test content
What is the Arc Client?
Install Arc

Thoughts on Ranger Class?

degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
Hey all,

Now that many of us have tried out the Ranger Class, what are you thoughts on it? Just started mine on the P. Shard, but it's very fun so far!
PWP_zpsf8f711ce.jpg
Join Essence of Aggression: PVP-ing Hard Since Beta!
Post edited by degraafination on

Comments

  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2013
    I'm mostly happy with it I don't like some of the Asian inspired attack animations they use but other than that it's okay.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • leefordleeford Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 157 Bounty Hunter
    edited October 2013
    I was wondering if the bow can be used effectively the whole fight or is it designed for more of a thing where you use it for initial attacks.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    I'm mostly happy with it I don't like some of the Asian inspired attack animations they use but other than that it's okay.

    Could you please expand on what you mean by that?
    The right to command is earned through duty, the privilege of rank is service.


  • rortierortie Member Posts: 178 Bounty Hunter
    edited October 2013
    The Ranger class seems rather cool. I'm only worried that there's going to be an awful lot of them. I anticipate seeing more of them than I see currently see CWs or TRs....
    [SIGPIC][/SIGPIC]
    "Young people....." - Erik Lehnsherr
  • centur1ancentur1an Member Posts: 39 Arc User
    edited October 2013
    hey folks can some one answer these questions please :)

    Question 1:

    I Assume the new class be a leather Wearing class ?

    Question 2:

    After looking at the video, can i assume the hunter wil be the first class with

    1x Main Ranged weapon

    2x melee swords? or will the swords be a set item like the Medium Warrior Tank in Tera?


    Question 3:

    I would assume the video shows the hunter will utilise Stances one for melle one for ranged?
  • caloriencalorien Member Posts: 177 Arc User
    edited October 2013
    centur1an wrote: »
    hey folks can some one answer these questions please :)

    Question 1:

    I Assume the new class be a leather Wearing class ?

    Seems like it, but I haven't quite gotten mine to level 10 so I can look at the professions tree. The armor is unique to the class (not shared with Trickster Rogue) but that seems to be the rule for Neverwinter.
    Question 2:

    After looking at the video, can i assume the hunter wil be the first class with

    1x Main Ranged weapon

    2x melee swords? or will the swords be a set item like the Medium Warrior Tank in Tera?

    Hunter Ranger gets a bow (haven't seen other ranged weapons become available yet) in main hand slot and a set of blades in off hand slot, switchable with the tab skill (after level 10 when the tab skill becomes available.)

    Question 3:

    I would assume the video shows the hunter will utilise Stances one for melle one for ranged?

    See answer to question 2.
    The PWI info-fox formerly known as Mayfly - Dreamweaver
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2013
    The Ranger gets hide armor not leather. I expect it will be a new addition to the leatherworker trade.

    Bow is the rangers primary weapon and therefore will be the one that gets the weapon enhancment slot. The blades are the rangers off hand item and come as a single item matched set. So you will not be able to have individuel blades. I expect, that there will be a nices array of cosmetic options for them however, including, ugh...scimitars. it seems an easy money maker.
  • centur1ancentur1an Member Posts: 39 Arc User
    edited October 2013
    Thank you !!!!
  • iergoiergo Member, Neverwinter Beta Users Posts: 107 Bounty Hunter
    edited October 2013
    I'm liking the Hunter ranger so far. The best part is not having to choose between melee or ranged which I think they got down right. However, my feeling about the shift ability is spot on, sometimes the Ranger just does not dodge far enough to get out of the Red (PVE) but a whole lot of dodge (PVP). Therefore, I will have to dodge twice depending on the size of red areas or dodge at the right time to get the dodge pop up but none of that is gaming breaking or anything like that. Oh and I see small nerfs coming. As for the types of builds you can make it's the same as TR, expect to see stamina high dps builds, someone crazy might make an int one, the potential is huge.

    I don't know what 10' is in game and don't want to spoil artifacts for everyone but if artifacts work in PVP then this class will be a top contender if not OP.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2013
    sockmunkey wrote: »
    The Ranger gets hide armor not leather. I expect it will be a new addition to the leatherworker trade.

    Bow is the rangers primary weapon and therefore will be the one that gets the weapon enhancment slot. The blades are the rangers off hand item and come as a single item matched set. So you will not be able to have individuel blades. I expect, that there will be a nices array of cosmetic options for them however, including, ugh...scimitars. it seems an easy money maker.


    It's funny in D&D 1st edition my Half Elf ranger used dual scimitars way before any Dark Elf came on the scene. Salavtore just took a common weapon choice with players at the time is all.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited October 2013
    I am loving the Ranger , the only issue that I seem to keep getting is that the second at will ( the one with the arc that slowly narrows down , sorry I forgot the name) seems to occasionally miss completely , other than that I need to get used to the small dodge since I'm used to the CW huge sidestep blink. I love the way you can teleport in , do a few melee attacks , switch stance to bow and instantly retreat and start shooting off arrows xD
  • skeletunskeletun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2013
    It's funny in D&D 1st edition my Half Elf ranger used dual scimitars way before any Dark Elf came on the scene. Salavtore just took a common weapon choice with players at the time is all.

    Yeah. Mine was a Second Edition Drow Thief who used Scimitars. This was in the early 80's prior to Salvatore. Some people just don't understand that People can make the similar choices without copying.
  • utuwerutuwer Member Posts: 393 Arc User
    edited October 2013
    centur1an wrote: »
    hey folks can some one answer these questions please :)

    Question 1:

    I Assume the new class be a leather Wearing class ?
    Yes, but ranger armors are different from rogue, different design and name (hide instead of leather). You can craft ranger armors, shirts, pants with leatherworking though.
    Question 2:

    After looking at the video, can i assume the hunter wil be the first class with

    1x Main Ranged weapon

    2x melee swords? or will the swords be a set item like the Medium Warrior Tank in Tera?

    Ranger's main hand is a bow - range weapon. Ranger's offhand is a dagger. However, the animation of the offhand is a pair of daggers.
    Question 3:

    I would assume the video shows the hunter will utilise Stances one for melle one for ranged?

    Ranger's tab skill is stances switching, you can switch between melee and range anytime you like after lvl 10. Each of ranger's power has 2 sets of range and melee and they have separated cool-downs.
    You say 4v5 is impossible? Cool story bro.
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited October 2013
    I'm liking everything about the ranger. And you can decide exactly how you like to play them. full range, full melee, mixes of both.

    thier bow skills are great. And thier encounters arent damage heavy. Most of thier damage comes from thier at wills. Which is good.

    The dodging is something to get used to, but they have alot more dodge capability, they just dont go as far and their stamina regeneration is really slow. Which balances all that out a bit.

    I really like the Hunter Ranger. they handled everything about the class really well.

    Only problem that will come on live is the large massive flood of hunter rangers on the scene.
  • jjdevjjdev Member Posts: 2 Arc User
    edited October 2013
    I think Ranger is interesting. Would appreciate if we could somehow speed up casting animations or reduce casting time by x% then I'd enjoy it a lot more. Think long ranged piercing shots would be pretty nice for PvP.
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited October 2013
    If there isnt a new proffesion for Ranger it sucks big time.

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited October 2013
    ejziponken wrote: »
    If there isnt a new proffesion for Ranger it sucks big time.
    Why would it need a new profession?
  • caloriencalorien Member Posts: 177 Arc User
    edited October 2013
    No new profession. Hunter-Ranger specific Hide armor is made with leatherworking; leather pants, shirts, and newly added tunics and trousers (which have a different set of adds than pants and shirts) are shared with trickster rogues. Bows and blades are made with weaponsmithing.
    The PWI info-fox formerly known as Mayfly - Dreamweaver
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited November 2013
    The modeling sucks. The bow on the back floats a foot behind the toon. On the darkelf anyway.
  • centur1ancentur1an Member Posts: 39 Arc User
    edited November 2013
    is there any NDA or can I post my comments here about playing the class?
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited November 2013
    centur1an wrote: »
    is there any NDA or can I post my comments here about playing the class?

    The preview server is open to anybody who wants to play on it so no NDA
  • centur1ancentur1an Member Posts: 39 Arc User
    edited November 2013
    imsmithy wrote: »
    The preview server is open to anybody who wants to play on it so no NDA

    ok cheers !

    Thoughts on 1-30

    Ranged Stance Animation for Rapid shot needs to be changed or increased by 24% it is 100% certainty not "rapid"

    Ranged Stance Aimed Shot is good however, is it supposed to be always interruptible? as no other skills are

    Thorn ward/Strike didn't Find these useless in melee or range situations solo or AOE :(

    Dodge animation could do with some more work :D

    Hindering Shot doesn't actually seem to Tether or Stall them to be honest, didn't once even see it last one second

    Melle Stance - Boars Charge is Awe-Some visually however I don't really see them Getting knocked up in the air,

    VERY IMPORTANT - we need better Hunter Bow Skins / Melle Blades if you need a Graphics designer to make you some ill do it :D

    Forest meditation rank 2 adds 100% deflection, however I didn't see it deflect one attack is this deflection severity or deflection ?
  • giomanach1giomanach1 Member Posts: 64 Arc User
    edited November 2013
    Thoughts on the HR... Not all to good currently. I'll refrain from harping on not being able to opt out of one style of combat or the other seeing there's a push at proving me wrong and it's designed to be a combo of both. Sorry but HR would be the only class demanding use of the TAB feat. Furthermore you cannot be serious in telling me because you open an encounter with ranged skills and use those same "range" skills in melee combat that you are effectively combining a range/melee combat style, that is done far better with the TR Whisperknife.

    Originally I was fine with the shortened "shift" range seeing it also had a lower stamina cost but now I see this as further hindering a combo of ranged and melee fighting styles since the HR benefits most from long range, contrary to the TR Whisperknife's "within 20ft", for his bow attacks.

    Any given encounter should be able to be overcome with at least a 50-50 use of both range (outside of melee distance) and melee attacks to be considered primarily combo. Further the skill trees allow for a focus on one style or the other which should allow leaning towards one direction a little more, say a 70-30 split. This isn't the case currently seeing there is very little possibility to get out of melee range once in it.

    Admitted these are observations made during solo play and I'm certain with other players actively (instead of AI passively) drawing aggro away from the HR range will be a more viable option. But this option needs to be better balanced so that it's not heavily situational.
Sign In or Register to comment.