in bigger (but less frequent) dot ticks from Deep Gash. That being said the only way to get a 7k bleed is to crit for around 50k which should not be a common occurrence even with reaping.

    The tricky thing about the bleed numbers is they always crit and so the numbers will just keep stacking endlessly unless the bleed stops doing damage. This is why in order to get the real damage of the bleed it is important to use a damage parser as at one point during my instigator test I had the bleed stack up to over 1 million damage as I did not ever let it wear off.

    I love the change to Deep Gash....but I am not sure they will allow it to go live in it's current state where it alone is responsible for 35% of your total DPS.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    http://www.youtube.com/watch?v=t8a9s6jstow

    will be some "secret bonus" the executioner style?

    what is "damage parser"?

    anyway, the bleed does not accumulate in the same proportion, and changes of reaping strike / bleed not alter pvp (apart from crescendo increased 10k my damage to a minimum. but it seems that the iron vanguard that is causing imbalance)

    and the sentinel was more limited with the change order feats.
  • xafirxafir Member Posts: 6 Arc User
    edited November 2013
    zacazu wrote: »
    http://www.youtube.com/watch?v=t8a9s6jstow

    will be some "secret bonus" the executioner style?

    what is "damage parser"?

    I was using executioner style in my tests with reaping strike as well. Your 7k there is the total damage of all ticks of the dot, each individual dot tick is only 1.4k. The total of the dot if it is being applied reliably does not matter as it will only tick once per second and so the DPS (damage per second) remains the same as the dot never ticks it's full duration.

    On my reaping strike for instance I was getting between 1.8-2k dot ticks from reaping strike which if I allowed it to draw out would have resulted in 9-10k total damage. However if I crit for 35k on Indomitable Battle Strike then the resulting bleed from Deep Gash would be 5250 per tick for a total of 26250 if I let it go for it's full duration.

    A damage parser is a tool that reads your combat logs and takes the information about how much damage your abilities do in a certain amount of time and gives you a DPS number as well as a breakdown of what skills did how much damage, how often they crit , what their lowest and highest hit was stuff like that. I am using Advanced Combat Tracker with the Neverwinter plugin to parse my damage and test which abilities are most effective.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    ah!!! I swear I had returned to the topic to delete the post thinking it was a "bug" my ... hahha
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    In any case, these changes do not alter pvp it seems. I only hear complaints iron vanguard and other reasons. I am confident about the future of class in pve, especially because the ranger seems dependent on a tank.
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