The Ranger class seems rather cool. I'm only worried that there's going to be an awful lot of them. I anticipate seeing more of them than I see currently see CWs or TRs....
[SIGPIC][/SIGPIC]
"Young people....." - Erik Lehnsherr
hey folks can some one answer these questions please
Question 1:
I Assume the new class be a leather Wearing class ?
Seems like it, but I haven't quite gotten mine to level 10 so I can look at the professions tree. The armor is unique to the class (not shared with Trickster Rogue) but that seems to be the rule for Neverwinter.
Question 2:
After looking at the video, can i assume the hunter wil be the first class with
1x Main Ranged weapon
2x melee swords? or will the swords be a set item like the Medium Warrior Tank in Tera?
Hunter Ranger gets a bow (haven't seen other ranged weapons become available yet) in main hand slot and a set of blades in off hand slot, switchable with the tab skill (after level 10 when the tab skill becomes available.)
Question 3:
I would assume the video shows the hunter will utilise Stances one for melle one for ranged?
See answer to question 2.
The PWI info-fox formerly known as Mayfly - Dreamweaver
The Ranger gets hide armor not leather. I expect it will be a new addition to the leatherworker trade.
Bow is the rangers primary weapon and therefore will be the one that gets the weapon enhancment slot. The blades are the rangers off hand item and come as a single item matched set. So you will not be able to have individuel blades. I expect, that there will be a nices array of cosmetic options for them however, including, ugh...scimitars. it seems an easy money maker.
I'm liking the Hunter ranger so far. The best part is not having to choose between melee or ranged which I think they got down right. However, my feeling about the shift ability is spot on, sometimes the Ranger just does not dodge far enough to get out of the Red (PVE) but a whole lot of dodge (PVP). Therefore, I will have to dodge twice depending on the size of red areas or dodge at the right time to get the dodge pop up but none of that is gaming breaking or anything like that. Oh and I see small nerfs coming. As for the types of builds you can make it's the same as TR, expect to see stamina high dps builds, someone crazy might make an int one, the potential is huge.
I don't know what 10' is in game and don't want to spoil artifacts for everyone but if artifacts work in PVP then this class will be a top contender if not OP.
The Ranger gets hide armor not leather. I expect it will be a new addition to the leatherworker trade.
Bow is the rangers primary weapon and therefore will be the one that gets the weapon enhancment slot. The blades are the rangers off hand item and come as a single item matched set. So you will not be able to have individuel blades. I expect, that there will be a nices array of cosmetic options for them however, including, ugh...scimitars. it seems an easy money maker.
It's funny in D&D 1st edition my Half Elf ranger used dual scimitars way before any Dark Elf came on the scene. Salavtore just took a common weapon choice with players at the time is all.
I am loving the Ranger , the only issue that I seem to keep getting is that the second at will ( the one with the arc that slowly narrows down , sorry I forgot the name) seems to occasionally miss completely , other than that I need to get used to the small dodge since I'm used to the CW huge sidestep blink. I love the way you can teleport in , do a few melee attacks , switch stance to bow and instantly retreat and start shooting off arrows xD
It's funny in D&D 1st edition my Half Elf ranger used dual scimitars way before any Dark Elf came on the scene. Salavtore just took a common weapon choice with players at the time is all.
Yeah. Mine was a Second Edition Drow Thief who used Scimitars. This was in the early 80's prior to Salvatore. Some people just don't understand that People can make the similar choices without copying.
hey folks can some one answer these questions please
Question 1:
I Assume the new class be a leather Wearing class ?
Yes, but ranger armors are different from rogue, different design and name (hide instead of leather). You can craft ranger armors, shirts, pants with leatherworking though.
Question 2:
After looking at the video, can i assume the hunter wil be the first class with
1x Main Ranged weapon
2x melee swords? or will the swords be a set item like the Medium Warrior Tank in Tera?
Ranger's main hand is a bow - range weapon. Ranger's offhand is a dagger. However, the animation of the offhand is a pair of daggers.
Question 3:
I would assume the video shows the hunter will utilise Stances one for melle one for ranged?
Ranger's tab skill is stances switching, you can switch between melee and range anytime you like after lvl 10. Each of ranger's power has 2 sets of range and melee and they have separated cool-downs.
I'm liking everything about the ranger. And you can decide exactly how you like to play them. full range, full melee, mixes of both.
thier bow skills are great. And thier encounters arent damage heavy. Most of thier damage comes from thier at wills. Which is good.
The dodging is something to get used to, but they have alot more dodge capability, they just dont go as far and their stamina regeneration is really slow. Which balances all that out a bit.
I really like the Hunter Ranger. they handled everything about the class really well.
Only problem that will come on live is the large massive flood of hunter rangers on the scene.
I think Ranger is interesting. Would appreciate if we could somehow speed up casting animations or reduce casting time by x% then I'd enjoy it a lot more. Think long ranged piercing shots would be pretty nice for PvP.
No new profession. Hunter-Ranger specific Hide armor is made with leatherworking; leather pants, shirts, and newly added tunics and trousers (which have a different set of adds than pants and shirts) are shared with trickster rogues. Bows and blades are made with weaponsmithing.
The PWI info-fox formerly known as Mayfly - Dreamweaver
Thoughts on the HR... Not all to good currently. I'll refrain from harping on not being able to opt out of one style of combat or the other seeing there's a push at proving me wrong and it's designed to be a combo of both. Sorry but HR would be the only class demanding use of the TAB feat. Furthermore you cannot be serious in telling me because you open an encounter with ranged skills and use those same "range" skills in melee combat that you are effectively combining a range/melee combat style, that is done far better with the TR Whisperknife.
Originally I was fine with the shortened "shift" range seeing it also had a lower stamina cost but now I see this as further hindering a combo of ranged and melee fighting styles since the HR benefits most from long range, contrary to the TR Whisperknife's "within 20ft", for his bow attacks.
Any given encounter should be able to be overcome with at least a 50-50 use of both range (outside of melee distance) and melee attacks to be considered primarily combo. Further the skill trees allow for a focus on one style or the other which should allow leaning towards one direction a little more, say a 70-30 split. This isn't the case currently seeing there is very little possibility to get out of melee range once in it.
Admitted these are observations made during solo play and I'm certain with other players actively (instead of AI passively) drawing aggro away from the HR range will be a more viable option. But this option needs to be better balanced so that it's not heavily situational.
Comments
Could you please expand on what you mean by that?
"Young people....." - Erik Lehnsherr
Question 1:
I Assume the new class be a leather Wearing class ?
Question 2:
After looking at the video, can i assume the hunter wil be the first class with
1x Main Ranged weapon
2x melee swords? or will the swords be a set item like the Medium Warrior Tank in Tera?
Question 3:
I would assume the video shows the hunter will utilise Stances one for melle one for ranged?
Seems like it, but I haven't quite gotten mine to level 10 so I can look at the professions tree. The armor is unique to the class (not shared with Trickster Rogue) but that seems to be the rule for Neverwinter.
Hunter Ranger gets a bow (haven't seen other ranged weapons become available yet) in main hand slot and a set of blades in off hand slot, switchable with the tab skill (after level 10 when the tab skill becomes available.)
See answer to question 2.
Bow is the rangers primary weapon and therefore will be the one that gets the weapon enhancment slot. The blades are the rangers off hand item and come as a single item matched set. So you will not be able to have individuel blades. I expect, that there will be a nices array of cosmetic options for them however, including, ugh...scimitars. it seems an easy money maker.
I don't know what 10' is in game and don't want to spoil artifacts for everyone but if artifacts work in PVP then this class will be a top contender if not OP.
It's funny in D&D 1st edition my Half Elf ranger used dual scimitars way before any Dark Elf came on the scene. Salavtore just took a common weapon choice with players at the time is all.
Yeah. Mine was a Second Edition Drow Thief who used Scimitars. This was in the early 80's prior to Salvatore. Some people just don't understand that People can make the similar choices without copying.
Ranger's main hand is a bow - range weapon. Ranger's offhand is a dagger. However, the animation of the offhand is a pair of daggers.
Ranger's tab skill is stances switching, you can switch between melee and range anytime you like after lvl 10. Each of ranger's power has 2 sets of range and melee and they have separated cool-downs.
thier bow skills are great. And thier encounters arent damage heavy. Most of thier damage comes from thier at wills. Which is good.
The dodging is something to get used to, but they have alot more dodge capability, they just dont go as far and their stamina regeneration is really slow. Which balances all that out a bit.
I really like the Hunter Ranger. they handled everything about the class really well.
Only problem that will come on live is the large massive flood of hunter rangers on the scene.
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The preview server is open to anybody who wants to play on it so no NDA
ok cheers !
Thoughts on 1-30
Ranged Stance Animation for Rapid shot needs to be changed or increased by 24% it is 100% certainty not "rapid"
Ranged Stance Aimed Shot is good however, is it supposed to be always interruptible? as no other skills are
Thorn ward/Strike didn't Find these useless in melee or range situations solo or AOE
Dodge animation could do with some more work
Hindering Shot doesn't actually seem to Tether or Stall them to be honest, didn't once even see it last one second
Melle Stance - Boars Charge is Awe-Some visually however I don't really see them Getting knocked up in the air,
VERY IMPORTANT - we need better Hunter Bow Skins / Melle Blades if you need a Graphics designer to make you some ill do it
Forest meditation rank 2 adds 100% deflection, however I didn't see it deflect one attack is this deflection severity or deflection ?
Originally I was fine with the shortened "shift" range seeing it also had a lower stamina cost but now I see this as further hindering a combo of ranged and melee fighting styles since the HR benefits most from long range, contrary to the TR Whisperknife's "within 20ft", for his bow attacks.
Any given encounter should be able to be overcome with at least a 50-50 use of both range (outside of melee distance) and melee attacks to be considered primarily combo. Further the skill trees allow for a focus on one style or the other which should allow leaning towards one direction a little more, say a 70-30 split. This isn't the case currently seeing there is very little possibility to get out of melee range once in it.
Admitted these are observations made during solo play and I'm certain with other players actively (instead of AI passively) drawing aggro away from the HR range will be a more viable option. But this option needs to be better balanced so that it's not heavily situational.