I have leveled up numerous classes but the guardian fighter appears to be the most important class and key to every dungeon. If you fail the group fails.
Decision do you agro everyone but if so how do you keep your guard up? What methods have worked for you?
Or simply focus on boss then when guard meter runs out run for life?
Looking for tips and advice.
Thanks,
Post edited by knopf007 on
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tenshi36Member, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
i'm far from a pro player, but here's my 2cents:
i say focus on the boss, except in certain situations where GF works better on adds, for example two good TR in fardelver. communicate with the group.
the right click while blocking attack builds your block back up, so use it a lot. also, theres a move, i cant recall the name atm, where you point your sword up into the air and it like flashes, that gives you temp hp and more block bar. even if your bar is broken, you can use that and it gives you a bit back.
also, theres a move, i cant recall the name atm, where you point your sword up into the air and it like flashes, that gives you temp hp and more block bar. even if your bar is broken, you can use that and it gives you a bit back.
This move is Iron Warrior.
Guard management is definitely important for a GF. To me, if you're on the adds, aggro is more important than guard, so be sure not to hold up your guard against everything until it breaks. In epic dungeons, the main function of guard is usually to block a big attack or avoid an unavoidable aoe. Trying to block a majority of damage at one time will only result in a broken meter and no way out of that big aoe move.
The same sort of applies to when you're on the boss (something pugs never seem to let me do). For example, Mad Dragon. I hate that thing. Trying to block every attack he uses will deplete the meter, and then he'll wing buffet you to death because you can't block it (I can't remember if they fixed this, but there was a time when the buffet went through guard. Very annoying). If you need to refill your meter, using the right click auto while guarding refills it a little bit. However, if you're on the boss, you should most likely have Tide of Iron slotted. Resistance debuff and more guard restoration than the other auto. Of course, it depends on the boss.
Aggro is key as a GF. There are multiple ways to generate aggro, but it's just as important to keep yourself on the move. It's way more efficient to walk out of an aoe than to block it, or worse, tank it. So, there has to be a balance of kiting/running-to-stay-alive-rather-than-sit-in-the-middle-of-the-enemies and attacking to keep aggro.
If you do continue to have guard issues, the pvp set does give more guard meter, and Iron Warrior can refill it. Just remember, Iron Warrior is hard to use as a clutch, as it doesn't instantly grant your guard back.
1. Repositioning is very important in PvE for a GF. You need to ensure mobs are always in front of you due to Combat Advantage and Guard. If mobs surround you, they are granted Combat Advantage and their damage increases substantially. Use movement, Guard and your skills to ensure this does not happen.
2. A good trick I learned a long time ago while levelling my GF, if you know you will be unable to move in time out of the way of an aoe but have to reposition or prepare to reposition due to mobs surrounding you, is while blocking to turn 90 degrees to the side with your Guard facing the center of the red aoe.
3. Learn to love Threatening Rush your mobility At-Will, and optionally Lunging Strike, to move between mobs or even across a room (you have to be moving or jumping for that last use with Threatening Rush). It costs no resources or cooldown to use, Marks targets increasing the damage against them and generates some threat. If you are constantly moving, or preparing to move, it not only helps your overall awareness (important for a tank), but it prevents a LOT of incoming damage and spares your Guard. If you have the Conqueror Paragon spec, sparing your Guard is particularly important because a full Guard is a significant source of damage, and therefore threat.
the guardian fighter appears to be the most important class and key to every dungeon. If you fail the group fails.
Yay! GF love! That brightened my day.
Decision do you agro everyone but if so how do you keep your guard up?
I usually don't aggro everyone. I try to aggro the toughest enemy near the party. Or the boss if it's a boss. This changes on a case by case basis (as in, some fights require me not to be on the boss). But in more general terms, I try to get the attention of the hardest hitting thing. Usually. Sometimes trash mobs need to killed quick.
What methods have worked for you?
Fondlez above talks about using threatening rush. And it's really one of the keys to tanking when there's you know a whole lot of chaos going on. The ability to move around quickly and get some marks on things, it's just really helpful.
There's a ton of good advice in the posts here already. So most of what I'd offer would just be repeating things. I will point out that this MMO, like almost every MMO ever made, does that dance between aggro/threat generating tools (marks in this game) and actual damage dealt. So don't neglect your DPS in your build/gear selections. It helps you maintain threat.
IMO (and im no expert), the best way to play GF is reckless. Not just the capstone, but also the playstyle. I get on the boss immediately to kite his aoe away frm the party and to get my back somewhat against a wall so adds come the sides rather than from behind. Ideally, you have the boss' attention AND the adds so they can be cc'd/aoe damaged as much as possible. A nice tight little cluster of boss and ads and you altogether so the threat is facing away from the party. This requires constant movement an dancing between redzones. To me it is really about getting your cool downs and health in a rhythm with the boss/ad aoe attacks. A good rhythm and you are using your powers while the enemies are in cd's, and are moving to kite/avoid red zones/heal while your stationary powers are in cd themselves. Shield usage results from a mistake, a misstep or what not. It should be a last-ditch thing and definitely not a go-to thing. As in attack, attack, attack. GF would SEEM to be the archetypal slow moving/stationary heavily armored tank that deals out consistently low and slow damage. But really with reckless/conq it is quite the opposite. You are drawing max aggro, bursting massive damage while also providing some hefty crowd control and running around (in the right laces) like a madman.
PVP is a bit different, at least for me. I slot lunging strike, frontline surge, and knee breaker and use them usually in that order. Or I will use frontline surge as an opener on a cluster of enemy players, followed by lung and either knee breaker or anvil of lulz on the cw; that is often a three-shotter as by the time they are standing long enough to do anything, they are dead. 1v1I win. 1v2 I win if I et the jump on the two. In any case, with guard up, there is really nothing that is going to kill or move you for quit a few seconds. By the time most/all the other team has beat you down on tower 3, your own team has taken towers 2 and 1.
Good times
PanzerJäger HR Hybrid Jugger Conq GF
....
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited November 2013
I float back and forth between aggro everything, aggro boss and aggro mobs depending on the situation and team needs. I also rarely use block (regen/deflect build) since a full block meter will double my power.
I move a lot, I try to keep the big damage dealers aimed away from the party, and I try to keep it so the CW's can stand relatively still and nuke as much as possible.
I am a Protector build, and in a dungeon run I can keep my shield up for about 98% of the time, even in boss fights or big groups. I like having the shield up because your left button at-will turns into hard taunt just like Enforced Threat, and it's easy to keep everything focused on you.
Comments
i say focus on the boss, except in certain situations where GF works better on adds, for example two good TR in fardelver. communicate with the group.
the right click while blocking attack builds your block back up, so use it a lot. also, theres a move, i cant recall the name atm, where you point your sword up into the air and it like flashes, that gives you temp hp and more block bar. even if your bar is broken, you can use that and it gives you a bit back.
This move is Iron Warrior.
Guard management is definitely important for a GF. To me, if you're on the adds, aggro is more important than guard, so be sure not to hold up your guard against everything until it breaks. In epic dungeons, the main function of guard is usually to block a big attack or avoid an unavoidable aoe. Trying to block a majority of damage at one time will only result in a broken meter and no way out of that big aoe move.
The same sort of applies to when you're on the boss (something pugs never seem to let me do). For example, Mad Dragon. I hate that thing. Trying to block every attack he uses will deplete the meter, and then he'll wing buffet you to death because you can't block it (I can't remember if they fixed this, but there was a time when the buffet went through guard. Very annoying). If you need to refill your meter, using the right click auto while guarding refills it a little bit. However, if you're on the boss, you should most likely have Tide of Iron slotted. Resistance debuff and more guard restoration than the other auto. Of course, it depends on the boss.
Aggro is key as a GF. There are multiple ways to generate aggro, but it's just as important to keep yourself on the move. It's way more efficient to walk out of an aoe than to block it, or worse, tank it. So, there has to be a balance of kiting/running-to-stay-alive-rather-than-sit-in-the-middle-of-the-enemies and attacking to keep aggro.
If you do continue to have guard issues, the pvp set does give more guard meter, and Iron Warrior can refill it. Just remember, Iron Warrior is hard to use as a clutch, as it doesn't instantly grant your guard back.
I hope this helps!
1. Repositioning is very important in PvE for a GF. You need to ensure mobs are always in front of you due to Combat Advantage and Guard. If mobs surround you, they are granted Combat Advantage and their damage increases substantially. Use movement, Guard and your skills to ensure this does not happen.
2. A good trick I learned a long time ago while levelling my GF, if you know you will be unable to move in time out of the way of an aoe but have to reposition or prepare to reposition due to mobs surrounding you, is while blocking to turn 90 degrees to the side with your Guard facing the center of the red aoe.
3. Learn to love Threatening Rush your mobility At-Will, and optionally Lunging Strike, to move between mobs or even across a room (you have to be moving or jumping for that last use with Threatening Rush). It costs no resources or cooldown to use, Marks targets increasing the damage against them and generates some threat. If you are constantly moving, or preparing to move, it not only helps your overall awareness (important for a tank), but it prevents a LOT of incoming damage and spares your Guard. If you have the Conqueror Paragon spec, sparing your Guard is particularly important because a full Guard is a significant source of damage, and therefore threat.
Yay! GF love! That brightened my day.
I usually don't aggro everyone. I try to aggro the toughest enemy near the party. Or the boss if it's a boss. This changes on a case by case basis (as in, some fights require me not to be on the boss). But in more general terms, I try to get the attention of the hardest hitting thing. Usually. Sometimes trash mobs need to killed quick.
Fondlez above talks about using threatening rush. And it's really one of the keys to tanking when there's you know a whole lot of chaos going on. The ability to move around quickly and get some marks on things, it's just really helpful.
There's a ton of good advice in the posts here already. So most of what I'd offer would just be repeating things. I will point out that this MMO, like almost every MMO ever made, does that dance between aggro/threat generating tools (marks in this game) and actual damage dealt. So don't neglect your DPS in your build/gear selections. It helps you maintain threat.
PVP is a bit different, at least for me. I slot lunging strike, frontline surge, and knee breaker and use them usually in that order. Or I will use frontline surge as an opener on a cluster of enemy players, followed by lung and either knee breaker or anvil of lulz on the cw; that is often a three-shotter as by the time they are standing long enough to do anything, they are dead. 1v1I win. 1v2 I win if I et the jump on the two. In any case, with guard up, there is really nothing that is going to kill or move you for quit a few seconds. By the time most/all the other team has beat you down on tower 3, your own team has taken towers 2 and 1.
Good times
Jugger Conq GF
....
I move a lot, I try to keep the big damage dealers aimed away from the party, and I try to keep it so the CW's can stand relatively still and nuke as much as possible.
when ur guard break( turn red ) it takes 5 sec for it to start gaining guard meter again.
when u use any at-will or encounter that recovers guard meter it instantly refresh your guard meter and start gaining guard meter.