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Whisperknife Paragon Path

muhacmuhac Member Posts: 0 Arc User
edited November 2013 in The Thieves' Den
Since i am not at home workin atm :( i was not able to test the new Paragon, would like to hear/see some first impressions on the new Path we got to choose, how it plays, does it do enough dmg compared to the build before it and ofc is it PVP/PVE compatible, is it worth rolling new char or reseting to the Whisperknife?

Tnx cant wait to come home to test it :D gl and hf ppl
[SIGPIC][/SIGPIC]
Post edited by muhac on

Comments

  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited October 2013
    It is terrible.

    I have no more words to describe it.
  • muhacmuhac Member Posts: 0 Arc User
    edited October 2013
    Oh! Ok thank you for the reply, i hope it will not stay as it is then and come on life if it is that bad.
    Tnx again gl and hf esteena
    [SIGPIC][/SIGPIC]
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited October 2013
    yeah tried it and hated it if you want a ranged rogue just roll a ranger.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    muhac wrote: »
    Since i am not at home workin atm :( i was not able to test the new Paragon, would like to hear/see some first impressions on the new Path we got to choose, how it plays, does it do enough dmg compared to the build before it and ofc is it PVP/PVE compatible, is it worth rolling new char or reseting to the Whisperknife?

    Tnx cant wait to come home to test it :D gl and hf ppl

    It is a very, very different style of gameplay. Some of it looks great on paper, but appears as though parts of it have been intentionally crippled to avoid more QQ'ing. For example, the very powerful looking at-will is considerably slower than Gloaming Cut. So you can use a melee attack like Sly Flourish after charging to the enemy, or you can take a shot before the enemy is on top of you and you're still trying to get through the 2nd attack animation.

    For many players I expect losing ItC will be the deal breaker. Given that there is now an easily available artifact that breaks through stealth, it's a potentially game-breaking change.
    The right to command is earned through duty, the privilege of rank is service.


  • decayedsoulsdecayedsouls Member Posts: 26 Arc User
    edited October 2013
    Wonder why we didn't get an Assassin Paragon Path instead. Guess this paragon path favors range rogue/perma stealth but I would really love to see the classic Assassin down the track, guess we're going to have to wait another 3-4 months before some other huge update.
  • spicenspicen Member Posts: 248 Bounty Hunter
    edited October 2013
    rabbinicus wrote: »
    It is a very, very different style of gameplay. Some of it looks great on paper, but appears as though parts of it have been intentionally crippled to avoid more QQ'ing. For example, the very powerful looking at-will is considerably slower than Gloaming Cut. So you can use a melee attack like Sly Flourish after charging to the enemy, or you can take a shot before the enemy is on top of you and you're still trying to get through the 2nd attack animation.

    For many players I expect losing ItC will be the deal breaker. Given that there is now an easily available artifact that breaks through stealth, it's a potentially game-breaking change.

    I think the best we got with new path was that at-will. It can do over double the damage of gloaming cut with just 1 hit, and targets can be at full health. Other than that the new path is utterly pathetic, encounter and class features aren't not much of use, the daily seems ok but I would choose shocking execution anyday over it. I'm seriously considering ditching my TR and starting to lvl up my senti-gwf since those just gained huge buffs to damage and defense.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited November 2013
    The at will has great DPS potential in dungeons, considering the number of adds and their sheer hp. It's a strike and forget skill. Take 10 enemies, hit them with Disheartening Strike one after the other. There's your solid 5-10K Dot x10 on 10 hits. It's comparatively faster to execute than the third part of Duelist Flurry, and significantly easier to connect.

    However, dont chain this at-will on the same opponent. If you know how to use the Weapon Master's Strike with a secondary at-will, you get the idea.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited November 2013
    Clarification, before somebody gets ahead of my 'comparatively faster' comment:

    Preview testing shows the animation duration of TR at wills from fastest to slowest as follows:

    Clouds of Steel > Sly Flourish > Gloaming Cut > Dish Strike > Flurry (all 3 parts)
    Clouds of Steel > Sly Flourish > Flurry (only useless 1st part) > Gloaming Cut > Dish Strike
  • caexarcaexar Member Posts: 355 Arc User
    edited November 2013
    It's a more tactical type of character, assuming you want to use all of it's abilities. I'm actually of the opposite opinion of most here in that if used properly, it's going to be monstrous. You'll have to be able to fuse the existing rogue abilities together with the Whisperknife's new stuff. Disheartening Strike is the best ranged attack a rogue can get now IMO, a damage debuff on top of stupid damage potential on top of it being an at-will is just... and it can be paragon'd to reduce your targets mitigation by 5% and the damage they do against your allies by 5% as well...
    My rogue has a high armor pen score, and a perfect terror on my weapons and on one crit disheartening strike I racked up over 10k damage alone from that attack.
    The new daily isn't as good as shocking execution it seems, but the new class feature Dagger Threat increases all ranged dagger attacks damage by 15% at close range which makes Impact Shot even more HAMSTER.
    The new encounter ability is a great setup ability which adds a tactical element to a rogue's fight style. It's a target mark on first click, then a teleport to mark AoE attack for decent damage on second.
    The Whisperknife won't have as much crit% potential as the Infiltrator currently does, but it is brutal in the hands of a tactically minded player.
    If you like being the classic ninja type, then it's not for you. If you like the chess game that can be what is known as battle, you may want to give it a shot. All in all it's not bad by any means, it's just different.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    ximae wrote: »
    yeah tried it and hated it if you want a ranged rogue just roll a ranger.

    you got it wrong - if u want a ranged ranger roll whisperknife

    tested full ranged tr on lvl 39 running few quests and Wraith Eidolon, was the easiest wraith ive ever done. was awesome, at-will dish + cloud, encounters bait and switch, impact and blitz, easy to keep out of range with stealth just kite everything around til they die

    has decent burst(for lvling) with dish+ cloud +4x impact, but lacks sustained dmg, has only dish for that. but stacking recovery this build should be fun in pvp as the new perma stealth cause f.. lantern:D

  • malphaeousmalphaeous Member, Neverwinter Knight of the Feywild Users Posts: 88
    edited November 2013
    bad idea making Rogues ranged... all the QQing that's coming, this Paragon path will probably create the nerf from hell. they already whine about COS and Impact Shot, what do you think wil happen when you knock them down and throw daggers at them on the ground?
    The road to Hell is paved with good intentions. Did I mention, I do not have good intentions?
  • setheriosetherio Member Posts: 0 Arc User
    edited November 2013
    My initial impressions of Whisperknife was simply "this is f'ing horrible!" I also initial viewed Whisperknife as a "ranged TR" at first... However, I gave it a chance. After messing around and playing with it for a while, a long while, my opinion of it completely changed. I love it! I will say, the learning curve to it is quite steep when you're coming from Master Infiltrator path and there are some things I just flat out miss.

    Whisperknife is a lot more tactical than Master Infiltrator. Lately I've been feeling like I'm just doing the same ol' repetition, nothing new, nothing different, pretty much getting bored (under Master Infiltrator). While I may come to the same ending with Whisperknife since it's still new, having that little change it quite pleasant.

    Now, a lot of people are thinking of Whisperknife as a "ranged TR" - it's not. Yes, it has more ranged abilities, but when you put it all together, you're still dishing out damage melee...ish... The two best things about Whisperknife is the new At-Will and Encounter.

    (At-Will) Disheartening Strike -- "Throws a mid-range dagger at target's face that reduces their damage towards you."
    -- Replaces "Gloaming Cut" from the Master Infiltrator path.
    -- Takes ~1 seconds to execute (nowhere near the speed of Cloud of Steel but a lot quicker than Gloaming
    -- Range is the distance as Cloud of Steel.
    -- This will damage the enemy and every second for 5 seconds will deal the same amount of damage. Scoring a good critical hit with this can take a fair bit of hp away. I can normally get anywhere between a 5k and 8k crit, resulting in 30k - 48k damage over 6 seconds.

    (Encounter) Vengeance's Pursuit -- "Slashes target, then gains a follow-up power that throws a dagger at the slashed target and roots them. While stealth, throw daggers at a target to gain a follow-up power to dash towards target and perform a powerful slash attack."
    -- Replaces Impossible to Catch
    -- Has 2 actions. An initial action and an follow up action.
    -- Initial Action
    ---- Throws a dagger at an enemy "marking" the enemy as pursuit.
    ---- Enemy is marked being under pursuit for 5 seconds.
    ---- An enemy under pursuit will deal up to 10% reduced damage to yourself and allies.
    ---- The Executioner Feat, Determined Pursuit can give the dagger throw a 20%/40%/60%/80%/100% chance to interrupt the target.
    -- Follow-up action
    ---- You break free of any controlled effects
    ---- If used in stealth, you deal AoE damage to your enemy (or dish out 3 strong hits).
    ---- If used outside of stealth, you teleport to your enemy, stunning your enemy for 1 second.
    ---- The Executioner Feat, Determined Pursuit will briefly slow your enemy by 8%/16%/24%/32%/40%
    ---- Range on teleport is unknown, i have yet to find a range where it won't work *as long as you have a sight on the enemy*

    The great thing I love about Vengeance's Pursuit is that you can use it to mark an enemy (will not remove stealth upon using initial attack) and use another encounter (like shadow strike) or run a bit away as a distraction then use the follow up and either run away (and toss a Disheartening Strike at him while in stealth) or enter stealth and use Lashing Blade to pull off a nice damage burst or Dazing Strike to stun them.

    As for the daily, it's pretty strong and a viable replacement to Shocking Execution, easily dishing out 15-20k (without a vorp enchantment; upwards to 30k with) and deals damage to enemies near by and with a feat, you can gain stealth back (up to 25%) from using the daily and each time you attack the enemy you used it on, gain a little bit of stealth back for a while.

    All in all, I don't see Whisperknife as "only a ranged tr". Yes, it has more ranged options but it's not really setup to be ranged. It's more like a tactical mix of range and melee. It's fun to play but it does have decent learning curve to it coming from a MI path...
    ~Setherio

    Creator and maintainer of TR's Epic Gear Comparison Spreadsheet

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  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2013
    you got it wrong - if u want a ranged ranger roll whisperknife

    honestly i couldnt know how the situation is right now, coz i tried it prior to the whisperknife buff and ranger nerf.
  • caexarcaexar Member Posts: 355 Arc User
    edited November 2013
    Well come December 5th you'll see quite a few perma stealth rogues gravitate towards the whisper knife and this will be followed by massive amounts of crying on how beastly they are.
    You they're bad now, wait until they can take 20k + HP off of you from ranged at wills alone without ever breaking stealth or getting close enough to be detected by the lantern(which wasn't working in PvP as of last week BTW)
    I can hear the moaning already.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
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